Carrara Non Photo Realistic Works
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Diomede, thank you for sharing your settings. It's very helpful!
@MDO2010 - regarding postwork's definition and whether it is good or bad - you said it perfectly, from my perspective. For me, the label is merely informative so that a person knows what a particular software can generate. If two of my images are being used to compare settings for a program's function, then postwork would often be bad. If the image is for a different purpose, then postwork is often great. I have different goals for different images.
@Stezza - love how you combine NPR and PR to create your sketch-like images.
@Vyusur - wow, your characters are always beautiful, and never look like the Michael and Victoria figures. I also thought of the actor, Robert Pattison. Very handsome. Great job. You are correct about the limits of the NPR render engine and of Carrara's Toon!Pro III. That is one reason to composite them with elements from a Photoreal render pass, as Stezza does.
Thanks, head wax and Diomede, and also thanks for all of the tips so far.
Please keep 'em coming, everyone.
As a creator, I'm interested in the tools/methods of creation. As a viewer, what tools/methods were used really doesn't matter. I would note the caveat that images created with readily available and easily used tools are also likely to be more commonplace, and this can be seen as a negative by some viewers. Different/new is in itself enough to be seen as more interesting or better in the eyes of some viewers.
Speaking specifically of postwork tools/methods, I personally see a distinction between manual and automated. For example, postwork that requires manual user input (like painting over a render in Photoshop) can make animation time consuming and impractical.
- Greg
Below is a toon render of Haiku for Genesis 2 Female.
It looks like toon filter preserves eyelashes.
Thank you, Diomede, for kind words and for the compliments.
@MDO201
@Diomede
@algovincian
Thanks for the thoughtful comments on postwork.
Appreciated!
Could have fooled me. Looks really good.
You seem to be getting the hang of this rather quickly!
UnifiedBrain, thank you for the comment, but I feel my English is not good enough to be 100% confident that I understood the phrase «Could have fooled me» unambiguously. I just can't figure out the context.
Sorry. I meant that the collar it looked totally natural, and not like you struggled at all.
Thus when you say that you struggled, the results seem to say the opposite (even though you really did struggle)..
Putting it another way, you make the difficult look easy.
I probably should have said that in the first place. :)
UnifiedBrain, thank you for detailed explanation. I hear this kind of words since my childhood. Here I attached two pictures of my character wearing this collar: before and after weight painting.
Very nice work by everyone.
Fantasy Village by PhilW with Toon! part III filter, then used Topaz to bring out the colour.
That looks cool!
Very cool and interresting thread with impressive results!
And nice site Veronika, I'm planning to go in Moscow next year during one week before to go in Grozny.
Thank you very much, DUDU, for visiting my site and for kind words!
You've got a really impressive gallery - I wish I had one tenth of your talent in traditional media. Is that golden bowl in your profile pic something you won?
I'm often amazed at the diversity of people and nationalities we have on this forum, and yet we still manage to understand each other - mostly anyhow.
Oh my! TangoAlpha, thank you very much for your kind words! This bowl is a singing bowl that emits beautiful sound that I bought in a shop around the corner.
Below is a toon render of Haiku for Genesis 2 Female.
Artini the face and hands in this are superb. Nice work!
Bunyip, you've really bought up some of the elements in this to look like an illustration :)
Nicely said :)
@UnifiedBrain - sorry I have been away. 'No postwork' to me means no adjustment of levels saturation filters etc. That image I posted of man sitting down with skull and said 'nopostwork' - that is the render straight from Carrara. I cropped it to show the interesting parts - and wrote stuff on it :)
So I guess that bit is postwork - but where do we draw the line - as soon as you choose what format to save it in or whether you are saving with alpha or background, then it could be argued you are doing post work :)
For me it's all about postwork. There must be a million people who can pull off a terrific render, but often it's the post work that is a major part of the artists' 'signature'.
that said I admire people who do 'nopostwork'.
But life's short _ can cover pokethough in post in two seconds whereas in carrara etc it might take me a few minutes.
Vyusur I like both of these very much. You've really captured the character too.
Ive started doing screen captures and saving them so I remember what seetings I have been using :) the still life is toon pro (commercial product) teamed up with Toon1part33 (Carrara's inbuilt render emngine)
the building is a straight render
just noir architecture
Dwarf with cat rendered in Carrara
With post work done by combining different render passes ;) Including a line only NPR
Last two for the day
These are made with the Carrara render engines all joined in post.
K4 in TangoAlpha's City Hall
The new daz Rodent by am with Carrara hair added.
the rodent works ok in Carrara then?
does the mouth open... in his recent works the mouth doesn't open!
ahh I'll check - that would be a pita
yep works okay, by grabbing the jawbone - most of the morphs seem to work too
ironically I forgot to save that last scene :)
sweet.... awesome work as usual... nice style looks great
thanks, I have no idea how I ended up with the two squirrels, I thought I was injecting a pose but it seems that the squirrels have something similar in mind.
That's the problem with rodents. They tend to multiply given any opportunity. Didn't know for the DAZ version, but it shows how realistic they get :-)