JACK TOMALIN APPRECIATION SOCIETY [JAS IV]

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Comments

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    That is pretty curious - and I'd hazard it's something in your render settings.

    The promos didn't take that long to render, I can't recall specifically, but certainly not much longer than usual... and especially not 'hours'.. :)

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    Just wondering, what sort of render times are people getting with Classic Deco? I've tried two different setups, the supplied lighting, and applying Uber AreaLight to the light surfaces. Straightforward scene, looking straight in at the room with all furniture loaded and nothing else added. So far I've always had to quit the render after a couple of hours with under 10% (sometimes well under) completed. This is using the current version of D|S4.5 and my system is powerful enough I usually get moderately complex scenes completely rendered in under half an hour. Is there anything fancy in Reflection or something that would cause these long render times?

    Actually you do make an interesting point. The one thing that was immediately apparent when I did my first render with the Classic Deco was how much longer it took to do a render. The odd thing is that I couldn't see a reason for it. I've had the entire Sacrament set loaded in and rendered it relatively fast and easily, even with material tweaks to add reflections and the like, but the Classic Deco certainly clocked in at a lot longer render time.

    The render above was done with Lux, but even then it required a good 400+ samples, still has fireflies and took over 9 hours to render. It's strange indeed.
    One of the renders I did for Goddess of Time had two spots using raytraced shadows, shadows turned off on every transparent thing I could reach, and raytrace depth at 2 -- it took over 24 hours! :gulp: But, after I clicked "restore defaults" in the advanced render settings everything went much faster. Maybe something in the duf file?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    That is pretty curious - and I'd hazard it's something in your render settings.

    The promos didn't take that long to render, I can't recall specifically, but certainly not much longer than usual... and especially not 'hours'.. :)


    Don't read into it too much. Whenever I use multiple light sources with Lux, I'm always left rendering for hours just to get something resembling a clean image. That said, there were certainly some slowdowns with using UE2, even when rendering the scene as a standalone. I'm just as stumped as you as to why though. I've looked thoroughly and don't see anything which should cause the trouble. Even my high raytrace settings shouldn't have as much of an impact as they seem to.

    Tis curious indeed, but it's still a great set.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    Just wondering, what sort of render times are people getting with Classic Deco? I've tried two different setups, the supplied lighting, and applying Uber AreaLight to the light surfaces. Straightforward scene, looking straight in at the room with all furniture loaded and nothing else added. So far I've always had to quit the render after a couple of hours with under 10% (sometimes well under) completed. This is using the current version of D|S4.5 and my system is powerful enough I usually get moderately complex scenes completely rendered in under half an hour. Is there anything fancy in Reflection or something that would cause these long render times?

    Actually you do make an interesting point. The one thing that was immediately apparent when I did my first render with the Classic Deco was how much longer it took to do a render. The odd thing is that I couldn't see a reason for it. I've had the entire Sacrament set loaded in and rendered it relatively fast and easily, even with material tweaks to add reflections and the like, but the Classic Deco certainly clocked in at a lot longer render time.

    The render above was done with Lux, but even then it required a good 400+ samples, still has fireflies and took over 9 hours to render. It's strange indeed.


    One of the renders I did for Goddess of Time had two spots using raytraced shadows, shadows turned off on every transparent thing I could reach, and raytrace depth at 2 -- it took over 24 hours! :gulp: But, after I clicked "restore defaults" in the advanced render settings everything went much faster. Maybe something in the duf file?
    I took a look -- when you double-click on Upper East Side for Classic Deco's !_Pre_All ( DAZ 3D\Studio\My Library\Environments\Architecture\Classic_Deco\UpperEastSide\!_Pre_All.duf ) in either the Smart Content tab or the Content Library tab, in the Advanced Render Settings the Shading Rate changes to 0.010 (the default is 1.00).

    According to the documentation Shading Rate "determines the quality of and speed control during the render process. The lower the value, the higher the quality and the slower the render." Sounds like our culprit, yes?

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    That could well be it, well spotted. :)

    I personally use 0.1 - so not even 0.01, so not sure how that would get int here from here.. hmm!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    You nailed it, I think. I took the shading rate up to 0.1 (what I usually use as well), applied the arealights like last time, upped the sampling rate enough to get rid of the fuzzies, and I'm now getting something pretty close to the quality of the pic Akhbour posted a few pages back — except this time it's only taken quarter of an hour to reach 20% done.

    Looking good so far.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    That could well be it, well spotted. :)

    I personally use 0.1 - so not even 0.01, so not sure how that would get int here from here.. hmm!

    You nailed it, I think. I took the shading rate up to 0.1 (what I usually use as well), applied the arealights like last time, upped the sampling rate enough to get rid of the fuzzies, and I'm now getting something pretty close to the quality of the pic Akhbour posted a few pages back — except this time it's only taken quarter of an hour to reach 20% done.

    Looking good so far.


    Great! Glad I could help. :coolsmile:
  • SzarkSzark Posts: 10,634
    edited December 1969

    See told you it had to be something like that. :)

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Szark said:
    See told you it had to be something like that. :)

    10 points to Gryffindor!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Only 10 points :P

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Szark said:
    Only 10 points :P

    Yea, haven't you heard.. there's a recession on! :lol:

  • SzarkSzark Posts: 10,634
    edited December 1969

    That old chestnut...good excuse for being tight then, I see. ;)

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    Used Jack's Curator Aquarum wearing the new Folly texture. (If Folly's just a texture set, how do the flowers work?) DS4.5Pro render, postwork in GIMP. Larger version in my deviantART gallery here.

    Flowers in the Aftermath

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  • ChoholeChohole Posts: 33,604
    edited December 1969

    I think we need a Valentine type image in here

    "Yes dear, you're still the one I love...................but.............umm, why are you wearing your grandaughter's dress?"

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  • SzarkSzark Posts: 10,634
    edited December 1969

    ROFLOL chohole, very funny

  • ChoholeChohole Posts: 33,604
    edited February 2013

    Thanks Pete. May look better in Monochrome

    Youre_still_the_one_new_mono.jpg
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    Post edited by Chohole on
  • SzarkSzark Posts: 10,634
    edited December 1969

    For me I think it does

  • Miss BMiss B Posts: 3,071
    edited December 1969

    As much as I like the color version, I think I agree with Pete. I like the monochrome version better too.

    Somehow it's befitting the age of the characters. ;-)

  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    Szark said:
    Only 10 points :P

    Yea, haven't you heard.. there's a recession on! :lol:

    Would be bad to get inflation of points, Jack... :lol:

  • kyoto kidkyoto kid Posts: 41,256
    edited December 1969

    Szark said:
    Only 10 points :P

    Yea, haven't you heard.. there's a recession on! :lol:
    ...based on the current exchange rate, that would be 15.5 points here in the colonies.

  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    Is it crude or refined points, Kyoto? :)

  • TotteTotte Posts: 14,099
    edited December 1969

    chohole said:
    I think we need a Valentine type image in here

    "Yes dear, you're still the one I love...................but.............umm, why are you wearing your grandaughter's dress?"

    ROFL!! That one has some distinct "kimreb55th" humor over it ;-)

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Heard today Hogwarts might introduce some quantitative easing to help with the inflation... so.. 800 billion points to Gryffindor!

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Totte said:
    chohole said:
    I think we need a Valentine type image in here

    "Yes dear, you're still the one I love...................but.............umm, why are you wearing your grandaughter's dress?"

    ROFL!! That one has some distinct "kimreb55th" humor over it ;-)

    No, it's all my own sense of humour, honest. lol. Maybe we just have similar senses of humour as we are both Brits, and both involved in American Civil War reenactment at one stage, both as rebels.

  • TotteTotte Posts: 14,099
    edited December 1969

    LOL !

    You make it sound like Germany in 1930. I heard a story from a friend to my father who said that when you got money, you rushed and bought just about anything, a shovel, a kilogram of butter, anything that would not loose its value over the day.

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Totte said:
    LOL !

    You make it sound like Germany in 1930. I heard a story from a friend to my father who said that when you got money, you rushed and bought just about anything, a shovel, a kilogram of butter, anything that would not loose its value over the day.

    I guess if you'd bought a kilo of butter the shovel comes in handy too ;)

  • TotteTotte Posts: 14,099
    edited December 1969

    Jack - reports says you got great weather btw. Neither rain nor fog, weird.

  • AkhbourAkhbour Posts: 0
    edited December 1969

    And still playing arround, first the 3D version and then the "flat" version:

    "Ghost train"

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    GhostTrainStereo.jpg
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  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Totte said:
    Jack - reports says you got great weather btw. Neither rain nor fog, weird.

    Yea, it's quite cold - but I guess for them it's 'normal' lol..

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,499
    edited December 1969

    Akhbour said:
    And still playing arround, first the 3D version and then the "flat" version:

    "Ghost train"

    Nice render :)

This discussion has been closed.