Dreamfarmer's Endless Unfinished Projects

dreamfarmerdreamfarmer Posts: 2,128
edited July 2017 in Art Studio

Ideas, sketches, roughs. Works in progress.

This one needs a customized model, a more unique backdrop, the right hair, probably different furniture. The pose is almost right, and the clothes. And the feel is there.
 

"Love Story"

Love Story.png
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Post edited by dreamfarmer on
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Comments

  • A little bit of playing with shaders. I really like playing with Iray shaders. It's like a coloring book.

  • A very nice start!   I like the track you're taking with playing with shaders; I think that's the best way to learn.

    Looking forward to seeing more from you!

  • Thank you!

  • I am really liking the first render it tells such a sad story of love and lonelyness!!!

  • I've enjoyed both of your threads too!

    Yesterday was one of my two kids' first day of school. Unfortunately for me, school for him doesn't equal more time for me, because I need to be present. (It's a parent-partnership district-funded enrichment program;sort of a hybrid between public school and homeschool.) I barely got a chance to do anything. When I got home, I set up a render I'd been thinking about and turned it loose. Unfortunately, it crashed my computer so hard that when I rebooted it the graphics card didn't come back online at all. (Nvidia 745, which is an OEM card for Costco Dells). A driver refresh resuscitated it, and I went to bed leaving a basic test render running. It completed as I was browsing today's dangerous supersale.... (before going to bed...)

    Anyhow. For some reason the background projection isn't there, and the eyes aren't doing what they are doing in the texture-shaded version and it's generally slapped together, but I was going for the idea of a 'friendly girl,' the cheerful slightly quirky character who is the first to befriend the new-to-school protagonist of a shoujo show.

  • Another WIP. Kind of a random angle. I'm not happy with the pool sprites but I LOVE what's happening in the basin between the sprite and the tarnished copper shader. This is just the set, still waiting for a character.

  • The first one is looking great and the second one well......you could use maybe a light under the water or maybe use a water shader.

  • LinwellyLinwelly Posts: 5,947

    I've enjoyed both of your threads too!

    Yesterday was one of my two kids' first day of school. Unfortunately for me, school for him doesn't equal more time for me, because I need to be present. (It's a parent-partnership district-funded enrichment program;sort of a hybrid between public school and homeschool.) I barely got a chance to do anything. When I got home, I set up a render I'd been thinking about and turned it loose. Unfortunately, it crashed my computer so hard that when I rebooted it the graphics card didn't come back online at all. (Nvidia 745, which is an OEM card for Costco Dells). A driver refresh resuscitated it, and I went to bed leaving a basic test render running. It completed as I was browsing today's dangerous supersale.... (before going to bed...)

    Anyhow. For some reason the background projection isn't there, and the eyes aren't doing what they are doing in the texture-shaded version and it's generally slapped together, but I was going for the idea of a 'friendly girl,' the cheerful slightly quirky character who is the first to befriend the new-to-school protagonist of a shoujo show.

     

    I guess you are using Iray? So no idea for the projection thing not happening ('m a 3delight girl). The eys looking different especially the diretion they look is happening rather often, I use to make some on the spot renders just for the settings of the eyes and that way adjust them. There is a trick to use some object ( in this case maybe the book or the camera) select the eyes in the parameter tab and use "Point at"  the eyes then should follow that object. but that gets wonky at times as well.

    Nice experiments as well in the one with the pool, there are some features in Iray I'd like to test at some time...

  • I've enjoyed both of your threads too!

    Yesterday was one of my two kids' first day of school. Unfortunately for me, school for him doesn't equal more time for me, because I need to be present. (It's a parent-partnership district-funded enrichment program;sort of a hybrid between public school and homeschool.) I barely got a chance to do anything. When I got home, I set up a render I'd been thinking about and turned it loose. Unfortunately, it crashed my computer so hard that when I rebooted it the graphics card didn't come back online at all. (Nvidia 745, which is an OEM card for Costco Dells). A driver refresh resuscitated it, and I went to bed leaving a basic test render running. It completed as I was browsing today's dangerous supersale.... (before going to bed...)

    Anyhow. For some reason the background projection isn't there, and the eyes aren't doing what they are doing in the texture-shaded version and it's generally slapped together, but I was going for the idea of a 'friendly girl,' the cheerful slightly quirky character who is the first to befriend the new-to-school protagonist of a shoujo show.

    Eyes can be difficult sometimes.  I have had some succes using what Lynwelly recommended.

  • I should really use spot renders more than I do. I end up mostly doing it for hair but for eyes.... good tip. I also recently realized I think mesh lighting is slowing down my renders a ton. It's fun and useful but I should probably save it for later, given how much faster the HDRI lights seem to render.

    Well, after my current projects, maybe. >.>

    A simple character portrait for my bigger project: It rendered in like 1 minute, it was amazing.

  • You have one very cool looking lady there Dreamfarmer!!!

  • dreamfarmerdreamfarmer Posts: 2,128
    edited September 2016

    More with the pool above.  I'm still tweaking details and fiddling with different HDR envrionment lighting but I really like the way it's going.

     

    Post edited by Chohole on
  • I should really use spot renders more than I do. I end up mostly doing it for hair but for eyes.... good tip. I also recently realized I think mesh lighting is slowing down my renders a ton. It's fun and useful but I should probably save it for later, given how much faster the HDRI lights seem to render.

    Well, after my current projects, maybe. >.>

    A simple character portrait for my bigger project: It rendered in like 1 minute, it was amazing.

    The combination of the morph, the skin and the glasses all work very well together with the lighting & BG - excellent work!

    - Greg

  • dreamfarmerdreamfarmer Posts: 2,128
    edited September 2016

    Thanks, Greg I'm looking forward to doing more with her.

    Today I'm experimenting with point of view. And postwork. Four pictures below.

    First: I started patching something together to pull into photoshop. Girl, pose, hair, dress, need a backdrop, hmmm.... I really have no excuse not to use the in-DS effects where the lighting will matter... and it grew from there.

    All my favorite pieces come from playing rather than having a vision. I called this "Rain Fall"

     

    I had to do a lot of work for the shadow above. At first I was playing with one of the gobo projectors I have, but eventually I just set up the below. It worked much better, and I thought it was pretty interesting itself.
     

    "Rain Watching"



    "Well," I thought. "We've come this far. He's watching her. What if there's somebody on the far wall, watching both of them?"

     




    Then it was time to stop messing around (each of the above renders took hours My poor little computer.) and try to use Photoshop for something. I'm not really as happy with what I've done here as without the postwork. But it does have a certain something.
     ​

    Post edited by Chohole on
  • dreamfarmerdreamfarmer Posts: 2,128
    edited September 2016

    Went back to portraits again for a bit. I liked this one.

    Post edited by Chohole on
  • I think your doing a great job on your experiments Dreamfarmer!!!

    I really like the portrait one, but was wondering why she had a double nose???

  • Honestly no idea. I couldn't get rid of it when I tried, so I went with it as part of a unique face.

  • LinwellyLinwelly Posts: 5,947

    did you dial in this one yourself? Looks like making the nose smaller got bumby at some point ( things llike these usuylla happen when the mesh is overstrechted in one way or another. You youd try to increase the  subdivision in the parameters tab.

    I like your experiment of the same scene with different perspectives.

  • Yep. I was trying to make a bit less-idealized face. Thank you for the tip about the subdivision, I'll give it a try.

    OK, so I have this thing. I like it, I'm thinking about posting it to my gallery or something but I'm worried that it seems random rather than coherent.

    "Mistakes Were Made"

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  • Yep. I was trying to make a bit less-idealized face. Thank you for the tip about the subdivision, I'll give it a try.

    OK, so I have this thing. I like it, I'm thinking about posting it to my gallery or something but I'm worried that it seems random rather than coherent.

    "Mistakes Were Made"

    Whats wrong with random?  I like it, you should post it.  Not everything has to be completely coherent to make it good art.

  • dreamfarmerdreamfarmer Posts: 2,128
    edited October 2016

    I was busy working on a couple of contest renders for a while.   

     

    Old Industry 90.jpg
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    Missed Chances 92.jpg
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    Post edited by dreamfarmer on
  • dreamfarmerdreamfarmer Posts: 2,128
    edited October 2016

    I also recently picked up a product I've been eyeing almost since I started: esha's Poseable Trees. Does anybody know if there's a general-render thread dedicated to trees? I'm thinking of starting one if not...

    This is me playing with the trees for about ten minutes before bed, combined with Everday Primitive Terrain and the freebie IRay Nobiax shaders. It's nothing, but I am so full of plans, and so excited. I really love trees. I'm always looking at them as I drive around, noticing their shapes and thinking of the stories they can imply. And I have this series of renders I want to do....

     

     

    My First Trees.jpg
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    Post edited by dreamfarmer on
  • dreamfarmerdreamfarmer Posts: 2,128
    edited October 2016

    This. I started out by using the UHT haircolor layering script to add autumn to the leaves but because of the way the leaves were clustered I ended up having to also go in and divide the tree's canopy into 3 surfaces. I used the Poseable Tree's included tints on two canopy layers, and the UHT-altered leaves at the bottom. 

    I also tried to make the tree pose like Bethany. With only one bone per branch that was more of a challenge but I like what I came up with.

    Red Equinox.jpg
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    Post edited by dreamfarmer on
  • LinwellyLinwelly Posts: 5,947

    Hey, you posted a thread asking about why 3delight is awesome, as discussions have become pretty technical, I decided to tell you here.

    I use 3delight all the time and if you look through my gallery ( galleries seem a bit wonky right now, but you could try ma dA site) you can see what I have been able to do with this. I started X-mas 2014 with no knowledge about 3d grafic programs, and shamingly little knowledge about computer grafic stuff at all.  I dabbled a bit into drawing and stuff like that but all an a very hobbyist level. To me 3delight has an intrinsic logic that shows best when you start with thinking that you work in a lab or a studio for that. For iray I have the impression the concept is to build a world, a small peace of it but still a simulation of world, and I can understand that for many people this is an easier aproach. For 3delight in some part of your mind you should have at present what your scene will look through your camera and you can use all kinds of cheats (there was that thread around here with the cheats) the consequence is that if you decide a major change in the camera position therei s some follow up work to be donecrying. But at all times I the master of disaster, I tell whare and what lights cast shadows or not and if that surface is logic or not I don't care, I don't want to oblige to the rules of reality, I got that around me all the timedevil.

    End of rant, If there are more questions don't hesitat to ask.

  • dreamfarmerdreamfarmer Posts: 2,128

    Thanks for the response! Much appreciated. I'll check out your stuff.

  • A little bit of playing with shaders. I really like playing with Iray shaders. It's like a coloring book.

    I really like this one!  Very nice!  In fact, you have a lot of great images!  Keep up the good work.  :)

  • dreamfarmerdreamfarmer Posts: 2,128

    LineRender9k, using my friend's setting suggestions.

     

    Anime Girl composite.png
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  • SaphirewildSaphirewild Posts: 6,668

    Really good job on all your latest renders Dreamfarmer, looking forward to more  of your NPRs!!!!

  • dreamfarmerdreamfarmer Posts: 2,128

    Sticking this here, because progress will eventually be fun to look back on.

  • IceDragonArtIceDragonArt Posts: 12,548

    It is quite interesteding to see one's progress.  I look back now, even after just a year, and I have to laugh.  In a good way of course.  I like this latest render the posing is quite good and it conveys a definite mood.

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