DAZ Studio slowly falling behind a paywall?

24

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,682
    edited February 5

    Yes, Geometry Sculptor is just a plug-in, that needs to be installed like any other, it hasn't changed the base application in a way that would break a previous version of the plug-in. I would doubt, however, that you could have more than one version installed at any time in any release channel.

    Post edited by Richard Haseltine on
  • Phoenix1966Phoenix1966 Posts: 1,714

    @Nyghtfall3D, I do not have Premier and Meshgrabber 3 is still working for me in 4.23.

    That being said, I would certainly back up any version you're currently using just to be on the safe side. I know 4.23 requires Nvidia drivers 537.13 or higher.

  • Richard HaseltineRichard Haseltine Posts: 102,682

    Richard Haseltine said:

    Yes, Geometry Sculptor is just a plug-in, that needs to be installed like any other, it hasn't changed the base application in a way that would break a previous version of the plug-in. I would doubt, however, that you could have more than one version installed at any time in any release channel.

    I am told that Geometry Sculptor, and the other ManFriday plug-ins purchased and released through Premier, have had their classes and settings (the modules of the coding) renamed to avoid conflicts with the original tools so at least with those it should be possible to have both the PA and the Daz versions installed; I don't know if that applies to successive versions of the PA plug-ins.

  • MartialMartial Posts: 426

    Long time ago i have paid for a Pro version of DAZStudio and after it had been free for all, So if DAZ will publish another Pro version i will stay with the version i have now , not so bad for my hobby use

  • tsroemitsroemi Posts: 2,878

    I wouldn't begrudge DAZ the money for a paid version of Studio - after all, it's a really cool program, and a lot of work ks being put into it. And I would most probably buy it, and gladly so.  But I would expect a manual in that case. 
    The subscription model, on the other hand, is just the same BS that almost all IT companies are trying to feed us now. Yeah,  not eating / buying that. It's good for you but not for me.

  • wsterdanwsterdan Posts: 2,407

    WendyLuvsCatz said:

    the model they used when I first jstarted using DAZ studio was quite good

    paid pro and advanced versions, free basic version AND the option to buy the extra plugins for the free base version 

    they generously made it all free to everyone later which caused a big backlash among those who paid for the pro version 

    they didn't have to but did in fact refund many

    so I sort of understand why a subscription service is preferred as nobody gets ripped off if made free later

    so there still remains the possibility of making things free later

    if not, one could always subscribe if needed

    If I recall correctly (I'm getting too old, "correctly" is no longer guaranteed) the "Pro" version's main difference was content creation tools; more importantly, though, it was a one-time purchase, not a monthlly fee. 

  • Muon QuarkMuon Quark Posts: 563

    All these badly implemented changes over the last year or so have completely taken the joy out of creating anything in DAZ anymore.  It's just too much for me to keep up with.

  • hjakehjake Posts: 943
    edited February 6

    daveso said:

    There are more features being placed behind the paywall of a Premier Membership. How long before the entire program ends up there? Or the less than full featured version, the "free" version, just lingers like an ugly step child? 

    It seems to me the new method means that the DAZ Studio public build will be debugged by Premier members as a perk and be MORE ready for general use afterwards.

    As mentioned in this thread ( https://www.daz3d.com/forums/discussion/719676/autosave#latest ), I am more concerned that plugins I purchased will be merged into DAZ Studio after being purchased by DAZ and will not be updated to match the new DAZ Studio version. I realize that I am not ultimately not losing the product I purchased. DAZ Studio, for the time being, will release the new integrated plugin to the public after a waiting period.

    It annoys me that as a customer, who purchased the plugin through the DAZ store, I do not receive an email notifying me to remove my purchased plugin when I decide to upgrade to the new DAZ Studio version with the replacement plugin to avoid any issues. It feels like a big forget you to a customer.

    I guess one good outcome from these lemony fresh improvements to membership at DAZ is that it has encourage me to focus more on Blender and Unreal/Unity which is a good thing. At this point, I am not likely to renew my DAZ+ membership in December. smiley

     

     

    Post edited by hjake on
  • OrangeFalconOrangeFalcon Posts: 521
    edited February 6

    I think Daz should cut the exclusive content and give more financial benefits to Premier.  Just make it a strictly better version of Daz +-better discounts, coupons and tokens, except a bit more aggressive to compensate for no more Premier only content.  Or reduce the cost.

    There will always users who are unhappy with the fact some products will be behind a paywall.  And while the money matters, sometimes it's also about the principal and the idea of having the peace of mind that you can continue to use that prodict, no matter what (barring any, ah, illegal actions, of course).  And you just won't get those subscriptions from them.

    Oh and I would like a Pro Version if it was a one time purchase and came with detailed tutorials and a manual for every little thing.  That would be nice.

    Post edited by OrangeFalcon on
  • Richard HaseltineRichard Haseltine Posts: 102,682

    hjake said:

    daveso said:

    There are more features being placed behind the paywall of a Premier Membership. How long before the entire program ends up there? Or the less than full featured version, the "free" version, just lingers like an ugly step child? 

    It seems to me the new method means that the DAZ Studio public build will be debugged by Premier members as a perk and be MORE ready for general use afterwards.

    As mentioned in this thread ( https://www.daz3d.com/forums/discussion/719676/autosave#latest ), I am more concerned that plugins I purchased will be merged into DAZ Studio after being purchased by DAZ and will not be updated to match the new DAZ Studio version. I realize that I am not ultimately not losing the product I purchased. DAZ Studio, for the time being, will release the new integrated plugin to the public after a waiting period.

    It annoys me that as a customer, who purchased the plugin through the DAZ store, I do not receive an email notifying me to remove my purchased plugin when I decide to upgrade to the new DAZ Studio version with the replacement plugin to avoid any issues. It feels like a big forget you to a customer.

    I guess one good outcome from these lemony fresh improvements to membership at DAZ is that it has encourage me to focus more on Blender and Unreal/Unity which is a good thing. At this point, I am not likely to renew my DAZ+ membership in December. smiley

     

    The new, Daz branded version has had the  internal names changed so that it does not conflcit with the previous, PA, version.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,582

    wsterdan said:

    WendyLuvsCatz said:

    the model they used when I first jstarted using DAZ studio was quite good

    paid pro and advanced versions, free basic version AND the option to buy the extra plugins for the free base version 

    they generously made it all free to everyone later which caused a big backlash among those who paid for the pro version 

    they didn't have to but did in fact refund many

    so I sort of understand why a subscription service is preferred as nobody gets ripped off if made free later

    so there still remains the possibility of making things free later

    if not, one could always subscribe if needed

    If I recall correctly (I'm getting too old, "correctly" is no longer guaranteed) the "Pro" version's main difference was content creation tools; more importantly, though, it was a one-time purchase, not a monthlly fee. 

    never said it was a subscription cheeky

    just pointed out when it was made free many were very angry having paid for it

    having a subscription service solves that issie as people paid for the extra time they got to use it so if ever made free in future nobody feels robbed

  • AllenArtAllenArt Posts: 7,172
    edited February 11

    I can no longer even afford the prices of the content, much less a monthly subscription to a program that's been free for years (because of the cost of the content). I don't "rent" software. My Daz+ will run out in April and I'll likely get off the nearly 30 year train ride (1996) I've had with Daz (even before it was Daz. When it was Zygote). All good things come to an end. I was young when I started and I'm old now, so it's on to other things...

    Post edited by AllenArt on
  • xyer0xyer0 Posts: 6,055

    AllenArt said:

    I can no longer even afford the prices of the content, much less a monthly subscription to a program that's been free for years (because of the cost of the content). I don't "rent" software. My Daz+ will run out in April and I'll likely get off the nearly 30 year train ride (1996) I've had with Daz (even before it was Daz. When it was Zygote). All good things come to an end. I was young when I started and I'm old now, so it's on to other things...

    You will be (and have been) missed. Thanks for the kindnesses. 

  • AllenArtAllenArt Posts: 7,172

    xyer0 said:

    AllenArt said:

    I can no longer even afford the prices of the content, much less a monthly subscription to a program that's been free for years (because of the cost of the content). I don't "rent" software. My Daz+ will run out in April and I'll likely get off the nearly 30 year train ride (1996) I've had with Daz (even before it was Daz. When it was Zygote). All good things come to an end. I was young when I started and I'm old now, so it's on to other things...

    You will be (and have been) missed. Thanks for the kindnesses. 

    That's very sweet, thank you. It's hard to imagine that my little bits of junk seem to be liked by quite a few people...LOL. I mostly just made them for myself, so why not share, right? But thanks. :)

  • maikdeckermaikdecker Posts: 2,967

    AllenArt said:

    I mostly just made them for myself, so why not share, right?

    There was a time, way back, when we were young, when such thinking was quite common. The golden age of sharing. Not any longer...

    Be assured that many loved what you gave them. And remember that there is no need to buy anything new to enjoy using what you already have wink

  • AllenArt said:

    I can no longer even afford the prices of the content, much less a monthly subscription to a program that's been free for years (because of the cost of the content). I don't "rent" software. My Daz+ will run out in April and I'll likely get off the nearly 30 year train ride (1996) I've had with Daz (even before it was Daz. When it was Zygote). All good things come to an end. I was young when I started and I'm old now, so it's on to other things...

    To be clear, none of the Premier stuff is a thing that was formerly available free.

  • AllenArt said:

    ...

    That's very sweet, thank you. It's hard to imagine that my little bits of junk seem to be liked by quite a few people...LOL. I mostly just made them for myself, so why not share, right? But thanks. :)

    You may have made them for yourself, but they are so good that they're  unmissable. Thank you for what you've done for everyone.

    Regards,

    Richard

  • AllenArt said:

    I can no longer even afford the prices of the content, much less a monthly subscription to a program that's been free for years (because of the cost of the content). I don't "rent" software. My Daz+ will run out in April and I'll likely get off the nearly 30 year train ride (1996) I've had with Daz (even before it was Daz. When it was Zygote). All good things come to an end. I was young when I started and I'm old now, so it's on to other things...

    Daz Studio is free-Premier has content that is not free outside of the subscription costs.  It's completely optional.  

  • TorquinoxTorquinox Posts: 3,632
    edited February 11

    Richard Haseltine said:

    To be clear, none of the Premier stuff is a thing that was formerly available free.

    To be clear, the premier stuff is built from stuff we could pay once to buy. Now we gotta pay over $200/yr subscription to rent it. So, no thanks.

    Post edited by Torquinox on
  • Torquinox said:

    Richard Haseltine said:

    To be clear, none of the Premier stuff is a thing that was formerly available free.

    To be clear, the premier stuff is built from stuff we could pay once to buy. Now we gotta pay over $200/yr subscription to rent it. So, no thanks.

    I was addresing the specific implication that Premier has taken away free options (which it hasn't).

  • I dont blame Daz,everyone want you on a subscription, LOL. I can understand the mindset. Businesses want to make as much money as possible, but if the customer does not want to pay that becomes a problem. I solved my Adobe subscription problem by cutting the cord and went OpenSource. If this hobby becomes too much of a finacial burden I would suggest doing the same. I understand if this is for business then you need to pay but hobbyist's dont have large budgets for things that are too expense! Solution, time to get cheaper hobbies. Just my 2cents

  • Silver Dolphin said:

    I dont blame Daz,everyone want you on a subscription, LOL. I can understand the mindset. Businesses want to make as much money as possible, but if the customer does not want to pay that becomes a problem. I solved my Adobe subscription problem by cutting the cord and went OpenSource. If this hobby becomes too much of a finacial burden I would suggest doing the same. I understand if this is for business then you need to pay but hobbyist's dont have large budgets for things that are too expense! Solution, time to get cheaper hobbies. Just my 2cents

    But again, the bse Daz Studio has not lost (has in fact gained) features - the subscription covers additional features and content.

  • protosyntheticprotosynthetic Posts: 174
    edited February 13

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Post edited by protosynthetic on
  • protosynthetic said:

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Even in such an extreme event the older versions would still work, as long as you backed them up. By all means, if Daz does go that route feel free to indulge in a gloating "Told ya so" session or ten - but I am pretty sure my fragile ego is safe from that indignity, at least.

  • TorquinoxTorquinox Posts: 3,632

    That is a draconian extrapolation there, and I suspect it would be the death of Daz store. So I doubt that will happen. I also doubt Daz will explain their endgame. This odd another experiment and there is nothing to do but wait to see what happens.

  • protosynthetic said:

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Subscription based software is already a very common model across industries; Daz being one of the older ones who haven't embraced it.  Premier isn't a subscription to pay for access, it offers additional products and discounts, with it being completely optional.  Daz + existed for a long time, and still does. People need to take a step back about this-do what you can with the program as it isn't worth the stress and speculating as to whether Daz Studio is going to a subscription-only based model.  There's no way they would tell us if they planned on it anyway, so if it's in the forefront of your mind, just step away from it.

  • HavosHavos Posts: 5,400

    protosynthetic said:

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Adobe is not really a good example here as they have (and had) a different business model. Even before they embraced subscription I am pretty sure they made the bulk of their money from software sales. I don't know if they sold content for their applications, but if so I suspect it was not the major revenue stream. DAZ on the other hand has always made the bulk of its money on content, even when they were selling their software. It makes more sense that the bulk of the functionality remains free to maintain the size of the user base and drive content sales.

  • OrangeFalconOrangeFalcon Posts: 521
    edited February 13

    Havos said:

    protosynthetic said:

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Adobe is not really a good example here as they have (and had) a different business model. Even before they embraced subscription I am pretty sure they made the bulk of their money from software sales. I don't know if they sold content for their applications, but if so I suspect it was not the major revenue stream. DAZ on the other hand has always made the bulk of its money on content, even when they were selling their software. It makes more sense that the bulk of the functionality remains free to maintain the size of the user base and drive content sales.

    Exactly right.  If Daz went subscription based and the products stayed even near the same prices they are currently at, it would most likely crash.  The revenue is made through the products more than anything else. 

    Post edited by OrangeFalcon on
  • “Subscription based software is already a very common model across industries,” indeed, but not necessarily to anyone’s satisfaction save for the people taking the money for you subscription. Though for now it’s for the most part a tier for greater discounts for people who shop more and that part is cool, and is for people like me who prefer to keep Daz offline the only value added above Daz+. Premium Premier is also a great way to beta test within a stable Daz version, so also kudos for that. That means someone had their thinking caps on when they implemented this.

     

    But the premier-only assets sneaked in there hints for the possibility for more later, like a trade-off for greater discounts on Daz Originals at the cost of them being premier-only, again “adding value” to their subscription model, let’s say a year down the line. A year or two after that, it wouldn’t be a stretch to pull all DOs behind the paywall; all purchased licenses remain honored, but past a certain date they would simply be a part of the subscription library akin to Netflix no longer for sale. A greater variety, but only while you pay. The model would change from a discount model to a rental model in subtle steps. It’s all a matter of getting you used to it in long stretches. That, in turn, opens it up to PA assets being included a batch at a time, with a Spotify-style royalty system on a per-use basis.

     

    It might not be their intent right now, but the groundwork is there for a change in leadership or strategy to exploit. Luckily Tafi is a private company, or the use of the word “year” up there would be replaced with “quarter.”

     

    “By all means, if Daz does go that route feel free to indulge in a gloating ‘Told ya so’ session or ten - but I am pretty sure my fragile ego is safe from that indignity, at least.” Partner, I don’t want to. I picked up this hobby during the pandemic, and it kicked off a creative wave I didn’t know I had in me. But my trust in the people above you is abysmal. :)

  • OrangeFalcon said:

    Havos said:

    protosynthetic said:

    For now. The legitimate fear is that as soon as this is normalized, it gets taken up a notch, then again, then again, until it's entirely a subscription-based model like Adobe, and one day, no matter how old the version of Daz you happen to be using, you find your software locked until you subscribe, regardless of how many thousands you've spent on assets. It's not unreasonable to ask what the end game is and hold the company to it.

    Adobe is not really a good example here as they have (and had) a different business model. Even before they embraced subscription I am pretty sure they made the bulk of their money from software sales. I don't know if they sold content for their applications, but if so I suspect it was not the major revenue stream. DAZ on the other hand has always made the bulk of its money on content, even when they were selling their software. It makes more sense that the bulk of the functionality remains free to maintain the size of the user base and drive content sales.

    Exactly right.  If Daz went subscription based and the products stayed even near the same prices they are currently at, it would most likely crash.  The revenue is made through the products more than anything else. 

    However they've also started releasing subscription based content. It would not be beyond the norms of the software industry for the software and 'Daz Original' content to become entirely subscription and still sell other items in the store. It'd be a very hostile act towards the customer base, but I'm not sure the ones making business decisions care as long as they can lock in enough subscribers.

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