FilaToon / Cell shaded rendering with Filament

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  • vrba79vrba79 Posts: 1,432

    TheNathanParable said:

    Ok, so...I can't show the full version of this as it's intended for my uh *ahem* alternate BlueSky account... devil

    But I REALLY like how the face came out, so i'm sharing that here. @Oso3D 's FilaToon Kit was especially useful here, as well as his FilaToon Beards.

    https://www.daz3d.com/oso-filatoon-kit-for-genesis-9

    https://www.daz3d.com/oso-filatoon-beards-for-genesis-9

    Wow! We're pushing past the anime-style implications of this shader.

  • 3Diva said:

    @captainalvord Nice! He reminds me, slightly, of Christopher Walken.

    I noticed that too after I posted it.  Wasn't my intention but a nice surprise. 

  • cain-xcain-x Posts: 195
    edited February 5

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    Post edited by cain-x on
  • Richard HaseltineRichard Haseltine Posts: 102,370

    cain-x said:

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    While both Filament and Iray offfer a form of PBR rendering they are not the same. Filament and Iray do have documentation, and the DS chnage logs etc. tell you which versions DS is using, if you wish to compare features.

  • 3Diva3Diva Posts: 11,724

    cain-x said:

    Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:

    - Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
    - Emissives does not cast light to any nearby objects
    - Environment map only works with hdri images, unlike how Iray behaves
    - Reflections only work with hdri and no 3d objects

    Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.

    The transparency/opacity issues have been solved if you use the Filatoon Shader on the hair (or anything else that has a transparency/cutout opacity map).

  • 3dOutlaw3dOutlaw Posts: 2,480

    You can do a lot with the eyes if you expand the limits.  Also, just a tip but any of the (very) old 3Dream and Mairy hairs work great as toon hairs, and they have a LOT of morph options.  Just another render, testing eye shapes and using some old stuff!

     

  • ArtiniArtini Posts: 9,672
    edited 1:29PM

    Experiment with https://www.daz3d.com/atmosphere-for-filament

    Only Mist Plane looks ok, Atmo props takes away the shadows.

    Also used https://www.daz3d.com/nutcracker-pro

    NCC_Nutcracker04sc07pic04.jpg
    805 x 1200 - 247K
    Post edited by Artini at
  • vrba79vrba79 Posts: 1,432

    3dOutlaw said:

    You can do a lot with the eyes if you expand the limits.  Also, just a tip but any of the (very) old 3Dream and Mairy hairs work great as toon hairs, and they have a LOT of morph options.  Just another render, testing eye shapes and using some old stuff!

    Was there any doubt that 3DO would take to this like a fish to water?

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