FilaToon / Cell shaded rendering with Filament

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  • ArtiniArtini Posts: 9,478
    edited December 3

    Still need something to add ...

    and postworked one

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    AbandonedFactory09pic02ed02.jpg
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    Post edited by Artini on
  • 3Diva3Diva Posts: 11,561

    TheNathanParable said:

    3Diva said:

    @TheNathanParable That's incredible! Gorgeous work! How did you get the glow on the water ripple line where her body meets the water?

    Funny enough, that's actually a glitch, lol. The 3d ripple (from SY's ripples and wakes) uses an opacity map to blend out the edges. This looks fine in Filament from the top, but from the front you get the usual depth fighting from semi transparent objects.

     

    I tried to fix this using the same technique I used in the other thread to get that translucent shirt effect; I created a geometry shell with the exact same shader settings as the base, except one has soft transparency while the other has clamped transparency. If tweaked right it's pretty seamless. However, I didn't realise until after I posted that I forgot to adjust the geometry shell to be much closer to the base surface, causing that slightly glitchy 'glow' to appear, lol.

     

    Edit: Oh, and just in case I misunderstood and you actually just meant the lighting at that part, I think I also added a point light under the water. They don't cast shadows in Filament anyway, making them good for adding a little colour variance to a scene.

    Hahah The "glitchy glow" is a happy accident then. Very cool! :D The image turned out SO GOOD! Nicely done!

  • 3Diva3Diva Posts: 11,561

    @Artini Nice! The postwork makes it POP! :D You might keep an eye on hand placement. It's hard to tell what's happening with their lower hands, particularly his - as it blends in a bit too much with the arm. One thing I suggest is keeping an eye on the figures' silhouettes and their "readability". Overlapping parts can be confusing to understand. Strong silhouettes can be a huge help in the readability of an image. That's just a little suggestion - please please please don't think I'm trolling or trying to be mean. I really hope you don't take it that way and aren't offended by my suggestion. If you are please let me know and I'll be happy to remove my comment. You're such a sweetheart and I'd never want to offend you! *hugs*

  • MusclemanMuscleman Posts: 3,042

    For the most magical time of the year...

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  • ArtiniArtini Posts: 9,478

    3Diva said:

    @Artini Nice! The postwork makes it POP! :D You might keep an eye on hand placement. It's hard to tell what's happening with their lower hands, particularly his - as it blends in a bit too much with the arm. One thing I suggest is keeping an eye on the figures' silhouettes and their "readability". Overlapping parts can be confusing to understand. Strong silhouettes can be a huge help in the readability of an image. That's just a little suggestion - please please please don't think I'm trolling or trying to be mean. I really hope you don't take it that way and aren't offended by my suggestion. If you are please let me know and I'll be happy to remove my comment. You're such a sweetheart and I'd never want to offend you! *hugs*

    Thank you so much for the comments and good advices.

    I knew, that something is off with this image, but I am happy that I have posted it,

    just to get from you such a nice response. Thanks, again.

     

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