Let's appreciate/discuss today's new releases - ongoing thread

13738404243100

Comments

  • ElorElor Posts: 1,473

    Zev0 said:

    Yes it does.

    Perfect, thank you smiley

  • Zev0Zev0 Posts: 7,089
    Another consideration, just so that one of the last posts doesn't confuse buyers who haven't used Fit Control before, is that this product doesn't add to your list of Genesis 9 morphs that have to load every time you load a G9 figure... It adds all these amazing morphs to the clothing article of your choice (which probably came with very few, if any, morphs of their own), when you choose to add them. Such a useful product. Thanks, Zev0!!
    Slight correction here. It does load on the figure, they are just hidden. Once you activate Fit Control, the morphs from figure are then projected onto the clothing.
  • Ah, my apologies... the system of hiding and then revealing the projections fooled me, for sure. Even so, their addition is well worth it in my opinion, and at least it doesn't add to the clutter of the rest one's G9 morph lists, etc.
  • memcneil70memcneil70 Posts: 4,112

    I didn't hesitate when I saw Zev0 and Fit Control and just slammed it into my cart, budget be damned. It pays off. I so could have used it two days ago.

    Thank you Zev0

  • Zev0Zev0 Posts: 7,089
    Thank you for the support. Enjoy.
  • Zev0Zev0 Posts: 7,089
    Ah, my apologies... the system of hiding and then revealing the projections fooled me, for sure. Even so, their addition is well worth it in my opinion, and at least it doesn't add to the clutter of the rest one's G9 morph lists, etc.
    No worries:)
  • Phatmartino said:

    Another consideration, just so that one of the last posts doesn't confuse buyers who haven't used Fit Control before, is that this product doesn't add to your list of Genesis 9 morphs that have to load every time you load a G9 figure... It adds all these amazing morphs to the clothing article of your choice (which probably came with very few, if any, morphs of their own), when you choose to add them. Such a useful product. Thanks, Zev0!!

    Definitely a useful product and one I've been waiting on for G9. If my post came across as ciritical, it wasn't my intention - Zev0 is in my top 5 vendors as someone who always delivers a professional product. The bundle is currently in my cart waiting to see if anything else pops up on promotion.

  • PhatmartinoPhatmartino Posts: 287
    edited October 2023
    Oh not at all... just wanted to mention what I thought would be helpful info for others, but I was wrong anyway. I'm right there with ya, can't do without Zev0's products and can't wait to get home later to play around!
    Post edited by Phatmartino on
  • barbultbarbult Posts: 24,240
    edited October 2023

    @Cherubit, if you are still following this thread, I want you to notice an error in the assignment of polygons to face groups and the associated weight mapping in the Pleated Pants. Some left and right thigh polygons are assigned to the opposite face group, and that causes big lumps poking  out in the inner thigh areas. These lumps are pretty much mitigated by simulation and smoothing, but if someone wants to use the pants without simulating, that can look pretty bad.

    PPO Base Feminine Unsimulated.jpg
    2000 x 2600 - 1M
    Post edited by barbult on
  • TimbalesTimbales Posts: 2,332

    https://www.daz3d.com/dforce-dynasty-attire-for-genesis-9 looks really nice

    https://www.daz3d.com/dforce-strife-outfit-for-genesis-9 makes no sense to me at all. A suspender/harness over a vest/waistcoat over a women's blouse? Is it bundle filler or is anyone buying it directly?

     

  • CherubitCherubit Posts: 994

    barbult said:

    @Cherubit, if you are still following this thread, I want you to notice an error in the assignment of polygons to face groups and the associated weight mapping in the Pleated Pants. Some left and right thigh polygons are assigned to the opposite face group, and that causes big lumps poking  out in the inner thigh areas. These lumps are pretty much mitigated by simulation and smoothing, but if someone wants to use the pants without simulating, that can look pretty bad.

    Thanks for letting me know! I'm gonna look into it :)
  • barbultbarbult Posts: 24,240

    Cherubit said:

    barbult said:

    @Cherubit, if you are still following this thread, I want you to notice an error in the assignment of polygons to face groups and the associated weight mapping in the Pleated Pants. Some left and right thigh polygons are assigned to the opposite face group, and that causes big lumps poking  out in the inner thigh areas. These lumps are pretty much mitigated by simulation and smoothing, but if someone wants to use the pants without simulating, that can look pretty bad.

    Thanks for letting me know! I'm gonna look into it :)

    Thank you.

  • memcneil70memcneil70 Posts: 4,112

    Timbales said:

    https://www.daz3d.com/dforce-dynasty-attire-for-genesis-9 looks really nice

    https://www.daz3d.com/dforce-strife-outfit-for-genesis-9 makes no sense to me at all. A suspender/harness over a vest/waistcoat over a women's blouse? Is it bundle filler or is anyone buying it directly?

     

    Thank you for pointing that out, I removed the strife texture pack from my cart. I am only just now looking over today's offerings (weird day) and the brain is not with it. That outfit and the outlaw one disappointed me. Maybe a shader pack can help the outlaw jacket? I found the bundle's lack of a coherent theme disconcerting. But, I like this bundle better than the one for Karmen 9 HD. I only bought her and the hairs.

     As for the additional shapes, if I remember correctly, didn't someone say that Karmen's were only sliders. Could Zack's be sliders as well?

    Mary

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204

    all shapes are sliders

    some just get a duf loader and icon as well to move those sliders

  • richardandtracyrichardandtracy Posts: 5,663
    edited October 2023
    Waistcoat and jeans? Whatever next? They'll go & put the braces on the outside!?! Oh, they have.. Country's going to the dogs. ;) Regards, Richard.
    Post edited by richardandtracy on
  • memcneil70memcneil70 Posts: 4,112

    Just finally got them downloaded. They have their own icons as regular actors. And seem to look a lot alike, except a bit gaunt or someone has been hitting the beer too much and Buff, well he needs to chill.

  • Blando CalrissianBlando Calrissian Posts: 546
    edited October 2023

    I'm not sure I've ever seen a truss bridge come up for sale in the Daz Shop!

    https://www.daz3d.com/fn-bridge

    The inspiration appears to be Budapest's Liberty Bridge, built in 1894.

    Looks beautiful.

    (edit: come to think of it, the streetcar also looks like it could be from Budapest's early tram system)

    Post edited by Blando Calrissian on
  • lou_harperlou_harper Posts: 1,163

    Blando Calrissian said:

    I'm not sure I've ever seen a truss bridge come up for sale in the Daz Shop!

    https://www.daz3d.com/fn-bridge

    The inspiration appears to be Budapest's Liberty Bridge, built in 1894.

    Looks beautiful.

    (edit: come to think of it, the streetcar also looks like it could be from Budapest's early tram system)

    I recognized it right away too. It's beautiful. I'll have to have it, even if I have no idea what I'll use it for. Maybe we can have the Chain Bridge nex. :P

  • Ah, I knew I recognised the bridge! I was sure I'd walked across it before but couldn't remember when. Definitely getting it too. Looks fabulous.

  • lou_harperlou_harper Posts: 1,163

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

  • barbultbarbult Posts: 24,240

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

  • Llola LaneLlola Lane Posts: 9,326

    barbult said:

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

    She almost looks crosseyed to me... I've not bought her... Curious to see how others render her before I take the plunge!

  • barbultbarbult Posts: 24,240

    Llola Lane said:

    barbult said:

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

    She almost looks crosseyed to me... I've not bought her... Curious to see how others render her before I take the plunge!

    That's what I thought, too. Almost all promos have her looking way off the to side, and it doesn't look like the eyes are coordinated to me. Maybe it is because of the overly large eyes. Eye rigging for G9 is a little tricky. Shape Rigger Plus for G9 does a good job of it, though.

  • Llola LaneLlola Lane Posts: 9,326

    barbult said:

    Llola Lane said:

    barbult said:

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

    She almost looks crosseyed to me... I've not bought her... Curious to see how others render her before I take the plunge!

    That's what I thought, too. Almost all promos have her looking way off the to side, and it doesn't look like the eyes are coordinated to me. Maybe it is because of the overly large eyes. Eye rigging for G9 is a little tricky. Shape Rigger Plus for G9 does a good job of it, though.

    I don't have Shape Rigger Plus and if I'm going to pay for a character I expect it to work right out of the box.  :)

  • barbultbarbult Posts: 24,240

    barbult said:

    Llola Lane said:

    barbult said:

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

    She almost looks crosseyed to me... I've not bought her... Curious to see how others render her before I take the plunge!

    That's what I thought, too. Almost all promos have her looking way off the to side, and it doesn't look like the eyes are coordinated to me. Maybe it is because of the overly large eyes. Eye rigging for G9 is a little tricky. Shape Rigger Plus for G9 does a good job of it, though.

    I don't have Shape Rigger Plus and if I'm going to pay for a character I expect it to work right out of the box.  :)

    Yes, of course, I agree. I use Shape Rigger Plus to adjust rigging on my converted characters.
  • Llola LaneLlola Lane Posts: 9,326

    barbult said:

    Llola Lane said:

    barbult said:

    Llola Lane said:

    barbult said:

    lou_harper said:

    TMA Brady is really nice for a cartoonish character. https://www.daz3d.com/tma-brady-genesis-9

    The eye rigging looks off to me.

    She almost looks crosseyed to me... I've not bought her... Curious to see how others render her before I take the plunge!

    That's what I thought, too. Almost all promos have her looking way off the to side, and it doesn't look like the eyes are coordinated to me. Maybe it is because of the overly large eyes. Eye rigging for G9 is a little tricky. Shape Rigger Plus for G9 does a good job of it, though.

    I don't have Shape Rigger Plus and if I'm going to pay for a character I expect it to work right out of the box.  :)

    Yes, of course, I agree. I use Shape Rigger Plus to adjust rigging on my converted characters.

    got'cha ;)

  • AOBBAOBB Posts: 957
    edited October 2023

    @Cherubit - I hope you are still reading this thread. Another issue with the wide, pleated pants is that when the character wearing them has high heels, the front and bottom of the pants gets pulled down (please see attachment). A weight mapping issue apparently. It would be great if you would fix that too. Otherwise this is an excellent product, very needed. Thank you!smiley 

    Your pants in action after some fixing:

     

    Pants stretching w high heels.png
    853 x 1116 - 929K
    Sultry strikes a pose.png
    696 x 1300 - 3M
    Post edited by AOBB on
  • AOBB said:

    @Cherubit - I hope you are still reading this thread. Another issue with the wide, pleated pants is that when the character wearing them has high heels, the front and bottom of the pants gets pulled down (please see attachment). A weight mapping issue apparently. It would be great if you would fix that too. Otherwise this is an excellent product, very needed. Thank you!smiley 

    Your pants in action after some fixing:

     

    Is that simulated or not?

  • AOBBAOBB Posts: 957

    Yes, it is simulated, Richard

  • barbultbarbult Posts: 24,240
    edited October 2023

    AOBB said:

    Yes, it is simulated, Richard

    When I simulate the pants from memorized pose, that drooping front part (as shown in your blue stripe pants image attachment) fixes itself. Are you sure the blue striped pants image was simulated? Maybe you meant that the brown pants image was simulated.

    Screenshot 2023-10-16 165454.jpg
    1379 x 1638 - 267K
    Screenshot 2023-10-16 165535.jpg
    1302 x 1665 - 257K
    Post edited by barbult on
This discussion has been closed.