Getting on the 9 train, or not

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  • lou_harperlou_harper Posts: 1,163

    PerttiA said:

    lou_harper said:

    One thing I love about G9 is that the lack of pointy nipples. I'm sure it upsets those who like making smexy pictures, but a godsend to me. On G8F they are a nightmare. Even when they are not poking through the shirt they deform it to create a perky bra-less look. Not what I'm generally aiming for. It got to the point that when I use a Mousso figure I find the Mousso nipples in parameters, turn off its limits and dial it to -50.

    If they are pointy and poking through clothing, you have some morph applied, maybe with 100% default value which is quite common problem. 

    The only morph is whatever figure it is. Like Albany, as opposed to G8 base.

  • xyer0xyer0 Posts: 5,911

    alienarea said:

    xyer0 said:

    alienarea said:

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

    While I appreciate your incisive wit, the advantages show for more groups than you name, but I can only add Core Figures and maelwenn characters to your list. Mousso, bluejaunte, & HID3D have not yet taken full advantage of the most realistic advantages, although they were ahead of the curve with the last generation.

    Mousso has already created 6 Genesis 9 characters, HID two, Maelwenn and Bluejaunte one each. I own MSO Dola and she's close to Sera, which I own as well. The 8.1 body is more stunning.

    Genesis 9 bodies haven't yet risen to the level of Genesis 8. But only Maelwenn's G9 characters are an improvement in realism on their 8/8.1 offerings. Mousso's, HID's, & bluejaunte's G9s are virtually indistinguishable from their G8s facially. HID has ten and bluejaunte has four G9s, although one of HID's was a freebie, and is not in the store yet.

  • PerttiAPerttiA Posts: 10,024

    lou_harper said:

    PerttiA said:

    lou_harper said:

    One thing I love about G9 is that the lack of pointy nipples. I'm sure it upsets those who like making smexy pictures, but a godsend to me. On G8F they are a nightmare. Even when they are not poking through the shirt they deform it to create a perky bra-less look. Not what I'm generally aiming for. It got to the point that when I use a Mousso figure I find the Mousso nipples in parameters, turn off its limits and dial it to -50.

    If they are pointy and poking through clothing, you have some morph applied, maybe with 100% default value which is quite common problem. 

    The only morph is whatever figure it is. Like Albany, as opposed to G8 base.

    The nipples on default G8/G8.1 are not pointy/pokey so, either it comes from the figure or you have some other morph activated at 100% default value.

    When a morph has a default value of 100%, it doesn't show up in "Currently Used" as the value doesn't deviate from the default one = As far as DS is concerned it is not "used" 

  • xyer0 said:

    Mousso's, HID's, & bluejaunte's G9s are virtually indistinguishable from their G8s facially. HID has ten and bluejaunte has four G9s, although one of HID's was a freebie, and is not in the store yet.

    But do they profit from G9 expressions? (Maybe 8.1 aside.)

  • Serene NightSerene Night Posts: 17,636

    I have used genesis 9 quite a bit more now. I render primarily men and male characters and the monsters.

    For men, I find the chest area, the hands, and the brow region to need more morphs . I hope more morphs which add additional details will be forthcoming.  For the unisex I find the ears less realistic than genesis 8. I would like to see more variety to their shape.

    Hands: need a way to increase details in this area. There are a lot of sizing morphs but veins, knuckles and shapes would be nice. The hands overall seem smaller in this generation on the men, and there are plenty of sizing morphs but I need detail as well as size.

    Ears: more shape and variety to the ear folds within the ear. I do have plenty of rotation and size morphs but not enough to adjust for lobe etc and the shape of the ear morph.

    Forehead/brow: ways to add more bone structure in the forehead around the eye.

    Chest: the chest area is awkward on the male morph with some unnneccessary underwire grooves, and the placement of the nipples. Would like some more pec morphs to make morphing a masculine torso easier.

    I do really like some improvements with genesis 9. Particularly like the expressions and the lack of that wooden face some genesis 8 characters have. I think the mouth looks better to me, and there are fewer although still some joker smiles.

    From a clothing perspective would like some male underwear and male swim trunk bottoms with more fitting for the male anatomy. The unisex female bikini style bottoms don't always work and the waists of female bottoms tend to be higher than what men typically wear.

     

     

     

  • TimbalesTimbales Posts: 2,330
    I'm looking forward to an eventual fix to G9's UU chest creases, or an easy transfer utility for previous generations body shapes. Unfortunately, I don't think previous generation male shapes are going to be compatible to mix with G9's because of the chest. That comes in handy with male shapes, since male characters are fewer. I enjoy dial spinning and mixing different characters together.
  • CHWTCHWT Posts: 1,179
    Timbales said:
    I'm looking forward to an eventual fix to G9's UU chest creases, or an easy transfer utility for previous generations body shapes. Unfortunately, I don't think previous generation male shapes are going to be compatible to mix with G9's because of the chest. That comes in handy with male shapes, since male characters are fewer. I enjoy dial spinning and mixing different characters together.
    I have transferred G8 characters to G9 through quite some steps, although there definitely is some distortion around the eye area. A character converter dealing with such problem is much welcomed. As long as I don't need to mix G8 with G9 characters, or unless I want to use the G9 makeup products, I will just use the original G8 version of my characters because IMVHO G9 is not that advanced in comparison with G8, except the eye texture...
  • morrisonmpmorrisonmp Posts: 152

     

     

    Genesis 9 bodies haven't yet risen to the level of Genesis 8. But only Maelwenn's G9 characters are an improvement in realism on their 8/8.1 offerings. Mousso's, HID's, & bluejaunte's G9s are virtually indistinguishable from their G8s facially. HID has ten and bluejaunte has four G9s, although one of HID's was a freebie, and is not in the store yet.

    This has been my biggest problem with G9. The bodies are average at best and not nearly up to G8/8.1 in quality. And the faces "might" be better... but at a certain point it's hard to notice. I agree that I haven't seen much from G9 faces yet that gets me excited enough to want to change to a whole new generation.  

  • xyer0xyer0 Posts: 5,911
    edited May 2023

    Serene Night said:

    Hands: need a way to increase details in this area. There are a lot of sizing morphs but veins, knuckles and shapes would be nice. The hands overall seem smaller in this generation on the men, and there are plenty of sizing morphs but I need detail as well as size.

    Ears: more shape and variety to the ear folds within the ear. I do have plenty of rotation and size morphs but not enough to adjust for lobe etc and the shape of the ear morph.

    At Renderhub, undeadcrabb's In Depth Anatomy provides several ear morphs, although not enough to cover the capabilities of Rarestone's & EmmaAndJordi's packs for G8. Uncanny Valet's Gopniks has separate full hand and feet morphs for G9 that add detail. 

    Post edited by xyer0 on
  • mazinkaiserzeromazinkaiserzero Posts: 191
    edited May 2023

    So, here's the thing I think people saying G9's body isn't any better than G8 doesn't understand. We are talking about the base resolution of the figure.

    HD wise you probably won't see any difference because even if the base res of G9 is higher, you don't want to increase the subd so much that you get so much higher final resolution than G8 because there is a point where Daz simply won't be able to take it. So, no, I don't think you will see much better HD details, you just will need less subd to get as much results.

    The real benefits of having a higher base res are things like PAs being able to get much more detail in without even having to resort to the HD tool in the first place, and pretty much using any tool like smoothing modifiers, dformer, mesh grabber, etc,because those only really edit the base mesh of the figure. Meaning you get much better details on G9 using those. Even more if you do sculpt your morphs for "squishies", you would know how bad is the G8 base mesh to get any decent detail. A little example using smoothing deformation using the same parameters in both cases:

     

    If you don't do any of these things you probably won't care and sure, probably won't benefit you, but it doesn't mean it isn't better. It's just something you don't need.

    Personally, considering my line of work I think this is awesome. Heck, at one point I debated myself to use G2 instead of G8 for the same thing but I didn't switch because G2 just doesn't have so much stuff I also need besides a base mesh with higher res. So yeah, it's perfectly fine to stay with G8 if you don't have a use for G9 features, not trying to convince you, just don't keep saying it's bad or just a cash grab, and so on.

    g8smooth.PNG
    693 x 1276 - 1M
    g9smooth.PNG
    699 x 1278 - 1M
    Post edited by mazinkaiserzero on
  • takezo_3001takezo_3001 Posts: 1,963
    edited May 2023

    mazinkaiserzero said:

    *SNIP:

     

    This pic right here has sold me on G9... the only issue is the looOOoong wait for UNBM for G9 to come out before I can use 'ole noodle knees nine, fully for my work! 

    Post edited by takezo_3001 on
  • alienareaalienarea Posts: 526

    You probably know by now that I'm not happy with the G9 character because of pectorals, shoulders, navel and nipples, this has been discussed and it is what it is not.

    What is currently irritating me even more is the lack of quality in G9 (male) clothing. I bought two sets where I didn't have any equivalent in previous generations, dForce Adventure Style Outfit for Genesis 9 | Daz 3D and dForce Tactical Style Outfit for Genesis 9 | Daz 3D 

    In this picture image

     

    I had to apply a grunge layer to the trousers so it doesn't look like plastic.

    You can clearly see this in the compare picture with the clothes of Desperado 8 Remastered

    image

    The clothes of dforce Adventure Style don't have a grunge layer applied here and the Desperado 8 clothes look better IMHO.

    Additional complaint: in the tactical outfit, there are holsters but there isn't a pistol included. And the adventure style outfit is Indiane Jones themed but comes without a whip.

    The G9 train will roll on without me.

    I prefer the G8 motorcycle (reshaded Road Eagle | Daz 3D )

    image

  • Serene NightSerene Night Posts: 17,636

    I agree about the g9 clothing. There are a lot of missing basics and unisex or female clothing doesn't always work because of the cut. I struggle with finding any bikini bottoms for g9 masculine. There are also not enough masculine poses for g9.  I also could really use an additional eyebrow product and a bodyhair product.

  • MasterstrokeMasterstroke Posts: 1,970

    mazinkaiserzero said:

    So, here's the thing I think people saying G9's body isn't any better than G8 doesn't understand. We are talking about the base resolution of the figure.

    HD wise you probably won't see any difference because even if the base res of G9 is higher, you don't want to increase the subd so much that you get so much higher final resolution than G8 because there is a point where Daz simply won't be able to take it. So, no, I don't think you will see much better HD details, you just will need less subd to get as much results.

    The real benefits of having a higher base res are things like PAs being able to get much more detail in without even having to resort to the HD tool in the first place, and pretty much using any tool like smoothing modifiers, dformer, mesh grabber, etc,because those only really edit the base mesh of the figure. Meaning you get much better details on G9 using those. Even more if you do sculpt your morphs for "squishies", you would know how bad is the G8 base mesh to get any decent detail. A little example using smoothing deformation using the same parameters in both cases:

     

    If you don't do any of these things you probably won't care and sure, probably won't benefit you, but it doesn't mean it isn't better. It's just something you don't need.

    Personally, considering my line of work I think this is awesome. Heck, at one point I debated myself to use G2 instead of G8 for the same thing but I didn't switch because G2 just doesn't have so much stuff I also need besides a base mesh with higher res. So yeah, it's perfectly fine to stay with G8 if you don't have a use for G9 features, not trying to convince you, just don't keep saying it's bad or just a cash grab, and so on.

    It is not the amount of verticies, that make problems, it is the lack of edge loops. So geometry shapes that support shaping body parts, such as nipple, belly button or belly muscle shape, but also suporting the deformations in the joint areas.
    Right now, in order to have a full working G9 without full HD, you end up having up to 9 conforming figures to her:
    Mouth,
    Eyes,
    Nipples,
    Belly buttons,
    Anatomical Elements
    Velus hair
    Eyebrows
    Eye lashes

    And if you like legacy UV sets
    UV geografts

  • TimbalesTimbales Posts: 2,330

    alienarea said:

     

    What is currently irritating me even more is the lack of quality in G9 (male) clothing. 

    Today's men's swim trunks are another example. I don't think it looks anything like the garment it's supposed to be. 

  • Serene NightSerene Night Posts: 17,636

    Yes, I bought the swimsuit, for men, and the drape of it is wrong for swimwear. It hung like a mini-skirt when dforced.

  • richardandtracyrichardandtracy Posts: 5,630
    Use negative gravity then... Maybe it'll then drape like a 1940's swimsuit instead. ;) Regards, Richard.
  • DiomedeDiomede Posts: 15,158

    @Masterstroke said:  It is not the amount of verticies, that make problems, it is the lack of edge loops. 

    This.  A thousand times this.  Actually, slight revision, there are edge loops on G9 base but they do not match the fundamental forms of the body, like muscles, bones, and ligaments.  Basic guides to modeling 3D objects in many commonly used modeling programs emphasize edge loops.  It is fine if some users prefer sculpting in ZBrush, so merely want even polygon density.  Yay, good for those users.  But don't tell the rest of us we are better off without logical edge loops.  That is not correct. Human example at the 5:15 mark of linked video.  After reviewing this basic 3D modeling video on edge loops, look at the G9 mesh and note how the edge loops do NOT match the fundamental forms of the body.

  • GordigGordig Posts: 10,041

    alienarea said:

    You can clearly see this in the compare picture with the clothes of Desperado 8 Remastered

    To be fair, you're also comparing it to an outfit by Luthbel, who is basically the StoneMason of clothing.

  • alienareaalienarea Posts: 526

    Gordig said:

    alienarea said:

    You can clearly see this in the compare picture with the clothes of Desperado 8 Remastered

    To be fair, you're also comparing it to an outfit by Luthbel, who is basically the StoneMason of clothing.

    True. But when the newer is constantly advertised as better, it needs to be better or at the same level as the best of the old.

  • GhostofMacbethGhostofMacbeth Posts: 1,623

    It is not the same. It is like comparing a Ford to a Ferrari. Not all PAs are the same.

  • GordigGordig Posts: 10,041
    edited May 2023

    alienarea said:

    Gordig said:

    alienarea said:

    You can clearly see this in the compare picture with the clothes of Desperado 8 Remastered

    To be fair, you're also comparing it to an outfit by Luthbel, who is basically the StoneMason of clothing.

    True. But when the newer is constantly advertised as better, it needs to be better or at the same level as the best of the old.

    There was subpar clothing in every generation. A more fair comparison would be Desperado 8 to Eldritch Seeker HD for G9.

    Post edited by Gordig on
  • TimbalesTimbales Posts: 2,330
    To me, the more realistic the figure looks, the more glaring it is when the clothing does not.
  • xyer0xyer0 Posts: 5,911

    Tomorrow Yesterday said:

    @Masterstroke said:  It is not the amount of verticies, that make problems, it is the lack of edge loops. 

    ... After reviewing this basic 3D modeling video on edge loops, look at the G9 mesh and note how the edge loops do NOT match the fundamental forms of the body.

    I think that's the point. It is a post-human figure. 

  • CHWTCHWT Posts: 1,179

    https://www.daz3d.com/ef-fast-and-easy-eye-reflections-for-genesis-9

    Is it like the fake eye reflection we need a few generations ago?

    Okay I remember there were a few eye reflection products for G8, but I thought G9 doesn't need them anyway?

  • For some things, I thing Genesis 9 will be ok, but as a pinup artist, there is just some key geometry missing for it to be useful for me.

  • nemesis10nemesis10 Posts: 3,410

    CHWT said:

    https://www.daz3d.com/ef-fast-and-easy-eye-reflections-for-genesis-9

    Is it like the fake eye reflection we need a few generations ago?

    Okay I remember there were a few eye reflection products for G8, but I thought G9 doesn't need them anyway?

    I suspect anything that reflects can benefit with a little extra "help".  There are some ways to do through geometry but they hit render time very hard so this is a relatively elegant way to do it.... very similar to https://www.daz3d.com/sy-eye-bright-fixer-genesis-8-and-81

  • ColinFrenchColinFrench Posts: 647

    GhostofMacbeth said:

    It is not the same. It is like comparing a Ford to a Ferrari. Not all PAs are the same.

    If a Ford cost about as much as a Ferrari, it would be fair to compare them.

    In this case, Desperado lists for $29.95 and the Adventure Style is $24.99 (using the standard non-discounted prices).

  • MachineClawMachineClaw Posts: 137

    In 2021 I spent $1500 at Daz, in 2022 I spent roughly $1300.  2023 nothing $0.00.  Total spend for G9 $60.00.  Daz3d and the Daz3d PA's artistic vision no longer meets my needs and so I don't purchase.  Maybe that changes maybe not, but my money has defiantly been going sumwhere else.  Direct result of g9, yeah mostly.

  • DiomedeDiomede Posts: 15,158
    edited May 2023

    xyer0 said:

    Tomorrow Yesterday said:

    @Masterstroke said:  It is not the amount of verticies, that make problems, it is the lack of edge loops. 

    ... After reviewing this basic 3D modeling video on edge loops, look at the G9 mesh and note how the edge loops do NOT match the fundamental forms of the body.

    I think that's the point. It is a post-human figure. 

    Daz3d believes it is a feature, not a bug.  yes

    To that end, I have enjoyed some wonderful not-human G9 based creations by Rawart and OSO3D.  Yay for not-humans! 

    Regarding humans, the G8 and previous generations have not stopped working just because they released G9.  I find myself using G8 if I want a human.  Down the road, I hope and expect some of the character artists to transform G9 into additional pre post human figures.  laugh There are a few G9 pre post humans already, but it is harder mix and match morphs across vendor products because so much relies on the underlying sculpts which may not align.

    Post edited by Diomede on
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