Getting on the 9 train, or not

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Comments

  • alienareaalienarea Posts: 526

    chevybabe25 said:

    It's more like a 2:1 ratio according to my sales over the years. Ive had some good performers, and I feel like it adequately represents the average user.  So there is a decent possibility of extra sales.   The prices haven't really gone up much, so again,  it's good value for the average customer.   There have also been some pleasant surprises, like Genghis looking rather good in a feather bun ;)  Something I wouldn't have even bothered trying before G9.

    I did a male character Frej based on Freja in April 2021.

    https://www.daz3d.com/gallery/user/5999567703113728#gallery=album145866&page=3&image=1137879

    I had a full body picture in my deviantart gallery.

    Amazingly, the thing I most struggled with were the pectorals.

  • RAMWolffRAMWolff Posts: 10,212

    chevybabe25 said:

    It's more like a 2:1 ratio according to my sales over the years. Ive had some good performers, and I feel like it adequately represents the average user.  So there is a decent possibility of extra sales.   The prices haven't really gone up much, so again,  it's good value for the average customer.   There have also been some pleasant surprises, like Genghis looking rather good in a feather bun ;)  Something I wouldn't have even bothered trying before G9.

    As I've stated, I buy very little these days for DS as I'm mostly in the Poser ring these past couple of years but your new release today .... it's in the cart.  I'll have to hope that DAWN 2 hits at some point this year so she can wear that.  Lovely and very natural looking!  https://www.daz3d.com/dforce-feisty-feather-bun-hair-for-genesis-9 ;

  • TimbalesTimbales Posts: 2,333
    alienarea said:

    chevybabe25 said:

    It's more like a 2:1 ratio according to my sales over the years. Ive had some good performers, and I feel like it adequately represents the average user.  So there is a decent possibility of extra sales.   The prices haven't really gone up much, so again,  it's good value for the average customer.   There have also been some pleasant surprises, like Genghis looking rather good in a feather bun ;)  Something I wouldn't have even bothered trying before G9.

    Amazingly, the thing I most struggled with were the pectorals.

    That's been the hurdle I can't get over with G9. It seems like it was made for characters with an ample bosom. I can't find a work around that doesn't leave a condensed looking area between and under the breasts, and it carries through to a lot of clothing, especially when it's conforming via autofit.
  • chevybabe25chevybabe25 Posts: 1,256

    As I've stated, I buy very little these days for DS as I'm mostly in the Poser ring these past couple of years but your new release today .... it's in the cart.  I'll have to hope that DAWN 2 hits at some point this year so she can wear that.  Lovely and very natural looking!  https://www.daz3d.com/dforce-feisty-feather-bun-hair-for-genesis-9 ;

    Thank you :)heart

  • lou_harperlou_harper Posts: 1,163

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.

     

    Yes! Also easier to make androgynous figures. Unisex base allaround gives you more freedom and flexibility.

  • TorquinoxTorquinox Posts: 3,333
    edited May 2023

    People who like it seem to really like it. People who don't are probably not going to be convinced unless something happens or changes to convince them. I would expect the matter to be settled by now.

    Post edited by Torquinox on
  • ainm.sloinneadhainm.sloinneadh Posts: 418
    edited May 2023

    I'd buy more male-orientated clothing if there was more of it. In the first instance, the ratio of male and female clothing is imbalanced, so of course there'll be more female-orientated outfits that I like (or maybe female blatant outfits would be a better description). Although I'm more likely to be buying them for parts than outfits, as it seems I need to more often put parts from several outfits together to get something I like on my women. I'm going to sound like a cliché here, but if I want a good handbag that often means buying an outfit I don't like. On the other end, I'm rarely a fan of whatever shoes are bundled with any outfit I do like. I don't understand why the options are mostly either heels - and ankle-breakers at that - or trainers. Where are all the nice flats? Because men's outfits are often less accessorised or, to be frank, sexualised, you can often get more use out of them or their their parts. Anyway, a little off-topic.

    I appreciate that G9 makes it easier to put tops on my girls that don't have necklines past their navels - and, by extension, to buy that clothing. And because I'm buying more of those outfits for G9, it makes it easier to pick them up in bundles that include sitting, lounging or, you know, just standing about poses that don't make my characters look like they're selling yogurt on TV. Character-wise, my female G8 library is 3, 4, maybe even 5 times the size of my male one. Again, feel like I have to match the heads, bodies and skins separately a lot of the time on my G8 girls, so I've bought loads of characters for one of those three things. The men seem to be a better all round package, or maybe it doesn't bother me as much when they're created toward some ideal :D But I do think the male characters have, in general, wider utility.

    My G9 library is balanced, probably close to 1:1. Being able to use skins across genders or even mix in shapes between them lets me create more diverse women and more diverse men, which shouldn't be read as diversity outside of the two most common biological binaries (in case that was anyone's perspective on my words). Have a look at the G9 render thread where people were doing exactly that - there are some fantstic characters in there that show when you step away from hyper-masculine or hyper-feminine bases you can create far more realistic men and woman. But let's not shy away from the fact that G9's shared sliders and morphs are great for diversity beyond binaries too. How freaking cool is that? Again, spoken as someone who loves G9 for diversity possible within the binaries, but also as someone who wants others to be feel as unconstrained in the use of the product as I do too.

    I'll get down off my soapbox now :D

    Post edited by ainm.sloinneadh on
  • lou_harperlou_harper Posts: 1,163

    What I absolutely HATE about G8F clothing is that the tops seem to come with built-in underwire bra. Not only they shrinkwrap onto the body, but theres is an ungly sharp edge right under the breasts. Not even skin-light clothing fitst like that. I'm just hoping that G9 will do away with this.

  • G8F starts falling apart as soon as anyone tries to make a female character with smaller chest size. Default cup size on the base figure is rather large. Because that's the base shape, majority of characters made for g8 also were large in their chest and few textures/hd morps had no baked in crease/shadow under breasts.

    Of course all outfits also were weighted to this base shape so they were distorting with smaller cup sizes.

  • richardandtracyrichardandtracy Posts: 5,678
    I agree that small chests can be a bit of an issue with G8F. My favourite character is far from well endowed, and many tops look pretty dodgy on her. I think the character's chest was reduced from G8F base by taking the G8F base shape and re-aligning the lower breast surface with the rib cage. This then causes a wrinkle in the clothing at the edge of where the G8F breast would start on another character. I've found that dForcing the top tends to help even out the wrinkles where the larger chest was intended to be, but with some clothes, it doesn't work well. Regards, Richard.
  • vrba79vrba79 Posts: 1,398

    G9's PBR Skin shader is a whole new thing right? So it probably doesn't work with the existing Iray to 3DL converters, as it was made after the fact.

  • G9 PBR is exactly the same with G8 PBR except instead of tiled skin microdetails it only has untiled single normalmap per surface (which is only changed in the shader surface settings because otherwise it's exactly the same shader, entries for microdetails are there except unused).

    If something can't convert G8 PBR it won't conver G9 PBR.

  • alienareaalienarea Posts: 526

    I  played a bit with Xiu Lin. Pretty face, but she needs to take care of her hands.

    image

  • WonderlandWonderland Posts: 6,880

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.''That is all available for G8 with the right addons. I often use male clothes on females and can create male or female relatives with the trans morphs. You can switch UVs. It's all there in G8. 

    That is all available with G8 with addons. UV swap, trans morphs, clones, etc... G9 adds nothing new but removes necessary material zones. 

  • WonderlandWonderland Posts: 6,880

    GhostofMacbeth said:

    This is the product that lets you use G9 clothes on other figures like G8, etc. https://www.daz3d.com/mmx-genesis-9-clones-for-all

    This did not work for me.It's supposed to work on G3 and doesn't at all. I didn't try it on G8. I hope there's still time to return it. 

  • xyer0xyer0 Posts: 5,934

    alienarea said:

    I  played a bit with Xiu Lin. Pretty face, but she needs to take care of her hands.

    image

    I like her. Did you morph her face some, because she looks less toonish than I remember? I guess we could turn down the normals on her hands.

  • alienareaalienarea Posts: 526

    xyer0 said:

    alienarea said:

    I  played a bit with Xiu Lin. Pretty face, but she needs to take care of her hands.

    image

    I like her. Did you morph her face some, because she looks less toonish than I remember? I guess we could turn down the normals on her hands.

    Yes, I morphed in some Victoria 9, need to look it up. Used the Kiri skin.

  • xyer0xyer0 Posts: 5,934

    alienarea said:

    xyer0 said:

    alienarea said:

    I  played a bit with Xiu Lin. Pretty face, but she needs to take care of her hands.

    image

    I like her. Did you morph her face some, because she looks less toonish than I remember? I guess we could turn down the normals on her hands.

    Yes, I morphed in some Victoria 9, need to look it up. Used the Kiri skin.

    She looks good. I passed on Kiri. 

  • benniewoodellbenniewoodell Posts: 1,969

    alienarea said:

    xyer0 said:

    alienarea said:

    I  played a bit with Xiu Lin. Pretty face, but she needs to take care of her hands.

    image

    I like her. Did you morph her face some, because she looks less toonish than I remember? I guess we could turn down the normals on her hands.

    Yes, I morphed in some Victoria 9, need to look it up. Used the Kiri skin.

    She looks absolutely wonderful here. 

  • plasma_ringplasma_ring Posts: 1,025

    Wonderland said:

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.''That is all available for G8 with the right addons. I often use male clothes on females and can create male or female relatives with the trans morphs. You can switch UVs. It's all there in G8. 

    That is all available with G8 with addons. UV swap, trans morphs, clones, etc... G9 adds nothing new but removes necessary material zones. 

    It really is not available with addons the way it is on G9.

    I understand that G9 doesn't work for your purposes, so I'm not arguing that you should be happy with it or anything, but I'm really baffled by how many times I've seen people make comments that just amount to, "I like G9 and here's why!" and get responses that seem to be trying to convince them that they're...wrong? That they don't need G9? You can identify things about G9 that absolutely don't work for you that are specific to your workflow and needs. Those are things you focus on in your work, and perfectly valid reasons to not want to switch to G9. Other people have perfectly valid reasons for preferring it based on their focus and workflow.

    I've used--as far as I know--every available workaround to try to create gender parity on G8 and 8.1, because I make a lot of characters that are androgynous, fantasy monsters/aliens, or just older and less idealized than most figures tend to be. You have said you don't want to spend extra time in Photoshop making a mask for the lip zone on your characters; totally understandable! I used to spend hours working with morph transfers and editing textures and making my own morphs in ZBrush because Genesis 8 was not designed to be a unisex figure. The workarounds are fine if you're rendering a standalone picture, and an incredible pain to wrestle with when you're trying to use the same characters and outfits across hundreds of shots.

    I made my own makeup sets because for a long time there were only a few characters with makeup that worked on the G8M UV set, so if I didn't want to use a female character's skin (and fix all the stuff like shadows under the breasts myself), I was out of luck for most options. Did the tattoo or skin overlay option I wanted to use only exist for one UV or the other? To Photoshop! Later, to Substance Painter! I guess the good part of it was that never being able to use anything out of the box forced me to learn a lot of skills I might not have otherwise.

    There's stuff I had to fix--and fix consistently--in every single picture. Prior to the release of some third-party G8 figure addons, I basically had to fake a geograft fit and fix the skin blending in post. Very labor-intensive when trying to do a sequential image set, especially when the area is a point of focus. And there was no way to just use the figure the graft was designed for, because the figures were made to be gendered one way or another; to actually get them to look convincing, well--better learn how to sculpt. One of the reasons I developed a postwork style that mimics illustrations and includes a lot of paintover is because the amount of actual painting I had to do anyway to fix stuff was glaringly obvious on a photorealistic render. 

    The amount of time G9 saves me by just being made to do what I need it for is astronomical. I guarantee that anyone who has spent any time trying to use G8 as a unisex base is fully aware of the options available. Anyone who has switched to G9 probably found them inadequate in comparison.

     

  • alienareaalienarea Posts: 526

    plasma_ring said:

    Wonderland said:

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.''That is all available for G8 with the right addons. I often use male clothes on females and can create male or female relatives with the trans morphs. You can switch UVs. It's all there in G8. 

    That is all available with G8 with addons. UV swap, trans morphs, clones, etc... G9 adds nothing new but removes necessary material zones. 

    It really is not available with addons the way it is on G9.

    I understand that G9 doesn't work for your purposes, so I'm not arguing that you should be happy with it or anything, but I'm really baffled by how many times I've seen people make comments that just amount to, "I like G9 and here's why!" and get responses that seem to be trying to convince them that they're...wrong? That they don't need G9? You can identify things about G9 that absolutely don't work for you that are specific to your workflow and needs. Those are things you focus on in your work, and perfectly valid reasons to not want to switch to G9. Other people have perfectly valid reasons for preferring it based on their focus and workflow.

    I've used--as far as I know--every available workaround to try to create gender parity on G8 and 8.1, because I make a lot of characters that are androgynous, fantasy monsters/aliens, or just older and less idealized than most figures tend to be. You have said you don't want to spend extra time in Photoshop making a mask for the lip zone on your characters; totally understandable! I used to spend hours working with morph transfers and editing textures and making my own morphs in ZBrush because Genesis 8 was not designed to be a unisex figure. The workarounds are fine if you're rendering a standalone picture, and an incredible pain to wrestle with when you're trying to use the same characters and outfits across hundreds of shots.

    I made my own makeup sets because for a long time there were only a few characters with makeup that worked on the G8M UV set, so if I didn't want to use a female character's skin (and fix all the stuff like shadows under the breasts myself), I was out of luck for most options. Did the tattoo or skin overlay option I wanted to use only exist for one UV or the other? To Photoshop! Later, to Substance Painter! I guess the good part of it was that never being able to use anything out of the box forced me to learn a lot of skills I might not have otherwise.

    There's stuff I had to fix--and fix consistently--in every single picture. Prior to the release of some third-party G8 figure addons, I basically had to fake a geograft fit and fix the skin blending in post. Very labor-intensive when trying to do a sequential image set, especially when the area is a point of focus. And there was no way to just use the figure the graft was designed for, because the figures were made to be gendered one way or another; to actually get them to look convincing, well--better learn how to sculpt. One of the reasons I developed a postwork style that mimics illustrations and includes a lot of paintover is because the amount of actual painting I had to do anyway to fix stuff was glaringly obvious on a photorealistic render. 

    The amount of time G9 saves me by just being made to do what I need it for is astronomical. I guarantee that anyone who has spent any time trying to use G8 as a unisex base is fully aware of the options available. Anyone who has switched to G9 probably found them inadequate in comparison.

    That is all fair and well, for both of you.

    I had a post removed yesterday, so I try to word it a bit different.

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

     

  • Richard HaseltineRichard Haseltine Posts: 100,939

    alienarea said:

    plasma_ring said:

    Wonderland said:

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.''That is all available for G8 with the right addons. I often use male clothes on females and can create male or female relatives with the trans morphs. You can switch UVs. It's all there in G8. 

    That is all available with G8 with addons. UV swap, trans morphs, clones, etc... G9 adds nothing new but removes necessary material zones. 

    It really is not available with addons the way it is on G9.

    I understand that G9 doesn't work for your purposes, so I'm not arguing that you should be happy with it or anything, but I'm really baffled by how many times I've seen people make comments that just amount to, "I like G9 and here's why!" and get responses that seem to be trying to convince them that they're...wrong? That they don't need G9? You can identify things about G9 that absolutely don't work for you that are specific to your workflow and needs. Those are things you focus on in your work, and perfectly valid reasons to not want to switch to G9. Other people have perfectly valid reasons for preferring it based on their focus and workflow.

    I've used--as far as I know--every available workaround to try to create gender parity on G8 and 8.1, because I make a lot of characters that are androgynous, fantasy monsters/aliens, or just older and less idealized than most figures tend to be. You have said you don't want to spend extra time in Photoshop making a mask for the lip zone on your characters; totally understandable! I used to spend hours working with morph transfers and editing textures and making my own morphs in ZBrush because Genesis 8 was not designed to be a unisex figure. The workarounds are fine if you're rendering a standalone picture, and an incredible pain to wrestle with when you're trying to use the same characters and outfits across hundreds of shots.

    I made my own makeup sets because for a long time there were only a few characters with makeup that worked on the G8M UV set, so if I didn't want to use a female character's skin (and fix all the stuff like shadows under the breasts myself), I was out of luck for most options. Did the tattoo or skin overlay option I wanted to use only exist for one UV or the other? To Photoshop! Later, to Substance Painter! I guess the good part of it was that never being able to use anything out of the box forced me to learn a lot of skills I might not have otherwise.

    There's stuff I had to fix--and fix consistently--in every single picture. Prior to the release of some third-party G8 figure addons, I basically had to fake a geograft fit and fix the skin blending in post. Very labor-intensive when trying to do a sequential image set, especially when the area is a point of focus. And there was no way to just use the figure the graft was designed for, because the figures were made to be gendered one way or another; to actually get them to look convincing, well--better learn how to sculpt. One of the reasons I developed a postwork style that mimics illustrations and includes a lot of paintover is because the amount of actual painting I had to do anyway to fix stuff was glaringly obvious on a photorealistic render. 

    The amount of time G9 saves me by just being made to do what I need it for is astronomical. I guarantee that anyone who has spent any time trying to use G8 as a unisex base is fully aware of the options available. Anyone who has switched to G9 probably found them inadequate in comparison.

    That is all fair and well, for both of you.

    I had a post removed yesterday, so I try to word it a bit different.

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

    Improved expressions should work for all, as should the relative ease of mixing clothing (at least while the figure is still new enough not to have a range of items for both sexes).

  • alienareaalienarea Posts: 526

    Richard Haseltine said:

    alienarea said:

    plasma_ring said:

    Wonderland said:

     

    Oso3D said:

    Things I like about Unisex base:

    Easier to make relatives across genders.

    Male outfits on female characters.

    Uniforms can be unisex, and you don't have to wait around hoping there's a version made for the other gender or to wrangle with autofit or conversion.

    Female skins often make for good youthful masculine characters (or otherwise particularly smooth-skinned characters).

    Masculine poses for feminine characters. I don't often want pinup shots of feminine characters, and having either more every day or action poses for them is such a relief.

    For monsters or aliens or otherwise odd characters, I have a lot more 'room' to reimagine. Do I want to give the demon breasts and put her in a slinky red dress? Maybe!

    And with all of it, again, you don't have to wait and hope the market is viable enough for content to be made for both genders.''That is all available for G8 with the right addons. I often use male clothes on females and can create male or female relatives with the trans morphs. You can switch UVs. It's all there in G8. 

    That is all available with G8 with addons. UV swap, trans morphs, clones, etc... G9 adds nothing new but removes necessary material zones. 

    It really is not available with addons the way it is on G9.

    I understand that G9 doesn't work for your purposes, so I'm not arguing that you should be happy with it or anything, but I'm really baffled by how many times I've seen people make comments that just amount to, "I like G9 and here's why!" and get responses that seem to be trying to convince them that they're...wrong? That they don't need G9? You can identify things about G9 that absolutely don't work for you that are specific to your workflow and needs. Those are things you focus on in your work, and perfectly valid reasons to not want to switch to G9. Other people have perfectly valid reasons for preferring it based on their focus and workflow.

    I've used--as far as I know--every available workaround to try to create gender parity on G8 and 8.1, because I make a lot of characters that are androgynous, fantasy monsters/aliens, or just older and less idealized than most figures tend to be. You have said you don't want to spend extra time in Photoshop making a mask for the lip zone on your characters; totally understandable! I used to spend hours working with morph transfers and editing textures and making my own morphs in ZBrush because Genesis 8 was not designed to be a unisex figure. The workarounds are fine if you're rendering a standalone picture, and an incredible pain to wrestle with when you're trying to use the same characters and outfits across hundreds of shots.

    I made my own makeup sets because for a long time there were only a few characters with makeup that worked on the G8M UV set, so if I didn't want to use a female character's skin (and fix all the stuff like shadows under the breasts myself), I was out of luck for most options. Did the tattoo or skin overlay option I wanted to use only exist for one UV or the other? To Photoshop! Later, to Substance Painter! I guess the good part of it was that never being able to use anything out of the box forced me to learn a lot of skills I might not have otherwise.

    There's stuff I had to fix--and fix consistently--in every single picture. Prior to the release of some third-party G8 figure addons, I basically had to fake a geograft fit and fix the skin blending in post. Very labor-intensive when trying to do a sequential image set, especially when the area is a point of focus. And there was no way to just use the figure the graft was designed for, because the figures were made to be gendered one way or another; to actually get them to look convincing, well--better learn how to sculpt. One of the reasons I developed a postwork style that mimics illustrations and includes a lot of paintover is because the amount of actual painting I had to do anyway to fix stuff was glaringly obvious on a photorealistic render. 

    The amount of time G9 saves me by just being made to do what I need it for is astronomical. I guarantee that anyone who has spent any time trying to use G8 as a unisex base is fully aware of the options available. Anyone who has switched to G9 probably found them inadequate in comparison.

    That is all fair and well, for both of you.

    I had a post removed yesterday, so I try to word it a bit different.

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

    Improved expressions should work for all, as should the relative ease of mixing clothing (at least while the figure is still new enough not to have a range of items for both sexes).

    Impressions, yes, maybe. One still has to fiddle with with the mouth and eyes slidin case one wants to go beyond the expressions for sale. And, expressions work best with portraits.

    When you take a picture like this with characters being shown in profile they don't add a lot.

    image

    Unisex clothes only work for casual wear and sports. In real life, for example, woman can and do wear male jeans like the classic 501 cut, but men won't fit into a female jeans cut because of the crotch issue.

    Business suits with pants and jacket have a different cut for men and women because of different anatomies. And so on.

     

     

  • ioonrxoonioonrxoon Posts: 893

    Richard Haseltine said:

    Improved expressions should work for all, as should the relative ease of mixing clothing (at least while the figure is still new enough not to have a range of items for both sexes).

    Improved what now? I've yet to see those, the expressions packs look worse and more unnatural than ever and the core characters showcase awful expressions in promos.

  • xyer0xyer0 Posts: 5,934

    alienarea said:

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

    While I appreciate your incisive wit, the advantages show for more groups than you name, but I can only add Core Figures and maelwenn characters to your list. Mousso, bluejaunte, & HID3D have not yet taken full advantage of the most realistic advantages, although they were ahead of the curve with the last generation.

  • lou_harperlou_harper Posts: 1,163

    richardandtracy said:

    I agree that small chests can be a bit of an issue with G8F. My favourite character is far from well endowed, and many tops look pretty dodgy on her. I think the character's chest was reduced from G8F base by taking the G8F base shape and re-aligning the lower breast surface with the rib cage. This then causes a wrinkle in the clothing at the edge of where the G8F breast would start on another character. I've found that dForcing the top tends to help even out the wrinkles where the larger chest was intended to be, but with some clothes, it doesn't work well. Regards, Richard.

    Increasing the mesh resolution sometimes helps. SY Breast Helper too, but not always. I was banging my head againts a particular top for hours a couple of days ago. Finally gave up; will fix in Photoshop.

  • lou_harperlou_harper Posts: 1,163
    edited May 2023

    One thing I love about G9 is that the lack of pointy nipples. I'm sure it upsets those who like making smexy pictures, but a godsend to me. On G8F they are a nightmare. Even when they are not poking through the shirt they deform it to create a perky bra-less look. Not what I'm generally aiming for. It got to the point that when I use a Mousso figure I find the Mousso nipples in parameters, turn off its limits and dial it to -50.

    G8F are also lollipop girls–skinny body, big head. I usuall have to adjust head and shoulder propagating scales.

    Post edited by lou_harper on
  • Noah LGPNoah LGP Posts: 2,589
    edited May 2023

    I don't like the style of Genesis 9 and the content made for it.

    After spending $31k in the shop, it's probably the right time to enjoy the previous generations or maybe it's time to move to a new hobby if I'm too lazy.

     

    Post edited by Noah LGP on
  • alienareaalienarea Posts: 526

    xyer0 said:

    alienarea said:

    In my opinion, the elephant in the room is that Genesis 9 is advertised as the most realistic genesis generation, but the advantages only show for transgender, androgynous, alien, monster or orc characters. Those are not the majority of the population where I live.

    While I appreciate your incisive wit, the advantages show for more groups than you name, but I can only add Core Figures and maelwenn characters to your list. Mousso, bluejaunte, & HID3D have not yet taken full advantage of the most realistic advantages, although they were ahead of the curve with the last generation.

    Mousso has already created 6 Genesis 9 characters, HID two, Maelwenn and Bluejaunte one each. I own MSO Dola and she's close to Sera, which I own as well. The 8.1 body is more stunning.

  • PerttiAPerttiA Posts: 10,024

    lou_harper said:

    One thing I love about G9 is that the lack of pointy nipples. I'm sure it upsets those who like making smexy pictures, but a godsend to me. On G8F they are a nightmare. Even when they are not poking through the shirt they deform it to create a perky bra-less look. Not what I'm generally aiming for. It got to the point that when I use a Mousso figure I find the Mousso nipples in parameters, turn off its limits and dial it to -50.

    If they are pointy and poking through clothing, you have some morph applied, maybe with 100% default value which is quite common problem. 

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