Getting on the 9 train, or not

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Comments

  • kirbawirba said:

    Genesis 9 seems like a cash grab right now.  It needs way more time to be filled out with morphs/items. 

    How will more stuff to buy make it less of a "cash grab"?

    We don't even get basic expressions with this gen

    the base expressions controls are there, and we know a PoserPose tenmplate is coming which I would expect will give cotnrollers for expressions through that interface

    and the poses included are not very good or adaptable for a lot of scenarios. 

    I agree most of the masculaine poses are not very useful in mnay contexts, but the feminine seem fairly typical.

    Auto fit doesn't work nearly as well with older gen stuff, and hair is a nightmare.

    I'm not seeing any gross deterioration in AutoFit from most forum discussions, though it still has limits of coruse.

    The sudden skew towards androgeny between victoria models has made gigantic leaps down the line from 8 to 8.1 to 9 where she has gone from a statuesque fashion model to pretty girl who works at Starbucks seemingly overnight!  Less surface areas to tweak individually, some crazy bending JCM's (or whatever they're called)

    did you have Joint Correctives on? They should be by default but apparently weren't initisll, at least for some users

    and just an overall underwhelming release combined with having to pay for stuff they normally just include to get started, have not really made a good impression on me for G9.

    I'm not seeing any obvious shortfall in the free content, and in some respects the product spread has been more generous (e.g. not requiring a big bundle to get the Anatomical elements, for those that want them)..

    There are things that I like about it though. I do like the strength dials for certain things like facial expressions, and better proportion controls, at least!  I have fun making characters look like they're laughing uncontrollably, or so mad they might break something!

     

    Just not feeling it right now.  I'll see what PA's can do with this gen, but I'm going to wait for quite a bit before I totally sign on.

  • Dolce SaitoDolce Saito Posts: 190
    edited November 2022

    The experiences I have with G9 (mainly victoria hd):

    - Way faster load times than G8.1 figures and comparable load times with G8 figures.

    - Immediately crashes if I set subD to Loop (case with Victoria HD).

    - Hard to understand how to load a G9 figure. I mean, for example; it is not apparent and easy to find G9 Female figure right ahead.

    - G9 female doesn't look like female!?

    - Growing Up pack doesn't properly correct chest ratios.

    ---

    This is it for now.

    Post edited by Dolce Saito on
  • https://www.daz3d.com/genesis-3-and-8-to-9-pose-converter

    What do you guys think of this product, anyone used it yet?

    Do we know if this is a 1 click solution, or like the old one fills up your library with poses?

  • Oso3DOso3D Posts: 15,002

    Well, it's more of a 3 click/press solution... select figure, select pose, either click script or press keybind.

    It's really slick and useful.

     

  • davesodaveso Posts: 6,974
    edited November 2022

    well, just because there is this G9 icon in my figures ... These clothes are from G8. I did not use Dforce on the dress. The hair also G8F. 
    The bikini clad model just had Proportion Height turned down to give smaller size. I really need to play with proportion control a lot more. There was nipple poke though with the bikini top. It also appears to me the nipples are too high overall? 
    Also, the elbow bend seems a bit off to me. 
    I used face morph only on each model. Just small tweak. I have not purchased any other add-on product for G9, but there are actually a lot of morphs included in that base package

    I hear the train a comin'
    It's rollin' 'round the bend. 


     

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    Post edited by daveso on
  • krickerd said:

    While the realism may be impressive, I just can't get past the bloated scene file size and time required to save a scene.  A single figure with some basic clothing and props is over 500MB.  Looking back at older scene files, most are much less than 50MB.  Some are a lot less than that.  So G9 seems not ready for prime time IMO.  Keep working on it guys.

    Merged thread as it was not a Daz Studio topic anyway.

  • vrba79 said:

    I wish Daz3D and the PAs understood that not everyone wants everything hyper-realistic. Each new figure base has less and less anime/cartoon/stylzed stuff. I mean look at Aiko 8. She doesn't resemble her forebearers in the least. I can only assume Aiko 9 is just gonna look like a photorealistic Japanese woman, who happens to be named Aiko.

    Probably. There was VERY little legitimate toon stuff in G8 and you can count on one hand the number of textures that were based on hand painted toons rather than photo reference.

  • Oso3D said:

    Well, it's more of a 3 click/press solution... select figure, select pose, either click script or press keybind.

    It's really slick and useful.

    So just out of curiosity, I have a pose .duf file that is an entire animated sequence of keyframes from the Maya Bridge for G8, if I clicked that file along with this converter, do you think it would convert all the keyframes? Or is this more a single pose type thing?

  • PerttiAPerttiA Posts: 10,024

    PerttiA said:

    Gordig said:

    PerttiA said:

    krickerd said:

    Ok, help me understand.  When a clothing item is converted from an older figure, is that one of the reasons for the enormous file size bloating?  Seems like it.  The base G9 figure size when saved as a .duf, file is tiny: 62 KB.  When G3 clothing is added and autofit, it bloats to 500MB. 

    Yes, changes made to an item/character/environment, are saved in the scene savefile.

    When things are used as they are loaded, the savefile has only links to the original files.

    Is that true of changing the Scene ID as well, or just autofitting?

    Haven't checked, changing the ID, is pretty small change compared to autofitting that replaces the bonestructure (at least on items with custom bones).

    If nobody has come up with the answer, I'll try to remember to test it when I get back home

    Ok, here are the results;

    Savefile sizes (compressed)

    Genesis 8 Basic Female only = 108kb
    Added Isolabella dress to the scene (G2F dress, not fitted, not parented) = 123kb
    Dress ID changed and fitted to G8F = 124kb
    Dress autofitted to G8F = 4 614kb

  • HavosHavos Posts: 5,358

    PerttiA said:

    PerttiA said:

    Gordig said:

    PerttiA said:

    krickerd said:

    Ok, help me understand.  When a clothing item is converted from an older figure, is that one of the reasons for the enormous file size bloating?  Seems like it.  The base G9 figure size when saved as a .duf, file is tiny: 62 KB.  When G3 clothing is added and autofit, it bloats to 500MB. 

    Yes, changes made to an item/character/environment, are saved in the scene savefile.

    When things are used as they are loaded, the savefile has only links to the original files.

    Is that true of changing the Scene ID as well, or just autofitting?

    Haven't checked, changing the ID, is pretty small change compared to autofitting that replaces the bonestructure (at least on items with custom bones).

    If nobody has come up with the answer, I'll try to remember to test it when I get back home

    Ok, here are the results;

    Savefile sizes (compressed)

    Genesis 8 Basic Female only = 108kb
    Added Isolabella dress to the scene (G2F dress, not fitted, not parented) = 123kb
    Dress ID changed and fitted to G8F = 124kb
    Dress autofitted to G8F = 4 614kb

    This is because the geometry of that autofitted dress has to be saved to the scene file.

    A better solution is to save the dress as a figure/prop asset after you have auto-fit it. Do this, then save the scene, and you will find the scene size drops dramatically.

    Same solution if you autofit the hair.

  • maikdeckermaikdecker Posts: 2,752

    RawArt said:

    Considering the G8 train is slowing to a stop.....new things are going G9

    Considering that many people will still use G8 for quite a long time, that is an approach that might or not might work out. Depending on the amount of "the same stuff for a new figure generation" one needs. devil

  • CybersoxCybersox Posts: 9,050
    edited November 2022

    Richard Haseltine said:

    Merged the bundle thead as it wasn't a Daz Studio topic and did overlap with this thread.

    Respectfully, I'll have to disagree.  The primary focus was on the bundles themselves and, how the declining amount of G8 friendly content in them is making them less attractive, followed by how quickly the G3/G8/G8.1 infrastructure is being pushed out despite how invested many users are in it and how that's left me at the point where I'm unlikely to buy many more DAZ bundles.  The fact that the non-friendly content is G9 is the cause only makes it tertiary to that thread... like how the facts that water sometimes falls from the sky and that fire makes things burn are relevant to a discussion about the rising price of flood and fire insurance, but not really something that's debatable within the base parameters of the discussion's main context.              

    EDIT- ADDED Oh, and I thought that the purpose of the Commons was "Discuss anything Daz 3D related not covered by any other forum here" which would seem to cover ALL DAZ 3D products and not just DAZ Studio, especially given that there's an entire forum dedicated to that already.  

    Post edited by Cybersox on
  • PerttiAPerttiA Posts: 10,024

    Havos said:

    PerttiA said:

    Ok, here are the results;

    Savefile sizes (compressed)

    Genesis 8 Basic Female only = 108kb
    Added Isolabella dress to the scene (G2F dress, not fitted, not parented) = 123kb
    Dress ID changed and fitted to G8F = 124kb
    Dress autofitted to G8F = 4 614kb

    This is because the geometry of that autofitted dress has to be saved to the scene file.

    A better solution is to save the dress as a figure/prop asset after you have auto-fit it. Do this, then save the scene, and you will find the scene size drops dramatically.

    Same solution if you autofit the hair.

    Correction... After one has saved the autofitted dress as a figure/prop asset, one needs to delete the original dress from the scene and load the newly saved dress, then the savefile size will be smaller 

  • Oso3DOso3D Posts: 15,002

    benniewoodell said:

    Oso3D said:

    Well, it's more of a 3 click/press solution... select figure, select pose, either click script or press keybind.

    It's really slick and useful.

    So just out of curiosity, I have a pose .duf file that is an entire animated sequence of keyframes from the Maya Bridge for G8, if I clicked that file along with this converter, do you think it would convert all the keyframes? Or is this more a single pose type thing?

    I think it's designed very specifically for pose presets, but I don't know for sure, none of that is stuff I've done.

     

  • Dolce Saito said:

    The experiences I have with G9 (mainly victoria hd):

    - Way faster load times than G8.1 figures and comparable load times with G8 figures.

    - Immediately crashes if I set subD to Loop (case with Victoria HD).

    - Hard to understand how to load a G9 figure. I mean, for example; it is not apparent and easy to find G9 Female figure right ahead.

    - G9 female doesn't look like female!?

    - Growing Up pack doesn't properly correct chest ratios.

    ---

    This is it for now.

    Of course it loads faster. You don't have an entire generation of morphs klinging to it.

  • animation needs incremental scripting

    Draagonstorm's animation converter does basically the same thing as Richardandtracy's script but is scripted to do it incrementally each frame

    sadly since she has passed and it is encrypted (and against the EULA anyway) one cannot know how this was done

    I used Richardandtracy's script to convert a 35 frame walk animation manually and it wasn't too hard but a longer one would be a lot of mouse clicking on each figure in the script and timeline devil would get a cramp and RSI

     

  • Oso3DOso3D Posts: 15,002

    vrba79 said:

    I wish Daz3D and the PAs understood that not everyone wants everything hyper-realistic. Each new figure base has less and less anime/cartoon/stylzed stuff. I mean look at Aiko 8. She doesn't resemble her forebearers in the least. I can only assume Aiko 9 is just gonna look like a photorealistic Japanese woman, who happens to be named Aiko.

     

  • Cybersox said:

    Richard Haseltine said:

    Merged the bundle thead as it wasn't a Daz Studio topic and did overlap with this thread.

    Respectfully, I'll have to disagree.  The primary focus was on the bundles themselves and, how the declining amount of G8 friendly content in them is making them less attractive, followed by how quickly the G3/G8/G8.1 infrastructure is being pushed out despite how invested many users are in it and how that's left me at the point where I'm unlikely to buy many more DAZ bundles.  The fact that the non-friendly content is G9 is the cause only makes it tertiary to that thread... like how the facts that water sometimes falls from the sky and that fire makes things burn are relevant to a discussion about the rising price of flood and fire insurance, but not really something that's debatable within the base parameters of the discussion's main context.              

    EDIT- ADDED Oh, and I thought that the purpose of the Commons was "Discuss anything Daz 3D related not covered by any other forum here" which would seem to cover ALL DAZ 3D products and not just DAZ Studio, especially given that there's an entire forum dedicated to that already.  

    It was originally posted to Daz Studio Discussion.

  • vrba79vrba79 Posts: 1,357
    Oso, notice I said "less", not "zero".
  • EllessarrEllessarr Posts: 1,395

    vrba79 said:

    Oso, notice I said "less", not "zero".

    "realism" will depende on what you are want to do, if its let's say "for game" its much less realistic than previous generations due to the "HD" dependance some "details" which previous genesis had was lost in g9, it's more like a copy of metahuman, but compared with metahuman with much less quality.

     

    if it's to make "dolls" characters for "safe games" metahuman is superior in many aspects, specially "price".

     

    i feel g9 is much more "cartoon" friend than previous one since its designed to be the more "doll" body possible to make it the most generic possible to change between male female, monster, tree, whatever you want a ultra generic mesh. 

  • I think I will stick with G3/G8.

    1) Like so many, I have invested a lot into 1 or both of those generations

    2) Again, like a lot of other people, my hobby budget has shrunk drastically as necessities have gone up, and that's not counting a vehicle replacement.

    3) I won't be able to get a better computer to quite some time, even if a chip surplus magically happens tomorrow. (see 1 & 2)

    4) Not a lot out to pique my interest & won't be for a long time, given how gradually my G8 adoption went.

  • Oso3D said:

    vrba79 said:

    I wish Daz3D and the PAs understood that not everyone wants everything hyper-realistic. Each new figure base has less and less anime/cartoon/stylzed stuff. I mean look at Aiko 8. She doesn't resemble her forebearers in the least. I can only assume Aiko 9 is just gonna look like a photorealistic Japanese woman, who happens to be named Aiko.

     

    It has the body morph and the brow morph and locks you into degrees of a single style. Compared to the veritable toolkit that was Cartoonized for Gensis 8, it's really not that impressive.

  • PsyckosamaPsyckosama Posts: 495
    edited November 2022

    Ellessarr said:

    vrba79 said:

    Oso, notice I said "less", not "zero".

    "realism" will depende on what you are want to do, if its let's say "for game" its much less realistic than previous generations due to the "HD" dependance some "details" which previous genesis had was lost in g9, it's more like a copy of metahuman, but compared with metahuman with much less quality.

     

    if it's to make "dolls" characters for "safe games" metahuman is superior in many aspects, specially "price".

     

    i feel g9 is much more "cartoon" friend than previous one since its designed to be the more "doll" body possible to make it the most generic possible to change between male female, monster, tree, whatever you want a ultra generic mesh. 

    What the hell are you even saying?

    Let me put this in simple terms. Daz has been agressively pushing hard for more and more degress of photo real. That's great and all, unless you want to do something stylized like say along the lines of League of Legands, Overwatch, Pixar, and Disney in which case you're basically screwed because you've basically got nothin'. It's taken THREE GENERATIONS (3 ported to 8/8/8.1) for me to amass a fully workable toolkit... I am NOT looking forward to starting from scratch again.

    Post edited by Psyckosama on
  • Dolce Saito said:

    The experiences I have with G9 (mainly victoria hd):

    - Way faster load times than G8.1 figures and comparable load times with G8 figures.

    - Immediately crashes if I set subD to Loop (case with Victoria HD).

    Why would you chnage the SubD type? In any event, I am told this is not happening for Daz in the current builds - if it is for you please save a scene showing that, and attach it to a support ticket.

    - Hard to understand how to load a G9 figure. I mean, for example; it is not apparent and easy to find G9 Female figure right ahead.

    - G9 female doesn't look like female!?

    - Growing Up pack doesn't properly correct chest ratios.

    ---

    This is it for now.

  • I'm still missing a simple mouth open / close slider.

    The base figure is to small.

    The shoulders look too massive.

    The female breasts don't look attractive (because of the unisex mesh?).

    The improved expressions are nice.

    Victoria 9 has a pretty face.

    In case you are rendering scenes with multiple characters, you need a very powerful machine.

    The HD nipples are not as good as G8Fs.

    The navel looks unrealistic (both navel and nipples miss topology in the base figure).

     

  • EllessarrEllessarr Posts: 1,395
    edited November 2022

    Psyckosama said:

    Ellessarr said:

    vrba79 said:

    Oso, notice I said "less", not "zero".

    "realism" will depende on what you are want to do, if its let's say "for game" its much less realistic than previous generations due to the "HD" dependance some "details" which previous genesis had was lost in g9, it's more like a copy of metahuman, but compared with metahuman with much less quality.

     

    if it's to make "dolls" characters for "safe games" metahuman is superior in many aspects, specially "price".

     

    i feel g9 is much more "cartoon" friend than previous one since its designed to be the more "doll" body possible to make it the most generic possible to change between male female, monster, tree, whatever you want a ultra generic mesh. 

    What the hell are you even saying?

    Let me put this in simple terms. Daz has been agressively pushing hard for more and more degress of photo real. That's great and all, unless you want to do something stylized like say along the lines of League of Legands, Overwatch, Pixar, and Disney in which case you're basically screwed because you've basically got nothin'. It's taken THREE GENERATIONS (3 ported to 8/8/8.1) for me to amass a fully workable toolkit... I am NOT looking forward to starting from scratch again.

    only if you are talking about "texture" and skin, but if you are talking about "geometry" genesis 1 to 8.1 are much more precise to make "human than g9 at base and low level like 1, where g9 don't have "niples' neither belly buttom" somethine which you see more on' cartoon" characters", maybe you are missundertand the stuffs, sculpt, texture and mesh topology are 3 diferent things, you can have any of the gen to be more "cartoon" as long you have the "tools' which means good morphs for cartoon or good knowledge in sculpt and also make "cartoon" skins, the real issue is which you don't have many PA trying to focus on "Cartoon" characters as much as you want which means have characters sculpted to look like cartoon and have "cartoon textures", or have cartoon morphs, for what i get daz from genesis 1 to 8.1 is really more tailored to "realistic" because the morphs created, skins and most of the "pa artists" goes more to work with "realistic than cartoon" that is the issue.

     

    skin is the texture of the character which most of the artist prefer to go "realistic or "semi realistic in most cases" this is why is hard to make cartoon characters

    sculpt again its how the PA artists modify the mesh to create unique characters morphs which again is more tailored to realistic

    and topology is how the mesh vertices are "made" it helps to make "more accurace details" in the body in low resolutions like niples and navels and to make the "mesh deform" poses and animations more "accurace", bad topology means "bad deformation" and more need on high polygons and or "jcms" rater than just a good topoligy.

     

     

    is more related to "demand", if you know how to sculpt by yourself or create morphs and make skins, then genesis 9 without any doubts is much more easy to work because of is "simplified topology". 

    the issue is which overal daz is more focused on "realistic characters in general" making really hard to make cartoon characters.

    Post edited by Ellessarr on
  • PetraPetra Posts: 1,154
    edited November 2022

    Now that I played a lot more with G9 I fell in love with G9.

    Went on a bit of a shopping spree today to get some hair, shoes and clothes for G9.

    She poses beautifully, better than G8, in my humble opinion.

    I never needed hyperrealistic, I am more of a toon kind of girl and like to mix and match characters and add morphs to make my own, then I only buy characters for their textures.

    Missing the Lip surface though.

    Other than that, I am glad I jumped on the train.

    Here is my Noel with 2 of her Robot friends, sporting her new Hair, clothes and shoes.

    Also want to mention that Tech support was very helpful and fast in replies to tickets I had filed.

     

     

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  • AllenArtAllenArt Posts: 7,168

    Dolce Saito said:

    The experiences I have with G9 (mainly victoria hd):

    - Way faster load times than G8.1 figures and comparable load times with G8 figures.

    - Immediately crashes if I set subD to Loop (case with Victoria HD).

    - Hard to understand how to load a G9 figure. I mean, for example; it is not apparent and easy to find G9 Female figure right ahead.

    - G9 female doesn't look like female!?

    - Growing Up pack doesn't properly correct chest ratios.

    ---

    This is it for now.

    First thing I did was to make character presets of Genesis 9 with the female morph and one with the male. I just drop in whatever one I want to start with. :) 

  • AllenArtAllenArt Posts: 7,168

    Petra said:

    Now that I played a lot more with G9 I fell in love with G9.

    Went on a bit of a shopping spree today to get some hair, shoes and clothes for G9.

    She poses beautifully, better than G8, in my humble opinion.

    I never needed hyperrealistic, I am more of a toon kind of girl and like to mix and match characters and add morphs to make my own, then I only buy characters for their textures.

    Missing the Lip surface though.

    Other than that, I am glad I jumped on the train.

    Here is my Noel with 2 of her Robot friends, sporting her new Hair, clothes and shoes.

    Also want to mention that Tech support was very helpful and fast in replies to tickets I had filed.

     

     

    Super cute :) 

  • Oso3DOso3D Posts: 15,002
    edited November 2022

    More stylized stuff, and this is only with the first product out.

     

    Mix of Toon Kids and some of the body/head shapes (and base proportions).

    It's disheartening to see so many people eager to call time of death on something that's been out less than a month.

     

    Post edited by Oso3D on
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