Camera Magic (Commercial)
Introducing Camera Magic. Now you have the ability to have your scene cameras remember what is visible or hidden. Show or hide different lights, clothing, characters or even different environment objects that will only show on the camera you choose. The possibilities for new workflows are endless. No need to switch cameras and manually hide or show scene items, Camera Magic will remember it for you. Best yet, if the scene has Camera Magic applied and it is saved, the Magic will be saved as well to those cameras.
Script Features -
- Cameras that have Camera Magic remember what is set visible and what is hidden in the scene.
- Cameras with Camera Magic are remembered when scene is saved and re-opened, unless disabled.
Works in earliest Studio version 4.20.2
Video Example
Latest versions
Camera Magic 1.2
Camera Magic Plus 1.2
Changes
Camera Magic
-Fixed issue where double-pressing the keyboard shortcut could cause DAZ Studio to crash.
Camera Magic Plus addons
-Fixes issue for when camera is parented to another object or item.
-Fixes issue involving scene objects with hidden transform properties not remembering pose.
Comments
Not even a tagline so we have an idea?
Edited.
Thread updated with product examples.
Seems like some actual magic :)
Sold.
Shut up and take my money
Can't wait until it is released.
As this has a pop-up dialogue box when opening a scene, can I assume then that it will not be compatible with bulk rendering scripts as the process will stall until camera magic gets the confirmation?
It is released: https://www.daz3d.com/camera-magic
Please post some renders made with it.
That is correct. We cannot force it to load, we have to ask user permission. We can Dev a none pop up version...
I would 1000000000% love a none pop up option. Add that, and I buy.
We shall have a production meeting tonight. Pros and Cons of not having the popup.
Without the pop up this would be a game changer for my workflow and certainly decrease the multiple scenes I save and keep as backups that I feed to the render queue. And that means saved time and space! Hope its feasible.
is there any possibilty you might build bridges for this? perhaps to Unity or Unreal?
If a version gets released without the pop up, I'm so down. This doesn't seem particularly convenient if I can't render queue all the cameras in a single go. Exciting to see future developments on this, I'll be keeping tabs.
There seem to be a few problems unless I'm doing something wrong. I set my Main camera to show only a cube (for a light test) and another camera for a large building. When I select a third camera that isn't a magic camera, it picks up the previous Magic Camera's settings. If I display the Aux Viewport, whatever camera is in use in the main Viewport, is the one that controls whatever camera is in use in the Aux viewport. Perspective View also picks up the most recent Magic Camera. See screenshots for examples.
Any chance Camera Magic can be used to remember/save Hidden Geometry, i.e., geometry hidden via the Geometry Editor?
DS does not save hidden geometry so things like hair caps and eye moistures that I regularly turn off have to be hidden each time I load the scene.
When I select a third camera that isn't a magic camera, it picks up the previous Magic Camera's settings.
That is correct. A new camera with no camera magic will inherit whatever was last displayed in scene. So if you switch cameras that have what you want displayed, and switch to your 3rd camera, it will display what was last visible. What I do is have a base camera that has all visible and use that as a base.
If I display the Aux Viewport, whatever camera is in use in the main Viewport, is the one that controls whatever camera is in use in the Aux viewport. Perspective View also picks up the most recent Magic Camera. See screenshots for examples.
Camera Magic was only designed to work with one camera displaying at a time. We haven't found a way yet to have two side by side each remembering what each camera has what memorized, so the first ones settings will overflow onto the other. We will see if there is a way to have side by side cameras displaying each what they were asked to.
We will have to look into this to see if it's possible.
Thanks for the explantion, Zevo. Most helpful. I'll try the Base Camera trick.
I echo the "no pop-up" voices. I bought this but after running the script once I realized it's unusable since I do all my rendering overnight in batches.
What do you mean with the "base camera"?
Is it the one created before applying Camera Magic and saved at the different name in the scene?
Ok we will remove the popup in an update.
Update with a toggle option for startup popup has been submitted.
Not work on 4.20?
Out of curiosity. How long does it usually take for a submited update be available for download?
You submitted it on July 4th, it's July 9th now and I still only have access to version 1.0. So I can't disable the startup popup.
Time depends on how many product submissions vs available testers there are. If you want a copy of the update beforehand, Please PM me.