Show us more of your 3Delight renders

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  • kyoto kidkyoto kid Posts: 40,615

    ...I remember an old thread years ago called The Not So Realistic Renders Thread.

  • wsterdanwsterdan Posts: 2,339

    I don't believe it was part of that thread, but my favouarite image of yours was (if I'm remembering correctly) the little blue-haired elf with the huge gun. It looked like pure fun.

  • kyoto kidkyoto kid Posts: 40,615

    ..this one? (and yes it is in 3DL)

     

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  • wsterdan said:

    I had an interesting accident last week with 3DL. I was just starting to set up some toon characters for OpenGL and 3DL -- my thoughts were to generate an animation usign OpenGL to test it (at about a second a frame for 1080p, it seems to be a great way to test a whole animation before rendering the final in 3DL). I was dropping a lot of the specularity to flatten things out a bit when DAZ Studio crashed (very, very rarely happens fo me, I think my 2012 iMac crashed a total of 11 times in 10 years, and seven of those crashes were due to the bug that crashes D|S if you hit command-R to do your renders). 

    When I opened my file back up, it was broken; 3DL renders were beautifully rendered in very flat colours; if I could get a simple black line around the geometry, I would buy a plug-in or package for this effect. Rendering it in OpenGL gave a very weird, oddly-highlighted effect. 

    For lighting, I was only using Omnifreaker UberEnvironment2; when the scene crashed, it broke the light. Deleting the light and adding it back in fixed everything, but now I want to find a way to break it again.

    If anyone has any suggestions on how to get this flattened effect again (preferably with an outline) I'd love to hear it.

     

    After rendering or screen shotting in DS, I would import the image into (I prefer After Effects) Photoshop or similar, or Final Cut Pro or Premiere or whatever editor you use. Add two layers to the image or movie you want to edit. The top layer is in menu, effects, find edges or something like that and lower the opacity. The layer below that, also in effects, menu, effects, choose how you want to paint it, desaturate it. Let me know if I am on the right track or if you have any questions.
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  • Sven DullahSven Dullah Posts: 7,621

    kyoto kid said:

    ..this one? (and yes it is in 3DL)

     

    yessmiley 

  • wsterdanwsterdan Posts: 2,339

    kyoto kid said:

    ..this one? (and yes it is in 3DL)

     

    That's gorgeous, but no, the one I'm thining of was more toon. It may be that my aging grey cells (those that are left) is misrembering, but the one I'm thinking of was more cartoonish and the blaster she was carrying was almost half her body lenght. 

  • wsterdanwsterdan Posts: 2,339

    Barefoot Upto My Soul said:

    wsterdan said:

    I had an interesting accident last week with 3DL. I was just starting to set up some toon characters for OpenGL and 3DL -- my thoughts were to generate an animation usign OpenGL to test it (at about a second a frame for 1080p, it seems to be a great way to test a whole animation before rendering the final in 3DL). I was dropping a lot of the specularity to flatten things out a bit when DAZ Studio crashed (very, very rarely happens fo me, I think my 2012 iMac crashed a total of 11 times in 10 years, and seven of those crashes were due to the bug that crashes D|S if you hit command-R to do your renders). 

    When I opened my file back up, it was broken; 3DL renders were beautifully rendered in very flat colours; if I could get a simple black line around the geometry, I would buy a plug-in or package for this effect. Rendering it in OpenGL gave a very weird, oddly-highlighted effect. 

    For lighting, I was only using Omnifreaker UberEnvironment2; when the scene crashed, it broke the light. Deleting the light and adding it back in fixed everything, but now I want to find a way to break it again.

    If anyone has any suggestions on how to get this flattened effect again (preferably with an outline) I'd love to hear it.

     

    After rendering or screen shotting in DS, I would import the image into (I prefer After Effects) Photoshop or similar, or Final Cut Pro or Premiere or whatever editor you use. Add two layers to the image or movie you want to edit. The top layer is in menu, effects, find edges or something like that and lower the opacity. The layer below that, also in effects, menu, effects, choose how you want to paint it, desaturate it. Let me know if I am on the right track or if you have any questions.

    Thanks for the suggestion, much appreciated. I've done similar combinations, including running batched frames through Topaz Simply and Clean and I may do more of this in the future. For the flattened colour snapshot I showed, I have no idea how to get that again, but if I do, I won't "fix" the scene's lighting and follow through with your idea.

  • kyoto kidkyoto kid Posts: 40,615

    wsterdan said:

    kyoto kid said:

    ..this one? (and yes it is in 3DL)

     

    That's gorgeous, but no, the one I'm thining of was more toon. It may be that my aging grey cells (those that are left) is misrembering, but the one I'm thinking of was more cartoonish and the blaster she was carrying was almost half her body lenght. 

    ...this is the only other one I have on the current system with a big gun.  May be on my old Toshiba Notebook as that has more older pics on it. I'll have to fire that up later tonight to see, 

     

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  • wsterdanwsterdan Posts: 2,339

    kyoto kid said:

    wsterdan said:

    kyoto kid said:

    ..this one? (and yes it is in 3DL)

     

    That's gorgeous, but no, the one I'm thining of was more toon. It may be that my aging grey cells (those that are left) is misrembering, but the one I'm thinking of was more cartoonish and the blaster she was carrying was almost half her body lenght. 

    ...this is the only other one I have on the current system with a big gun.  May be on my old Toshiba Notebook as that has more older pics on it. I'll have to fire that up later tonight to see, 

     

    Also a very cool picture!

    If you want to that would be fine, but no need if it's a hassle. It's just the picture I associate with your posts. I think it might have been a Shadowrun character, but again, it's many, many years ago. I  just thought it looked like pure fun. 

  • kyoto kidkyoto kid Posts: 40,615
    edited October 2022

    ...one more try.  An "oldie form an archive folder.

    One of an urban fae from an old Shadowrun campaign of mine that took place in the UK based the original Sadie Fae.

    .

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    Post edited by kyoto kid on
  • wsterdanwsterdan Posts: 2,339
    edited October 2022

    kyoto kid said:

    ...one more try.  An "oldie form an archive folder.

    One of an urban fae from an old Shadowrun campaign of mine that took place in the UK based the original Sadie Fae.

    .

    YES! That's the one I remember, thanks so much for taking the time to dig it out. To me, that just shouts "Fun". The look on her face is so perfect.

    Out of curiosity, how old is that image?

    Post edited by wsterdan on
  • kyoto kidkyoto kid Posts: 40,615
    edited October 2022

    ..guess third time is really a charm.

    That was done in 2009 using Daz 2.3.

    Post edited by kyoto kid on
  • wsterdanwsterdan Posts: 2,339

    Thanks again; thirteen years, yikes!

    I've viewed thousands of images here over the years, this is one of the three or four that "hooked" me. I don't know how much time you spent setting it up, but the character herself has stuck with me for over a decade and is the one I think of when I read "Kyoto Kid". You never know for sure what your viewers are going to connect with.

  • Sven DullahSven Dullah Posts: 7,621
    edited October 2022

    ...more skin and light experiments...(cropped version)

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  • wsterdanwsterdan Posts: 2,339

    Excellent! I love how the light is captured in different parts of the eyes, it suggests a little sadness in her contemplation.

  • Sven DullahSven Dullah Posts: 7,621

    wsterdan said:

    Excellent! I love how the light is captured in different parts of the eyes, it suggests a little sadness in her contemplation.

    Thank you:) 

  • kyoto kidkyoto kid Posts: 40,615

    ..very nice , a long way from the old "rubber doll" look

  • Sven DullahSven Dullah Posts: 7,621

    Your input is much appreciated, kk! Feels like I still have so much to learn.. there are still properties in the aweSurface shader I haven't really looked into;) It's been a hell of a journey, trying to keep up with wowie's updates and changeslaugh. Btw, not sure it's over yet, rumours say there's an update in the pipeline...

  • Sven DullahSven Dullah Posts: 7,621
    edited October 2022

    Edit: Need to fix  couple of things...

     

    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 40,615

    ...an update? Interesting. 

  • The lighting gives her a (I am having trouble remembering the word Sven but I think it is roundness) not flat. Very good.
  • Sven DullahSven Dullah Posts: 7,621

    Tks a lot, Barefoot! Yes, there's a lot of indirect (bounce) light hitting her from the floor and reflectors, contributing to the soft feel;) 

  • Sven DullahSven Dullah Posts: 7,621
    edited October 2022

    ...dForcetest...

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  • kyoto kidkyoto kid Posts: 40,615

    ...I found dForce runs smoother and a bit quicker in 4.21 even on my old rig. 

  • Sven DullahSven Dullah Posts: 7,621

    kyoto kid said:

    ...I found dForce runs smoother and a bit quicker in 4.21 even on my old rig. 

    Definitely more useful than before, I agree! 

  • nattaruknattaruk Posts: 525

    Title: Universal Sacred Rite

    Some form of this rite is performed in every temple.

     

  • wsterdanwsterdan Posts: 2,339

    Ha!

    I love all the subtle reflections, very impressive. The materials are excellent.

  • Sven DullahSven Dullah Posts: 7,621

    nattaruk said:

    Title: Universal Sacred Rite

    Some form of this rite is performed in every temple.

    Well done:) 

  • kyoto kidkyoto kid Posts: 40,615

    nattaruk said:

    Title: Universal Sacred Rite

    Some form of this rite is performed in every temple.

    ...that is great. 

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2022

    ...latest...

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