Daz Studio 5 development update

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  • AbyssalErosAbyssalEros Posts: 289
    edited July 2021

    alexhcowley said:

    Richard Haseltine said:

    AbyssalEros said:

    What bothers me the most is not the announcement and its lack of clear communication regarding any future developments, aside from the support for the up-to-date iOS, but that it seems to be just a UI-overhaul with the potential to break a lot of old stuff (scripts, plugins, etc.) without bringing any new features.
    If you take into account that DAZ just released Genesis 8.1 — at least for those people who do not bother a set-back in quality (plastic look due to the new skin shader) — despite adding a new but still buggy expression system, I doubt that DAZ 5 will bring us any new features for Genesis figures. Softbody physics and all this would most likely require a new Genesis generation. And I doubt Genesis 9 is hiding behind the horizon.
    I think the main feature of DAZ 5 is just a new UI and iOS support.
    This means, as long as you are not on a Mac, it will be primarily uninteresting.
     For me, this will mean that I stay on my stable 4.14 and pray to my gods that DAZ Productions Inc. will not mess up my library by updating assets that damage compatibility with DAZ 4.

    It seems likely that the new framework will require quite a bit of debugging 9which is no doubt part of the reason for the pre-beta release). Daz doesn't like to leak feature details too early, so they are probably not going to drop hints about the actual new features planned for DS 5 until they are nearer to showing them.

    From reading through this thread, the impression I get is that the initial release of DS 5 will feature nothing new other than the UI, the latest version of QT and support for the latest version of the Mac operating system and the ARM based M1 microprocessor. 

    As Richard has rightly highlighted, the pre beta version is likely to be extremely buggy but will be useful to show users which way DAZ is moving with regard to the UI. 

    Once the initial release is up and running then we will get the new stuff. 

    As someone who has spent almost forty years writing and maintaining manufacturing software systems, I applaud DAZ's incremental approach of "get it working properly first and then add the fancy stuff".

    Cheers,

    Alex. 

    I am not saying that the technical approach is wrong. I just wanted to point out that all the expectations here for hyper features that might come with DAZ 5 will most likely be wishful thinking.
    And seeing how many issues already the "updated" files with Genesis 8.1 support caused for my Genesis 8 only library, let me assume that after a general release of DAZ 5, a lot of those updated files will cause issues with a DAZ 4 installation.
    And as I do not own an Apple device, and never will, I see no good in DAZ 5 atm, as I can live with the current UI. Yes, probably, from security points, it might be necessary to update the framework, but for PC users, DAZ 5 has, for now, no real enticement.
    And this is partly because of the lack of a roadmap.

    Post edited by AbyssalEros on
  • almahiedraalmahiedra Posts: 1,352
    edited July 2021

    AbyssalEros said:


    I think the main feature of DAZ 5 is just a new UI and iOS support.
    This means, as long as you are not on a Mac, it will be primarily uninteresting.
     

    The main feature of DAZ 5 is just to leave behind an already obsolete base for about 6 years. It would be madness to continue building on something that already lost support. It’s not just a cosmetic change for a sudden whim to put up a pretty facade. This is because they must move the entire building from one ground to another updated and maintained. Some walls of the building will crack when moved, but complaining makes no sense as we cannot stay here, we are on obsolete ground, it cannot be required to continue building here. There is no caprice, no choice, the only option is to change.

    The first step is to move what is already done, adjust it and review it. We have been invited in advance to this review, which is beneficial for both programmers and customers. If they could have told us next year, does it make sense to bother about not having the complete and detailed information a few days before an announcement made six months in advance?

    Post edited by almahiedra on
  • MendomanMendoman Posts: 404
    edited July 2021

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

     

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    Post edited by Mendoman on
  • Richard HaseltineRichard Haseltine Posts: 101,235

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

    We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.

    DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

  • algovincianalgovincian Posts: 2,621
    edited July 2021

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

     

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    I'm not sure I would be up for re-purchasing everything that I've already bought that is broken with the move to DS5, either. For me, what I'm really looking for is a substantial improvement to figure load times for those of us with large libraries.

    - Greg

    Post edited by algovincian on
  • almahiedraalmahiedra Posts: 1,352

    algovincian said:

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

     

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    I'm not sure I would be up for re-purchasing everything that I've already bought that is broken with the move to DS5, either. For me, what I'm really looking for is a substantial improvement to figure load times for those of us with large libraries.

    - Greg

    My main curiosity is whether there will be any changes to the libraries system. This is the kind of thing that I think there is no other choice but to define or redefine it at the beginning and I am assuming that it can be changed since they are offering us changes in GUI 

  • Im Afraid one of feature is that the DAZ 5 needs TPM 2.0. laugh

  • MendomanMendoman Posts: 404

    Richard Haseltine said:

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

    We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.

    DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?

  • Well I'll be damned. Finally, a substantial update on not just the Mac version, but DS5 as well. 

    For all my complaining, griping, grousing, and cussing... I have to say I'm pleasantly surprised and pleased at this turn of events. It's at least something, and while it won't be 100% up to snuff, it's better than nothing on the Mac side of things. 

    For all the Windows people dumping on Mac users r/n... I know it's tempting to do so, and tbf I'm no Apple stan myself (I only use macOS for convenience's sake), but holy cannoli, too many wet blankets up in this thread. They're not getting rid of DS 4.1x overnight right away, it's an optional public beta test. No one is putting a gun to your heads and saying you have to use it or else, yikes.

  • wsterdanwsterdan Posts: 2,349
    edited July 2021

    mcorr said:

    Not sure I need the headache (without any form of compensation) to beta test a -- what is already billed as -- buggy pre-beta for the M1. Pass on that.

    A more accurate description would be a pre-beta for both Windows and Macs for DAZ Studio 5 while also adding a feature or two for the Mac users to test, features that  Windows users have had for months. Personally, if I were you or another Windows user I'd avoid it like the plague. A beta version, with new featuers, maybe, but a pre-bata? Yuk. Heck, if they weren't giving Mac users a version of Filament to test for the first time, I'd stay away from this one myself. "Headache" is too weak a word.

    If it runs under Big Sur, it should automatically run on an m1 chip using Roetta2, like almost all other software has. The ability to run under Big Sur is the more important part for Mac users, eventual m1-native support is the icing on the cake... eventually.

    Both Windows and Mac users are going to lose most of the same things like plug-ins, scripts and who knows what else. The only reason a user should be interested in working with something this early in the develpment cycle would be to test something new, which for Mac users and me is Filament on a Mac. I never have enough free time to help with beta testing but in this instance, I've already set aside a computer solely to test it.

    -- Walt Sterdan

    Post edited by wsterdan on
  • DoctorJellybeanDoctorJellybean Posts: 8,493

    The RED Crown said:

    Im Afraid one of feature is that the DAZ 5 needs TPM 2.0. laugh

    At least DAZ 5 doesn't require Windows 11 smiley

  • Richard HaseltineRichard Haseltine Posts: 101,235

    Mendoman said:

    Richard Haseltine said:

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

    We don't know, I imagine that developers will have to make their own decisions about whether to do a free update or charge depending on the work involved (and perhaps some will take the opportunity to do a feature update while they are at it and make it a full version upgrade). We have already been told that the saved files will, features permitting, be cross-compatible so in many cases it will be possible to use the plug-in etc. in DS 4 and then transfer the result to DS5.

    DIM already stores application details, including release channel (beta vs general) so I would anticipate no problems in keeping track of which version of an add-on should be installed to which version of the application.

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    Thank you Richard. Not really the answer I was hoping to hear, but at least it's good to hear that I can hopefully stay with DS4 if needed.Of course it's bad news that buying new products is like throwing a dice, maybe it works and maybe it won't, but I assume that's just the risk shoppers have to take. Just one more question, do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?

    That would be a decision for support, though you would still have access (for the froeseeable future or whatever was said) to DS4 (well, or longer in the form of backed-up installers).

  • margravemargrave Posts: 1,822

    Mendoman said:

    Now that imaginary threats have been averted, could we go back to the real known facts, like that plugins and scripts are going to be broken. How is Daz going to handle that? Are we supposed to buy the same products again, or are we going to get free updates to make them DS5 compatible? Also is Install Manager able to recognize underlying DS version it's updating those plugins/scripts for, so it won't update those plugins/scripts to DS4 versions? Surely Daz has thought about this before they even started coding DS5, so I'd really like to know the answer to this.

     

    I know that Daz is notoriously tight-lipped and won't promise anything before something is ready, but this is not some new feature or something Daz can safely hide until it's done, this is something any reasonable PC owner thinks about. Why should I upgrade to DS5 if it offers me nothing new, but broken plugins and scripts I have already paid for once ( and probably a bunch of new bugs )? Is it even safe to buy any new products from the store, if it's not known will they work in the next Daz Studio version?

    Daz Studio relies on an outside library called Qt to run, and the version they're using is 15 years old now. It's only going to get more outdated. Upgrading to a newer version will most likely result in improved UIX in the long run, due to the updated framework underneath the program.

    Also, Qt made the decision to remove the scripting engine, not Daz.

    I'm sure the fact that all plugins and scripts will be broken is why they clung to their dinosaur of a framework for so long, until the inability to run on Big Sur forced them to update.

  • alexhcowleyalexhcowley Posts: 2,387

    My understanding is that the pre-beta DS 5 will install to a new location, so it will not effect the existing DS 4 installation.  You will be able to run both versions on the same PC, so there is no technical risk in downloading it. 

    I will be downloading DS 5 soon after it comes out in order to check out the new UI, if nothing else. 

    Cheers,

    Alex.

  • almahiedraalmahiedra Posts: 1,352
    edited July 2021

    Mendoman said:

    ...do you think it's possible that we can return all the non-functional products after DS5 is released? I understand that it's way over the 30 day refund policy, but if the product is not working in new Daz Studio, is it still ok to return it?

     If they were promised to DS4 without any clarification that they will work for DS5 the 30 days will be the 30 days.

    If you already bought for DS4 before the announcement, you have what you paid for, a product that works for DS4. If it doesn’t work when you buy it, you should have returned it. If it stopped working, it is necessary to demand without delay that it be repaired within the possibilities (author has not passed away and he/she remains active, or  repair needs DAZ3D and not the author).

    If you’re going to buy it right now, don’t buy any authors who don’t promise anything and don’t believe in vague promises. They must be direct promises from an author who is widely trusted.

    When DS was changed from a previous QT I bought a product still knowing this change because the author hinted that he/she would updates once he/she saw the magnitude of the changes. The end of the story: when the changes came, he/she disappeared for months and didn’t even talk about the issue to let us know whether or not he/she could update. He/she simply appeared one day selling new versions (however, improved) and only confessed that he/she would not make updates when he/she was asked directly on another topic in the forum. I obviously never bought anything from that author again, except for some freebie given away by DAZ3D.

    Post edited by almahiedra on
  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    mcorr said:

    Not sure I need the headache (without any form of compensation) to beta test a -- what is already billed as -- buggy pre-beta for the M1. Pass on that.

    Fortunately, just like every other beta version of the software, you don't have to use it!
  • PlatnumkPlatnumk Posts: 669

    Richard Haseltine said:

    Platnumk said:

    IceCrMn said:

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

     

    They have never released a 64bit version of Hexagon for MacOS (not even a beta version) even tho they made a lot of promises that a Mac version was coming

    https://www.daz3d.com/forums/discussion/256961/hexagon-beta-version-2-5-2-137-updated/p1

    Mac

    • Not yet available - still under development

    Doesn't seem to be promising anything

    The 64Bit Mac version been under development for over 2 1/2 yrs since the Windows 64bit beta version was released (2018),  So it doesn't look promising that a 64bit Mac version is coming anytime soon.

  • Richard HaseltineRichard Haseltine Posts: 101,235

    Platnumk said:

    Richard Haseltine said:

    Platnumk said:

    IceCrMn said:

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

     

    They have never released a 64bit version of Hexagon for MacOS (not even a beta version) even tho

    https://www.daz3d.com/forums/discussion/256961/hexagon-beta-version-2-5-2-137-updated/p1

    Mac

    • Not yet available - still under development

    Doesn't seem to be promising anything

    The 64Bit Mac version been under development for over 2 1/2 yrs since the Windows 64bit beta version was released (2018),  So it doesn't look promising that a 64bit Mac version is coming anytime soon.

    I was arguing with the " they made a lot of promises that a Mac version was coming", not that there was some secret Mac 64 version of Hexagon that you hadn't found.

  • Catherine3678abCatherine3678ab Posts: 8,355

    alexhcowley said:

    My understanding is that the pre-beta DS 5 will install to a new location, so it will not effect the existing DS 4 installation.  You will be able to run both versions on the same PC, so there is no technical risk in downloading it. 

    I will be downloading DS 5 soon after it comes out in order to check out the new UI, if nothing else. 

    Cheers,

    Alex.

    yes That's my plan too :-) My understanding is we can have the D/S5 pre-beta, D/S4.x beta and D/S4.x regular. Should be fun :-) 

    I am aware of at least one PA who definitely has in the works an upgrade in the wings so yes have been still making purchases of plug-ins or whatever I want. D/S4 and D/S5 AFAIK should be able to run on the same computer like we did once upon a time with D/S3 and D/S4.

  • kyoto kidkyoto kid Posts: 41,083

    alexhcowley said:

    From reading through this thread, the impression I get is that the initial release of DS 5 will feature nothing new other than the UI, the latest version of QT and support for the latest version of the Mac operating system and the ARM based M1 microprocessor. 

    As Richard has rightly highlighted, the pre beta version is likely to be extremely buggy but will be useful to show users which way DAZ is moving with regard to the UI. 

    Once the initial release is up and running then we will get the new stuff. 

    As someone who has spent almost forty years writing and maintaining manufacturing software systems, I applaud DAZ's incremental approach of "get it working properly first and then add the fancy stuff".

    Cheers,

    Alex. 

    ...sadly Microsoft didn't take the same approach which is why some, like myself, are still on W7.

  • kyoto kidkyoto kid Posts: 41,083

    alexhcowley said:

    My understanding is that the pre-beta DS 5 will install to a new location, so it will not effect the existing DS 4 installation.  You will be able to run both versions on the same PC, so there is no technical risk in downloading it. 

    I will be downloading DS 5 soon after it comes out in order to check out the new UI, if nothing else. 

    Cheers,

    Alex.

    ...yeah may do the same just to see what the UI and library organisation looks like as well as test existing content to see if it still works. 

  • Catherine3678abCatherine3678ab Posts: 8,355

    And when the new SDK is released, project for new year, let's all get on the bandwagon and learn how to use it!

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,594

    Montecristo said:

    hacsart said:

    heh - i remember paper tape from those days - still have a bit saved... the old days were fun! (although not always ata the time..) First system I was alowed to run- IBM 360/40 (Although we had a 1401, I never got to seriously work with it..)

    Wow - haven't seen that in a while. The first 'Personal Computer' i ever used was a Heathkit H8 - and this was a very expensive option on it that we did not get. We settled for loading programs via audio cassette. 

    Bah, that was already modern when I started computational chemistry. We still used punch cards. That's why every FORTRAN77  code line had to start with six spaces - they where reserved for the punch card numbering. 

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,594

    I suppose the major issue with DAZ 5 is that they have to move to a more current version of the framework they use. QT 6.x? That is not even really finished by the vendor. They (the vendor of QT) have just release 6.2 with all the modules (first time) ported from QT 5. With potentailly quite some bugs. 

    I will be a happy beta testa for DS 5 on Mac. At least, DAZ is continuing moving forward. Well, what we get is perhgaps like that proverbial box of chocolates. But DAZ IS starting to coimmunicate on that topic (thanks a lot @DAZ_Rawb) which is rather a new move.

    And, if it works on a Mac, it is much likely also wortking on a Windows machine laugh

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,271

    I have no issues with downloading the beta either so long as it doesn't break things for my existing builds, what effect it has on Content Management Service etc, my D|S4.11 build Smart Content works perfectly, my D|S4.15 Beta it's a mess, have reimported metadata gotten it working several times only to have it fail again, I cannot save anything autofitted as a support asset and have it work again in it either.

    I can live with that as I mostly use 4.11 and Carrara so this would be just another beta to play with like the buggy one I have but if it starts messing with the database for either 4.11 or Carrara I won't be thrilled.

    Mind you this is on my Win10

    on Win7 the beta works perfectly with smart content too.

    I certainly expect scenes saved in D|S5 beta will likely be incompatible with Carrara cheeky 

  • kyoto kidkyoto kid Posts: 41,083
    edited July 2021

    ...yeah I'm expecting the same for older versions of Daz as well. But with many plugins I use inoperable, not going to be working on any really important scenes. Probably won't even be able to use some of my merchant resources either so no custom designed characters.

    Post edited by kyoto kid on
  • alexhcowleyalexhcowley Posts: 2,387
    edited July 2021

    kyoto kid said:

    alexhcowley said:

    My understanding is that the pre-beta DS 5 will install to a new location, so it will not effect the existing DS 4 installation.  You will be able to run both versions on the same PC, so there is no technical risk in downloading it. 

    I will be downloading DS 5 soon after it comes out in order to check out the new UI, if nothing else. 

    Cheers,

    Alex.

    ...yeah may do the same just to see what the UI and library organisation looks like as well as test existing content to see if it still works. 

    DS 5 will still have to run on top of the hierarchical file system of the host operating system so I'll be surprised if there are any significant changes to the library organisation, at least as far as the content library is concerned.

    Cheers,

    Alex. 

    Post edited by alexhcowley on
  • inquireinquire Posts: 2,213

    RAMWolff said:

    DoctorJellybean said:

    Ron Knights said:

    This is so confusing. Are we talking about a pre-beta version of DAZ Studio 5, for  Macintosh only? If that's the case, why not post that info in the subject name? You could save many of us some reading time.

    No, it's not Mac only.

    Thanks for clarifying.  I agree with Ron.  Seems very confusing when reading through all these posts that it SEEMS like it's all about MAC and no mention of Windows!   

    Well, I think that when they say you can have version 4 of DS on your computer at the same time, that is for Windows. DS v4 won't run in OS 11 (Big Sur) as far as I know. 

  • inquireinquire Posts: 2,213

    kyoto kid said:

    inquire said:

    kyoto kid said:

    PerttiA said:

    RemiliaSutton said:

    What will the minimum and recommend specs for hardware be? Will maxwell gpus be supported? Because some of us (like me) aren't rich and can't afford that RTX nonsense 

    Maxwell support has already been announced to be ending, when it happens depends on Nvidia (as in Nvidia Iray)

    https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861

    4.14.0.8 (November 10, 2020)

    • NVIDIA Iray
      • Integrated Iray 2020.1.1 (334300.4226); see this thread for more detail
        • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
          • NVIDIA recommends installing Studio Drivers
        • Adds support for Ampere GPUs (SM 8.0 / GA100)
        • Support for SM 3.X/Kepler generation GPUs has been removed - due to CUDA 11
        • Support for SM 5.0/"Small" Maxwell generation GPUs are marked as deprecated - matching CUDA 11

     

    ...so what does "small Maxwell generation GPUs" and "depreciated" mean?

     As I mentioned above, I have a Titan-X and if that loses support, I do not look forward to going back to glacial CPU rendering as I cannot afford an RTX card at the ludicrous prices being asked today.. Even a 3060 (MSRP 329$) is going for nearly as much as a new Titian-X did back in 2015.

    Deprecated usually means it will not be developed further, and probably will eventually be dropped by whoever makes it.

    ...yeah that is sort of what I gathered after digging around a bit more. So that means Maxwell's next on the chopping block.  Wonder if the general release Daz 5 will be when it happens as most likely it will include a new update of Iray.  Nvida already will be dropping driver support for W7 and 8.1 this fall and already has done so for their Ampere pro version cards (formerly the Quadrro series). 

    Some software has also abandoned Windows 7 for 10 like Marvelous Designer, Adobe Creative suite, and Blender (as of ver 2.93). Hopefully Daz will not be going that route with teh general release of .5.

    From my experience, it also means even if you plead and beg and write in to the web site, they will do nothing to alter their decision.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,957
    edited July 2021

    DAZ_Rawb said:

    ... we understand that there are a lot of smart people out there that can bring a lot of extra functionality to Daz Studio so this is the price to pay. I think the trade-off is worth it.

    @DAZ_Rawb I am glad to read that Daz recognizes this. I hope that this time around, documentation will be a higher priority. Please consider that even if the documentation of individual member functions were as good as it needed to be, the documentation covering the higher level architectural concepts would still be completely lacking. For example, what is an Assembly? What problem does it solve?

    Edited for spelling.

    Post edited by TheMysteryIsThePoint on
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