One of the things I've never messed with, had no need to. I considered it a possibility so wondered. I've also noted that some have had issues with some geosell products/features; I didn't really note which, as it didn't concern me at the time.
G8.1 Male and Female have the G8.0 torso material zone split up into two new materials - Head and Body, which have a different UV (G8.1 UV).
So if you have a geoshell that uses the G8.0 torso, you just need to change the UV for the body and head material zones to to the G8 Base Female/Male UV and then use the Torso maps for both Head and Body material zones, and they will work fine.
G8.1 Male and Female have the G8.0 torso material zone split up into two new materials - Head and Body, which have a different UV (G8.1 UV).
So if you have a geoshell that uses the G8.0 torso, you just need to change the UV for the body and head material zones to to the G8 Base Female/Male UV and then use the Torso maps for both Head and Body material zones, and they will work fine.
Precisely!
And I'd like to second @lilweep 's suggestion to include that in the product, then you can proudly tote that it works on G8 AND G8.1! Which should equal more moula for you, and will appeal to all of the G8 users regardless of which figure they prefer to use.
Just tried the system and was a bit confused first. With geoshell etc. Maybe it is a good idea to make a List from 1 to 4 with all the neccessary steps to create that look. I know it is in the description, but you should put that in the product as a Documentation with steps... Just my opinion. Will post a render as soon it's finished... ;-)
Got it, played with it, love it. Very useful, ... but... it needs work on your own.
1) It doesn't come with a pre-existing geo shell. You'll have to attach one from your menue.
2) The shell mesh offset is not set by the "Vellus Horizon !!Geoshell Prep". You'll have to do it yourself. The default is 0.1, but 0.001 is better.
3) anatomical elements are not included. There is a quick fix for that.
Select the "Genesis8FemaleGenitalia_Geoshell" shader from the geoshell_shell_visability_surface in your surface tab and apply a DAZ uber shader to it. Copy the surface shader from "Torso" to "Genesis8FemaleGenitalia_Geoshell" and set in Geometry the UV set to "Base Female UV".
Once done, everything is perfect. Love it.
Got it, played with it, love it. Very useful, ... but... it needs work on your own.
1) It doesn't come with a pre-existing geo shell. You'll have to attach one from your menue.
2) The shell mesh offset is not set by the "Vellus Horizon !!Geoshell Prep". You'll have to do it yourself. The default is 0.1, but 0.01 is better.
3) anatomical elements are not included. There is a quick fix for that.
Select the shader from the geoshell_shell_visability_surface in your surface tab and apply a DAZ uber shader to it. Copy the surface shader from "Torso" to "Genesis8FemaleGenitalia_Geoshell" and set in Geometry the UV set to "Base Female UV".
Once done, everything is perfect. Love it.
Hmmm...I just tested it, and the geoshell prep works fine, adjusting the mesh offset to 0.01 as it should. Maybe try reinstalling, and see if that fixes it.
ETA: Forgot to add, I didn't include vellus hair for the anatomical bits, because I learned during my research for the products that humans don't have vellus hair there. I didn't really think about the non-human possibilities, so thank you for finding a workaround!
Got it, played with it, love it. Very useful, ... but... it needs work on your own.
1) It doesn't come with a pre-existing geo shell. You'll have to attach one from your menue.
2) The shell mesh offset is not set by the "Vellus Horizon !!Geoshell Prep". You'll have to do it yourself. The default is 0.1, but 0.01 is better.
3) anatomical elements are not included. There is a quick fix for that.
Select the shader from the geoshell_shell_visability_surface in your surface tab and apply a DAZ uber shader to it. Copy the surface shader from "Torso" to "Genesis8FemaleGenitalia_Geoshell" and set in Geometry the UV set to "Base Female UV".
Once done, everything is perfect. Love it.
Hmmm...I just tested it, and the geoshell prep works fine, adjusting the mesh offset to 0.01 as it should. Maybe try reinstalling, and see if that fixes it.
ETA: Forgot to add, I didn't include vellus hair for the anatomical bits, because I learned during my research for the products that humans don't have vellus hair there. I didn't really think about the non-human possibilities, so thank you for finding a workaround!
My bad. It does load at 0.01, but I do think 0.001 would be better.
Quote: "because I learned during my research for the products that humans don't have vellus hair there."
I will do first hand researches on that.
Got it, played with it, love it. Very useful, ... but... it needs work on your own.
1) It doesn't come with a pre-existing geo shell. You'll have to attach one from your menue.
2) The shell mesh offset is not set by the "Vellus Horizon !!Geoshell Prep". You'll have to do it yourself. The default is 0.1, but 0.01 is better.
3) anatomical elements are not included. There is a quick fix for that.
Select the shader from the geoshell_shell_visability_surface in your surface tab and apply a DAZ uber shader to it. Copy the surface shader from "Torso" to "Genesis8FemaleGenitalia_Geoshell" and set in Geometry the UV set to "Base Female UV".
Once done, everything is perfect. Love it.
Hmmm...I just tested it, and the geoshell prep works fine, adjusting the mesh offset to 0.01 as it should. Maybe try reinstalling, and see if that fixes it.
ETA: Forgot to add, I didn't include vellus hair for the anatomical bits, because I learned during my research for the products that humans don't have vellus hair there. I didn't really think about the non-human possibilities, so thank you for finding a workaround!
My bad. It does load at 0.01, but I do think 0.001 would be better.
Quote: "because I learned during my research for the products that humans don't have vellus hair there."
I will do first hand researches on that.
Maybe my fault... Maybe it's still a good idea to update the product with a documentation of the single steps and maybe a geoshell so the steps are easier to do.
BUT... incredible product. The realistic ever in my opinion
Maybe my fault... Maybe it's still a good idea to update the product with a documentation of the single steps and maybe a geoshell so the steps are easier to do.
BUT... incredible product. The realistic ever in my opinion
Oh man, thank you! I'm glad you like it! And thank you for the suggestions, as well.
Comments
One of the things I've never messed with, had no need to. I considered it a possibility so wondered. I've also noted that some have had issues with some geosell products/features; I didn't really note which, as it didn't concern me at the time.
G8.1 Male and Female have the G8.0 torso material zone split up into two new materials - Head and Body, which have a different UV (G8.1 UV).
So if you have a geoshell that uses the G8.0 torso, you just need to change the UV for the body and head material zones to to the G8 Base Female/Male UV and then use the Torso maps for both Head and Body material zones, and they will work fine.
Oooh!! I can't wait! I'm in...
Precisely!
And I'd like to second @lilweep 's suggestion to include that in the product, then you can proudly tote that it works on G8 AND G8.1! Which should equal more moula for you, and will appeal to all of the G8 users regardless of which figure they prefer to use.
I did not realize that, thank you for educating me! It seems I'm always learning something new you can do in Studio. :)
those promos look *amazing*. i am so looking forward to this release.
(i came so close to all-capping just now, you wouldn't believe it...)
:)
j
This is the best Vellus Hair product I've seen. I can't wait for it to come out!
It's here
Iray Vellus Horizon Shader System for Genesis 8 Female | 3D Models and 3D Software by Daz 3D
And in my card... finally
Woohoo! Hit my cart soon as I seen it.
I hope to see many, many renders, because of the huge interest in the system, so far.
Please delight me and the others with your images, preferably non postworked ones.
Just tried the system and was a bit confused first. With geoshell etc. Maybe it is a good idea to make a List from 1 to 4 with all the neccessary steps to create that look. I know it is in the description, but you should put that in the product as a Documentation with steps... Just my opinion. Will post a render as soon it's finished... ;-)
Well, that's weird. I don't see it in the store. Even when I'm logged out completely, or I uncheck, "Hide products I own".
It's here: https://www.daz3d.com/iray-vellus-horizon-shader-system-for-genesis-8-female - just not in the store search... strange.
Hmmmm...good to know, thanks. Looks like a small problem.
First test with that - think it's great. Still need to understand the shader settings...
Wow! That looks great!
Got it, played with it, love it. Very useful, ... but... it needs work on your own.
1) It doesn't come with a pre-existing geo shell. You'll have to attach one from your menue.
2) The shell mesh offset is not set by the "Vellus Horizon !!Geoshell Prep". You'll have to do it yourself. The default is 0.1, but 0.001 is better.
3) anatomical elements are not included. There is a quick fix for that.
Select the "Genesis8FemaleGenitalia_Geoshell" shader from the geoshell_shell_visability_surface in your surface tab and apply a DAZ uber shader to it. Copy the surface shader from "Torso" to "Genesis8FemaleGenitalia_Geoshell" and set in Geometry the UV set to "Base Female UV".
Once done, everything is perfect. Love it.
Hmmm...I just tested it, and the geoshell prep works fine, adjusting the mesh offset to 0.01 as it should. Maybe try reinstalling, and see if that fixes it.
ETA: Forgot to add, I didn't include vellus hair for the anatomical bits, because I learned during my research for the products that humans don't have vellus hair there. I didn't really think about the non-human possibilities, so thank you for finding a workaround!
My bad. It does load at 0.01, but I do think 0.001 would be better.
Quote: "because I learned during my research for the products that humans don't have vellus hair there."
I will do first hand researches on that.
How ever love this product.
How much trouble is it to use this on G8.1F?
Just trying out... Render is on the way to be finished - seems to work without any issues!
Just finished with G8.1 Base and Emmeline Settings - But i think she got hair on her teeth??
Weird! I just ran it on a G 8.1 with the geoshell's UV set to Base Female to check. No hair on the teeth, so I don't know what's happening here!
Maybe my fault... Maybe it's still a good idea to update the product with a documentation of the single steps and maybe a geoshell so the steps are easier to do.
BUT... incredible product. The realistic ever in my opinion
Oh man, thank you! I'm glad you like it! And thank you for the suggestions, as well.
Here's a guide for anyone who doesn't want to wait for this to be in an update!
Great one! Aaaaaand fast!!
I aim to please!