Novica & Invited Guest Contributors Tips & Product Reviews Pt 4

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Comments

  • TJohnTJohn Posts: 11,106
    edited December 1969

    I'm not sure, I just selected the terrain surface and added the shader and rendered.
    I bought the Bundle which includes the Rock Shader and some Bonuses. I haven't had time to test the Rock Shader, but I expect the same quality. :)

  • TJohnTJohn Posts: 11,106
    edited December 1969

    Novica said:
    My goodness, you'd think the render time would increase more than that- really good to know!

    So when using something like a grass shader that covers a large area, how does that work? I haven't really dabbled with shaders much. The Fabricator does everything I need for clothes, and I have used my own textures in Surfaces, etc. So need to learn about shaders after I'm done with creating my own morphs. Do you have to set the tiling to be for a large area, or just select the area and the pattern repeats?


    I think the tiling is used in shaders that use image maps and the new grass and rock ones by AoA do not use them. From what I've understood they are procedurally generated which means each surface to which they are applied will look unique, without any repeating patterns...
    That sounds about right, as you can see in my example, the vertical of the grass follows the contours of the terrain (leans away from the perpendicular). I'm very impressed with the results that can be achieved. :)
  • NovicaNovica Posts: 23,887
    edited May 2014

    That's cool! I like simple. Simple is good. Anyone grab the rock shader? Edit: Oops, we're posting at the same time- I got sidetracked and my post sat a bit before I hit enter. Sorry 'bout that tjohn! Would love to see it if / when you get a chance.

    Post edited by Novica on
  • barbultbarbult Posts: 24,245
    edited May 2014

    Novica said:
    That's cool! I like simple. Simple is good. Anyone grab the rock shader? Edit: Oops, we're posting at the same time- I got sidetracked and my post sat a bit before I hit enter. Sorry 'bout that tjohn! Would love to see it if / when you get a chance.

    I bought the bundle! I love anything AoA and DT, even if sometimes they are too complicated for me to master.

    This uses the rock shader on the ground, the grass shader on a geometry shell with a displacement map, a rock wall from the bonus items, leaf fall from the Nature Variations, AoA lights (all 3 types), MPC for backdrop, and the new Aave Nainen outfit on Nyssa.

    Aave_Rock_Grass_MPC_G2F_Nyssa_AoA_lights.jpg
    1236 x 1600 - 2M
    Post edited by barbult on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Nice lighting barbult. I'm still learning how to setup lights using the advanced spotlight and distant lights. I guess my lights are too bright, that's all.

  • barbultbarbult Posts: 24,245
    edited December 1969

    Nice lighting barbult. I'm still learning how to setup lights using the advanced spotlight and distant lights. I guess my lights are too bright, that's all.

    Thanks. I got the mottled light on the ground by adding an AoA spotlight with a Breakup gobo. That really made the foreground lighting blend better with the mottled sunshine on the MPC background.
  • TJohnTJohn Posts: 11,106
    edited December 1969

    Test with the basic rock shader applied to 3 subdivided spheres and a long dead grass on a subdivided plane (subdivision of primitives is necessary to have displacement. The actual geometry, and the render (6min 55sec).

    rocks_and_dead_grass.jpg
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    Captureu.JPG
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  • NovicaNovica Posts: 23,887
    edited December 1969

    barbult said:

    I bought the bundle! I love anything AoA and DT, even if sometimes they are too complicated for me to master.

    Well you certainly mastered it then! :) Now you'll have something new to play with for the future RRRR's :) I really like the "breakup" of the light too, and it does what you wanted it to do, it blends both background and foreground. Nice job Barbult! (And thanks for sharing the outfit. What a DEAL!)

  • NovicaNovica Posts: 23,887
    edited December 1969

    Nice lighting barbult. I'm still learning how to setup lights using the advanced spotlight and distant lights. I guess my lights are too bright, that's all.

    You're not the only one, lol :) but you've done some very nicely lit renders in your thread.

  • NovicaNovica Posts: 23,887
    edited December 1969

    tjohn said:
    Test with the basic rock shader applied to 3 subdivided spheres and a long dead grass on a subdivided plane (subdivision of primitives is necessary to have displacement. The actual geometry, and the render (6min 55sec).

    Thanks tjohn!
    How do you subdivide the primitives? I know how in Silo but haven't really messed with the primitives in DAZ.

  • TJohnTJohn Posts: 11,106
    edited December 1969

    Novica said:
    tjohn said:
    Test with the basic rock shader applied to 3 subdivided spheres and a long dead grass on a subdivided plane (subdivision of primitives is necessary to have displacement. The actual geometry, and the render (6min 55sec).

    Thanks tjohn!
    How do you subdivide the primitives? I know how in Silo but haven't really messed with the primitives in DAZ.
    Edit/Object/Geometry/Subdivide

  • NovicaNovica Posts: 23,887
    edited December 1969

    I got some chandeliers that said the materials for DAZ Studio must be adjusted- and that's an understatement. Not sure what is meant by adjusting the materials, unless they mean over in the Surfaces tab- but everything is a dull gray and not glassy. I want to test out some shaders anyway, and am going to be trying the Metalized Glass Shader. Here's the Help item, in case you're interested.

    I'll let you know how it goes- the chandeliers are very intricate and may be a stupid thing to tackle as a first attempt.

    http://www.ageofarmour.com/3d/tutorials/AoA_metalized_glass_shader_help.html

  • NovicaNovica Posts: 23,887
    edited December 1969

    Well, I had twiddled a lot with the shaders and the studio did something wonky and crashed, and of COURSE I hadn't saved it. I will have to come back to it as I am still installing third party content and testing it as I go. Speaking of which, my render of Ginger (from DAZ) and Aave's anniversary outfit coupled with Laval Hair from Rendo is only 37% at 3 hours. That hair is from SWAM (also look at Leiko Hair.) The hair looks good on Ginger but you're only getting one view of this because it's going to be about nine hours total. It's 6:45am and I'm headed off to get some sleep, I'll post it later this afternoon. I think you'll like it :)

    Ginger is for Stephanie 6 but I just used the Genesis 2 Female base. Looking good.
    http://www.daz3d.com/ginger

  • NovicaNovica Posts: 23,887
    edited May 2014

    Ginger (DAZ3D / Countess / Silver)
    Everyday Wardrobe For Genesis 2 Female(s) Jeans and Shirt
    Poses For Charlize

    http://www.daz3d.com/ginger
    http://www.daz3d.com/everyday-wardrobe-for-genesis-2-female-s-jeans-and-shirt
    http://www.daz3d.com/poses-for-charlize
    After 11 hours, here she is :)

    I highly recommend Laval Hair, it's tied with Pyrit Hair as being my favorite- and that's no small thing. It's SO realistic, be sure to click to enlarge and click again to see the small wisps. The layers are incredible, and there are SOOOOOOO many morphs- and I hardly used any of them! I downsized the volume on the top and lowered the side volume, and that was the ONLY out of the box adjustments. Again, this hair is a SWAM product over at Rendo. (Due to TOS, no linking allowed. Also check out Leiko Hair.)

    The character and outfit are sold here, and are out of the box. Ginger is typical Countess / Silver, with detailed texturing and easy to light.
    EDIT: Pose was from Poses For Charlize. Take a look at those, they're fun.

    lavalGingerG2CC.jpg
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    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited December 1969

    BTW, in case you haven't visited the latest RRRR thread, Aave very generously offered her participation as a sponsor. WOOT! We luv ya Aave!

    I'm sitting out this RRRR btw, although I am sponsoring again. Everyone has jumped in to make it really worthwhile.
    I am doing morphs, Silo, and riding the horse before the summer gets too hot. I've got all my 3rd party site products to install too, so there's not enough time left in the day for too much else.

    If you're installing third party, I highly recommend writing down the folders where they are installed so you'll know where to look in case you can't find them.

  • Tarina KiviTarina Kivi Posts: 488
    edited December 1969

    @tjohn and @burbult: Thank you for sharing your experiments with the rock and grass shaders! I really like the results you're getting. Rock ones loo extremely realistic. I like the grass one as well but in close-ups it looks a bit artificial, especially when it is high. When it covers a large terrain it looks splendid though. : )
    @Novica: I like your Ginger render. The hair is very natural looking.

  • NovicaNovica Posts: 23,887
    edited December 1969

    I like the grass one as well but in close-ups it looks a bit artificial, especially when it is high. When it covers a large terrain it looks splendid though. : )
    @Novica: I like your Ginger render. The hair is very natural looking.

    Thanks :)
    I am holding off on the grass shader because I have to look up what I already have- I haven't used the Pred Grass One (off the top of my head, think that's what it's called) but if I recall, that is put on a plane and can be enlarged to cover a large area. That doesn't work mathematically like the procedural shaders though.

  • Tarina KiviTarina Kivi Posts: 488
    edited December 1969

    Novica said:
    I like the grass one as well but in close-ups it looks a bit artificial, especially when it is high. When it covers a large terrain it looks splendid though. : )
    @Novica: I like your Ginger render. The hair is very natural looking.

    Thanks :)
    I am holding off on the grass shader because I have to look up what I already have- I haven't used the Pred Grass One (off the top of my head, think that's what it's called) but if I recall, that is put on a plane and can be enlarged to cover a large area. That doesn't work mathematically like the procedural shaders though.
    I think that the main advantage of this new shader is that the grass follows the terrain. For that feature alone it's worth it for me. It wasn't possible before to have large areas of undulating, uneven terrain covered in grass, at least not in a few clicks. ; )

  • Serene NightSerene Night Posts: 17,649
    edited December 1969

    @Novica: I love Ginger's hair, and lighting. Nicely done.
    @TJohn and Barbult: You are tempting me with the rock shader. I have enough grass, but may well find use for the shader, especially if it can spruce up some of the rather tired pixelated looking rocks that come with certain sets.

  • SasjeSasje Posts: 835
    edited December 1969

    “Playing with petals”

    Used:
    - Skin Builder Basic for Genesis and Genesis 2 Female(s) http://www.daz3d.com/skin-builder-basic-for-genesis-and-genesis-2-female-s
    - DJ Remixed (pants) http://www.daz3d.com/dj-remixed
    - Instant Makeup for V5 UV Skin Sets http://www.daz3d.com/instant-makeup-for-v5-uv-skin-sets

    Pink_1_bew.jpg
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  • Tarina KiviTarina Kivi Posts: 488
    edited December 1969

    Sasje said:
    “Playing with petals”

    That's a lovely render Sasje! : ) I like her pose.
  • SasjeSasje Posts: 835
    edited December 1969

    Sasje said:
    “Playing with petals”

    That's a lovely render Sasje! : ) I like her pose.
    Thank you :)
  • Serene NightSerene Night Posts: 17,649
    edited December 1969

    Sasje said:
    “Playing with petals”

    Used:
    - Skin Builder Basic for Genesis and Genesis 2 Female(s) http://www.daz3d.com/skin-builder-basic-for-genesis-and-genesis-2-female-s
    - DJ Remixed (pants) http://www.daz3d.com/dj-remixed
    - Instant Makeup for V5 UV Skin Sets http://www.daz3d.com/instant-makeup-for-v5-uv-skin-sets

    Nice job! Like those flower petals. Which product did you use for those?

  • SasjeSasje Posts: 835
    edited December 1969

    Sasje said:
    “Playing with petals”

    Used:
    - Skin Builder Basic for Genesis and Genesis 2 Female(s) http://www.daz3d.com/skin-builder-basic-for-genesis-and-genesis-2-female-s
    - DJ Remixed (pants) http://www.daz3d.com/dj-remixed
    - Instant Makeup for V5 UV Skin Sets http://www.daz3d.com/instant-makeup-for-v5-uv-skin-sets

    Nice job! Like those flower petals. Which product did you use for those?
    I used this one http://www.renderosity.com/mod/bcs/rain-of-petals/95628/#

  • NovicaNovica Posts: 23,887
    edited December 1969

    Sasje said:
    “Playing with petals”

    I hadn't noticed those pants before- nice wrinkles in them. I like the outfit without the boots, the arch of the ankles makes her SO dainty! Nice job Sasje!

    Just got back from the ranch- had a wonderful "OMGosh moment." Stetson was already in his stall for the evening, munching on his pellets, and I had walked to the end of the barn that faced the pastures. John (owner of ranch) was leading the horse out of pasture across from Stetson, and a BALD EAGLE swooped about ten feet above, and five feet over from John and the horse's head! SO HUGE! The eagle went straight through Stetson's pasture and up into the woods. Since they are territorial, there's a good change the eagle's nest is right back there in Stetson's woods. Way cool! The ranch is located where we have the bay on both sides within a mile. A few flaps of the wings for these dudes, and they're at the water and their fishing holes.

  • Tako YakidaTako Yakida Posts: 548
    edited December 1969

    Sasje said:
    “Playing with petals”

    I like the petal arrangement. Very nice :)

  • Tako YakidaTako Yakida Posts: 548
    edited December 1969

    Novica said:

    Just got back from the ranch- had a wonderful "OMGosh moment." Stetson was already in his stall for the evening, munching on his pellets, and I had walked to the end of the barn that faced the pastures. John (owner of ranch) was leading the horse out of pasture across from Stetson, and a BALD EAGLE swooped about ten feet above, and five feet over from John and the horse's head! SO HUGE! The eagle went straight through Stetson's pasture and up into the woods. Since they are territorial, there's a good change the eagle's nest is right back there in Stetson's woods. Way cool! The ranch is located where we have the bay on both sides within a mile. A few flaps of the wings for these dudes, and they're at the water and their fishing holes.

    I bet that would have made a good photo! Sadly the last time a bald eagle swooped within sight I didn't have my camera with me. :P

  • Tarina KiviTarina Kivi Posts: 488
    edited December 1969

    Novica said:

    Just got back from the ranch- had a wonderful "OMGosh moment." Stetson was already in his stall for the evening, munching on his pellets, and I had walked to the end of the barn that faced the pastures. John (owner of ranch) was leading the horse out of pasture across from Stetson, and a BALD EAGLE swooped about ten feet above, and five feet over from John and the horse's head! SO HUGE! The eagle went straight through Stetson's pasture and up into the woods. Since they are territorial, there's a good change the eagle's nest is right back there in Stetson's woods. Way cool! The ranch is located where we have the bay on both sides within a mile. A few flaps of the wings for these dudes, and they're at the water and their fishing holes.

    Maybe next time you will have a camera with you! ; )
  • TJohnTJohn Posts: 11,106
    edited December 1969

    I found it interesting that the Motel Bundle is the same basic price as the total for the individual items. Aren't bundles supposed to be significantly less?

  • NovicaNovica Posts: 23,887
    edited December 1969

    tjohn said:
    I found it interesting that the Motel Bundle is the same basic price as the total for the individual items. Aren't bundles supposed to be significantly less?
    Remember the few times when they were MORE?! They don't always make sense but that does sound like a mistake.
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