UltraScenery [Commercial]
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Smart Content is a bigger mess IMVHO. LOL
Laurie
Thanks, you are right! I updated my original post.
I bought the accelerator and it's great, except when I try to create the Uplands. It goes through the process quickly but hangs up at the very end. I let it set for 6 hours with no process. It works fine other than that.
It is normal. The ''watertable" height in US is at Y=0, so to get a contoured landscape that's not covered by water, the ground altitude is normally above zero.
Regards,
Richard.
Since the update i cant get any grass or logs to render. In Scene list is it visible. Any suggestions?
SOLVED - I made the mistake to move the scene - USC seems does not like that ;-)
Does anyone else have problems with certain ecologies not rendering. All seemed fine until I installed the australian modules and since then pine trees do not show up in the preview scene or render - the example above shows pines listed as calculated but they arent in the scene
this happens whichever landscape template i choose
to answer myself for some unknown reason all the pine layers start scaled at 1% and -300 in the Y
spoke too soon - managed to update Ultrascenery to 1.30 but although pines show up in preview mode they dont show up in final renders - they still have -300 in Y and 1%
That doesn't make sense. Other than characters, we are free to move anything away from world center. We've been told for years that is how we are to prevent lighting issues on people. Is this an Accelerator-built scene?
Is this an Accelerator-built scene?
yes. I deleted the USC scene and build it again. After that I grouped my characters and moved only them. That works.
Is this an Accelerator-built scene?
the same pre and post acceleration. I had bought Accelerator but I now install Daz to a numbered ie DazStudio41208 folder - it had installed the accelerator dll to a plain DAZStudio4 folder. The pines show up as a preview model but only aspens render. I ve tried in both memory and auto instancing mode - no difference
Other trees like the australian ones render (and the oaks). Looking at the IM00070495-01_UltraSceneryPines zip file the only files that go into the data folder are the low resolution proxies ( in Content\data\HowieFarkes\UltraScenery ) Shouldnt there be higher file size ones or at least links? In \data\HowieFarkes\UltraTrees there are some 8 models of spruce. Are these what the proxies should link to?
This is Lake 2 and Pines 1 with "extend forest" selected, as I didn't know what you selected. My observation about the items that are at -300 Y and 1% scale is that they are only the objects that were the source for the instances. So they are well hidden from the scene, which makes sense. Even the river logs, grass, etc. If you select any of the instances though, they are not set below Y and they are regular scale.
I tried every one of the Pines ecologies with various terrains, features and water selections, all with the accelerator. They all worked fine. Pines rendered every time.
@macro2k7_50e18e3b02 it sounds like your unusual installation location(s) may have something to do with your issues. The problem certainly isn't universal.
Coast 2, Willows 7 - generation time with accelerator: 1 minute 24 seconds
Rendering time: 2 hours 1 minute 22 seconds
The Lost Land ... or something...
The proxies should be linking to the trees from Nature Trees Pack 4 . Mine are in data\Andrey Pestryakov\Nature Trees Pack 4. Is that what you're asking?
Excellent observation. Maybe he never bought or installed the required product!
Thanks for the reply. Yes I have got the Nature Trees Pack 4 but had moved some of its files into a "Plants" folder rather than keeping it inside the named Andrey Pestryakov. Daz's naming convention convolutions bite again
@HowieFarkes Will you be able to update Accelerator for different distribution types?
You rock, Howie!
Taking some time to test out this script, and adding props and character to the image. My result:
Just played about with US, Pines with Aspen's. Used US props, instanced, to create the dam. Then on the near side I created a second US water plane and lifted it up by 20cm or so to simulate the stream being dammed. Then moved the water planes so their edges met in the dam, preventing two water planes anywhere.
The idea is that the characters have made the dam and now the water is deep enough, Michael is going to throw Vickie in the pool, under guidance from Noosha so Vickie misses the dam.
Bit of silliness, but need it at the moment.
Regards,
Richard.
Is it possible to save a preset (duf) that I could distribute? For example, if I create a custom heightmap, I'd like to be able to distribute it along with the preset so that others who have UltraScenery, the requisite add-ons, and other required products could re-create the scene.
- Greg