UltraScenery [Commercial]
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Do you then rescale these for use in USC or just as is? I've not seen mention of terrain.party here either.
Just as is.
Thank you all for the comments! Many of these comments and the images people are posting are inspiring me to try new things. The mention of bridges, and @kervala talking about the road along the river resulted in this image.
I just purchased it with all add-ons, it's really stunning and I don't regret it :) Great job @barbult it's pretty impressing, so great and thanks for your explanations :D
Did you get the required products, too, like Harpwood Trail, Mossy Hollow Botanica, and Nature Trees Pack 4? They are needed for some of the addons. If you have any questions about what is required, look in the first post in this thread.
Another UltraScenery made with a custom height map and the mask.
Well it's certainly not a trivial task - but it is something I have in mind
Thanks! I would appreciate the ability to experiment and not destroy things... :)
It makes me think of Neuschwanstein for some reason. You are making interesting things.
@algovincian here's one for you with Depth of Field.
And another
Thanks a lot, Barbult.
I am using items from https://www.daz3d.com/medieval-lands to decorate the landscape.
The Extend forest option is also very useful, to get trees around the custom terrain.
Thats way I can fill all of the available space (64 m x 64 m) with my custom height map.
I like very much your images - the river and the road looks very interesting.
Thanks for posting a couple renders using DOF, @Barbult. It really helps the guy sitting on your bridge stand out particularly well.
- Greg
I just want to say I am obsessed with UltraScenery. Thank you so much for making these products. I bought them all.
You could use a mask to ensure that the vegetation did not show up where the pool and structures are then use the geometry editor to remove the terrain polygons that are in they way.
I'm so happy that people are enjoying playing with this. So often we have no idea how much (if at all) our work is being used after the sale has been made - but the engagement in this thread and the number of renders in the gallery make this coder chuffed.
I think, UltraScenery and related packages are the best released for Daz Studio, ever.
UltraScenery is my number one package for Daz Studio, ever released.
Still at page 43, Congrats to all the artists here, so many great images!
I brought in the caterpillars. But don't know how to go deeper than pure black
Elevation at 6.5 worked with this height map done in gimp
Several tries with grassland 3 worked with 12 as seed magic number getting rid of the trees on the building
I removed the polygons of the terrain in my first try but the instances remembered the terrain with those polygons.
You could use a mask to ensure that the vegetation did not show up where the pool and structures are ???
A mask? how? Is this the solution you were working on many 'pages' ago?
I go read more, lol
Yes it is included with the new update that was released. Version 1.2.0 Under the build tab you can put different masks to remove/decrease vegetation in areas.
Also I have put together links to all the tips in this thread the link in my signature will take you right to that post (when you finish reading through)
Changed the color of Pines1 foliage a little and hid some of the needles.
Uses my https://www.daz3d.com/oso-bocular-man-hd-for-genesis-8-male and https://www.daz3d.com/mountainscapes-backdrops and https://www.daz3d.com/baba-yagas
Here's one I put together with the new mask feature. Now we can put houses in clearings!
Supurb!
is this how the interface is supposed to look now?
Yes it is. THe "greyed-out" tab at the top is for a Water preset, which only activates after you pick an Ecology with water in it. Other than that there is no change at this point - the main change is on the last tab ("Build") where the new mask facility resides.
thanks. I kind of liked the other with the scenery, but function is what's important for sure. I'm totally lost at what this mask thing does though, or more how it works, etc
The mask allows you to control where vegitation is placed in the scene. So if you want a clearing where you can place a house you can use a mask in all the layers (flowers, trees, rocks, etc) To keep that area clear when you build the US.
And to add nuance to @Daventaki's reply, you could use a mask on the grass to make more room for flowers growing in a pattern (controlled by the flowers mask) and in the tree layer to keep trees out of that flower pattern while placing rocks around the edges of the flower patterns via the rocks mask - or whatever combo like that you can imagine. Once you wrap your head around the use of masks they really do open up an amazing level of control in your UltraScenery scenes.
Beautiful! I found this in the gallery, so thanks for listing the house you used. Since it was made for Poser, was it as easy as applying Iray Uber Base to it?
This addon is so much fun and just works really well! Really enjoying playing around with this and trying out custom masks and ecologies thanks to all the help and ideas in this thread - so many possibilities!
Absolutely amazing product.