UltraScenery [Commercial]
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Maybe HowieFarkes will have a clever solution for the clearing in the grass. I'm sure there's still plenty I haven't discovered.
That is an interesting discovery. I haven't tried much with height maps. Did you add any feature to your terrain (it doesn't look like it)? I know the features change the terrain.
Wait... so that's why my render (and computer) kept crashing... (Optimation set to speed instead of memory).
Changed that and the scene started rendering again without forcing me to restart the computer. Good to know.
I know you were mentioning this to suggest the automatic changing, but thank you for mentioning that in general. For some reason I didn't think to check the instructions until after you said that (granted, I tend to render large scenes my computer doesn't like, anyway, so it wasn't entirely out of the usual).
Not sure how feasible it is in case someone needs the other way around, but it might be something worth considering if it tends to cause crashes otherwise.
But the results, once rendered, are very pretty. :-D
HaaHaa the reason why people like me should not play with a JSON file. Introducing the overgrown riverbed.....
River of grass - why not?
No, that's "No Feature" as you surmised. I actually noticed the "unexpected lumpiness" using one of the River features, so I think my discovery may apply to all of them.
And this evening I borrowed a few trees and flag iris from the World Gardens - Japan set (my first serious json-hack).
It is fun to see what you can modify, isn't it?
Beautiful! Ive been trying to do something like this with the reeds from Mallord Pond and not having any luck.
Another wacky alien planet.
This time I did basically grassland, and again made the foliage 'alien' by tweaking colors. The daisies still look pretty much like daisies, but whatever. Heh.
Retro spacesuit, orestes oblivion HDRI, and HH drone complete the look.
The haze effect is just me tweaking a fog cube.
I've been mixing in props and vegetations from other Howie Farkes products and they integrate quite seamlessly within the UltraScenery landscape scenes. Amazing. I find it also breathes new life in older products, like Noggin's Mallard Duck and Ducklings, for example. Thanks Howie.
I should have specified that I run a 4k monitor, so my main window Iray preview is pretty large. I didn't even think to try the smaller window in the corner.
Awww thats cute!
Thank you. I basically over-wrote the "River Grass" section of the file to replace the grass .duf with the iris one from WG-Japan.
Thanks for your support although I'm a little puzzled over your antipathy for using cameras in the SS Sun Node to point the sunlight. I find this by far easiest way of controlling sunlight. Once the camera is positioned above the scene, select the camera and you can point the direction of the sunlight every easily and precisely by simply manipulating the standard camera controls.
With comlex scenes, I like to render from several different angles. This is easy with a sun camera. Using lattitude and longitude settings or HDRIs is something I find a lot more fiddly and typically involves a lot more trial and error.
As for using background jpegs, this wasn't really neccessary in this specific image but paid dividends with the other two images I have posted on this thread.
Cheers,
Alex.
I just mentioned the included Render Settings preset, because the Smart Content categorization is incorrect, and some people are not even aware that UltraScenery came with a Render Settings preset. It sets up more than just the sun angle. It configures some tone mapping, etc. I found that I got good results with it, so I mentioned it.
I frequently use the camera view of spotlights and distant lights to control their position; I've have also used the Sun Dial Set to position the sun. I've not heard of using a camera in the SS Sun Node parameter, yet that makes so much sense! I'll be trying that in the near future.
You're welcome. Glad your renders are working!
I liked the look & feel of it as well so saved that out as a preset but with my current locale. Once I got the correct UTC Offset & negative Longitude entered, I was good to go.
As I mentioned somewhere, the Sun-Sky preset is much faster than using an HDRi. I'll need to study it a bit more certainly for getting different quality other than just sunlight.
Yes right now the way to remove the noise influence on the terrain is to turn the brightness down to -100.
Just curious if the update has gotten through the process yet for those of us still getting a partial install and or the script not entirely working?
I have submitted it but can give no ETA on it's arrival unfortunately :(
Alex,
I don't know how to do what you speaking about. Would mind sharing a little more info?
Thanks!
How is it on memory.. Are you able to combine the landscape with a Genesis 8HD character and do a render?
With the image below I had zero optimisation of trees for the camera, due to forgetfulness I had the sub-d level of the G8F figure set to 2 with an HD morph too (a stock figure I have saved as a 'Scene Subset' and I forgot to change her in any way). Total RAM was under 6Gb according to 'Task Manager', and according to the GPU data reporting software I have, the GPU RAM was 5.2Gb with render instance otimisation set to 'memory'. HTH.
Regards,
Richard.
@richardandtracy "sub-d level of the G8F figure set to 2 with an HD morph too"
Nice render. This seems to be a great example of a scene that deosn't need a HD character and perhaps not even subD 2.
I know. I was simply thinking about UltraScenery & didn't think about the other bits of the scene properly. As the figure is a 'stock' setup I have, I really didn't think beyond dropping her in.
You need to read the previous posts in this series. This is basically a discussion on the relative merits of Sun Sky lighting and the various methods of controlling the direction of the sunlight. I find that putting a camera in the SS Sun Node within the environment section on the render settings tab is the one that works best for me.
I will post a jpeg later on if you're still confused.
Cheers,
Alex.
You've made a lot of great looking stuff, but THIS one is right up there at the top. Cannot wait to get it working.
I'm certainly interested in anything you can show or tell about how to put a camera in the SS Sun Node.