UltraScenery [Commercial]

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  • ArtiniArtini Posts: 9,455
    MelanieL said:
    Artini said:

    Another thought - does anybody tried generating height maps in Bryce and transfer them to Ultra Scenery?

    Another couple of examples I just did using Bryce-generated height maps.

    Thanks for posting - looks great.

     

  • RexRedRexRed Posts: 1,323

    https://www.daz3d.com/forums/discussion/393311/ultrascenery-doesn-t-work-right#latest

    I am having problems, please help. Thank in advance. :)

  • barbultbarbult Posts: 24,240
    edited March 2020

    I'm going for a Van Gogh type color scheme here. The HDRI is aptly named Sunflowers, from HDRI Haven. This image  combines UltraScenery, UltraTree, and UltraScatterPro. They all work well together.

    Grassland 1 BV no features HDRI Sunflowers_001.jpg
    2000 x 1125 - 2M
    Post edited by barbult on
  • barbultbarbult Posts: 24,240
    edited March 2020
    RexRed said:

    https://www.daz3d.com/forums/discussion/393311/ultrascenery-doesn-t-work-right#latestI am having problems, please help. Thank in advance. :)

    It looks like you manually added a bunch of props from the product to your scene. That is what is stacked up in the corner, I think. The "box like tree" is the proxy. You don't have to manually add any of those props to your scene. Just run the UltraSceneCreator.dse script. If you didn't manually add those props, something very strange is happening that I have never seen.

    Accessing UltraScenery via Smart Content is a pain, because Daz has not created appropriate metadata for UltraScenery.sad Ignore all those scripts without thumbnails. They are not something a user even needs to see. They are buried in a Resources folder and are used internally by the script you should be using, which is UltraSceneCreator.dse. The only files you need to use (as far as I know) are UltraSceneCreator.dse,  USC Late Morning.duf (render settings preset), and of course User Guide.dsa. 

     

    Post edited by barbult on
  • Eggs ActlyEggs Actly Posts: 168
    edited March 2020

    I finally came to terms with Ultrascenery - and man do I love this productheart Can't wait to see the add-on's jump into my cart smiley

     

    DarkElfFairyHutUltrascenery.jpg
    6000 x 4500 - 7M
    Post edited by Eggs Actly on
  • RexRedRexRed Posts: 1,323
    edited March 2020
    barbult said:
    RexRed said:

    https://www.daz3d.com/forums/discussion/393311/ultrascenery-doesn-t-work-right#latestI am having problems, please help. Thank in advance. :)

    It looks like you manually added a bunch of props from the product to your scene. That is what is stacked up in the corner, I think. The "box like tree" is the proxy. You don't have to manually add any of those props to your scene. Just run the UltraSceneCreator.dse script. If you didn't manually add those props, something very strange is happening that I have never seen.

    Accessing UltraScenery via Smart Content is a pain, because Daz has not created appropriate metadata for UltraScenery.sad Ignore all those scripts without thumbnails. They are not something a user even needs to see. They are buried in a Resources folder and are used internally by the script you should be using, which is UltraSceneCreator.dse. The only files you need to use (as far as I know) are UltraSceneCreator.dse,  USC Late Morning.duf (render settings preset), and of course User Guide.dsa. 

    I did not manually add any props. I chose the default landscape (noise) as it came without changing any of the parameters, then I choose a landscape for instance, "dirt track 2" (there are 6 choices in that category)

    Then I choose (for instance) woodland one in the ecology tab, I go to the build tab and there are a number of items with yellow checkmarks, (those are some of the items that end up stacked up I think) it takes a long time to generate and sometimes it locks up and an error message pops up. It has a lot of trouble when it tries to generate the trees.

    I tried turning off the water, thinking it was interfering with the road...and still the same thing. Right now the progress indicator is just crawling along at a snail's pace while it tries to put something like 500,000 instances of some type of object(s) into the scene.

     

    Post edited by RexRed on
  • barbultbarbult Posts: 24,240
    edited March 2020
    @RexRed,it sounds like you are doing everything correctly. Your image showed a bunch of things that were not parented to the UltraScene. That is why I thought you added them manually. Did you by any chance install this product with Daz Connect (inside Daz Studio)? And by the way, I wouldn't try to run the script with the viewport in Iray preview mode. Try Texture Shaded instead.
    Post edited by barbult on
  • RexRedRexRed Posts: 1,323
    edited March 2020

    On this last time it took 45 minutes to generate the scene but this combination of items it worked.

    I am not sure why and it took a long time. I am not certain I have enough ram to add anything into the scene now.

    It sure is pretty though. :)

    I will experiment with it more and try and figure out what is causing the problem. This last time all I did differently was lowered the seed amount in the final phase and chose a different combination of items.

    The trees distributed this time.

    Post edited by RexRed on
  • barbultbarbult Posts: 24,240
    RexRed said:

    On this last time it took 45 minutes to generate the scene but this combination of items it worked.

    I am not sure why and it took a long time. I am not certain I have enough ram to add anything into the scene now.

    It sure is pretty though. :)

    I will experiment with it more and try and figure out what is causing the problem. This last time all I did differently was lowered the seed amount in the final phase and chose a different combination of items.

    The trees distributed this time.

    Have you followed the User Guide instructions to set Instancing Optimization to Memory in Render Settings? Have you turned off Iray Preview mode? 

  • HowieFarkesHowieFarkes Posts: 607
    RexRed said:

    WOn this last time it took 45 minutes to generate the scene but this combination of items it worked.

    I am not sure why and it took a long time. I am not certain I have enough ram to add anything into the scene now.

    It sure is pretty though. :)

    I will experiment with it more and try and figure out what is causing the problem. This last time all I did differently was lowered the seed amount in the final phase and chose a different combination of items.

    The trees distributed this time.

    I don’t quite know why but Studio 4.12 is actually much slower to generate the scenes than 4.8 which is the version I developed it on. 4.12 does seem to do a better and faster job of rendering them though.

  • HowieFarkesHowieFarkes Posts: 607
    barbult said:

    I'm going for a Van Gogh type color scheme here. The HDRI is aptly named Sunflowers, from HDRI Haven. This image  combines UltraScenery, UltraTree, and UltraScatterPro. They all work well together.

    Looks amazing - thanks for posting

  • HowieFarkesHowieFarkes Posts: 607

    I finally came to terms with Ultrascenery - and man do I love this productheart Can't wait to see the add-on's jump into my cart smiley

     

    Lovely picture!

  • Oso3DOso3D Posts: 15,009

    Using Orestes' Radiothane and my cephalovore. It's actually just a regular Ultrascenery scene with color and texture shifts, and I added emission to the daisies...

     

  • creed2003creed2003 Posts: 69

    Just purchased, love it! Exactly what I was looking for, a way to creat realistic looking landscape scenes in Daz. Might I suggest future expansion pacs with additional plants and trees. Maybe a way to add your own plants from programs like XFrog. Have to play around with this and see how it works with HDRI environments. 

  • alexhcowleyalexhcowley Posts: 2,386
    creed2003 said:

    Just purchased, love it! Exactly what I was looking for, a way to creat realistic looking landscape scenes in Daz. Might I suggest future expansion pacs with additional plants and trees. Maybe a way to add your own plants from programs like XFrog. Have to play around with this and see how it works with HDRI environments. 

    Both Howie and Tango Alpha are working on expansion packs.  If you feel like trawling through the preceding 12 pages or so, you will find details. The Oaks are coming!

    Cheers,

    Alex.

  • MelanieLMelanieL Posts: 7,379
    barbult said:

    I'm going for a Van Gogh type color scheme here. The HDRI is aptly named Sunflowers, from HDRI Haven. This image  combines UltraScenery, UltraTree, and UltraScatterPro. They all work well together.

    Love it! The US scene fits into that HDRI so well (I can barely see the join).

    I finally came to terms with Ultrascenery - and man do I love this productheart Can't wait to see the add-on's jump into my cart smiley

    Really pretty scene! Nice lighting.

    Oso3D said:

    Using Orestes' Radiothane and my cephalovore. It's actually just a regular Ultrascenery scene with color and texture shifts, and I added emission to the daisies...

    What a clever idea - those daisies really glow.

  • MelanieLMelanieL Posts: 7,379
    Artini said:
    MelanieL said:
    Artini said:

    Another thought - does anybody tried generating height maps in Bryce and transfer them to Ultra Scenery?

    Another couple of examples I just did using Bryce-generated height maps.

    Thanks for posting - looks great.

     

    You're welcome smiley (any excuse to play with UltraScenery a bit more!)

  • barbultbarbult Posts: 24,240

    Eggs Actly said:

    I finally came to terms with Ultrascenery - and man do I love this productheart Can't wait to see the add-on's jump into my cart smiley

    This has a lovely fantasy feel and beautiful lighting. I like these scenes where people add interesting elements. The fire is an especially interesting addition, too. I wonder if we could do a forest fire? 

  • barbultbarbult Posts: 24,240
    edited March 2020
    Oso3D said:

    Using Orestes' Radiothane and my cephalovore. It's actually just a regular Ultrascenery scene with color and texture shifts, and I added emission to the daisies...

    Wow, the creativity knows no bounds with this product. I would never have thought to make daisies emissive, but it adds a fabulous element to the image!

    Post edited by barbult on
  • GordigGordig Posts: 10,049

    My first render with UltraScenery.

    Mawasi

  • RexRedRexRed Posts: 1,323

    Well, I have figured out my problem... It was Octane Render, I have been meaning to find a way to shut it off but that is easier thought about than done.

    Octane was sitting in the background interrupting the background process and trying to catalogue every texture and instance of geometry.

    Sorry for not figuring this out on my own. 

    So, then I tried to uninstall Octane Render and the uninstall program decided it would not give up so easily...

    It left a .dll in the Daz Studio folder and every time I would try and open DAZ it would get almost to the interface and shut down. Took me a while to find the .dll 

    Had to search Program Files for "Octane"

    Then I uninstalled it from Blender also and the uninstall said it was done but there is still an orphan of the program listed forever in my add remove programs "Octane for Blender". Lucky me.

    I have a question.

    I figured out that if I add a camera into the scene and select the camera in the final dialogue box that the UltraScenery scripts will only populate the viewport of the camera.

    What is the purpose of the camera option in the UltraScenery props list? Is that used by the script and not necessary or useable? When I put it in the scene it is not selectable as a camera in the viewport drop down menu... Do I need that in my scene?

    And as for the trees that are planted out of the viewport

    I really wish I could delete the trees individually that are not in the viewport and put some kind of random object there like a simple plane to block the light or other object.

    Or if there was written into the script an option to put very low-resolution trees there instead if desired.

    Otherwise the problem I was experiencing is no longer and issue.

    I will go back to my other post and explain why the program was not working and list my problem as (solved).

    I like Ultra Scenery a lot and intend to use it a for many scenes. The possibilities are endless... Especially with the Bryce landscape generator. The presence of high-resolution trees that are not in my scene have me a bit vexed.

    There must be a way to delete them, I will figure it out or, maybe someone can give me a suggestion in that respect... :)

    Thanks for the help on this!

    And thanks Barbult for the tip on the memory for instancing option. :)

    I suppose I can just uncheck and omit the large trees from the script and place them in by hand, that is not too big of a task considering the hardest work is already done.

    I have the Ultra Tree Creator and the addon and they would work nice with this!  (Much joy!)

    Best!

     

  • evacynevacyn Posts: 975

    Apologies if this has been answered already, but I can't seem to get the grass to appear. When I render, regardless of scene, the trees appear nicely but there's not grass. I have the checkbox selected in the wizard. Any ideas?

  • HowieFarkesHowieFarkes Posts: 607
    edited March 2020

    Taking inspiration from Barbult I cobbled an ecology together with some Harpwood Trail plants for a render.

    Harpwood Trail.png
    1280 x 720 - 2M
    Post edited by Chohole on
  • HowieFarkesHowieFarkes Posts: 607

     

    evacyn said:

    Apologies if this has been answered already, but I can't seem to get the grass to appear. When I render, regardless of scene, the trees appear nicely but there's not grass. I have the checkbox selected in the wizard. Any ideas?

    Only thing I can think of this moment is that maybe you restricted the instances to a camera then moved the camera?

  • barbultbarbult Posts: 24,240

    Taking inspiration from Barbult I cobbled an ecology together with some Harpwood Trail plants for a render.

    Looks great! I like those ferns in there. I'm working on a tropical one with some Mossy Hollow props. Maybe I can add the Harpwood Trail ferns for more variety. When working in these, I realize how little I know about real ecology combination of plants. I guess we can combine anything we want in out digital ecologies.

  • barbultbarbult Posts: 24,240

    You could offer free/low cost add on ecologies requiring the props in your other sets, to stimulate sales of those required sets.

  • evacynevacyn Posts: 975

     

    evacyn said:

    Apologies if this has been answered already, but I can't seem to get the grass to appear. When I render, regardless of scene, the trees appear nicely but there's not grass. I have the checkbox selected in the wizard. Any ideas?

    Only thing I can think of this moment is that maybe you restricted the instances to a camera then moved the camera?

    Hmm... You may be right. If I do move the camera, can I regen the grass with the same scene? Or would I need to regen the whole scene? Would this limitation only restricted to camera view? Thanks again :)
  • HowieFarkesHowieFarkes Posts: 607
    evacyn said:

     

    evacyn said:

    Apologies if this has been answered already, but I can't seem to get the grass to appear. When I render, regardless of scene, the trees appear nicely but there's not grass. I have the checkbox selected in the wizard. Any ideas?

    Only thing I can think of this moment is that maybe you restricted the instances to a camera then moved the camera?

     

    Hmm... You may be right. If I do move the camera, can I regen the grass with the same scene? Or would I need to regen the whole scene? Would this limitation only restricted to camera view? Thanks again :)

    No, as the script is at the moment you would need to regen the whole scene. You can just choose "none" as the camera while you are trying to compose your scene.

  • evacynevacyn Posts: 975
    evacyn said:

     

    evacyn said:

    Apologies if this has been answered already, but I can't seem to get the grass to appear. When I render, regardless of scene, the trees appear nicely but there's not grass. I have the checkbox selected in the wizard. Any ideas?

    Only thing I can think of this moment is that maybe you restricted the instances to a camera then moved the camera?

     

    Hmm... You may be right. If I do move the camera, can I regen the grass with the same scene? Or would I need to regen the whole scene? Would this limitation only restricted to camera view? Thanks again :)

    No, as the script is at the moment you would need to regen the whole scene. You can just choose "none" as the camera while you are trying to compose your scene.

    Awesome - thanks for your help :)

  • barbultbarbult Posts: 24,240
    edited March 2020

    Here is my first attempt at using Mossy Hollow props with UltraScenery. It needs some refining. I think I have too may bromeliads for one thing. I just regenerated an existing scene with the hacked ecology.

    New pond Tropical HDRI Sunflowers.jpg
    3840 x 2160 - 6M
    Post edited by barbult on
This discussion has been closed.