UltraScenery [Commercial]
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While my new machine would smoke my old PC with Vue, the results from this script is excellent! About 1000 iterations, 45 minutes on a GTX 2080, AMD box. Thanks!
Awesome image Dpiximaj! Someone had an accident!
This is the original version of my current render. You can see the painterly version here (gallery), I included the original because I did use Ultrascatter with it, it was my first time actually using it. Now they are hard to spot because all I did was bring in some river rocks and scattered them to see how it worked. Had some difficulties but I figured it out!
Many thanks, The update didn't show in DIM to start with but it is there now :)
Great product! Thank you :)
This is beautifully lit. How did you do it? I also like the extreme contrast between the rural idyl and the two robots!
Cheers,
Alex.
Just got this and can not find where it installed, I have looked back through this thread and the PDF. Can not find its location. I did use the DIM.
Just found it. Thanks.
Thx. PS + luminosity masks
Great tip about luminosity masks. Does anybody tried them in GIMP?
this is really nice. wow
what was in the update?
I'm cranking up DIM right now to hopefully dl it.
You no longer get a missing texture error when using the Autumn Apens.
thanks ...
Could somebody please explain to me exactly what the Noise is and does, and how to get the pond floor not visible through the water. Thanks in advance.
Refreshments
Noise is just a way to generate random terrain elevations. I think white is high and black is low.
Increase the murkiness of the water to reduce visibility of the pond floor. You may need to go to the surface settings of the UltraScene water and increase it beyond the current limits. Edit: Here's another idea: Apply a volumetric water shader from Mect4d PBS Shaders vol 2.
Interesting camera angle.
So I had this installed, there was some update, and I tried to download that, but it wouldn't install, so I started over, removed the install file from the DIM waiting room, downloaded it all over again, and now it still won't install, and my original working installation is gone.
Halp!
To cute, the deer looks like that was an unexpected development.
@Sevrin, Im probably not the best person to answer this because I maybe misunderstanding but did you uninstall the old product and try to reinstall the whole thing?
Exact same thing happened to me. I gave up on DIM, downloaded the file (not with DIM), unzipped it, and installed it manually by copying the zip contents to the correct locations. PITA, but there it is.
So I wanted to show this hear because I finally really dived into UltraScatterPro along with UltraScenery. I still have a ways to go with USP and getting to do what I want. I am currently reading up on the commercial thread and I have found Barbult's thread which I am going to start on next. Yes I realize the vegetation doesn't match up I was tinkering around. The sunflowers and the plants in the water were USP I have created a distrobution map for USP to keep the plants closer to the water. I realize there are some sunflowers further up I dont know if I didn't plug the map back in or what happened there, if I reopen the instance group it shows it's there but thats ok. Thinking I need to take after HowieFarkes in his examples and use a couple of basic primitives to get a feel of what all the settings do. (But thats not near as fun!)
Does the Absorbtion Depth control work? I can't see that it does anything. Min and max settings give me results that look the same.
My thoughts as well.
Unfortunately in later versions of Iray/Studio it does indeed seem to not do anything. Have been trying to find out why but it seems to be a difference in how shaders work in later versions of Iray.
** Update **
Looks like the "Scattering Color" of the water shader is the culprit. Set it to (22, 22, 21) and things should look more like they should. I think the way "Scattering Color" interacted with things has been changed at some point - it used to only need very light colors to have the desired effect but now it uses more intuitive colors.
I'll have the water fixed in the next update.
Are you referring to the Backscattering Color?
Soooo much fun with this product: here - "Wrong time - wrong place"
. Actually for people who take selfies in dangerous situations, it's more 'Right Time, Right Place, Right Inevitable Outcome.'.
Good catch. "Transmitted Color" is the actual one.
She looks really scary. I give the Trex five minutes, tops!
Cheers,
Alex.