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Robotech: Super Veritechs
Here's my attempt.
"which Daz model is better for that anime style?"
Tough question, actually, baton210, which may be why no one has dived in to answer. As has been mentioned elsewhere in the thread, translating 2D manga or anime characters to 3D models can be difficult. Part of the reason for that is that most wanting to do that want to use an application like DAZ Studio to render images of 3D characters and environments in a way that looks like the hand-drawn originals. The difficulty in doing so stems from the fact that originally 3D computer graphics was developed as a means of creating more realistic images, albeit the early efforts were still largely toonish. Ever since then 3D computer graphics has largely been driven by demands for ever increasing realism. Today, "photorealism" seems to be the holy grail of many, but not all, enthusiasts. So, long story short, with most of the 3D programs and the content that they use or create driven by realism, it becomes a little bit like trying to fit a square peg in a round hole attempting to recreate a 2D style in a 3D environment. It can be done, and there are some excellent examples of work by forum members in achieving this. But it is neither simple nor easy.
Okay then which DAZ3D figure? It doesn't matter, really. The body in your example is probably the easy part. That could be done using any of the DAZ figures, old or new, providing you have the addon morph packages for them so you can adjust the various characteristics/parameters of the model. The head is the trickier part. Here again, there are resources that are available to assist in achieving a manga/anime "look", but getting exactly what you want will inevitably result in some tweaking and fiddling. The extreme expressions that such characters display is a whole other issue. They can be extremely exaggerated. I guess if I had to make a suggestion of a single solution for someone just starting out, I would have to say use Genesis 8 Female and Sakura 8, along with the head and body morph packages for Genesis 8 Female, all of which are 40% off at the moment as below:
https://www.daz3d.com/sakura-8
https://www.daz3d.com/genesis-8-female-head-morphs
https://www.daz3d.com/genesis-8-female-body-morphs
That should get you started. There are lots of other options, but we could write a book on that.
Thanks for the reply. Sakura 8 this is what I need, except heads / faces. It's stylized, but still too realistic. I have seen some anime heads but there is for Genesis 1, 2 ..
P.S. I dont need manga/painted view, i just wanna print some Haruhi figures.
Robotech: Ace of Aces
I wonder what software Ultrman is using. It's clearing 3D but still looks like Anime.
Just create this one and I think it belong in here than in NPR thread ;)
G8 with free anime head by Tofusan (shareCG)
Anything that is not photo-realistic can be posted in the NPR thread, anime or not.
That's a very nice job, juvestriani. I'm certain that the folks over in the NPR thread would like to see it as well. You can post both here and there, if you like.
Beautiful palette that you have used. Do you mind if I ask what you used for the cell shading effect? (or you could answer that over at the NPR thread and I'll find it there).
Thanks !! You`re the best !!
Thanks for nice words ,
Actually It just Several Render pass which I`ve generated using DAZ studio + Pw Toon . And doing crazy layer blend + shift color +shadow blen/inverted shadow in PShop until I`m getting results I want .
For note : There is no Killer Paintbrush skill used here , except my poor attempt for reedish parts in face and eye gloss . The truth is only jlayer blend -recolor-inverted elements etc doing the job
I`ll provide you or anyone interest with PSD file ( look at yourself how easy this image generated Via GDrive)
https://drive.google.com/open?id=16pYgIs7GC3txOLJJb60eWESCry_sqQpH
Thank you for your response, juvesatriani. I'm definitely going to have to spend some time with that because I really like the results that you have achieved.
Don't want to commandeer the thread, but it seems to be sinking further into the nether regions of the forums, so here's another render.
This one is my take on Ghost in the Shell. Used Genesis for Batou and Genesis 8 Female for Motoko Kusanagi. Motoko's outfite is based largely on the nice outfit, The Major by squarepeg3d, with same additional work using a little kitbashing and a geoshell, plus some alternate hair. Batou's outfit is pure kitbashing. The Hanka tank is also squarepeg's work, with added textures and lights. Guns are the excellent models by Ryuu. Background is once again part of Sfman's great Streets of Tomorrow environment - it is such a large set that a variety of locales can be created using various components. I also threw in a few of the Dystopia city blocks for good measure. Yet again, rendered in DAZ Studio using 3Delight.
Just posted this FF7 Tifa Lockhart fanart to the Daz gallery. Full credits of the resources used can be found there.
https://www.daz3d.com/gallery/#images/774246/
Translation says :
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So it seems that using it for commercial usage is prohibited, actually... bummer :/
Using Hiro 5 in tandem with the Genesis Body Morph Resource Kit 2, I ended up accidentally making anime David Tennant.
Good works everyone, I was busy doing a contest @ https://www.deviantart.com/go/journal/Code-Geass-Revival-Fan-Art-Contest-789627527 its over winners will be announced on May 6.
My entries include the following.
https://www.deviantart.com/3dcgx/art/Code-Geass-Revival-Fan-Art-Contest-Peace-793817887
https://www.deviantart.com/3dcgx/art/Code-Geass-Revival-Fan-Art-Contest-The-Legacy-793788197
https://www.deviantart.com/3dcgx/art/Code-Geass-Revival-Fan-Art-Contest-He-Lives-794632474
https://www.deviantart.com/3dcgx/art/Code-Geass-Revival-Fan-Art-Contest-793456765
I hope I become a finalist or something.
Something I notice about people commenting on my artwork, is that people dont really know what to say about it, I had a comment on twitter of someone saying that my artwork has a PSP vibe (playstation) some people dont comment sat all but they give me badges or likes. Sometmes i feel people are not ready for this kind of artwork, the world is so used to the 2D artwork.
What Im doing about it is changing or using some old skills I know to turn the artwork into vector style. I always get some good feedbacks when I made those, lets see how that go.
I recommened Futepen's Sera
for this one I will give it a shot and show you on Saturday, cuz i work during the week.
Oh if you want a Daz Figure, then try Aiko 3 kioki for it.
I just used the %50 off anything on Kioki, gonna give it a try tomorrow! Stacking discounts, cost me like $3
Nice render!
I should have done that. I've been wanting Kioki for some time but keep missing it when it's on sale. And the budget is really tight right now so I can't buy it straight out without a deep discount since it's not for work but for fun. I needed a background item for one of my promos so I had to spend the 50% off code on that instead. I love being a PA (with house payments now) but I miss the days when I was buying stuff for funzies instead of mostly just stuff I need for my work. lol
I'm looking forward to seeing your renders with Kioki! :) I'll live vicariously through you til I can grab it when it's on sale. lol
That reminds me a bit of of the Z-toon method for Poser, from ages long gone.
Sadly, that 2D flattening technique doesn't work in Daz Studio. You just get an explody character. lol You can only do it in the starting pose, any other pose and it doesn't work and parts of the character just goes all over the place like spaghetti. lol It's super creepy.
Well my tutorial offers more than just the flat technique, i show you how to make the features of anime on Kioki , such as the triangular chin some people call it patented lol and the pulled ears and eyes size and nose.
https://www.3dcgx.com/pages/view/2666/anime-3dcg-tutorial-with-daz-studios-carrara
I remember someone mentioning that Hiro 5 wasn't a proper entry in the Hiro line, and after standing him right next to Hitomi and seeing all the similarities, they're right. Speaking of Hitomi, I always found her face to look too young, and round, but I've managed to fix that using merchant resource morphs.
Ah, cool - thank you! :) That will be helpful when I'm finally able to pick up Kioki.
Here is a Manga Heroine made with Kioki.
it has a 90's style
Here are a quick sample render of the Haruhi Suzumiya using Futepens Sera and NearMe, these are bases I did not morph faces or anything, but you can see that Daz Software is possible.
Also I'm no fan of that character :P