Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)
If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa.
Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.
It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now. I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.
Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)
If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa.
Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.
It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now. I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.
Genx converts characters not clothing....
That is correct. So we have a lot of clothing to go through if we can first.
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
Okay, is there an elegant way I can improve the handling of items as in the case above?.
I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.
The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.
I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
Okay, is there an elegant way I can improve the handling of items as in the case above?.
I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.
The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.
I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)
You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All. Do that first and then click Force Convert.
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
Okay, is there an elegant way I can improve the handling of items as in the case above?.
I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.
The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.
I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)
You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All. Do that first and then click Force Convert.
Thank you. I am beginning to get a handle on this now. If I select an item (say Vendetta/Ruffle) and do Edit/Scene Identification the Content Type is tagged as "Follower". Other items (eg the Mask) are tagged in a way that your product can handle automatically. So the problem is not with the item, it is with the metadata created by the original author.
What I would like to do is reclassify items like the Ruffle and the Cloak so that the conversion does the right thing. Cos I'm an OCD kinda person :-) I tried editing the Content Type, but this seems to apply only the the item in scene, and is not reflected in the database. Any advice on fixing metadata would be appreciated.
My other comment about the script failing remains unanswered. It converts until it reaches Old World Knight and just stops. At that point it has done perhaps 20% of the conversions.
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
Okay, is there an elegant way I can improve the handling of items as in the case above?.
I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.
The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.
I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)
You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All. Do that first and then click Force Convert.
Thank you. I am beginning to get a handle on this now. If I select an item (say Vendetta/Ruffle) and do Edit/Scene Identification the Content Type is tagged as "Follower". Other items (eg the Mask) are tagged in a way that your product can handle automatically. So the problem is not with the item, it is with the metadata created by the original author.
What I would like to do is reclassify items like the Ruffle and the Cloak so that the conversion does the right thing. Cos I'm an OCD kinda person :-) I tried editing the Content Type, but this seems to apply only the the item in scene, and is not reflected in the database. Any advice on fixing metadata would be appreciated.
My other comment about the script failing remains unanswered. It converts until it reaches Old World Knight and just stops. At that point it has done perhaps 20% of the conversions.
Have you resaved the item with the fixed metadata over the old item?
What is the Daz log at the point of it stopping on Old World Knight? I can see if there is something I can fix. Occasionally, there is just something that DS does not like and it dies on transferring the item. You will see an error like "WARNING: Error: cannot access member `getPresentation' of deleted QObject" In that case, the script is stopping because DS has encountered an error. You will just need to uncheck those items (or even better after you are finished memorizing them (on the Options tab) so it will know to skip that item in the future).
Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)
If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa.
Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.
It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now. I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.
Genx converts characters not clothing....
Exactly :) we’ll need our old characters transferred to go with our transfered clothes :). And I for one am looking forward to a Genesis to Genesis 8 Clothing Converter, I seen something on Facebook that might give a glimpse of hope but not sure and not sure I can’t mention Facebook stuff here :/... anyway keep up the awesome work :)
Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)
If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa.
Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.
It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now. I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.
Genx converts characters not clothing....
Exactly :) we’ll need our old characters transferred to go with our transfered clothes :). And I for one am looking forward to a Genesis to Genesis 8 Clothing Converter, I seen something on Facebook that might give a glimpse of hope but not sure and not sure I can’t mention Facebook stuff here :/... anyway keep up the awesome work :)
I bought this and transfered a bunch of great outfits from Genesis 2 to Genesis 8. Considering how pitiful his wardrobe is, it trippled the number of outfits I have for him. :)
I bought this and transfered a bunch of great outfits from Genesis 2 to Genesis 8. Considering how pitiful his wardrobe is, it trippled the number of outfits I have for him. :)
AK
Yeah, I finally feel like I might have enough outfits for G8M!
This is from the Newport Outfit, not as bad as some, worse than others. Urban College Guy is pretty bad.
Ok, I see the same thing. I will ask if there is something Sickleyield can do. But if it really bothers you, you might want to return the product.
No... other than some vagaries that I'm sure I will learn to conquer, it does a good job with many things. It is unfortunate that this bit is not improved over the general AutoFit.
I have another question. Could you, from the program's point of view, define: Selected? Because it seems to vary. Selected could mean "checked", it seems like it can also mean "highlighted". The program seems to react different ways in different circumstances.
This is from the Newport Outfit, not as bad as some, worse than others. Urban College Guy is pretty bad.
Does dialing the crotch area fixer negative help?
There's limited I can do other than add another morph. I had to do some projection outward to prevent clipping, and it doesn't affect every pair of pants the same.
Comments
Genx converts characters not clothing....
My male figures have never had so many clothes. *chuckle*
Um....am I the only one having the old triangle crotch problem? Every pair of pants looks like a cod piece.
Thanks!
That is correct. So we have a lot of clothing to go through if we can first.
Hmmm. Can you post one pic and its name? Maybe I have it.
Hhhhnnnnnghhhh now I can use some of my favorite outfits on G8M. Works like a dream.
You two are amazing. Thank you for taking the time to make this. I’ve said this before, but I’ll say it again: you’ve got me as a customer for life.
You are very welcome! It is really satifying to make you (and hopefully everyone else) happy
I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.
In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".
This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.
Merged into main thread.
That is the correct behavior. The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory". You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).
(p.s., Thanks Richard for bringing this to my attention )
Okay, is there an elegant way I can improve the handling of items as in the case above?.
I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.
The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.
I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)
You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All. Do that first and then click Force Convert.
Thank you. I am beginning to get a handle on this now. If I select an item (say Vendetta/Ruffle) and do Edit/Scene Identification the Content Type is tagged as "Follower". Other items (eg the Mask) are tagged in a way that your product can handle automatically. So the problem is not with the item, it is with the metadata created by the original author.
What I would like to do is reclassify items like the Ruffle and the Cloak so that the conversion does the right thing. Cos I'm an OCD kinda person :-) I tried editing the Content Type, but this seems to apply only the the item in scene, and is not reflected in the database. Any advice on fixing metadata would be appreciated.
My other comment about the script failing remains unanswered. It converts until it reaches Old World Knight and just stops. At that point it has done perhaps 20% of the conversions.
I can later, but... its almost everything. So far the only one that I converted that DIDN"T was Time For School.
Have you resaved the item with the fixed metadata over the old item?
What is the Daz log at the point of it stopping on Old World Knight? I can see if there is something I can fix. Occasionally, there is just something that DS does not like and it dies on transferring the item. You will see an error like "WARNING: Error: cannot access member `getPresentation' of deleted QObject" In that case, the script is stopping because DS has encountered an error. You will just need to uncheck those items (or even better after you are finished memorizing them (on the Options tab) so it will know to skip that item in the future).
Hmmm. Please do.
Just grabbed this, thank you both for creating this product!
You're very welcome! Enjoy!
Exactly :) we’ll need our old characters transferred to go with our transfered clothes :). And I for one am looking forward to a Genesis to Genesis 8 Clothing Converter, I seen something on Facebook that might give a glimpse of hope but not sure and not sure I can’t mention Facebook stuff here :/... anyway keep up the awesome work :)
You're welcome!
This is from the Newport Outfit, not as bad as some, worse than others. Urban College Guy is pretty bad.
I bought this and transfered a bunch of great outfits from Genesis 2 to Genesis 8. Considering how pitiful his wardrobe is, it trippled the number of outfits I have for him. :)
AK
Ok, I see the same thing. I will ask if there is something Sickleyield can do. But if it really bothers you, you might want to return the product.
Yeah, I finally feel like I might have enough outfits for G8M!
You are very welcome! Enjoy!
This is from the Newport Outfit, not as bad as some, worse than others. Urban College Guy is pretty bad.
No... other than some vagaries that I'm sure I will learn to conquer, it does a good job with many things. It is unfortunate that this bit is not improved over the general AutoFit.
I have another question. Could you, from the program's point of view, define: Selected? Because it seems to vary. Selected could mean "checked", it seems like it can also mean "highlighted". The program seems to react different ways in different circumstances.