Novica & Forum Members Tips & Product Reviews Pt 11
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I disagree. As the rider is in the process of falling off the unicyle, she is momentarily moving forward faster than the dog. In an instant, that will change, as she face-plants onto the concrete sidewalk and brings the dog to an abrupt halt; Assuming the leash isn't pulled from her hand, of course.
Either way, it's going to be painful! OUCH!
Naaa, look at the feet.
Close to how I envision it, although she probably won't face plant. I have a unicycle and it's actually safer than a bicycle because you have nothing in the way whether dismounting front or back (the correct way to dismount is to come to a stop and make a quarter-rotation back and just step off). If tired or if you lose balance as this scene shows, you'll come off the front but your feet are only six inches off the ground and your speed is about running pace as the pedals have a direct connection to the wheel. If that happens, you are likely to land safe but end up kicking the unicycle back 4-5 feet. I will admit to falling on my butt a few times but it's been relatively rare.
@Novica, did you ever get a response to this from Part 9: "Hmm, someone needs to explain the Beautiful Skin eyebrows to me. Do those go under other eyebrows to add ooomph? (see last thumbnail on the product page.) "
I'm confused too, as I don't see a way to turn off the existing brows or cover them up entirely with the conforming brows. I've used the adjustment parameters, but the underlying brows still show in places. See second to last image here too, specifically Erica's right eyebrow.
Heads up, flash sale (70%) on Bryce and Carrara but has Daz Studio too!
@dawnblade I honestly don't remember, I haven't used brow products in a long time. (I showcase things out of the box.) If it wasn't in subsequent posts there, then no, I didn't get an answer. Hopefully someone can help :) Anyone who uses that?
From the image you refer to they are using those alone.
Ok, I thought the lower outer thin part of the brow was part of the underlying brow. If not, do you know how to hide the brow that comes with GF8 completely, without buying another tool like Brow Remover? I set it to invisible in the scene tab but the shading/shadow of the brow still remains and shows up under the brow that comes with Beautiful Skin. Thanks!
Not without editing the source images manually. Your alternative, since the textures for G8F default don't come browless, is to buy Victoria 8, or another of the DAZ Original models or one of the PA models for G8F and they'll have a texture, one without brows, and one with brows. I'm not sure why DAZ didn't do that too with the default G8F & G8M.
And if the G8F model you buy doesn't meet your expectations you have 30 days to return it for a refund or store credit.
Thanks! I have V8 so I'll try her no-brow mat. I'm using the base G8F.
There was a big search for Floyd float (from the promo) and two of us made one : https://www.daz3d.com/forums/discussion/262086/what-is-the-duck-pool-float-used-in-the-floyd-8-promo-image-solved
I used mine in this image : Dottie is having a good laugh!
I think your float is cute too! And yes, that thread has the downloads and folks should definitely check it out.
I learned something new, Phoenix66 mentioned there is now a promo query in the sales tracker where you can ask about promo items. I'm probably the last to know that LOL.
I'm very busy testing out Photoshop plugins, many which have been discontinued. :(
Classic Suits: Shader Presets/Merchant Resource
I'm also going through my shaders, and thought I'd showcase a product by Canary3d and Defiant Goods that gives you a LOT of shaders. Just showing a few, because many are the same except you get different color options. There are two I did test, that have glitches, the patterning gives different colors in the lighting I used, and they should be looked at. There are other colors in that same pattern which don't show up like that, so you still have plenty from which to choose. This is an awesome product for shaders, and you'll certainly be able to find something you like for suits (and possibly other things.)
All shown out of the box, no tiling (so the patterns can go smaller) All shown in the same light for comparison.
THESE ARE SAVED LAST DRAWS, NOT RENDERS. Details will be MUCH better as renders and these will have noise. I'm trying to show you a lot of shaders and these will give you an idea of the patterns. Remember most of these come in other colors too (and you can tile to smaller patterns.) (Save Last Draw is explained about three posts down from here. If you want to answer someone's questions in the forums with a quickie render, you should use Save Last Draw.)
Click to slightly enlarge. It does show more detail.
Shaders 3 and 8
Shaders 9 and 10B
Shaders 11 and 12A
Shaders 22 and 26
Shaders 29 and 32
Shaders, continued. Click to slightly enlarge.
Shaders 36 and 37
Shaders 41B and 43A
Shaders 49A and 51B
Shaders 54A and 60B
Shader 65
Here's the two which seem to have patterns that don't work correctly. 74 I and L. There are bands of "O"s and the bands are different colors, slightly darker than the primary color.
@Canary3d @DefiantGoods
A link to this was posted by Richard Haseltine on another thread but I thought I'd share it here as many might not have seen it. It is a script that helps identify the source of products used in a scene. Seems to work best when you select the individual items in a scene (e.g., select hair- run script, select clothing item - run script, etc.). Not perfect as it doesn't always identity products but I tested it on some old scenes and it let me know quickly what was used.
List Products Used script
OK, so what is a "Last Draw" anyway?
Last Draw is really neat- it's your Iray rendering in the viewport. If you go to File>Save Last Draw then whatever you are rendering in the viewport using Iray (previewing) will be saved. Quite a timesaver for quickies! The longer you let it preview render, the less noise it has.
Edit- just in case people don't know this either- you can also Save Last Render. If you close out accidentally, your computer freezes, or your computer goes POOF (like when a pesky Windows update happens) then you can Save Last Render and ta-dah, you have it. It has NOTHING to do with what is in your current viewport previewing either. I accidentally saved last render instead of draw, and wondered why I had a dude for shaders instead of my shaders!! Be careful which one you pick.
Thanks. Since I don't use IRay, that's not a feature I can use, but it's nice to know what it is.
Sure, no problem. And if anyone is curious, it's the Western Outlaw 2 vest and shirt for Genesis 3 Males.
For the Iray Super Shaders, (which, in case you didn't dive in to this product, it's NOT just patriotic patterns) the Shader Base won't disappear if you use TINT. Took me a bit to figure out why those big black and white squares wouldn't disappear. TINT is see through and shows the squares whereas COLOR is solid.
That isn't meant to be true, restarting DS should clear the tempt folder (which is how Save Last Render works - it gets the r.png file from %AppData%/Daz 3D/Studio4/Tempt/Render - %AppData% would be C:/Users/YOU/AppData/Roaming/ for Windows 7 and 10 - so after an abnormal exit with a render you want check there, and make a copy of the file, before launching DS).
IIRC it wasn't clearing out though, right? Several of us had a conversation (and you helped us) because the folder wasn't doing that. I haven't checked mine lately because I haven't had any problems lately with the studio crashing.
Yes, it is possible that the folder won't becleared when it should - but if it is then starting DS to use File>Save Last render would potentially erase the render, so it's safer (after a crash or other abnormal exit) to in via the file manager and manually grab the render image.
I do have a question about the Super Shaders, still playing with those. What's the difference between the Solid Colors and the Diffuse Palette options? They both just change the Base Color in Surfaces, from what I can tell. Each of those options change the color of the vest overall, neither seems to do anything different than the other. All show as solid colors.
This is too funny. I did a Google search to see if there are any threads on this and there's a recent one! Didn't even know about it. Apparently there's other people who have questions. Vendors shouldn't have to teach concepts like applying shaders, but if you have a product with things labeled Diffuse Shaders and Solid Colors then a heads up might be nice as to the difference. The Glossy palette changes the glossy color, so that makes sense, but Diffuse and Solid both just change the Base Color, or again, what am I missing? I've looked at this a couple times.
I tend to avoid complicated shaders. I like the ones with full presets and the only thing I have to adjust is the tiling, I find I don’t tend to use the complicated multi step ones.