Novica & Forum Members Tips & Product Reviews Pt 10
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@barbult - I'm loving your dressing-up images - especially that last one with the georgette dress, it's superbly cute!
I was in Photoshop and one thing led to another. Used a couple of Filter Forge filters.
Is that your new stamp of approval?
Very clever use of dForce! I remember my sisters doing this when we were young
I don't think anyone has shown Neko and Neko hair yet from the Neko Bundle. This is a straight render, right out of the box. The only change I made was to lenghten the eyelashes and added an expression. I had set up the lighting for a two-tones look of blue and yellow, but by the time it rendered, iRay absorbed those lights and you can't even see them. Guess I have to make them stronger...
I really like the skin and the hair too (Hard to go wrong with OOT Hair.) used hair blending with blue highlights.
@greymouser69 I didn't buy it, not ignoring you. :) Hopefully someone who did can say whether those seams look realistic.
BD Cleo (Victoria 7 HD) Bon Bon Hair (Gen3F / Gen8F) Land Walker Outfit (Gen3F)
Bon Bon Hair is really cute, I like the scraggly wisps at the sides for realism. I like Cleo but I'd reduce the eyelash length a bit, this is out of the box. I think the eyelashes are too dark/too much for a fair skinned/fair brow. (Which of course, the brows could be replaced.) But the eyelashes look fake to me.
I have it. This came out while Iray was still pretty new to us all. The materials are for Iray, but the textures, imo, are still 3Delight-ish. By that I mean, for example, shadows around the pockets on the shirt in spite of the fact the pockets are a separate bit of mesh.
I haven't worked with this in a while. give me a bit of time and I will do a few quick renders.
This is Kincaid with Jonas Hair. I think the hair suits him really well. I have used the scars option, but I think some of them are too severe for my tastes.
This is my first image with Iray. My machine is not powerful enough to deal with complex scenes.
@wonderland Neko's skin is indeed pretty, and I like the blue highlights. It also seems to me the forums darken the images. I used to think it was because a 1300 px render, when put to 600px (high) darkened due to shrinking, but even my 800 high images look really, really dark until clicked on. So there's that, too.
@sueya Welcome to Iray, you did quite well! Wouldn't know that it was your first time! I do like that hair on Kincaid, and agree about the scars.
@ladair Thanks for helping out. I may buy it after I see more renders, yours seem much more realistic than the promos. I thought the seams looked a bit painted on. Interested in seeing the pants in particular.
Note this in fast grab- it comes with an OUTFIT too. Look at the promos to see how you can make the bra part of a deliberate undergarment with the provided top. Lots you can do with shaders. Show Your Bra Depending on what part of the frill you can remove, they make great swimsuits too. Some are more family friendly than the bikinis we repeatedly get. $4.58 74% with green banner applied.
Edit- saw Show Your Bra 2 which shows that one as a swimsuit. Not on sale. Also includes an outfit (very short, use as is or with leggings or something.)
Got sidetracked with "lunch"... hubby brought home burgers from Carl's Jr. I have several renders, all of the jeans, including several without textures so you can see what is modeled in and what isn't. The belt and buckle are part of the jeans object, but they are separate meshes with their own materials. There's a preset for hiding/showing the belt.
I ran a dForce sim on the jeans as well. I fully expected the belt loops and the cuffs to fall off, but they didn't. The pockets and the fly are modeled as well.
This closeup without textures really shows off the modeled aspect of the waistline, fly and front pockets. Even the small pocket inside the side pocket is modeled in.
But as you can clearly see, the seams are not modeled in. I'm not sure that's a problem though. Look at this closeup, also from the side:
I'm not a big fan of skinny jeans, but aside from that, the only complaint I have is with the back pockets. They look low to me. And they distort when the legs are bent.
Yeah, it looks like an okay product with that back pocket (agree it's low), also the shoes are definitely poor for details.The vendor did attempt to put in details in other places, like the cuff of the jeans. Thanks for taking the time to review it. I do like the shirt in your renders, seems very fluid and not stiff.
I'm always lookng for pants with actual pocket morphs... So you can stuff stuff things in them. =-)
That's why I bought the v3/m3 sets from Billy-T in fastgrab :) With Wear Them All they should work nicely for the newer generations since Billy-T always did fantastic work.
This is what I am getting when I load BD Harlyn using the avatars in Content Library (when you use Genesis 8 Female>Characters. Anyone else have her that can see if she loads up like that for you? Tested it twice, same nonsense happening. Edit- I had to go to the file and click on Iray then eyelashes (leaving the main Gen8F selected in scene, NOT the eyelashes)
This loads like this every time for me.
I don't have her. It's hard to tell from your image, but it looks like the eye moisture isn't being applied either. It's as if you are applying G3 materials to a G8 character without selecting the eyelashes as well as the character.
That means the eyelashes are a Hierarchical Materials Preset. I'm not fond of those, mainly because almost all G8 characters use the "H.Materials" presets, which cannot be used on G3 directly.
Regardless, I think you should file a trouble ticket. When one loads a character, it should have all the default materials applied.
Cyborg Generation 8 Dystopian Textures for Cyborg Generation 8
I tested a number of poses and he took them all quite well. Seems like a happy fellow but I'd hate to see him get angry.
As someone who hasn't yet purchased any RiverSoft Art products, I was wondering if an experienced buyer could tell me the difference between his various pose products:
Assembly Line Pose Automation
Bone Doctor Pose Control
Pose Blender
Pose Randomizer
Do they all do different things from one another, or are they all relatively the same? Is one more useful than the others...as in, you would use it a lot more often? I'm just a bit unsure what everything DOES! LOL
I have two of the four listed, a few more that are not listed, and I'm buying more later today! I'd say they complement each other. They definitely are not "relatively the same."
As someone who looked at the various products as they came out and thought, I can do that without a script, then finally bought one or two because of what others were saying in the forums, I feel uniquely qualified to say, "Get them all!"
Okay, that might be a little too enthusiastic, but I've found RSA's scripts to be invaluable. The Pose Blender scripts allow you choose two figures in your scene and blend the pose of one with the pose of the other. You can do this for the entire pose, (and it works on dragons, too,) or you can use another script and select which parts to blend. (Unfortunately for dragon lovers, the selective script doesn't work on the tails or wings.) Although I have the Bone Doctor Pose Control, my more recent experience is with the Dragon version. I don't remember everything I did, but I do know I would have given up without that script.
And while you're at it, take a look at Look At Me Pose Control. I'm buying that today. I've been kicking myself for weeks for not buying it when it was released. I have Eye Clock Pose Control for G3/G8 and Expression Mixer as well. Both have become invaluable assets in my runtime.
@Knittingmommy has Pose Randomizer and so does @IceDragonArt. Both used it in their entries in RSA's anniversary contest: https://www.daz3d.com/forums/discussion/233961/. I've also read praise for the product in their posts long before the contest.
I hope this helps, though I fear it may have made things even more difficult to decide.
Two thumbs up for the Look at Me Pose Control - an extremely useful tool with a lot of flexibility. In particular the ability to not point a head directly at something (antoher person, the camera, anything) and let the eyes make contact is an enormous time saver.
Two thumbs and a toe for Look at Me Pose Control. To my view, at least, it adds that special jolt you get when two people's eyes meet to a render.
Also Expression Mixer is great, just been playing with it the last couple of days I've already have a folder with a bunch of new expressions. You can input a range of different morphs and keep hitting randomise until you see an expression you like and then instantly save it as a preset for future use. Really helpful - if I buy another expression set it will have to be particularly outstanding to make it worthwhile.
If you can only buy one of Riversoft's posing scripts, make it Look at Me. It saves so much hassle on making characters look at the camera, look at each other, look at objects....the only thing that stumps it is sometimes when you're setting up multiple characters at a pre-determined camera point and it *seems* (from camera POV) like they should be able to look at each other easily, and then you use Look at Me and discover they are much farther away on the z-plane than you thought, and what is an objectively correct line of sight from the characters' POV looks "wrong" from the camera POV. Adjusting the percentage of head/neck bend and twist (options in Look at Me) can help you find a compromise between what the characters ought to be doing realistically and what looks good for the picture.
Eye Clock is a way of dialing the eyes to jointly point in one direction or another. It's very simple and intuitive, and RiverSoft created it significantly before Look at Me. They do different things, but most of the situations where I would find Eye Clock useful, I think Look at Me is more useful. Think of it as a supplement to Look at Me, for situations where you want a character facing one way but their eyes tracking another, or other specialized tasks where you need both scripts.
Bone Doctor: this allows you to quickly intensify ("exagerrate") or loosen ("relax") whole poses or specific bone hierarchies within a pose. On ANY figure. Also comes with scripts for converting G3 poses to G8 and vice versa, but I've not tried that yet. I think the idea on that part is that you apply the pose, and then apply the script to reposition the arms and legs to compensate for the difference between the zeroed poses on G3 and G8. The last time Riversoft had a major sale, I could only justify getting this or Pose Blender, and I don't regret that choice, but I am also picking up Pose Blender and Expression Mixer ASAP.
ETA: Pose Randomizer: Completely forgot I had this. It's useful for making overly rigid or symmetrical poses look more natural, or adding more variety to scenes where a bunch of people are by definition doing similar things (dinner conversations, Santa's workshop, etc). If you don't have Bone Doctor, you can use this to achieve somewhat similar results for loosening/tightening arm/leg hierarchies. Fun to play with (I don't think I've ever met a randomizer script in Daz that I didn't like), and useful in some situations but less important if you're not a professional pose-maker/obsessed with photorealism or animation.
I'm going to second the buy them all sentiment. Or I will say, buy as many as you can! Look at Me is number one. I use it on 99% of my renders and if I don't its beause the render has nothing with eyes. Expression Mixer is great for authentic looking expressions (and sincerely fun to play with) Pose Randomizer and Pose Blender are equally useful. I also have the Bone Doctor. As well as all the billboards except for the modern daily life ones because I just don't do that many renders relating to modern life. I did snag the futuristic one today cause I do some sci fi. In other words, I'm pretty sure I didn't help any either lol.
I just pose eyes manually. I bought the eye clock and found it simply easier just to use pose the eyes manually than to use th script. I tend to want characters to look at each other...
Here is a SS of M3 Real Jeans by Billy-T on G3M courtesy of wear them all minus the jean texture to show the details. As you can see there are morphs but they are greyed out which I'm sure can be corrected. Click for full size & clearer pic.
A render with the Renaissance Plaza (and several other things): The General and the Archer.
Items used:
https://www.daz3d.com/nick-hair-for-genesis-3-and-8
https://www.daz3d.com/the-legend-for-genesis-3-and-8-female-s
https://www.daz3d.com/edward-8-hd-add-on
https://www.daz3d.com/odin-hair--beard-for-genesis-8-males
https://www.daz3d.com/forest-guardian-outfit-for-genesis-8-males
https://www.daz3d.com/renaissance-plaza
https://www.daz3d.com/altern8--skin-shader-system-for-genesis-8 (Edward has his own settings, the female (ESS Autumn from the other place) has Monique no maps settings with SSS adjusted to a slightly warmer tint)
I like Renaissance Plaza a lot. Not only does it hit my aesthetic, but there's plenty of different locations and angles to make it very versatile to use.
I want to chat about combining poses in general.
To me, using partial pose combinations is a bare minimum starting point. I have the upper and lowers interchangeable on my poses that I make from scratch but then designate exactly which ones can do that. They don't ALL qualify to work with each other. As a matter of fact, very few do! There are differences in that lower abdomen upward, which means the torso won't be connecting to the pelvis exactly the same way. Mine don't just "line up." Then the weight bearing is correct. Shoulders shift slightly when the hip weight shifts- the lower abdomen may twist or bend slightly, etc. You can't just combine pose halves and leave them that way, if there's ANY movement changes in the bottom half.
I'm fine with "everything can go with everything" pose partials products with click presets... IF the users finesse them together after they combine them. Tweak that lower abdomen, at a minimum!