Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
daybird - What is in the tree? A goblin? Maybe you can add a lightsource from moonlight (as distant light with low intensity)?
I'm also having issues with lights, I don't fully understand iray and have switched back to 3Delight until I figure it out. I'm not so happy with the how the lighting right now, but I still have 3 weeks to figure it out. :)
I just reinstalled things on my computer with latest version after maybe 2012? I was a beginner and took a long break and am coming back and trying to learn everything again. :)
I've started with my project with Genensis 2, JaguarHair (with photoshop to change hair color to blue/pink) and the background (pergola, aka shaded haven) is from gen2 starter essentials. I changed the surface (diffuse color) of the recesswall from the clay color to more grayish stone (using photoshop) and gen2 is wearing an elven dress (not edited yet).
I figure I'll add something to the WIP to get early feedback on materials, but I do hope to make lots of changes before the end of the month as I reacquaint myself with Daz Studio.
TheFaxMisher - It might be nice to add short hair to your cat in the chair. I recall doing a tutorial for fur on mil cat, but all the searches I come up with are returning a 404. It would be nice to find it, but unfortunately, I can't find it. I was able to find: http://www.furrythings.com/presets/ (search for DAZ Millennium Cat). Maybe that can help?
Several versions later (and still working on it) ...
I use Iray, even if I have a conceivably bad system for it.
Just an i3-2100CPU 3.10GHz, 8GB RAM, with an AMD HD6450 card.
Since I have no Nvidia card, this picture has taken at 65% quality still 2 hours.
Nice effect with the mirroring in the window, but I would add some blur for the road and the coat of the cat looks more like a solid glitter cover. ;)
Hello everyone. I decided to learn a little about converting materials from 3DL to Iray.
I took a 3DL environment and vehicle and I am converting each surface to Iray shaders (the girl was using Iray materials already). The walls and few other things still look strange but I wanted to get some feedback after rendering it for the first time. So here it is. What do you think?
Here's a new idea that hit me while I was trying to get some sleep this evening. I'll have to go back and see if I can find some more places I can use as light sources to try and get some more light in there, but heck it's about 0120 in the morning here so here it is for feed back, and I'm going to try again to get back to sleep. Night all.
Thanks for the suggestion Shimrian. I already had the LAMH player downloaded, so after I downloaded the 2 cat presets, I was ready to go. After trying both the short and long fur presets on a different cat and fiddling with the surfaces for a bit, I decided to try it on the cat in the scene I'm working on.
Crash. After trying a few more times, I figured there was too much geometry for my CPU to consider. So I learned how to use the 'edit geometry' tool and deleted almost everything not in the scene - which wasn't a whole lot. Still, Im alot more aware of memory issues when I'm constructing a scene now. Lesson learned.
Anyways, the LAMH presets aren't editable unless you buy the actual program, so after rendering both fur presets and not being able to edit them at all (I can't seem to even effect the surface properties) I'm not going to use the presets. If I had the rest of the software, I'd do more with it.
But I have Girabaldi, so I started working with it. After a long day and night, I've got something approaching 'good enough to show.' I changed the scene slightly for compositional reasons, and I'm redoing the lighting, plus due to my system limitations I figure I'll break the scene into two different renders and then make a composite image. I'll render the cat and the chair in the first, and then the interior wall with the window, and the background.
I could also use some suggestions on how to create daylight streaming through the window (without Godrays as I'm rendering in 3Delight.)
Here's the latest render.
Here's version b of this one. I went in and applied an emisive seting to the roof peaces to try and light things up a bit, but still keep the feeling of the lights being off for a breafing.
You have done an amazing job on this set. It's dark and grity and looks like a space sport in a movie.
This is definitely the correct place for these questions. Are you using the wine glass from the Wine Me Set?
I have that set and I have loaded a wine glass with wine. Under the Surfaces>Editor you will see a description of the prop. In my case it is TulipGlassHalfFull. There is a little arrow beside it. Clicking on that reveals 2 parts to the prop. This is where you highlight the glass to apply a shader or manipulate the settings.
Tweaking is good. I am looking forward to seeing where you go with this image.
She's come a long way from your earlier version. I love the way images evolve.
It isn't easy to come back after some time away. Are you putting the images you create in photoshop in the channels under surfaces, ie: diffuse, bump, displacement, glossy, etc?
Metal converts very well from 3DL to Iray. The bike looks amazing.
This freebie godray prop by SickleYield might work. You have to register with ShareCG to download the prop.
The fur on your cat looks amazing.
Maybe somewhere between your first version and the 2nd. Your first verison has a dark and moody feel but in the second version I can see all the details. Or perhaps a change in the colour of the lights in your 2nd version to tone things down just a little.
My first contest entry! Qualifying elements: Iray shaders on umbrella, geoshell for the lacey bits, new fabric surfaces for her clothes.
I'm not very happy with the framing. I wanted to get the umbrella in there, to explain why everything is green (also its pretty), but then you can't see her expression or the tipped-over shot glass well etc.
Here we go. I turned down the luminosity of the cealing as well as added some people so it felt inhabited. Note the Cheetah camio on the right.
Edit- Forgot to mention that my first character was actualy floating above the floor even though we couldn't see it. I fixed that after I realized it.
welcome to the New User contest then!
You did a nice job o that umbrella texture, the metal umbrella stand looks a bit too glossy to me.
You could experiment with a different camera setting eg, take a landscape, and turn the camera down and closer, probably you could even try to set the camera into the shadow of the umbrella with the rim of it coming from top into your image. that would as well solve the problem of the surrounding area being a bit to bright to really see stuff., though I understand you did it to show a really bright day.
I 'll be interested to see the next steps.
I think this is a good litght setting to keep working with it! Cheetas fur looks very bright right now. And i would suggest to make the suit of your center charcter a bit less reflective. With all the reflective environment he got some kind of camouflage going on like this .
I worked on the fur more, and changed the color of the cat to black. After I got tired of waiting for renders, I really simplified the scene. Now it's just the cat, a bed with sheets and pillows, 3 lights and a camera. I changed the camera angle to allow me to use only the bed as the background. I also changed the shaders on the pillows, sheets and comforters to separate them from each other. I'll adjust the materials more on everything, but I think I like the angle and setup as it stands.
I agree totally Linwelly - the other 2 characters have more of a matte surface so they are easier to notice.
Shinjiki - I like how large the scene is. With all that reflection though, it would take at least a couple of days to render on my setup!
Why not explore alternates for the armor/suit/droid?
Also, consider lowering the luminosity of the various terminals/screens...right now they are a bit washed out.
After working with the shaders more, exploring depth of field, and trying some different ligh setups, I'm liking it more. I also put more of a background after adjusting the framing to account for the distortion.
You need to make a couple of minor adjustments to the cat's pose. His tail and right front paw (our left) are intersecting with the comforter. There is also a bit of white in the upper right hand corner. You could try adding a plane that you can add some kind of colour or material to (since that is the point of this contest) or add an image into the background environment. Something that looks like either paint or wallpaper.
Nice job on the composition. The cat is diffinitely the centre of attention, as it should be if you ask any cat.
@Kismet -
In an ideal world I'd edit the geometry of the comforter to conform to the cat - but, unfortunatley I don't yet have that skill. So I spent awhile posing the cats legs and tail to conform to the peaks and valleys of the comforter, but still make the cats position look natural and believeable. Lol, Ill never get those hours of my life back. :( I'm pretty sure it would have been so much easier to chage the comforters geometry.
I also put the cat and the bed up against a wall and on a floor, so if I chane the camera angle and get more of the scene than just the cat and bed, there's some background there.
I just got Adobe CC, and am gearing up to try my hand at editing textures in Photoshop.
Finally I got my lights work, as i want it. I have tried so many things, to adjust my light setting in Iray, but failed every time.
So I deactivate the photometric mode and now it's much easier to set the light.
I think, I need much more praxis to work with this mode.
There are a few more things that I will change and adjust, but I think i will keep this setting.
Toned down the center table's moniters and changed the mats on the armor.
you do a good job and you have some cool ideas I would like to know how long it takes to render
Looking much better with the new material on the armor and the monitors toned down. I would suggest to tone down the luninosity of the glowing globe in the middle as well. Eight now it is a lot of turquese blotch, it would be more interesting with a bit more of the strkture still visible. Maybe even try to add bits of interesting information that guy sees there
I like how that guy is looking so happily ignorant at the fire, good work on that expression! For her face and expression its a bit hard to catch, being rather dark and the bark making it more difficult. ( I like that she is barky! Maybe you find a way to make it still easier to read.) The fire itself looksa bit too much red right now.