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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
The skin on your figure is getting blown out at the moment but that might change once she has been posed.
Yeah I've already knocked down the brightness some and got her posed. Not quite sure what else to do .
Camera settings can be tricky. Once I get a camera angle I like I tend to lock it in position so I do not inadvertently move it. Something I have done on many occassions.
I can think of 2 options for the flames: 1 would be to scale it to try and get rid of the flames at the back, 2 would be to try using a dformer on the flames
I have no idea why your image is going black.
You can change the width of your render in the render settings. You can also adjust the Focal Length on the camera settings. And there is also cropping in postwork. Not sure this has been that helpful.
You have a nice rim light on your character. The buildings are doing a good job of drawing the eye to your character's head.
I am really enjoying the "I'm mad at you" pose your male character has in your first image. I would either move his right shoulder slightly to get the fingers on his hand in contact with his left arm or adjust the fingers on the hand itself.
If it is possible maybe a slight adjustment to the lights to try and get some to fall on your character?
Your first image tells such a clear story for me I am a bit confused by your 2nd image. I am not sure what the relationship is between the characters. Is the male character instructing the female character? Are they both looking at someone/something off camera? His pose seems a bit off. He is standing on his toes but his upper body is closed off with his hands fisted and arms crossed.
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Just about done...
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This is looking good, the DOF works out nicely. What I miss are shadows,I guess that comes with the lights you plan to change. The background looks like its HDRI image, to me looks out of place (the topic fits but the colurs are screaming at each other, the first background was fitting better, maybe you still could add a car in the back. The bullet casings are a littel droopy the way the come out, I'm absolutely no expert how these really come out of that kind of gun but thinking of the action movies they usually have more dynamic. Waiting to see the next version!
You already got a good feedback from kismat and I agree with her. There is one additional thing I would like to point out for your "Im mad at you " render. you have a lot of empty space in your render, try to use it to symbolise the space between the two of them. I would suggest to move the guy a good deal to the left side and test how that works.
The one thing that looks odd to me is the shell casings coming out of the gun and infront of the android on the ground. It seems like your shooter is behind the wall a bit and the andriod's head is just past the wall. I'm not sure how far the gun is protruding through the wall, but since the bricks are still flying, my assumption is that the barrel of the gun has not yet passed through the hole. Given that, it seems a long way for the shell casings to travel forward. Of course I might just not be seeing it correctly (to which I blame old age).
Looking forward to see how this comes along.
Looking good friend, like Linwelly said you need shadows to tie it together. As for the muzzle flash, if that minigun is what I think it is, it should have a morph for one.
(Quick question, whered he get the cigar?)
@Linwelly if I'm right about the gun then the casings came with it.
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Hey, that is surprisng and interesting to see, the layout, so I'll go and revise some of my thoughts, because I think the layout is pretty good, but you need to get rid of the pink.
As I#m a 3delight girl and Iray is not my strong point, you might need to work on the how to with what I suggest. So if this was a 3delight scene I would say make the police lights with a strong ambient and a linear point light for each colour, that way you can reduce the maximum distance the light travels, probably there is something for Iray too, so the blue and the red are not combining to a pink.
I would suggest as well to reduce the distandce of the wall to the street, related to figure sice I guess its a bit much. The will reduce the amount of parts you see from the police cars but that works fine I guess, that american üpolicecar is something the brain will fill in with only bits of it seen. Closing in that distance I guess will move the backscene out of the too much DOF area and give it a bit more of a real feel.
The rest is shadows, smoke and dirt
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Additional adjustments made. Any thoughts?
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Casings look a lot better as does the lights in the background. I like this one a lot.
The lighter band of fog on the left (my left) keeps drawing my attention away from the main figure. Not sure if there is any way to fix that, while I have that particular prop I have not had a chance to play with it hardly at all.
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Here is my WIP plz tell me what you all think.
I used Daz Studio 3Delight, speed ligting with DOF on the camera, no post work at this point.
Hi Saphire, I have to admit that I'm confused. I'm pretty sure you are aiming at something, but at the moment I don't get it. The size relations are throwing me off, that kid beside the dog was almost lost to me, one of those skulls is as large as that kid and the leaves on the gound have the size of the pink ladies shoe. I hope this is helpful as I find it hard to give really helpful tips when i don't get a feeling for where the jouney is supposed to go.
General tip for 3delight, always check if the shadows are turned on and on raytrace, even with lightsets
this developed very fast ! Lights and effects are really getting together. Two things I have to mention, for one the lightning from the robot would make more sense to me if is was surrounding the robot, instead of going of to the sky. Try using a geometry shell and ad the lightning there (take care of the opacity/ translucency channel). The other thing I'm wondering about is the rather clear cut edge of the police car lights. They look much better now but I would expect the outlines blurred. Good work altogether!
You received some great suggestions from Linwelly. I will add some suggestions aobut posing.
The guy in the back carrying the girl, his hands are not actually touching the girl. Try rotating his right forearm and possibly his hand to make better contact with her back.
The left arm and hand are going to be trickier. It looks like his collar and/or shoulder may need to be brought forward and/or twisted a bit so his hand is closer to the bend in her knees. Then you will probably need to bend his forearm a bit but that will depend on the adjustments to his collar and/or shoulder.
Updated. @ewcarman, thank you for the great ideas!
You are very welcome and you've done a great job with this.