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Thank you, all, for those suggestions. I'll do these this weekend.
I think this is done.
That turned out really very nice! I love this image!
Hi everyone, Great work you all have done. I have decided to pull my image out of the contest as it does not match the theme of the current contest. Good luck to all of you.
Admittedly, I didn't like it that much when you started. But this looks really good. In the originals, I wasn't sure if the "Hero" was flying away after attacking the character, or bidding him to follow. But the lighting really clears it in a way I wouldn't have anticipated.
My only complaint is the smudge by the guy's crotch. Since he's wearing all white, it really stands out. I'm not sure if it's meant to be intentional or not, if it is, it's maybe too obvious. If it's not, I think it's out of place.
I think this has potential, and I think the lighting could really make it. I feel that there is a lot of empty space in the image though. You might fill that up with the right kind of lighting, or textures, or you could zoom in on your subject more.
I agree with Ice Dragon that this is an improvement. I think you should cotinue to adjust your lighting to bring more focust to your dragon (I actually didn't notice the dragon in version a the first few times I saw the image, because it was so dark). Unfortunately, you also know have the opposite problem of your characters being too dark.
Typically when we think of light phyically, we think of just one light source, like the sun, or the lamp. However, light actually bounces off of all the surfaces around us, which means that while light is strongest from you single light source (if there is such a thing), it's also being bounced off of all the walls. This is why our shadows (in the real world) are not just completely black, there is still light hitting the objects in our shadows. This is called ambient light.
Unfortunately, 3Delight does not model light physically accurate. It just makes light and shadows, there's no ray tracing. To me, it looks like you have a single light source on the dragon that you are relying on. True, there are the flames... but I don't think they are emitting light realistically, and it might be worth supplimenting them with some spot lights.
Setting up ambient light is kind of annoying, and for me was one of the biggest dissapointments to learn about when I first started studying 3D rendering. However, the Alchemy Chasm scene in Daz Studio has a really good example of an Ambient Light Setup, and I think might be worth checking out for the soft ambient glow of fire in a cavernous room.
Aaaaand, you might have already known all this. I'm just assuming we're all noobs here...
Thanks, I'm glad you're opinion changed. I am mostly here to show the progression of the work from initial stages to where I decide its done. I'm not in the contest, I'm not really a new user; but I am always looking for ways to improve and interested in more opinion and thoughts than one gets in the galleries.
The dirt on the pants is all just masks, I haven't looked to carefully at it... just sort of threw it on as an experiment. But you are right that one really dark smear at his crotch is distracting and once you see it, you can't un-see it. I'll look at that.
I love it! Not without questions though.
The puddles and splashes. It might just be me missing something obvious, but what are they and where do they come from?
The little robot thingy holding the eye. It might be the lack of shadows, but I find it really hard to get a grip on where exactly it is. A closer look shows it is holding on to the grip of the dagger on the girl's thigh so I suppose that places it in the foreground with the girl. But at the same time it seems to be having a "foot" against the window of the building in the background, add to that that the trooper just below it is roughly the same size in the image as the bot and it looks like the bot is up in the air just above the trooper. (that would make it a head sized eye though)
Minor nit picking. The sky seems very empty and I find the empty grey brick wall in the upper left corner to be distracting.
Hi there,
I would like to know if you see an option for improofement from technical perspective.
thanks for your critique
(by clicking the picture, ...do you see it fullsized ? ... since I just see a small image ... )
From a technical perspective I have some issues.
Here's version c of this one. I've been using Iray on it, and haven't a clue when I last rendered something with 3delight.
2 options if you are trying to lighten the whole scene: Check your render settings.
A) You can adjust the "Exposure Value" on the "Tone mapping" tab (lower = lighter; higher = darker).
B) You could adjust the strength of the "Environment Intensity" on the "Environment" tab (lower = darker; higher = brighter).
Best of luck on your perchase not being a bootleg friend. I got my user name from a fanfic idea that I had years ago for the anime. I was trying to bring Shinji and comp togeather with their decendants from 200 year/8 generations later. The family tradition was to have the first born in Shinji's family line to be named for their ancestor. If it was son and daughter twins, they both got the honor. Only three of the generations has had that accured including my namesakes. His twin is only the forth to carry the name Asuka. (Not sure why I went that way given how she treats Shinji in cannon.)
Thanks for the tips. Here's version d.
Here's something I've been playing around with in DAZ Studio. Rendered with Iray.
Please let me know what you think.
Thanks,
Jeff
Very nice. I like the use of light and shadows
Any feedback on this would be appreciated.
Welcome to the new user contest dreamfarmer. Most importantly I would advice to get some more light around to the front, so we can see more of what is going on. If you use 3dlight as a renderer I would suggest an UE2 light, which keeps the main light sources dominant but lightens up the shadows a little ( for Iray someone else should be able to give advice). Probably it would be good if you think about why she is sitting there. The pose right now looks a little random to me but that might resolve whith a better view on her.
I like how you made an often used setting and scene to something new with the lights you used and the camera angle is great as well. Small critique would be that the guy is not really facing the dragon ( his head is turned towrds it but the rest of the body is not, boad posture to attack )
The only thing that makes me wonder is that the table seems to be "floating " on the blue ground. I have the impression, that there is a tad of shadow falling directly behind it but the impresseion stays.
Yeah, I agree with Linwelly. My sons' sensei is constantly telling them that their belly button needs to be facing what they are attacking. Your character's belly button is fighting someone off to the left! That being said, I love what you did with the lighting. Great scene!
Thanls for the suggestion. I made some rotation / translation adjustments and made another render.
Thanks for the suggestion. I did adjust the angle so his lead foot is pointing at the dragon (his belly button is still off to the side).
I like what you have going there. I just got one thing to nit pick about and that's the lower right corner of the image. The brightly lit alcove in the wall there draws my eyes. My suggestion would be to either darken that area somehow, or perhaps crop the image to remove it completely.
And this is my latest (but hopefully not last, as there's some tweaks I still want to do) iteration of my WIP.
I learned some new things about how to move an HDRI around, so that's always good.
Thanks for the suggestion. I made some more adjustments and started rendering.
Wow lots of good stuff going on here! Was in bed with the flu for almost a week so I am probably not going to get my second one done in time. But I will enter the first one as is and hope for the best.