This one has me baffled. I'm trying to use Auguste Clown. It works fine in Studio an so do all the parts in Carrara except the pantaloons. The skeleton is visible, but the pantaloons are invisible. If I go into the model room they are visible. I've tried changing every visibility setting, creating new shading domains and changing the shaders. It's still not visible. Fiunny thing is is I select "Actor" and detach the skeleton the pantaloons become visisble. Any ideas?
This one has me baffled. I'm trying to use Auguste Clown. It works fine in Studio an so do all the parts in Carrara except the pantaloons. The skeleton is visible, but the pantaloons are invisible. If I go into the model room they are visible. I've tried changing every visibility setting, creating new shading domains and changing the shaders. It's still not visible. Fiunny thing is is I select "Actor" and detach the skeleton the pantaloons become visisble. Any ideas?
Thanks in advance.
This has produced results on a few invisible items -
Here's a screen shot of the shader tree in Studio and Carrara. I don't see anything in Carrara that could turn on/off visibility.I didn't try to use the makeup in Carrara. I just edited G8M textures with the makeup.
I ended up in DS and exporting the pants as an OBJ file... new scene load G8 and import the OBJ and then I transferred the bones from G8 to the pants OBJ.. then adjusted the weight painting and removed G8 and saved the pants as a scene subset... the other bits of clothing I loaded into DS converted the weight painting and saved individually as saving the lot crashes Carrara on load.
clown face textures I created in PSE combining several layers of the clown paint that comes with the product then manually applying in the texture room
Thanks for the herculean effort. Exporting as an obj was going to be my last resort since I don't have a lot of experience with it in Studio. I figured I'd reach out here first. I'll try to recreate what you did. I guess it's the only way to get this product to work. Since the pants are loose fitting, the weight painting won't have to be that exact.
Thanks for the herculean effort. Exporting as an obj was going to be my last resort since I don't have a lot of experience with it in Studio. I figured I'd reach out here first. I'll try to recreate what you did. I guess it's the only way to get this product to work. Since the pants are loose fitting, the weight painting won't have to be that exact.
Brian
this is fun... been doing some experimenting in DS
load the Pantalones in DS and activate the bone tool... delete the foot metatarsals and then convert the weight painting and 'save as' support asset/figure/prop and browse to the Cybertenko folder and rename the file to something new... I used the original filename plus 'for Carrara' ie.. Auguste Pantalones for Carrara
I then added compatibility in the export settings for Genesis 8 as it wasn't originally selected and left the rest as is...
In Carrara load up G8 fro Carrara and then add the Pantalones you just created to the figure...
Voila... and there it is complete with morphs.
I did these same steps a long time ago for the 3dUniverse cockroaches to get to load up and work and thought why not try the same for these. I don't know why it does it but it's an easy work around.
Thanks, Stezza. I vaguely remember one of the problems that Carrara had with loading Genesis 3 and 8 directly had to do with a filename in the feet. Maybe your steps working is related. Or maybe not. Either way, thanks.
When loading the wings to the figure just as you would a piece of clothing an Error message came up. After this trying to load any other clothing just resulted in Carrara hanging needing CTRL-Alt-Delete to escape.
Solution - Loaded G2F into DAZ Studio and applied the flying pose to G2F.
Next I fitted the wings to G2F.
I converted the Wings to Blended Weight to be sure to be sure.
Saved the Wings as a Scene Subset.
Then I loaded the wings scene subset onto a posed G2F figure in Carrara.
Fletcher Class Destroyer - Edit - Tried Collada .dae export from DAZ Studio
File size 396 MB. Took a while for it to load into Carrara.
When loaded all of the armament, radar, and fittings were invisible depite being shown as visible in Carrara. Turning them off then back on again worked for some of the items.
I am quite tempted by the Manitou, https://www.daz3d.com/manitou
Which would be a pretty good werewolf, I think. The other ones I see do not seem that convincing...
Has anybody tried it in Carrara?
Comments
Sydney Bridge for DAZ Studio - https://www.daz3d.com/sydney-bridge-for-daz-studio
Monitor screens are rendering black in Carrara, teleporter walls are also black. Had some show by ticking Wrap V values in UV Mapping.
EDIT - got the Teleporter wall to work when I updated it's shader with the texture.
SOLVED
I opened the Sydney Bridge in DAZ Studio (that plugin for Carrara that they have to give away for free)
Saved it as a Scene Subset.
Opened the Scene Subset in Carrara.
Applied my saved Shader to the Multiple Shading Domains in the Shading tab
Opened the model in the Model room
Went to UV Mapping - Unticked the Wrap U values
Back to the Assemble Room, test render, everything now works !!!
This one has me baffled. I'm trying to use Auguste Clown. It works fine in Studio an so do all the parts in Carrara except the pantaloons. The skeleton is visible, but the pantaloons are invisible. If I go into the model room they are visible. I've tried changing every visibility setting, creating new shading domains and changing the shaders. It's still not visible. Fiunny thing is is I select "Actor" and detach the skeleton the pantaloons become visisble. Any ideas?
Thanks in advance.
This has produced results on a few invisible items -
Open the model in the Model room
Select it
Go to UV Mapping - Untick the Wrap U values
Thanks Bunyip. That was one of the first things I tried. It didn't work.
Drats ....
Hopefully Wendy might pop in with a few ideas !!!
That would be great. She always seems to solve my issues.
afraid I don't own this so no idea, I suspect it may be something weird like being a geograft hiding the figure underneath
or try turning limits off or smoothing on in vertex room
I can't find that product in the store by that name...
link anyone?
It's over at rendo. https://www.renderosity.com/marketplace/products/162976/auguste-the-clown-for-g8m
you know, I was thinking to myself I wonder if it's over at Rendo with Ross..
anyways... thanks
I wonder if it has anything to do with
5 textures for pants or coat buttons (plus on or off)
14 elements for L.I.E. layered clown makup
which would be in the texture room, I may buy it just to see why.....
but can you post a screenshot of the items shading setup to see if anything needs adjusting..
also with the model selected check if any extra tabs appear in the scene menu eg. Parameters
that could be there to turns things on and off
I'll use Blank Boi as an example
Stezza.
Here's a screen shot of the shader tree in Studio and Carrara. I don't see anything in Carrara that could turn on/off visibility.I didn't try to use the makeup in Carrara. I just edited G8M textures with the makeup.
Thanks again for your help.
I went and bought it... very puzzling
I ended up in DS and exporting the pants as an OBJ file... new scene load G8 and import the OBJ and then I transferred the bones from G8 to the pants OBJ.. then adjusted the weight painting and removed G8 and saved the pants as a scene subset... the other bits of clothing I loaded into DS converted the weight painting and saved individually as saving the lot crashes Carrara on load.
clown face textures I created in PSE combining several layers of the clown paint that comes with the product then manually applying in the texture room
Stezza,
Thanks for the herculean effort. Exporting as an obj was going to be my last resort since I don't have a lot of experience with it in Studio. I figured I'd reach out here first. I'll try to recreate what you did. I guess it's the only way to get this product to work. Since the pants are loose fitting, the weight painting won't have to be that exact.
Brian
this is fun... been doing some experimenting in DS
load the Pantalones in DS and activate the bone tool... delete the foot metatarsals and then convert the weight painting and 'save as' support asset/figure/prop and browse to the Cybertenko folder and rename the file to something new... I used the original filename plus 'for Carrara' ie.. Auguste Pantalones for Carrara
I then added compatibility in the export settings for Genesis 8 as it wasn't originally selected and left the rest as is...
In Carrara load up G8 fro Carrara and then add the Pantalones you just created to the figure...
Voila... and there it is complete with morphs.
I did these same steps a long time ago for the 3dUniverse cockroaches to get to load up and work and thought why not try the same for these. I don't know why it does it but it's an easy work around.
Thanks Stezza !!!
Stezza. That's amazing. You rock! Thanks very much. I can't wait to try it. I'm sure I'll have some questions. I'm not very Studio savy.
neither am I lol
I managed to get it to fit Genesis as well
Stezza,
Thanks again. That worked great! I would never have figured it out.
Brian
Thanks, Stezza. I vaguely remember one of the problems that Carrara had with loading Genesis 3 and 8 directly had to do with a filename in the feet. Maybe your steps working is related. Or maybe not. Either way, thanks.
Mec4D The Aviatrix for Genesis 2 Female(s) - https://www.daz3d.com/mec4d-the-aviatrix-for-genesis-2-female-s
When loading the wings to the figure just as you would a piece of clothing an Error message came up. After this trying to load any other clothing just resulted in Carrara hanging needing CTRL-Alt-Delete to escape.
Solution - Loaded G2F into DAZ Studio and applied the flying pose to G2F.
Next I fitted the wings to G2F.
I converted the Wings to Blended Weight to be sure to be sure.
Saved the Wings as a Scene Subset.
Then I loaded the wings scene subset onto a posed G2F figure in Carrara.
Fletcher Class Destroyer - https://www.daz3d.com/fletcher-class-destroyer
This model is made up of lots of components.
Tried converting the Main Hull which is at the top of the directory in DAZ Studio to blended weight.
When opening in Carrara got an error message. Will be a pain if you have to convert every component to blended weight.
Tried exporting out of DAZ Studio as an fbx, got an error message.
Exported out of DAZ Studio as an obj, took a long time and the resultant obj file was 12GB in size !!!
Looks like this one is for DAZ Studio renders ....
Andrea ship loaded okay.
Fletcher Class Destroyer - Edit - Tried Collada .dae export from DAZ Studio
File size 396 MB. Took a while for it to load into Carrara.
When loaded all of the armament, radar, and fittings were invisible depite being shown as visible in Carrara. Turning them off then back on again worked for some of the items.
I am quite tempted by the Manitou,
https://www.daz3d.com/manitou
Which would be a pretty good werewolf, I think. The other ones I see do not seem that convincing...
Has anybody tried it in Carrara?
Well, this guy is also quite convincing, I have to admit...
https://www.daz3d.com/hh-werewolf
Well, I am happy to say that the HH Werewolf seems to work in Carrara :-)
looks good... looking at the fur on the image you may need to untick wrapUV apply the smoothing and maybe apply the fur transmap manually