I love VWD! My friend and I tried for over a month to get this hair working in VWD. No dice. Close, but without the gorgeousness it affords through dForce.
So... I just got an email notification on this reply. Woot!!! Someone's playing with the forum code!!! :)
I love VWD! My friend and I tried for over a month to get this hair working in VWD. No dice. Close, but without the gorgeousness it affords through dForce.
So... I just got an email notification on this reply. Woot!!! Someone's playing with the forum code!!! :)
yep, they should play more often,
thanks for the headsup on the scorpion thing stezza (insert thumbs up pic here)
I bought some of the 'crowd' products by Riversoft during the PA sale. Finally had a chance to try them in Carrara. Some good news / bad news.
Bad News - it won't work if you simply load the prop in Carrara. It appears as a black plane.
Good news - you can copy and paste the texture map from the crowd prop color channel to a Carrara splat. You can then treat it like other splats.
Note - the functionality when combined with Riversoft's Studio Plugin for Now Crowds will be lost, such as drop to the ground, but I think Carrara features like surface replicators make it up.
aa load now crowd prop appears as black plane.png
1061 x 803 - 56K
aa02 shader tree can copy the texture map from the color channel.png
746 x 585 - 112K
aa03 insert a splat.png
466 x 349 - 61K
aa04 paste the crowd texture map to the splat color channel.png
815 x 630 - 140K
aa05 splat renders the now crowd item might still have to play with angles you want.png
The best part about Method B is that you'll still have the ability to use other morphs made for whichever figure you made the custom morf for as well as maintaining compatibility with everything for that figure.
As for Method B, you probably shouldn't have to change the morph location from "Morph" to "Actor". Morph is accebtable. We just have to remember to Save As > Figure/Prop Asset > Morph Asset
The best part about Method B is that you'll still have the ability to use other morphs made for whichever figure you made the custom morf for as well as maintaining compatibility with everything for that figure.
As for Method B, you probably shouldn't have to change the morph location from "Morph" to "Actor". Morph is accebtable. We just have to remember to Save As > Figure/Prop Asset > Morph Asset
Hello Dart
With the Burrogen morphs, the "Morphs" location was working in Carrara.
With the Uhrag morphs, the "Morphs" location was not working in Carrara, it was only when I changed it to "Actor" that it was working in Carrara. Why ? That has got me stumped !!!
Thank you, Bunyip. The 'change morph location' tip is especially enlightening for me. Might come in handy for other issues as well. I bought Alberto's plugin but have not tried it yet.
Thank you, Bunyip. The 'change morph location' tip is especially enlightening for me. Might come in handy for other issues as well. I bought Alberto's plugin but have not tried it yet.
Don't know exactly what is going wrong with the Morphs, maybe Gremlins are playing up ? Changing the morph location worked for the one's misbehaving.
Crazy. Back when I first started making the hair used in Just a Bit of Fun - making all those morphs for the hair, I discovered the DS <> Hexagon Bridge and Morph Loader Pro. I made my own morphs address and it worked perfectly. Been doing it ever since - making up my own names like "dBFX" and "Anim +" and....
I purchased MightyMite DForce Dress for G8F and I'm putting it on G8F Carrara Beta with RawArt Massive Morphs in Carrara (first image). I loaded it in Studio changed the rigging then saved it as a scene subset. The dress looks fine in Daz Studio (second image) but has severe poke through in Carrara (first image). I've tried exporting by itself and with G8F and got the same results. It doesn't seem to be projecting the morphs onto the dress when I conform it to G8F. Is it because it's a DForce item? Any ideas on how to fix it?
Comments
The sale had several of those 'get 8 items for...' with choices from older content. I loaded up on Koshini and Ichiro stuff.
cannot load the anubis and possibly some other heads on Micah (tried browser and load from file)
works in DAZ studio but not Poser7, most other heads work
may need to save it in D|S but since it does't work in P7 there may be other issues
Working fine for me ......
yeah it's odd as actually none are working including the Lynx I did here
and not in Poser either
oh I think I know how I messed up
I used the wrong Micah cr2
Could somebody PLEASE make a dForce plugin for Carrara?!!!
M-998 - https://www.daz3d.com/m-998
Front steering morph does not work, even when converted to blended weight.
Can manually rotate various items though.
Boffin for Mr Bobble works fine after weight adjustments and texture tweaks
Poses have to be redone without props to not get the error messages
vwd isnt too bad
I love VWD! My friend and I tried for over a month to get this hair working in VWD. No dice. Close, but without the gorgeousness it affords through dForce.
So... I just got an email notification on this reply. Woot!!! Someone's playing with the forum code!!! :)
The Venomwhip | Daz 3D free at the moment.. just the usual texture adjustments and also pose fixing of the feet are needed.
yep, they should play more often,
thanks for the headsup on the scorpion thing stezza (insert thumbs up pic here)
Now Crowd Billboards by Riversoft Art
I bought some of the 'crowd' products by Riversoft during the PA sale. Finally had a chance to try them in Carrara. Some good news / bad news.
Bad News - it won't work if you simply load the prop in Carrara. It appears as a black plane.
Good news - you can copy and paste the texture map from the crowd prop color channel to a Carrara splat. You can then treat it like other splats.
Note - the functionality when combined with Riversoft's Studio Plugin for Now Crowds will be lost, such as drop to the ground, but I think Carrara features like surface replicators make it up.
Here is a Carrara grid replicator loaded with 4 now crowd prop's texture maps transferred to Carrara splats.
Sweet!
+1
thanks, I often wondered about those items
+1
Been having trouble getting the Morphs saved in Proteus to work in Carrara - https://www.daz3d.com/proteus-level-set-morphing
Morphs have worked on some critters but not on others - too early to tell if there is a pattern.
Two different workarounds.
Method A - Save as Figure (may need converting to blended weight as well)
In DAZ Studio with your Proteus morph dialed up, Save As - Support Asset - Figure/Prop Assets...
You will need to locate the Figure file in your Carrara install
Method B - In DAZ Studio Save as Scene Subset and update Morph location.
In DAZ Studio in your Parameters tab, click on Morphs, then click on the gear shaped icon to open the Parameter Settings.
In Parameters Settings in the Path down arrow icon, change Morph to Actor
Save the Morph in Support Asset - Morph Asset(s)...
Once done save as Scene Subset again convert to blended weight if required
The best part about Method B is that you'll still have the ability to use other morphs made for whichever figure you made the custom morf for as well as maintaining compatibility with everything for that figure.
Method A would take that all away.
Very cool Bunyip02!!! Glad to see these examples!
As for Method B, you probably shouldn't have to change the morph location from "Morph" to "Actor". Morph is accebtable. We just have to remember to Save As > Figure/Prop Asset > Morph Asset
Horses for courses, but B is my favourite !!!
Thanks Dart !!!
Hello Dart
With the Burrogen morphs, the "Morphs" location was working in Carrara.
With the Uhrag morphs, the "Morphs" location was not working in Carrara, it was only when I changed it to "Actor" that it was working in Carrara. Why ? That has got me stumped !!!
Thank you, Bunyip. The 'change morph location' tip is especially enlightening for me. Might come in handy for other issues as well. I bought Alberto's plugin but have not tried it yet.
Don't know exactly what is going wrong with the Morphs, maybe Gremlins are playing up ? Changing the morph location worked for the one's misbehaving.
Crazy. Back when I first started making the hair used in Just a Bit of Fun - making all those morphs for the hair, I discovered the DS <> Hexagon Bridge and Morph Loader Pro. I made my own morphs address and it worked perfectly. Been doing it ever since - making up my own names like "dBFX" and "Anim +" and....
They all worked great in Carrara.
Something weird was going on.
Classic Side Part Hair for Genesis 3 and 8 fitting to G9 - https://www.daz3d.com/classic-side-part-hair-for-genesis-3-and-8
Is a Fiber-Mesh hair that I obtained through my DAZ Advent Calendar.
Went through the normal process of converting to Genesis 9 and blended weight for use in Carrara - had a few issues along the way.
Issue 1 when fitting the hair to G9, the Hair Cap fitted properly but the hair repositioned itself in front of the face.
Adjusted the hair to fit none
Hair was then way above the head, lowered the hair till it met the head
After saving the blended weight hair as a scene subset and importing into Carrara, the Hair cap shader needed adjusting as it had no transperancy
Transperancy added to shader
Test render showed that the hair was a bit thin.
Used Fenric's Tree Duplicate on the hair - warning it takes a while.
Adjusted the duplicate size so that it was fractionally offset from the original
I purchased MightyMite DForce Dress for G8F and I'm putting it on G8F Carrara Beta with RawArt Massive Morphs in Carrara (first image). I loaded it in Studio changed the rigging then saved it as a scene subset. The dress looks fine in Daz Studio (second image) but has severe poke through in Carrara (first image). I've tried exporting by itself and with G8F and got the same results. It doesn't seem to be projecting the morphs onto the dress when I conform it to G8F. Is it because it's a DForce item? Any ideas on how to fix it?