Babes on a Budget

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Comments

  • I'll second what algovincian say.   If I'm working on a scene that has multiple light sources, I'll use canvases with light groups every single time.  The ability to control each light in photoshop and instantly see results vs. having to re-render all the time is an amazing time saver.  As you get fancier, you can create canvases that just involve a specific object, etc.   

  • 3Diva3Diva Posts: 11,527
    edited August 2016

     

    I'm really loving my newest character, Rebeca by BestmanPi. He's amazing to offer his beloved character to us as a freebie! I can't believe it's a free character - it's better than like 99% of the bought characters I have. lol 

    I've been obsessed with this character for months so when BestmanPi posted it as a freebie, I thought I was dreaming! lol I made some mods to her mats (she basically used V7 mats, so I'm using my own mats which are a version of V7 mats that I have modified quite a bit). I also did some slight mods to her body. I haven't touched her face though, as I think it's pretty much perfect! I hope he's not offended by the mods. :) I just wanted to personalize her a little bit. :D

    These look great, Diva. Have you tried rendering to .exr (32-bit) and tonemapping yet?

    - Greg

    No, I don't know how to do that - I'm not even sure what that is? lol What does it do? :)

    Practically speaking, tonemapping is the process of going from 32-bit HDR (High Dynamic Range) file (in DS this means .exr file output), to the usual 8-bit files we are all used to dealing with. While Studio can tonemap, doing it in post makes the process non-linear (meaning you can play with different tonemappings without having to re-render). Doing so also gives you many more options for exactly how that tonemapping occurs. Photoshop has many HDR options, and there are tons of HDR processing programs out there that offer things such as local adaption of exposure, as opposed to simply globally adjusting the exposure, etc.

    If you scroll up a few posts, you'll find a quick how-to (about rendering .exr output in DS):

    http://www.daz3d.com/forums/discussion/comment/1309606/#Comment_1309606

    If you've got any specific questions, I'll try to help as much as I can. Can't stress enough how beneficial I believe learning how to render/process 32-bit output is - it can change your life! Here's an example (you've seen before) showing the DS tonemapped output from DAZ, vs. the post tonemapped output of the exact same scene:

    Here's a link to another example of tonemapped 32-bit output:

    - Greg

    I've been attempting to work with canvases now for a couple hours and can't seam to figure it out. No mater what I try they aren't showing up as layers when I bring them into photoshop. And they also come into photoshop "locked". 

    Post edited by 3Diva on
  • algovincianalgovincian Posts: 2,613

     

    I'm really loving my newest character, Rebeca by BestmanPi. He's amazing to offer his beloved character to us as a freebie! I can't believe it's a free character - it's better than like 99% of the bought characters I have. lol 

    I've been obsessed with this character for months so when BestmanPi posted it as a freebie, I thought I was dreaming! lol I made some mods to her mats (she basically used V7 mats, so I'm using my own mats which are a version of V7 mats that I have modified quite a bit). I also did some slight mods to her body. I haven't touched her face though, as I think it's pretty much perfect! I hope he's not offended by the mods. :) I just wanted to personalize her a little bit. :D

    These look great, Diva. Have you tried rendering to .exr (32-bit) and tonemapping yet?

    - Greg

    No, I don't know how to do that - I'm not even sure what that is? lol What does it do? :)

    Practically speaking, tonemapping is the process of going from 32-bit HDR (High Dynamic Range) file (in DS this means .exr file output), to the usual 8-bit files we are all used to dealing with. While Studio can tonemap, doing it in post makes the process non-linear (meaning you can play with different tonemappings without having to re-render). Doing so also gives you many more options for exactly how that tonemapping occurs. Photoshop has many HDR options, and there are tons of HDR processing programs out there that offer things such as local adaption of exposure, as opposed to simply globally adjusting the exposure, etc.

    If you scroll up a few posts, you'll find a quick how-to (about rendering .exr output in DS):

    http://www.daz3d.com/forums/discussion/comment/1309606/#Comment_1309606

    If you've got any specific questions, I'll try to help as much as I can. Can't stress enough how beneficial I believe learning how to render/process 32-bit output is - it can change your life! Here's an example (you've seen before) showing the DS tonemapped output from DAZ, vs. the post tonemapped output of the exact same scene:

    Here's a link to another example of tonemapped 32-bit output:

    - Greg

    I've been attempting to work with canvases now for a couple hours and can't seam to figure it out. No mater what I try they aren't showing up as layers when I bring them into photoshop. And they also come into photoshop "locked". 

    Is it a .exr file you are opening? Just to make sure I know exactly where you're at (and we're on the same page), let's try something simple to start. Are you able to setup one beauty canvas for the entire scene and render out/locate the 32-bit EXR file? Once we have that, then we can focus on what can be done with it.

    - Greg

  • 3Diva3Diva Posts: 11,527

     

    I'm really loving my newest character, Rebeca by BestmanPi. He's amazing to offer his beloved character to us as a freebie! I can't believe it's a free character - it's better than like 99% of the bought characters I have. lol 

    I've been obsessed with this character for months so when BestmanPi posted it as a freebie, I thought I was dreaming! lol I made some mods to her mats (she basically used V7 mats, so I'm using my own mats which are a version of V7 mats that I have modified quite a bit). I also did some slight mods to her body. I haven't touched her face though, as I think it's pretty much perfect! I hope he's not offended by the mods. :) I just wanted to personalize her a little bit. :D

    These look great, Diva. Have you tried rendering to .exr (32-bit) and tonemapping yet?

    - Greg

    No, I don't know how to do that - I'm not even sure what that is? lol What does it do? :)

    Practically speaking, tonemapping is the process of going from 32-bit HDR (High Dynamic Range) file (in DS this means .exr file output), to the usual 8-bit files we are all used to dealing with. While Studio can tonemap, doing it in post makes the process non-linear (meaning you can play with different tonemappings without having to re-render). Doing so also gives you many more options for exactly how that tonemapping occurs. Photoshop has many HDR options, and there are tons of HDR processing programs out there that offer things such as local adaption of exposure, as opposed to simply globally adjusting the exposure, etc.

    If you scroll up a few posts, you'll find a quick how-to (about rendering .exr output in DS):

    http://www.daz3d.com/forums/discussion/comment/1309606/#Comment_1309606

    If you've got any specific questions, I'll try to help as much as I can. Can't stress enough how beneficial I believe learning how to render/process 32-bit output is - it can change your life! Here's an example (you've seen before) showing the DS tonemapped output from DAZ, vs. the post tonemapped output of the exact same scene:

    Here's a link to another example of tonemapped 32-bit output:

    - Greg

    I've been attempting to work with canvases now for a couple hours and can't seam to figure it out. No mater what I try they aren't showing up as layers when I bring them into photoshop. And they also come into photoshop "locked". 

    Is it a .exr file you are opening? Just to make sure I know exactly where you're at (and we're on the same page), let's try something simple to start. Are you able to setup one beauty canvas for the entire scene and render out/locate the 32-bit EXR file? Once we have that, then we can focus on what can be done with it.

    - Greg

    Yup, they are exr files.  

    I created several canvases from one render and did what the tutorial said and used "Scripts" >> "Load Files into Stack" 

    When I do that it opens up two files in photoshop, "Canvases Test..." exr and "Untiled1"

    Neither has layers and just shows up as a single "background" layer that is locked.

     

     

     

  • algovincianalgovincian Posts: 2,613

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

  • 3Diva3Diva Posts: 11,527

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I think, for now, canvases are something I don't have a desire to learn  - it seams like a lot of work for a look that, to me, can be gotten through other means. It looks like I can basically do the same thing (from what I can tell) with the Nik Collection and other PS filters. I could be wrong on that, I don't know. All I know is that it's not something I wish to learn right now, as it seams to be entirely too complex for something that (to me) looks like it can be done with different tweaks in Photoshop. 

  • 3Diva3Diva Posts: 11,527

    And now for something a little different. A ...guy babe? lol 

    I like the lighting in this render, however for some reason it stopped by itself around 78% - so it looks pretty grainy. I'm not sure why it stopped so early - has anyone had that happen with Iray? Does that mean that my video card was full or something? o.O It was weird. I'll try and rerender it again later (it took a crazy amount of time). 

    For now, the grainy version lol: 

  • SaphirewildSaphirewild Posts: 6,668

    OMG what a HUNK you have there Diva!!!!! Beautifully done!!!

  • 3Diva3Diva Posts: 11,527

    OMG what a HUNK you have there Diva!!!!! Beautifully done!!!

    Thank you, Saphire! :D He's my favorite male character and is quickly climbing the ladder on his way to "muse" status. lol :)

  • IceDragonArtIceDragonArt Posts: 12,548

    Did you change the length of the render? You can change the minutes rendered,the max samples and the convergence rate.  Although I don't usually go past 98% on the convergence rate.  If you do 100% it will render indefinitely until you tell it to stop.  These are all the progressive rendering tab in the render box. (sorry if you already know this, its the only way I know of to get it to render longer.)

  • algovincianalgovincian Posts: 2,613
    edited August 2016

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I think, for now, canvases are something I don't have a desire to learn  - it seams like a lot of work for a look that, to me, can be gotten through other means. It looks like I can basically do the same thing (from what I can tell) with the Nik Collection and other PS filters. I could be wrong on that, I don't know. All I know is that it's not something I wish to learn right now, as it seams to be entirely too complex for something that (to me) looks like it can be done with different tweaks in Photoshop. 

    In that case, my apologies for interrupting the thread - was only trying to help. Stick with what you're doing - the results look great! 

    - Greg

    Post edited by algovincian on
  • IceDragonArtIceDragonArt Posts: 12,548

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I've got to make the time to learn this. 

  • 3Diva3Diva Posts: 11,527

    Did you change the length of the render? You can change the minutes rendered,the max samples and the convergence rate.  Although I don't usually go past 98% on the convergence rate.  If you do 100% it will render indefinitely until you tell it to stop.  These are all the progressive rendering tab in the render box. (sorry if you already know this, its the only way I know of to get it to render longer.)

    Hmmm I haven't changed it, but I've uploaded a couple of different presets that change render size - perhaps that changes render time as well? I'll have to look into it. Thank you for point this out, that's probably what did it. :)

  • 3Diva3Diva Posts: 11,527
    edited August 2016

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I think, for now, canvases are something I don't have a desire to learn  - it seams like a lot of work for a look that, to me, can be gotten through other means. It looks like I can basically do the same thing (from what I can tell) with the Nik Collection and other PS filters. I could be wrong on that, I don't know. All I know is that it's not something I wish to learn right now, as it seams to be entirely too complex for something that (to me) looks like it can be done with different tweaks in Photoshop. 

    In that case, my apologies for interrupting the thread - was only trying to help. Stick with what you're doing - the results look great! 

    - Greg

    OH NO! DON'T apologize! You where only trying to help me learn (and that's something I really appreciate!). I just don't want to learn canvases right now as 1. I can't seam to understand what the benefit of it is, and 2. can't seam to figure it out anyway. lol I seam to be slamming my head up against a wall with this. It doesn't work for me and I can't seam to find a decent tutorial on it (I tried following the written tutorial but it only lead to more questions and didn't work right for me).  And again, I've used PS to get a similar effect in just a couple minutes:

     

    It's not perfect but I only spent a couple of minutes on it, but I think yours does look better - so I'm sure canvases are something I'll eventually want to learn, for right now though, I can achieve a similar-ish look in PS without it and I don't have to risk my sanity. lol

    I've tried to use canvases several times it only gives me headaches as I can't figure it out, so for right now, for my sanity, it's not something I can take on. lol Perhaps when I've had more experience with Daz and have learned the program better, but for now, canvases aren't for me. Who knows, a week from now I may change my mind and may want to learn it right away. lol

    I'm thankful for you and for you helping me learn - that's very sweet of you - please know I do appreciate it very much. :D heart

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,527

    I posted this in the Commons as a response to a thread on how to "steal" makeup, so I thought I'd post it here as well. :)

    I find the easiest way to "steal makeup" is just to find a lovely high res makeup photo and cut it out. I use a layer mask to do it in Photoshop but an eraser works too, you just have to be careful. 

    Start out with the photo:

    Cut it out:

    Position it over your face texture map over one eye - you'll need to use warp and/or transform to get it to line up with the eye of your face texture map. Once you have it in place and the way you like it make a copy of it and flip it horizontally and place that copy over the other eye. Merge the two cut out eyes to one layer then paint small black dots in the four corners of that layer (this will help Layered Image Editor place it correctly) then save it as a PNG with no background. You can then use Layered Image Editor to place it over the face texture of any of your G3F and V7 characters. 

    And there you go - new makeup. :D You're welcome to use it if you'd like - click on it for the high res file. Feel free to use it as it is or edit the color/shape/etc in Gimp or Photoshop.

    Here it is on G3F and V7:

  • Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I think, for now, canvases are something I don't have a desire to learn  - it seams like a lot of work for a look that, to me, can be gotten through other means. It looks like I can basically do the same thing (from what I can tell) with the Nik Collection and other PS filters. I could be wrong on that, I don't know. All I know is that it's not something I wish to learn right now, as it seams to be entirely too complex for something that (to me) looks like it can be done with different tweaks in Photoshop. 

    In that case, my apologies for interrupting the thread - was only trying to help. Stick with what you're doing - the results look great! 

    - Greg

    OH NO! DON'T apologize! You where only trying to help me learn (and that's something I really appreciate!). I just don't want to learn canvases right now as 1. I can't seam to understand what the benefit of it is, and 2. can't seam to figure it out anyway. lol I seam to be slamming my head up against a wall with this. It doesn't work for me and I can't seam to find a decent tutorial on it (I tried following the written tutorial but it only lead to more questions and didn't work right for me).  And again, I've used PS to get a similar effect in just a couple minutes:

     

    It's not perfect but I only spent a couple of minutes on it, but I think yours does look better - so I'm sure canvases are something I'll eventually want to learn, for right now though, I can achieve a similar-ish look in PS without it and I don't have to risk my sanity. lol

    I've tried to use canvases several times it only gives me headaches as I can't figure it out, so for right now, for my sanity, it's not something I can take on. lol Perhaps when I've had more experience with Daz and have learned the program better, but for now, canvases aren't for me. Who knows, a week from now I may change my mind and may want to learn it right away. lol

    I'm thankful for you and for you helping me learn - that's very sweet of you - please know I do appreciate it very much. :D heart

    Hi, The problem isnt you, it's photoshop.  You've stumbled upon a well documented and unresolved issue some people have using the script load files into stack.  Reinstalling sometimes resolves it (my laptop works fine my desk top has the same issue).

  • 3Diva3Diva Posts: 11,527
    Bulldog said:

    Maybe a good place to start is to open up just the beauty pass and start to get a feel for the information in a 32-bit EXR file? Play with the exposure, tone-mapping, bit depth, etc. to get your standard 8-bit file. Then, once you've got a grasp of that, you could start playing with the other canvases. Just a thought.

    - Greg

    I think, for now, canvases are something I don't have a desire to learn  - it seams like a lot of work for a look that, to me, can be gotten through other means. It looks like I can basically do the same thing (from what I can tell) with the Nik Collection and other PS filters. I could be wrong on that, I don't know. All I know is that it's not something I wish to learn right now, as it seams to be entirely too complex for something that (to me) looks like it can be done with different tweaks in Photoshop. 

    In that case, my apologies for interrupting the thread - was only trying to help. Stick with what you're doing - the results look great! 

    - Greg

    OH NO! DON'T apologize! You where only trying to help me learn (and that's something I really appreciate!). I just don't want to learn canvases right now as 1. I can't seam to understand what the benefit of it is, and 2. can't seam to figure it out anyway. lol I seam to be slamming my head up against a wall with this. It doesn't work for me and I can't seam to find a decent tutorial on it (I tried following the written tutorial but it only lead to more questions and didn't work right for me).  And again, I've used PS to get a similar effect in just a couple minutes:

     

    It's not perfect but I only spent a couple of minutes on it, but I think yours does look better - so I'm sure canvases are something I'll eventually want to learn, for right now though, I can achieve a similar-ish look in PS without it and I don't have to risk my sanity. lol

    I've tried to use canvases several times it only gives me headaches as I can't figure it out, so for right now, for my sanity, it's not something I can take on. lol Perhaps when I've had more experience with Daz and have learned the program better, but for now, canvases aren't for me. Who knows, a week from now I may change my mind and may want to learn it right away. lol

    I'm thankful for you and for you helping me learn - that's very sweet of you - please know I do appreciate it very much. :D heart

    Hi, The problem isnt you, it's photoshop.  You've stumbled upon a well documented and unresolved issue some people have using the script load files into stack.  Reinstalling sometimes resolves it (my laptop works fine my desk top has the same issue).

    Are you serious!? Ahhh That makes me feel so much better! I couldn't figure out what I was doing wrong and nothing I tried would make it work. It made me feel really stupid and gave me a huge headache. lol I'm so glad it's not just me. Thanks so much for letting me know. :)

  • 3Diva3Diva Posts: 11,527

    Some fun with freebies and inexpensive goodies! Lara Croft fan art. :)

    Environment: https://www.daz3d.com/archaic-ruins (free for PC+ members this month)

    Outfit, gloves, boots, and glasses : https://www.renderosity.com/mod/freestuff/ (free at Rendo via user Fredel)

    Wood and stone shaders: http://www.daz3d.com/nature-shaders ($3.99 for PC+ members)

    Pose (with slight mods by me): https://www.zeddicuss3d.com/shop/wild-pose-17-and-18-genesis-3-female-g3f-and-daz-cat-2/ (free from Zeddicuss's website)

    My first Fan Art piece! :D I really enjoyed it and hope to do more fan art in the future. 

  • nonesuch00nonesuch00 Posts: 18,131
    edited August 2016

     

    And now for something a little different. A ...guy babe? lol 

    I like the lighting in this render, however for some reason it stopped by itself around 78% - so it looks pretty grainy. I'm not sure why it stopped so early - has anyone had that happen with Iray? Does that mean that my video card was full or something? o.O It was weird. I'll try and rerender it again later (it took a crazy amount of time). 

    For now, the grainy version lol: 

     

    I don't know if it was intentional but that character bears a strong resemblance to David Keith. I'm surprised I recognized that resemblance as I honestly haven't seem him in a movie or whatnot since the 80s. I did have to goggle a film he was in though to get his name. indecision

    Needs darker hair and a strong chin cleft (chin dimple?) though.

    Post edited by nonesuch00 on
  • 3Diva3Diva Posts: 11,527

     

    And now for something a little different. A ...guy babe? lol 

    I like the lighting in this render, however for some reason it stopped by itself around 78% - so it looks pretty grainy. I'm not sure why it stopped so early - has anyone had that happen with Iray? Does that mean that my video card was full or something? o.O It was weird. I'll try and rerender it again later (it took a crazy amount of time). 

    For now, the grainy version lol: 

     

    I don't know if it was intentional but that character bears a strong resemblance to David Keith. I'm surprised I recognized that resemblance as I honestly haven't seem him in a movie or whatnot since the 80s. I did have to goggle a film he was in though to get his name. indecision

    Needs darker hair and a strong chin cleft (chin dimple?) though.

    hahah It wasn't intentional (as I didn't know who that was - I had to look him up) but yeah, after looking him up and seeing some images of him from the 80's it does seam to look a little like him. :) That's cool - my character looks a little like an 80's movie star - sounds good to me! hehe :D

  • 3Diva3Diva Posts: 11,527
    edited August 2016

    I'm working on a new dial spun character - now that I finally have the G3F morphs (I managed to score them for about $1.00 each!!) I feel like I can now make a G3F character more to my liking - a G3 character that is my own rather than the creation of someone else (as much as I love Victoria 7 and Rebeca, I want a character that is my own creation). She's a Work In Progress but I am liking her so far.

    I don't know about the chin, as I feel it might be a bit too strong. But part of me likes it as it makes her a little more unique, imo. IDK, I'm a bit torn about it. :)

    The gorgeous outfit is a freebie: http://www.sharecg.com/v/46864/gallery/11/Poser/Cosplay-Costume-3-for-V4 from the awesome TerryMcG. 

    Post edited by 3Diva on
  • nonesuch00nonesuch00 Posts: 18,131
    edited August 2016

    I'm working on a new dial spun character - now that I finally have the G3F morphs (I managed to score them for about $1.00 each!!) I feel like I can now make a G3F character more to my liking - a G3 character that is my own rather than the creation of someone else (as much as I love Victoria 7 and Rebeca, I want a character that is my own creation). She's a Work In Progress but I am liking her so far.

    I don't know about the chin, as I feel it might be a bit too strong. But part of me likes it as it makes her a little more unique, imo. IDK, I'm a bit torn about it. :)

    The gorgeous outfit is a freebie: http://www.sharecg.com/v/46864/gallery/11/Poser/Cosplay-Costume-3-for-V4 from the awesome TerryMcG. 

    I like her very much. I think the chin is fine. I think the users of DAZ shy away too much from giving women stronger facial features but the results are often very original looking and still feminine and pretty.

    Post edited by nonesuch00 on
  • 3Diva3Diva Posts: 11,527
    edited August 2016

    I'm working on a new dial spun character - now that I finally have the G3F morphs (I managed to score them for about $1.00 each!!) I feel like I can now make a G3F character more to my liking - a G3 character that is my own rather than the creation of someone else (as much as I love Victoria 7 and Rebeca, I want a character that is my own creation). She's a Work In Progress but I am liking her so far.

    I don't know about the chin, as I feel it might be a bit too strong. But part of me likes it as it makes her a little more unique, imo. IDK, I'm a bit torn about it. :)

    The gorgeous outfit is a freebie: http://www.sharecg.com/v/46864/gallery/11/Poser/Cosplay-Costume-3-for-V4 from the awesome TerryMcG. 

    I like her very much. I think the chin is fine. I think the users of DAZ shy away too much from giving women stronger facial features but the results are often very original looking and still feminine and pretty.

    Thank you! :D I really appreciate the feedback, nonesuch00. And I agree about shying way from strong features - it's something I definitely have the habit of, but I'm trying to break it. :) 

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,527
    edited August 2016

    Some of you know that I have a background in comic book art. So even though I'm fairly new to 3D art, I believe I can be a help and bring some things to the table that I've learned in my years as a comic book colorist. So I plan on doing and posting some quick tutorials on enhancing 3D art, if you guys are interested. The tutorials I have planed so far are quick and easy tutorials that anyone with Photoshop or Gimp can do. 

    The first tip/tutorial is a quick hair enhancement. With the Dodge Tool set to Highlights you can go over the hair with just a couple of quick swipes to give hair that is otherwise a little dull and flat a little bit more life. 

      

      

      

     

    In a couple of minutes or less you can give a bit more life to 3D hair. The difference can be as subtle or as dramatic as you like. For the best results use a low exposure setting for the dodge tool (the setting is next to the highlights setting pictured). You can always "build up" your hightlights, but an exposure setting that is too high can quickly "blow out" the highlight and make it look like a blinding glare spot. So staring low and adding subtle highlights is usually helpful. Also for darker hair trying changing the setting from "highlights" to "midtones" at first, then finish with a swipe or two on the "highlights" setting. 

    I hope you guys found this quick tip/tutorial helpful. If you're interested in more tips please feel free to bookmark this thread as I plan on posting more quick tutorials. :)

    Post edited by 3Diva on
  • KnittingmommyKnittingmommy Posts: 8,191

    Oh, that's cool!  I'm always up for improving my postwork skills as they are sorely lacking!  I'm still such a newbie with both GIMP and PS.

  • 3Diva3Diva Posts: 11,527

    Oh, that's cool!  I'm always up for improving my postwork skills as they are sorely lacking!  I'm still such a newbie with both GIMP and PS.

    We all start out as newbies. heheh I'm a total Daz newbie and often feel quite lost. I'm hoping that my familiarity with Photoshop though can be helpful to improve my 3D art more, and also to help others to improve their post work as well, via tutorials. I hope you found this one helpful. :)

  • IceDragonArtIceDragonArt Posts: 12,548

    I'm still a newb too.  I'm far more comfortable in photoshop than in 3d but I am always looking for new stuff to learn, all the little tips and tricks.  I'm totally self taught so its a bit all over the place for me lol.

  • TabascoJackTabascoJack Posts: 865
    edited August 2016

    In a couple of minutes or less you can give a bit more life to 3D hair. The difference can be as subtle or as dramatic as you like. For the best results use a low exposure setting for the dodge tool (the setting is next to the highlights setting pictured). You can always "build up" your hightlights, but an exposure setting that is too high can quickly "blow out" the highlight and make it look like a blinding glare spot. So staring low and adding subtle highlights is usually helpful. Also for darker hair trying changing the setting from "highlights" to "midtones" at first, then finish with a swipe or two on the "highlights" setting. 

    I hope you guys found this quick tip/tutorial helpful. If you're interested in more tips please feel free to bookmark this thread as I plan on posting more quick tutorials. :)

    I started doiing this a few renders back - since I don't like doing destructive editing, I duplicate my original layer and set the duplicate to "Lighter Color".  Similarly, you can also make shadows more noticeable with the Burn Tool and "Darker Color"  It really helps the hair pop out.

    EDIT:  I use the Burn tool primarily on the background to enhance contrast.....not on the hair.

    And I'm looking forward to any more tips you have to offer, Diva!

     

    Post edited by TabascoJack on
  • 3Diva3Diva Posts: 11,527

    In a couple of minutes or less you can give a bit more life to 3D hair. The difference can be as subtle or as dramatic as you like. For the best results use a low exposure setting for the dodge tool (the setting is next to the highlights setting pictured). You can always "build up" your hightlights, but an exposure setting that is too high can quickly "blow out" the highlight and make it look like a blinding glare spot. So staring low and adding subtle highlights is usually helpful. Also for darker hair trying changing the setting from "highlights" to "midtones" at first, then finish with a swipe or two on the "highlights" setting. 

    I hope you guys found this quick tip/tutorial helpful. If you're interested in more tips please feel free to bookmark this thread as I plan on posting more quick tutorials. :)

    I started doiing this a few renders back - since I don't like doing destructive editing, I duplicate my original layer and set the duplicate to "Lighter Color".  Similarly, you can also make shadows more noticeable with the Burn Tool and "Darker Color"  It really helps the hair pop out.

    EDIT:  I use the Burn tool primarily on the background to enhance contrast.....not on the hair.

    And I'm looking forward to any more tips you have to offer, Diva!

     

    Thanks, TabascoJack! Yeah, I definitely recommend making a copy of the original image - I never make any changes to the original and always recommend a copy before making changes. And yeah, for some hair tones it does look best to lighten or darken on an above layer and change the layer mode of that layer. Lighten, Lighter Color, and sometimes Luminosity can work great for adding highlights. :)  Thanks for the "burn" and "darker color" tips! :) Burn can be pretty destructive so I rarely use it (for darkening I usually start with a blank layer set to multiply or overlay) but having the burn layer set to darken sounds like it would would great too! :D 

    Thanks for the feedback and tips, TabascoJack! :)

  • KnittingmommyKnittingmommy Posts: 8,191

    In a couple of minutes or less you can give a bit more life to 3D hair. The difference can be as subtle or as dramatic as you like. For the best results use a low exposure setting for the dodge tool (the setting is next to the highlights setting pictured). You can always "build up" your hightlights, but an exposure setting that is too high can quickly "blow out" the highlight and make it look like a blinding glare spot. So staring low and adding subtle highlights is usually helpful. Also for darker hair trying changing the setting from "highlights" to "midtones" at first, then finish with a swipe or two on the "highlights" setting. 

    I hope you guys found this quick tip/tutorial helpful. If you're interested in more tips please feel free to bookmark this thread as I plan on posting more quick tutorials. :)

    I started doiing this a few renders back - since I don't like doing destructive editing, I duplicate my original layer and set the duplicate to "Lighter Color".  Similarly, you can also make shadows more noticeable with the Burn Tool and "Darker Color"  It really helps the hair pop out.

    EDIT:  I use the Burn tool primarily on the background to enhance contrast.....not on the hair.

    And I'm looking forward to any more tips you have to offer, Diva!

     

    This is one thing I like about GIMP.  It always copies what you open and leaves the original alone unless you happen to export it as the same name and then it warns you before you export it.  But, I like that it does that.  I always have to make doubly sure that I make a duplicate of my original when working with PS.

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