May 2016 New User 3D Art Contest "Action & Props" - WIP

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Comments

  • LinwellyLinwelly Posts: 5,802
    tcmeehan said:

    Hi everyone! 

    Mendoman, nice render!  I wasn't able to see the monster's hand either.  Might be hard to pull off with that area being out of focus.

    VortigensBane,  When I was working with motion blur I tried to use Iray and the camera settings you refered to and I didn't have any luck.  Not to say it doesn't work, because I am really new to this and could have missed something, but it could be that DAZ Studio's implementation of Iray doesn't allow for it yet.

    Wonderland, I agree with what you said. I tried to mess around in Photoshop but came to the sad conclusion that my photshop skills are pretty lacking.  Eventually I would like to start using postwork to enhance my renders but for now I am just going to focus on learning more about DAZ studio.

    As far as my entry for this month.  I have decided to go with my volleyball scene because it seems to have received a more positive response from everyone here.  Linwelly,  I ajusted the spiker's hips to show a little more of the back leg.  Is this enough?  Bungle, I tried to make the pose on the spiker's  left hand look more natural. Also, I changed the position of the other player's legs to make it look less like she is falling. Her pose is designed to help fill in the dead space under the net so I don't have too many options here.  I changed the lighting to try to show off the poses but the shadows are still not very dramatic. This weekend I'm going to mess with the light some more and see if back lighting the scene would be more dramatic.  Lastly, I adjusted the surface parameters of the spiker's skin to try to get a little gloss from sweat.  Any suggestions would be welcome!  I have some time this weekend to work on it before the deadline.

    I'm already looking forward to next month's challenge!

    This looks really nice! the little twis makes a good difference I think. Very well done.

  • LinwellyLinwelly Posts: 5,802
    dHandle said:

    Finally got some time to touch up the shadows so the feet don't look like they're floating. Still need to find time to work on the lion's pose.

    Hi dHandle, I really like the mood and the light in this one and the positioning of the two  does have a certain tension, however I wouldn't call this an action shot. I'm sure there will be action one of the next moments, but right now it's more the silence before the storm.

  • LinwellyLinwelly Posts: 5,802
    edited May 2016
    Kaliadder said:

    Well, I got the impression I could use ANYTHNG as a prop ... aaaaaand here's where my brain went ...



    Lighting, clothing, and surfacing are not my concerns just yet ... I'll take care of those soon.  My primary focus atm is the posing and composition - that is, does the story come across well, how convincing are the reactions and does the eye go where it needs to.  

    Regardless of what I'm focusing on, any advice/comments are welcome.  As always, thanks so much!

    I prefer this camera angle as is gives a little bit a better idea of what the great hullaballoo is all about. Otherwise funny thing this!

    Post edited by Linwelly on
  • DefenistratDefenistrat Posts: 68
    edited May 2016

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    Thanks in advance for your feedback

    Edit: Er.... width is a little squished... so click on the image to view it full size, and I will figure out how to do this better next time...

    lostHope.jpg
    1369 x 770 - 701K
    Post edited by Defenistrat on
  • dHandledHandle Posts: 617
    Linwelly said:
    dHandle said:

    Hi dHandle, I really like the mood and the light in this one and the positioning of the two  does have a certain tension, however I wouldn't call this an action shot. I'm sure there will be action one of the next moments, but right now it's more the silence before the storm.

    Hi Lin. 

    HA!  You know what!?  I DID lose track of the fact that this month's theme is action, with an emphasis on interaction with props.  I was concentrating so much on the interaction between the lion (prop) and the main actor, that I completely overlooked the action part.

    Dang!

    Oh well...maybe next month.

  • 3delinquent3delinquent Posts: 355

    Really cool render though dHandle!

  • KaliadderKaliadder Posts: 69

    @Linwelly, thanks for the tip!

    Ok, I made some major adjustments to the mom and dad posing. One-handed just didn't seem right ... especially when it comes to taking out a spider!  And because her arm covered her face, I had to reverse everything.  Please let me know what you think.  I also added lighting, clothing, and a few other adjustments.

    Please let me know your thoughts.  Thanks so much!

    MommySawASpider03.png
    800 x 615 - 1011K
  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,166
    bungle said:

    Here's version i. Added a character in the background, though wether they're friend or foe, even I don't know. I also added a round that may be hard to see coming from the machine gun.

    I couldn't locate the machine gun round. Also, I'm pretty sure the casings on the machine gun are pointing the wrong way. The bullet fires out of the narrow end of the casing, and it looks like they are backwards.

    Made some adjustments to the casings and the round from the machine gun. version j.

    I think that version j is the one that I'll be posting as my entry, but like usual I'm having trouble thinking of a title.

    Sugestions please?

    (Sorry about the spelling, it's early in the morning were I'm at and I should be trying to catch some zzz. night all.)

  • HollokoHolloko Posts: 75

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

  • SaphirewildSaphirewild Posts: 6,653
    edited May 2016

    Here is another form of my WIP I am only looking for the posing comments right now I am still working on the lighting an shadows etc.....

    Action Hero at Home.png
    1500 x 927 - 2M
    Post edited by Saphirewild on
  • DefenistratDefenistrat Posts: 68
    edited May 2016

     

     

    Holloko said:

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

    Thank you so much, Holloko! I've been working on this look for a couple of months now, so it feels good to get positive feedback when I start sharing it. Mostly I have tweaked the Visual Style Shaders to blend in the light color (It's kind of choppy right now, but I hope to share the tweaks when I have them worked out, and when I can find a way to do it without infringing on the authors IP), and then use ToonyCam Pro for the outlines. For the eyebrows and wound, I actually make four different image maps for the different Visual Style Shader colors (Diffuse Light, Diffuse Dark, Occlusion Dark, Occlusion Light) that is white everywhere except where I want the eyebrows or wound to be. The only problem with this approach is that the color of the shader get's blended into the color of the object, so it just doesn't quite look right, so I'm looking to create more tweaks to the Visual Style Shaders to allow for image overlays. Another tweak that really helps is to turn the shading levels on the ToonyCam way up (to like 50) and the Shading blend way down (to like 0.1) This will preserve any look you created with the Visual Style Shaders, but still get you the outlines.

    That is probably more than what you were looking for, but if you're interested in what I'm trying with my Visual Style Shader tweaks, here is a render I posted to the galleries of the progress I am making with the whole light blending thing.

    Anyway, since this was kind of a lengthy post, I should probably justify it with a render. This migth be what I submit unless I have any time late tonight. I just fixed some colors, added a spec map to the face that removed the specular color from the eyebrows, made his face a little more expressive, and did some really minor post work mixing a an outlined render with a non-outlined render to get rid of an unwanted line in the wing caused by a weird bulge in the wings. If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry...

    lostHope_r2.png
    1369 x 770 - 1M
    Post edited by Defenistrat on
  • HollokoHolloko Posts: 75

     

     

    Holloko said:

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

    Thank you so much, Holloko! I've been working on this look for a couple of months now, so it feels good to get positive feedback when I start sharing it. Mostly I have tweaked the Visual Style Shaders to blend in the light color (It's kind of choppy right now, but I hope to share the tweaks when I have them worked out, and when I can find a way to do it without infringing on the authors IP), and then use ToonyCam Pro for the outlines. For the eyebrows and wound, I actually make four different image maps for the different Visual Style Shader colors (Diffuse Light, Diffuse Dark, Occlusion Dark, Occlusion Light) that is white everywhere except where I want the eyebrows or wound to be. The only problem with this approach is that the color of the shader get's blended into the color of the object, so it just doesn't quite look right, so I'm looking to create more tweaks to the Visual Style Shaders to allow for image overlays. Another tweak that really helps is to turn the shading levels on the ToonyCam way up (to like 50) and the Shading blend way down (to like 0.1) This will preserve any look you created with the Visual Style Shaders, but still get you the outlines.

    That is probably more than what you were looking for, but if you're interested in what I'm trying with my Visual Style Shader tweaks, here is a render I posted to the galleries of the progress I am making with the whole light blending thing.

    Anyway, since this was kind of a lengthy post, I should probably justify it with a render. This migth be what I submit unless I have any time late tonight. I just fixed some colors, added a spec map to the face that removed the specular color from the eyebrows, made his face a little more expressive, and did some really minor post work mixing a an outlined render with a non-outlined render to get rid of an unwanted line in the wing caused by a weird bulge in the wings. If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry..

    Thank you for the detailed info. I think you have a great look going. The render you linked to looks very nice. I like the way you were able to add a bluish shade to her so it looked like a light was shining from the right. I have toony cam pro, but I haven't done much with it yet. Looks like that may be one of the missing elements I need. You may have already checked out this thread but it has some good info and tips for visual style shaders. It also has some free lighting presets and a character outline for geoshells preset. Using geoshells may also be a way you can add layer effects. 

    I look forward to seeing more from you and learning more about developing this kind of style.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited May 2016

    Latest version of my hockey wip.  I still have some work to do on the jerseys, but it's getting there.  I've changed the posing slightly, but still plan to do some more work on posing in the morning.  

    HockeyPlayers.jpg
    1200 x 960 - 572K
    Post edited by Knittingmommy on
  • MN-150374MN-150374 Posts: 923
    edited May 2016
    ...

     If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry...

    Maybe the straight lines vanish, when you increase the platforms subdivision level. See this tutorial how to do it:

    Post edited by MN-150374 on
  • MN-150374MN-150374 Posts: 923

    Latest version of my hockey wip.  I still have some work to do on the jerseys, but it's getting there.  I've changed the posing slightly, but still plan to do some more work on posing in the morning.  

    Well done, my only critique are the blades of the ice skates. They seem to have the same color as the sole. That gives the impression of some plastic material, instead of polished metal.

  • LinwellyLinwelly Posts: 5,802

     

     

    Holloko said:

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

    Thank you so much, Holloko! I've been working on this look for a couple of months now, so it feels good to get positive feedback when I start sharing it. Mostly I have tweaked the Visual Style Shaders to blend in the light color (It's kind of choppy right now, but I hope to share the tweaks when I have them worked out, and when I can find a way to do it without infringing on the authors IP), and then use ToonyCam Pro for the outlines. For the eyebrows and wound, I actually make four different image maps for the different Visual Style Shader colors (Diffuse Light, Diffuse Dark, Occlusion Dark, Occlusion Light) that is white everywhere except where I want the eyebrows or wound to be. The only problem with this approach is that the color of the shader get's blended into the color of the object, so it just doesn't quite look right, so I'm looking to create more tweaks to the Visual Style Shaders to allow for image overlays. Another tweak that really helps is to turn the shading levels on the ToonyCam way up (to like 50) and the Shading blend way down (to like 0.1) This will preserve any look you created with the Visual Style Shaders, but still get you the outlines.

    That is probably more than what you were looking for, but if you're interested in what I'm trying with my Visual Style Shader tweaks, here is a render I posted to the galleries of the progress I am making with the whole light blending thing.

    Anyway, since this was kind of a lengthy post, I should probably justify it with a render. This migth be what I submit unless I have any time late tonight. I just fixed some colors, added a spec map to the face that removed the specular color from the eyebrows, made his face a little more expressive, and did some really minor post work mixing a an outlined render with a non-outlined render to get rid of an unwanted line in the wing caused by a weird bulge in the wings. If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry...

    Very nice work, I really like the venture into toon and the action is nice. Only critique is that I would like to see the dragon in the back a bit more distinct, either with some more light or a tint into another colour.

  • LinwellyLinwelly Posts: 5,802

    Remember today is the last day! Don't forget to show your finished works over in the Entries thread.

  • IceDragonArtIceDragonArt Posts: 12,548

    Well, apparently I am going to have to go with what I have because the scene will not load into studio to make any changes.  I may try to find the time to do a bit of post work on it tonight but the changes I had planned in studio are not going to happen...

  • HollokoHolloko Posts: 75
    edited May 2016

    Well, I didn't have time to do this earlier to get feedback, so it is what it is. I was hoping to have time to develop more of a story, but it basically turned into practicing a bunch of new things. This month I started learning about toon renders, motion blur, how to do some stuff with puppeteer, how to morph terrains (still working on the clothing thing), found out Daz will use .obj files, found some really good free content, etc. It has been a great month for learning. Thanks to everyone who has offered such great input into this discussion board, I appreciate it!

    That said, I think the background is blurred too much and I added too much motion blur to the background figures. I also think my shading is too dark on my character, especially for such a sunny day. I still need to work on adding shaders or using the toony cam pro to get a toon background (but I can't do motion blur with the toony cam because it uses scripted 3delight). Fun nonetheless.

    hoplite background copy.jpg
    1456 x 900 - 607K
    Post edited by Holloko on
  • IceDragonArtIceDragonArt Posts: 12,548
    edited June 2016

    This is going to have to be good enough since I can't load it in Studio.  I did want to work on the posing a bit more but the file seems to be corrupted.

    Out of the Deep.jpg
    1920 x 1920 - 954K
    Post edited by IceDragonArt on
  • dHandledHandle Posts: 617

     

    Dang, Sonja!  I hate when that happens.  I lost a file once, if you remember, back in November when we were doing that tutorial on materials with Dollygirl.  We used that little girl model and her dress and the bear.  Well, that freebie bear model crashed my computer every time I tried to load the saved scene.  I had to totally redo the scene, replacing the bear with a bunny once I figured out which prop was the problem.  I wouldn't be surprised if you have a similar problem. 

    A shame too!  This is a great render!

    Did you use any freebie props in this scene?  You might try loading the props one at a time by themselves.  Save the scene, then try to reload it after saving.  If it crashes your comp, you found it.

  • dHandledHandle Posts: 617
    edited June 2016

    I did this one for fun, since I ran out of time on my blurred action scene with the angel, and there wasn't enough action in my warrior and lion render.

    (There's probably not enough action in this one either...but like I said, it's just for fun.)

    Title:  Action!

    (You get it, right?)

    smiley

     

     

    PhotoShoot2.jpg
    900 x 506 - 170K
    Post edited by dHandle on
  • dHandledHandle Posts: 617
    edited June 2016

    And here's the shot after post production:

    PhotoShoot.jpg
    1280 x 720 - 704K
    Post edited by dHandle on
  • dracorndracorn Posts: 2,333

    Well, I finally came up for air after 35 hours overtime in two weeks...  too late to enter the contest, bummer.

    Good luck to everyone - there's some great renders here!

  • Holloko said:

     

     

    Holloko said:

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

    Thank you so much, Holloko! I've been working on this look for a couple of months now, so it feels good to get positive feedback when I start sharing it. Mostly I have tweaked the Visual Style Shaders to blend in the light color (It's kind of choppy right now, but I hope to share the tweaks when I have them worked out, and when I can find a way to do it without infringing on the authors IP), and then use ToonyCam Pro for the outlines. For the eyebrows and wound, I actually make four different image maps for the different Visual Style Shader colors (Diffuse Light, Diffuse Dark, Occlusion Dark, Occlusion Light) that is white everywhere except where I want the eyebrows or wound to be. The only problem with this approach is that the color of the shader get's blended into the color of the object, so it just doesn't quite look right, so I'm looking to create more tweaks to the Visual Style Shaders to allow for image overlays. Another tweak that really helps is to turn the shading levels on the ToonyCam way up (to like 50) and the Shading blend way down (to like 0.1) This will preserve any look you created with the Visual Style Shaders, but still get you the outlines.

    That is probably more than what you were looking for, but if you're interested in what I'm trying with my Visual Style Shader tweaks, here is a render I posted to the galleries of the progress I am making with the whole light blending thing.

    Anyway, since this was kind of a lengthy post, I should probably justify it with a render. This migth be what I submit unless I have any time late tonight. I just fixed some colors, added a spec map to the face that removed the specular color from the eyebrows, made his face a little more expressive, and did some really minor post work mixing a an outlined render with a non-outlined render to get rid of an unwanted line in the wing caused by a weird bulge in the wings. If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry..

    Using geoshells may also be a way you can add layer effects. 

    Yes! This was exactly what I needed! Thank you! The only problem I have with the end result is that it looks like there are some white artifacts around the eyebrows. I'm not sure if this is because the color I chose for the shader is white, or if this is related to the white artifacts you see around other areas where opacity is used in a Daz Render (for example if you leave the backdrop transparent). Either way, I didn't have any time to improve it, but it looks SIGNIFICANTLY better than the dark caterpillars I had on before.

     

    MN-150374 said:
    ...

     If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry...

    Maybe the straight lines vanish, when you increase the platforms subdivision level. See this tutorial how to do it:

    Also a perfect solution! I still have that one awkward straight line in the middle of the scene, but I think this made a huge difference. Thank you!

     

    Linwelly said:

     

     

    Holloko said:

    Been lurking all month, but haven't felt comfortable sharing my WIP until now. There are still some tweaks I am working on, but wanted to get this out there while there was still time to get some feedback.

    I don't see a whole lot of toon renders in the Galleries and Forums, but that is what I intend to do with Daz, so while I am learning I will be submitting a lot of toon renders.

    I like what you have going there! What are you using to get the toon effect? I've been trying to learn visual style shaders to get a comic or toon look.

    Thank you so much, Holloko! I've been working on this look for a couple of months now, so it feels good to get positive feedback when I start sharing it. Mostly I have tweaked the Visual Style Shaders to blend in the light color (It's kind of choppy right now, but I hope to share the tweaks when I have them worked out, and when I can find a way to do it without infringing on the authors IP), and then use ToonyCam Pro for the outlines. For the eyebrows and wound, I actually make four different image maps for the different Visual Style Shader colors (Diffuse Light, Diffuse Dark, Occlusion Dark, Occlusion Light) that is white everywhere except where I want the eyebrows or wound to be. The only problem with this approach is that the color of the shader get's blended into the color of the object, so it just doesn't quite look right, so I'm looking to create more tweaks to the Visual Style Shaders to allow for image overlays. Another tweak that really helps is to turn the shading levels on the ToonyCam way up (to like 50) and the Shading blend way down (to like 0.1) This will preserve any look you created with the Visual Style Shaders, but still get you the outlines.

    That is probably more than what you were looking for, but if you're interested in what I'm trying with my Visual Style Shader tweaks, here is a render I posted to the galleries of the progress I am making with the whole light blending thing.

    Anyway, since this was kind of a lengthy post, I should probably justify it with a render. This migth be what I submit unless I have any time late tonight. I just fixed some colors, added a spec map to the face that removed the specular color from the eyebrows, made his face a little more expressive, and did some really minor post work mixing a an outlined render with a non-outlined render to get rid of an unwanted line in the wing caused by a weird bulge in the wings. If I had time, I would try to get the eyebrows to match his hair, and figure out if I could fix the weird straight lines in the platform, not sure if those are caused by textures or geometry...

    Only critique is that I would like to see the dragon in the back a bit more distinct, either with some more light or a tint into another colour.

    I felt this way from the begining and was saving it for last to figure out how to fix this. I tried creating a lighter backdrop from the corridor and tried to get a back light or some volume light to outline him, but I couldn't get any of that to work this afternoon, so I tried changing his color. I went to gold, to red, to blue. The blue was actually a good contrast, but looked unnatural since the lighting is orange. The final image is the result of progressively blending orange into the blue color until I felt that it fit in the scene again.

    Unfortunately, my idea of what looks natural still ends up with the top of his head being really dark right smack dab in the center of the focal point, which I think just doesn't look good.

    Also, some minor adjustments must have been made to the position of the face just enough to mess up the way normals are being calculated around the chin, resulting in some pretty weak outlines where they looked better in the previous render.

    Oh well, it was good to challenge myself to say this was "complete" within a certain time frame, rather than just tweaking it indeffinitely.

    Here is the final render. Thanks everybody for the help!

  • Holloko said:

    I tried some different ideas with my render. I simplified the sequence by eliminating two of the characters, as suggested ewcarman. I modified the middle pose to a more powerful movement. I added some props, turning the character into a hoplite.

    I also decided to play around with Visual Style shaders to give it a cartoon look. I have some more work to do with that to get the look I want. If anyone has some experience with VS, I would appreciate some input. I'm trying to figure out how to do the lighting properly in VS. I have to think about it completely differently. Instead of using colored lights to get the effect I want, I have to change the color of the shaders, etc. I was also having a difficult time getting the shadow to cast (visibly anyway) on the ground when I added shaders to the ground. I feel like the occlusion is not showing up well. I plan to do some practice renders with crazy colors for each variable so I can clearly see what is doing what.

    I did another camera angle with only the middle figure visible to play around with some possibilities.

    Finding clothes that look right is kicking my backside. The position is extreme and it ends up distorting the clothes. I tried the dynamic skirt for Hercules, which is the look I want. I can load it fine on one of the characters and it looks good. When I try to add it and drape it to the other two figures, it gets all sorts of weird. The textures get distorted and they skirt starts stretching all over the entire scene (sometimes covering the whole thing). I double checked my settings and they appear to be fine - colliding with the correct figure.

    I watched some tutorials on dformer, Knittingmommy. I've never tried it before. I hope to try this week to solve the clothes problem and add some hills, etc. to the terrain using dformer. 

    I may be trying too many new (to me) things at a time...but I'm having fun with it anyway!

    So it wasn't until I saw your final submission above that I realized that you were a participant in the contest, I thought you were a mentor! Then I went back to grab this image because I wanted to tell you what I liked about it, and now I am reading the text and feel bad cause I might have been able to help with some of this if I had read it earlier, and you had helped me a lot.

    So, first, you probably won't like this, but I actually liked this look better than the final render. The crisp lines make it look like an illustration. I think one of the reasons I was nervous to post my toon render for a long time was because for the longest time it did not look as good as this one :)

    Anyway, the only thoughts I wanted to share that might be helpful for future toon renders:
    1. I think by default VS does not accept shadows, so if you want shadows you have to set "Accept Shadows" to on. 

    2. As you already observed, using VS is a little like "Color by Numbers" for your scene. It's really easy if all the light are white, but doesn't work well if the light is a different color and you want that reflected on your surface. I create a pallet in GIMP with all the colors, and then I take the light color choose some opacity and paint over all the other colors with the color of the light. Sometimes I use "Normal" mode to paint over, but I think "Addition" is the more correct affect that a colored light has on the color of an object.

    Another thing I learned about light and color (but not mastered yet) is that your shadows are still going to be affected by the color of your light. A shadow is not the absence of light, otherwise shadows would be completely black (which is why pure black is rarely a good color to ever use). A shadow is just where there is less light, but there is still light in a shadow that has bounced around all the other objects in the room. So when "mixing" your diffuse dark and occlusion dark colors, still mix in some of the light color, but decrease the opacity even more so than you do for the colors that are in the light.

    Anyway, that's what I do... I use 50% opacity for the light colors, and 25% opacity for the dark colors... and then I load all the colors back in manually to Daz... and still don't like them after taking such a technical approach, but it at least gives me a better starting point.

    Anyway, I'm always eager to share things I am learning, so maybe you already know all this, but maybe it will help a future Googler. I think what I am really trying to say is I hope we both have time to participate in next month's challenge, and I hope you do another toon render so I have someone to keep learning with!

  • MN-150374MN-150374 Posts: 923
    edited June 2016
    ...

    Unfortunately, my idea of what looks natural still ends up with the top of his head being really dark right smack dab in the center of the focal point, which I think just doesn't look good.

    ...

    To brighten just the head of the dragon, because it has the very useful Fall Off Option there is the Linear Point Light for DAZ Studio/3Delight renders. You may take a look at Knittingmommy´s Laboratory how this wolf render was made: http://www.daz3d.com/forums/discussion/comment/1130381/#Comment_1130381

    More advanced but even better are the Uber Area Lights, also with the useful Fall Off Option: http://www.daz3d.com/forums/discussion/14536/tutorial-uber-area-lighting-the-basics/p1

    Post edited by MN-150374 on
  • ChoholeChohole Posts: 33,604

    CONTEST CLOSED

  • KnittingmommyKnittingmommy Posts: 8,191

    I did manage to fix the blades and make some changes to my render and upload it before the deadline.  Thanks everyone for all the suggestions!

    Good luck, everyone! 

  • IceDragonArtIceDragonArt Posts: 12,548
    dHandle said:

     

    Dang, Sonja!  I hate when that happens.  I lost a file once, if you remember, back in November when we were doing that tutorial on materials with Dollygirl.  We used that little girl model and her dress and the bear.  Well, that freebie bear model crashed my computer every time I tried to load the saved scene.  I had to totally redo the scene, replacing the bear with a bunny once I figured out which prop was the problem.  I wouldn't be surprised if you have a similar problem. 

    A shame too!  This is a great render!

    Did you use any freebie props in this scene?  You might try loading the props one at a time by themselves.  Save the scene, then try to reload it after saving.  If it crashes your comp, you found it.

    I do remember.  No freebies in this one.  I just didn't have time to go through and try everything so its just going to have to stand as is. I might revisit it though at a future date because I really like this one.

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