Lucas 9!

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Comments

  • tsroemitsroemi Posts: 2,850
    edited January 26

    Seconding all of the examples above, plus adding feminine-oriented gay men, plus fashion-conscious hipsters, plus men in many fotoshoots, etc. Really, there's so much diversity today in real life, and we explicitly got Gen9 because it's such a diverse figure, the textures should reflect that. But I quite like them otherwise!

    One thing that bothers me a bit though, there's some kind of mean or arrogant streak in his general expression that I don't like, and I can't seem to get rid of it. It's mostly coming from the eyes I think, the lower lids seem to be tightened a little, as if he was just going, 'Oh really?!'. Has anyone played with the morph in that respect already and could give recommendations on how to fix that?

    Post edited by tsroemi on
  • nemesis10nemesis10 Posts: 3,485
    edited January 26

    tsroemi said:

    Seconding all of the examples above, plus adding feminine-oriented gay men, plus fashion-conscious hipsters, plus men in many fotoshoots, etc. Really, there's so much diversity today in real life, and we explicitly got Gen9 because it's such a diverse figure, the textures should reflect that. But I quite like them otherwise!

    One thing that bothers me a bit though, there's some kind of mean or arrogant streak in his general expression that I don't like, and I can't seem to get rid of it. It's mostly coming from the eyes I think, the lower lids seem to be tightened a little, as if he was just going, 'Oh really?!'. Has anyone played with the morph in that respect already and could give recommendations on how to fix that?

    I would suggest Googling "Dylan O'Brien smiling" and take cues from the images you find. He can look a touch smirky but when he laughs, he opens his eyes a bit wider and raises his eye brows.

    Post edited by nemesis10 on
  • tsroemitsroemi Posts: 2,850

    nemesis10 said:

    tsroemi said:

    Seconding all of the examples above, plus adding feminine-oriented gay men, plus fashion-conscious hipsters, plus men in many fotoshoots, etc. Really, there's so much diversity today in real life, and we explicitly got Gen9 because it's such a diverse figure, the textures should reflect that. But I quite like them otherwise!

    One thing that bothers me a bit though, there's some kind of mean or arrogant streak in his general expression that I don't like, and I can't seem to get rid of it. It's mostly coming from the eyes I think, the lower lids seem to be tightened a little, as if he was just going, 'Oh really?!'. Has anyone played with the morph in that respect already and could give recommendations on how to fix that?

    I would suggest Googling "Dylan O'Brien smiling" and take cues from the images you find. He can look a touch smirky but when he laughs, he opens his eyes a bit wider and raises his eye brows.

    Thanks, that's really helpful! I'm just thinking he reminds me a tiny bit of River Phoenix as well, no? 

  • OrangeFalconOrangeFalcon Posts: 350
    edited January 26

    tsroemi said:

    Seconding all of the examples above, plus adding feminine-oriented gay men, plus fashion-conscious hipsters, plus men in many fotoshoots, etc. Really, there's so much diversity today in real life, and we explicitly got Gen9 because it's such a diverse figure, the textures should reflect that. But I quite like them otherwise!

    One thing that bothers me a bit though, there's some kind of mean or arrogant streak in his general expression that I don't like, and I can't seem to get rid of it. It's mostly coming from the eyes I think, the lower lids seem t be tightened a little, as if he was just going, 'Oh really?!'. Has anyone played with the morph in that respect already and could give recommendations on how to fix that?

    I agree Lucas has a kind of rebellious look, situated mostly in his eyes.  The more I look at him, the more of a 1960s British feel I get from him.  I was able to fix that a bit by Asymmetry Eyelid Lower to relax the lower lids.  A slight change but makes a noticable difference, and I think it looks better.  Attached are before and after pictures.  And then, of course, I had to do the same to my female version of him (I'll call her Lucia, she's his twin sister).

    Lucas Before:

    After:

    Lucia Before:

    Lucia After:

    Lucas Profile 1.jpg
    1650 x 1507 - 977K
    Lucas Profile 2.jpg
    1650 x 1507 - 994K
    Lucia Profile 1.jpg
    1650 x 1507 - 1M
    Lucia Profile 2.jpg
    1650 x 1507 - 1M
    Post edited by OrangeFalcon on
  • Richard HaseltineRichard Haseltine Posts: 102,113

    barbult said:

    Richard Haseltine said:

    butterflyfish said:

    I feel like it can't be easy for PAs to find male photo references without leg hair. I've never seen them. So I think it's a big ask, unless you'd be happy with them using female photo references for male legs. Which, personally, I wouldn't be.

    Hook them up to a vand der Graaf generator and photo the skins flat on, so as to look down the shafts of the hairs?

    Was someone making a photo reference from you when your fur felt funny? wink https://www.daz3d.com/forums/discussion/comment/9014801/#Comment_9014801

    Hmm, someone did trick me into walking across a piece of paper with inky paws....

  • tsroemitsroemi Posts: 2,850

    OrangeFalcon said:

    tsroemi said:

    Seconding all of the examples above, plus adding feminine-oriented gay men, plus fashion-conscious hipsters, plus men in many fotoshoots, etc. Really, there's so much diversity today in real life, and we explicitly got Gen9 because it's such a diverse figure, the textures should reflect that. But I quite like them otherwise!

    One thing that bothers me a bit though, there's some kind of mean or arrogant streak in his general expression that I don't like, and I can't seem to get rid of it. It's mostly coming from the eyes I think, the lower lids seem t be tightened a little, as if he was just going, 'Oh really?!'. Has anyone played with the morph in that respect already and could give recommendations on how to fix that?

    I agree Lucas has a kind of rebellious look, situated mostly in his eyes.  The more I look at him, the more of a 1960s British feel I get from him.  I was able to fix that a bit by Asymmetry Eyelid Lower to relax the lower lids.  A slight change but makes a noticable difference, and I think it looks better.  Attached are before and after pictures.  And then, of course, I had to do the same to my female version of him (I'll call her Lucia, she's his twin sister).

    Lucas Before:

    After:

    Lucia Before:

    Lucia After:

    Great results, thank you so much for posting! I was fiddling around with some of the other lower eyelid dials, I think from the 200 morphs pack. But this sounds much simpler, and I really like what you've done here! Will try for myself as well.

    Yeah, I'm also getting the 'rebel Brit youngster' vibe a lot, which is really cool.  Can't remember seeing anything quite like him in the store before.

  • butterflyfishbutterflyfish Posts: 1,265

    benniewoodell said:

    butterflyfish said:

    I feel like it can't be easy for PAs to find male photo references without leg hair. I've never seen them. So I think it's a big ask, unless you'd be happy with them using female photo references for male legs. Which, personally, I wouldn't be.

    Look at bodybuilders, pro wrestlers, and swimmers off the top of my head. There's plenty of dudes out there with no hair on their legs. 

    So how many of them are nude models for 3d work? Just because they exist, doesn't mean the photographers have access to them. Peter at 3d.sk doesn't even have access to light-skinned Black people, AFAICT.  

  • sidsid Posts: 457

    Where are Daz sourcing their references for skin textures? I remember they were working with texturing.xyz a few years back. I wonder if Daz has the resources to bring something like scanning in house?

  • butterflyfish said:

    benniewoodell said:

    butterflyfish said:

    I feel like it can't be easy for PAs to find male photo references without leg hair. I've never seen them. So I think it's a big ask, unless you'd be happy with them using female photo references for male legs. Which, personally, I wouldn't be.

    Look at bodybuilders, pro wrestlers, and swimmers off the top of my head. There's plenty of dudes out there with no hair on their legs. 

    So how many of them are nude models for 3d work? Just because they exist, doesn't mean the photographers have access to them. Peter at 3d.sk doesn't even have access to light-skinned Black people, AFAICT.  

    Hmm, there could indeed be a market for fully clean shaven men who would pose nude for 3D work.  When it comes to hair in general, It should all be a separate asset, no matter where it goes.  Makes for more versatility in the skin and you have hair that can be used across other figures.  Look at my example-just for the face I had to change her skin because I couldn't remove the stubble, even with a full face of makeup.

  • sid said:

    Where are Daz sourcing their references for skin textures? I remember they were working with texturing.xyz a few years back. I wonder if Daz has the resources to bring something like scanning in house?

    Imagine one of the male Daz employees has clean shaven legs and they get a message, "We need your LEGS" to do an in-house scan.

  • 3DSaga3DSaga Posts: 422

    No need to call an employee for "other duties as required"- there are online sources for artists. A few years ago I commissioned an artist to sculpt an action figure for me, and he referred me to an online source of reference photos for sculptors and other artists. I'm sure there's a similar reference source for skin textures.

  • OrangeFalconOrangeFalcon Posts: 350

    3DSaga said:

    No need to call an employee for "other duties as required"- there are online sources for artists. A few years ago I commissioned an artist to sculpt an action figure for me, and he referred me to an online source of reference photos for sculptors and other artists. I'm sure there's a similar reference source for skin textures.

    Haha...that post was a joke.  No way I'd expect them to actually do that

  • 3DSaga3DSaga Posts: 422

    I know you weren't serious; I just thought it's interesting that there are sources for things like "skins"- which sounds kind of weird...

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