DAZ to Roblox?

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Comments

  • CrescentCrescent Posts: 330

    My big question is, "What is the cost after the BETA if I just wanted to use Roblox for animating movies using DAZ assets?"  I doubt I'll use Roblox at all, but that's the one scenario I could see some use for it.

  • memcneil70 said:

    I would rather have Filament/FilaToon for the MacOS systems please DAZ.

    Different developer teams.

  • DisparateDreamer said:

    Roblox models and terrains don't have to be blocky and basic, it just started that way for older computers. It can have very complex scenes and people can create their own models and import/rig them, practice coding/make games and effects, even make movies and videos. My son when he was younger used to make videos in roblox, and he'd make his own models for it. 

    What I can't find out from asking anywhere is if people can use the roblox bridge to move something NOT daz original but SELF MADE (not something by another PA) ? So if, for a wild example, I made a talking paperclip  stapler with eyes (LOL) in daz, can I use the bridge to send to roblox for my son. 

    No, at lest for now at least it is strictly for Daz Originals and not for custom cntent or content from PAs/other stores/freebies.

    He doesn't use roblox much anymore, but there's a bunch of kids in a group I meet with the parents, and the kids would love to be able to move some things over to play with.

  • ArtiniArtini Posts: 9,714

    Would be great if somene could post a video made in Roblox with Daz Originals.

     

  • Richard Haseltine said:

    memcneil70 said:

    I would rather have Filament/FilaToon for the MacOS systems please DAZ.

    Different developer teams.

    To be fair, there was no mention of development teams.

  • DAZ_ann0314DAZ_ann0314 Posts: 2,861
    edited February 20

    Artini said:

    Would be great if somene could post a video made in Roblox with Daz Originals.

     

    Here you go, Jay did one smiley (Granted IDK if he used all Daz Os but the process should be the same either way): 

    Post edited by DAZ_ann0314 on
  • ainm.sloinneadh said:

    Richard Haseltine said:

    memcneil70 said:

    I would rather have Filament/FilaToon for the MacOS systems please DAZ.

    Different developer teams.

    To be fair, there was no mention of development teams.

    Presenting it as I wish you had done X not Y does rather imply that doing Y took resources that could have gone to X.

  • ArtiniArtini Posts: 9,714

    DAZ_ann0314 said:

    Artini said:

    Would be great if somene could post a video made in Roblox with Daz Originals.

     

    Here you go, Jay did one smiley (Granted IDK if he used all Daz Os but the process should be the same either way): 

    Thanks for posting.

     

  • Cam Fox said:

    Havos said:

    I doubt many of us existing users would be much interested in this bridge. However as Artini mentions, DAZ is no doubt hoping to make some money out of this, even if a fraction of one percent of roblox users sign up for this. Interesting that they will grant users permission to sell Daz Originial assets in the Roblox market place. I guess that may appeal to some of the Roblox user base.

    Please correct me if I'm wrong! From what I can see:

    • People who sign up for the Daz to Roblox bridge beta (through March 19) get a (temporary) free Roblox Reseller License for the Roblox marketplace.
    • Users can resell Daz Originals content (ie custom avatars) prepared through the bridge on the Roblox marketplace as long as they have the Roblox Reseller License.
    • Users can also use Daz Originals content to customize their own personal avatar, whether or not they wish to sell it.
    • In all cases, Interactive Licenses are required for any Daz Originals components that are used/sold in Roblox.

    In fact the Daz Roblox Reseller License is the one that is needed for this, not the Interactive License - that doesn't apply at all to this particular area.

    The meshes and textures involved are transformed by the bridge, so Daz isn't exporting the base assets 1-to-1. The bridge simplifies avatar creation for the Roblox engine by making it easy to use Daz Marketplace assets in Roblox. Daz gets paid for Interactive Licenses just like when using assets in Unreal/Unity. Roblox gets paid (after March 19) via the Roblox Reseller License for people who want to resell their avatars.

     

  • Cam FoxCam Fox Posts: 91

    Richard Haseltine said:

    In fact the Daz Roblox Reseller License is the one that is needed for this, not the Interactive License - that doesn't apply at all to this particular area.

    Ooh, nice. Thanks!

  • Richard Haseltine said:

    ainm.sloinneadh said:

    Richard Haseltine said:

    memcneil70 said:

    I would rather have Filament/FilaToon for the MacOS systems please DAZ.

    Different developer teams.

    To be fair, there was no mention of development teams.

    Presenting it as I wish you had done X not Y does rather imply that doing Y took resources that could have gone to X.

     That I agree with.

  • For me, the export script gets stuck at 8%. But the tutorial video is very understandable.

  • vrba79vrba79 Posts: 1,432

    Different development teams, but the people at the very top who greenlight what its worked on is probably the same.

  • kprkpr Posts: 119

    Artini said:

    There are over 2.4 million creators building on Roblox,

    so Daz to Roblox would possibly have a big audience,

    not to mention 71.5 million daily active users of the games.

    I agree... Seems like a decent way to try to keep the lights on smiley

    1st time I've seen/read-about Roblox but looks like a cool thing... similar to a thing called Game Maker, back in the day, but with an extra "D" (maybe)

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