Dracorn's Render Thread

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  • dracorndracorn Posts: 2,345
    edited September 2016

    Oops, need to post my Renaissance lady reference:

    renaissance face.jpg
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    Post edited by dracorn on
  • dracorndracorn Posts: 2,345
    edited September 2016

    Nose

    Genesis has a pretty straight nose, but the lady's nose is more narrow and I see some subtle differences in the nostrils.  The morphs don't allow me to get an exact match, but I've approximated it well enough.

    [Edit] I see she has a little bit of an underbite, which is fine, as we don't need her to be perfect.

    Nose aia relax -0.13
    Nose ridge deep -0.34
    Nose ridge round -0.23
    Nose ridge small 0.27
    Nose round 0.23
    Nose tip up -0.021
    Nose wide -052
    Nostrils wide 0.21

    1 Heather 04 Nose A.jpg
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    1 Heather 04 Nose B.jpg
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    Post edited by dracorn on
  • dracorndracorn Posts: 2,345
    edited September 2016

    Eyebrows
    Not a whole lot with the eyebrows.  I tried to approximate the raised arch but not too much, as the rest is probably expression.

    Eyebrows arc 0.25
    Eyebrows up 0.086

    1 Heather 05 eyebrows.jpg
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    Post edited by dracorn on
  • dracorndracorn Posts: 2,345

    Oops I just realized I forgot to have you change your speedlight Sun (both of them) from Deep Shadow Map to Ray Traced.  That speeds up the render.

  • dracorndracorn Posts: 2,345
    edited September 2016

    Face Shape
    There isn't a specific morph for the jaw corners or for a square face, so I had to mix several to get close to what I wanted.

    Cheek bones 1 0.26
    Cheeks -0.19
    chin wide -0.35
    Face oval -0.36
    Face thin 0.25
    Face young 0.15
    Head shape round -0.025

    1 Heather 06 Face Shape A.jpg
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    1 Heather 06 Face Shape B.jpg
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    Post edited by dracorn on
  • dracorndracorn Posts: 2,345
    edited September 2016

    Eyes

    Here are the figures for the eyes:
    Eye shape 1 -0.13
    Eye shape 2 0.12
    Eyelid upper size 0.83
    eyelids lower define 0.15
    eyes inner up 0.12
    eyes outer back -0.11
    eyes round 0.13

    So that's it for the face.  We'll do the body later.

    OK, so it's late and I'm an earlybird, so off I go to bed before the inevitable transformation into a pumpkin.
     

    1 Heather 07 Eyes A.jpg
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    1 Heather 07 Eyes B.jpg
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    Post edited by dracorn on
  • dracorndracorn Posts: 2,345
    edited September 2016

    Final Face Comparison

    Original on the left.

     

    Heather 01.jpg
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    1 Heather Face Final.jpg
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    Post edited by dracorn on
  • I have been following along and doing it in my daz as well and I have to slip into bed as well before I can render this off. I will get it done tomorrow though and pop it in here then to show you all how mine turned out!!!

  • She looks pretty close to your reference bust!  Nice job!

    I'll have to check to see if I've downloaded those morphs.  I'm a morph junkie at times so it is possible I've downloaded them, but haven't installed them yet.  Of course, I tend to play around with the male figures than the females, but I have created a few of my own girls.  I kind of just winged it, though.  I don't think I've actually tried using a reference photo and then tried to morph with the exception of trying to morph my youngest son when I first started out.  It was kind of cool and freaky how closely I came to getting him.  I really should render that someday.  However, this looks like a fun experiment and I'll have to see if I can pick a photo reference and see how close I can get to it.

  • Ok I have My girl rendering as I speak I ope this is going to turn out as good as Dracorns girl. I had to use Riley for Stepany 5 not sure why the textures for Heather did not work for me she just turned her all mapless. Can you maybe help me with that problem Dracorn? We have been wanting to do this experiment for a while now, haven't we Dracorn? She offered to teach me how to use morphs properly cool as I have no clue yet how far to go and not to go.

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2016

    Ok here she is well a head shot so far, I hope it turned out goodblush

    Cindy Doll.png
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    Post edited by Saphirewild on
  • wow looking at it now it seems there is a bit too much lighting!!!

  • I was not happy with my resuts so I started over again using only genesis base female figure and riley's skin textures no make-up or anything else.

    It is rendering now and will post it as soon as it is done

  • @Saphirewild  Yeah, the lighting is a bit much and I'm glad you fixing that.  If you look at both images side by side, ignore the differences in hair and skin, they do look really similar.  I think you did a nice job following Dracorn's lesson and instructions.  It's definitely a nice morph.

  • dracorndracorn Posts: 2,345
    edited September 2016

    Your first attempted looks good despite the lighting.  I do see that the features are a little exaggerated, and that's probably because you started with Riley.  I think you will be happier with the results with your Genesis render, as that's what I started with.  The G1 Base Female is pretty basic, so the morphs have to make up for that.  When you loaded Riley, it already has morphs on top of G1 Base, so you were adding morphs on top of morphs.

    What I mean is that it is important with Genesis to pay attention to what the morph is for.  I.e., if it says "for Genesis," then you must load the Genesis Base (not even the female, but the androgynous base), in order for it to look right.  If it says "for Victoria 5," then load V5 first.  If you want Riley for Stephanie 5 to look like the promo, then you would have to load her to Stephanie 5. 

    This is what happens when I use the morph slider for Tamesis for Genesis on top of Victoria 5. 

    Tamesis G1 on V5.jpg
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    Post edited by dracorn on
  • SaphirewildSaphirewild Posts: 6,668
    edited September 2016

    I do see what you mean Dracorn.

    Here is the new and improved render I also changed the hair to wild mane just because I wanted to see the whole face

     

    00 Candy Girl.png
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    Post edited by Saphirewild on
  • Now I have a big question for you Dracorn, how would I save this as my own morph? So I can use it again with GF1.

    Also would like to know if we are going to also work on the body morphs?

    If so how would I save them both as a full Morph?

  • I am off to bed now falling asleep at the wheel here (sort of speaking) night I will be back tomorrow!!

  • dracorndracorn Posts: 2,345

    To save your character:

    File, Save As, Character Preset.
    This will save not only the morph, but the textures as well.  It will create an icon which shows whatever is in your viewport within the Aspect Frame.  So before you save, center your character's face in a 1x1 Aspect frame.  Your save will take that picture.  That looks much better than a picture of an armpit.  =o)

    To load the character:
    Content Library, Daz Studio Formats, My Library, Presets, Characters

    If you want to add hair and a costume, especially if you change colors or kitbash, use a Scene Subset.  File, Save as, Scene Subset.  I will do a render of the character first and save that in a Character file so I have a larger view.  I also change "Genesis" or "Genesis 2 Female/Male" to the name of the character. 

    To Load the Scene Subset:
    Content Library, Daz Studio Formats, My Library, Scene Subsets

  • Ok Dracorn thanks so much!!!

    I am off to save my charactor!!!

  • dracorndracorn Posts: 2,345
    edited September 2016

    OK - Here we go with the body morphs.

    The selection of morphs for the body are limited and do not contain any individual muscle morphs.  That's where you can really customize a body.  So I decided to go for an athletic look and see what we can do.

    With body morphs, sometimes you have to move the slider around and rotate your figure until you can see where the morph is affecting.  That's especially true with the muscle morphs if you are not familiar with the scientific names of muscles.  Also keep in mind that negative values will give you the opposite results of the morph name.

    Forgot to mention last time, but experiment with the sliders in both directions to see how they work. 

    BODY
    backbone undefined -0.41
    bladebone define 0.62  does the same thing and works with the one above
    chest small X 0.17, chest diameter not the breasts
    hip small 0.65 athletic girls tend to have narrower hips
    Hip up -0.35  this is good for short or long waisted
    Hip wide -0.25
    [Didn't like Hollow Back because it pushed the stomach forward]
    Navel hor 0.89 some of the navel morphs distorted her belly.
    neck scale X 0.40 for a thinner neck
    neck scale Z 0.15 go easy on this one.
    Pelvis define 0.64 gave her the nice hip bones
    Wasp waist 0.33 narrowed her waist

    FULL BODY
    Athletic 1.00  It's important not to take the values above 1.00 because it begins to distort the body - unless that's what you want.
    [The Distort morphs would have to be used VERY sparingly unless you want someone very deformed.  Probably great for a zombie or something].

    BREAST
    The areola morphs would be hidden under clothes, so don't bother if you want to post the render on DAZ.  Same with nipple morphs in other packages.  You have to keep in mind that your are molding a breast that is in a bra or swimsuit, and that is a different look from a naked breast.  So unless all your gals are freezing, it's best to keep the nipple area smooth or you may find you have nipple bulges in a steel breastplate (yup, seriously).  I see that you can use some of these breast morphs for movement, and they are asymmetrical so both breasts don't go up when you raise only one arm. 

    Breast Big left 0.061   I used this one for asymmetry.  Women have one breast that's slightly larger than the other, but use this sparingly or you'll have some funny-looking results.
    Breast Diameter 0.10   I didn't increase this much as most athletic women typically have smaller bust lines.  Take a look at pictures of professional athletes and you'll see what I mean.  The lower the body fat and more cut the muscles are, that also reduces the size of the breast because there is less fat tissue.  That doesn't mean that you can't have a busty athletic woman, just that the majority are not.  So when you decide to go for a larger bust size, keep in mind that an athletic/muscular woman with larger than a D cup won't look as natural. 
    Breast Look up 0.050
    breast move inside 0.10 the cleavage creator
    Breast move up 0.25 for perkiness

    EXTREMITY
    Nails long 1.5 Any longer than that and there was a weird warping of one of the nails.
    I didn't like the huge quads on the thighs, so i tried to tame that down.
    Thigh Full -0.36
    Thigh inner contour -0.16
    Thigh Wide -0.40

    Completed Heather

    Original

    1 Heather Body Morphs.jpg
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    Heather 02.jpg
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    Post edited by dracorn on
  • Ok read all that now I am off to try it on my Model. Will post y results as soon as I complete the rendering.

  • I have a question shouldn't I make the hands smaller?

    They (right now) look like man hands.

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2016

    Here it is Helena finished, Now I am wondering what is next?

    00A Candy Morph.png
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    Post edited by Saphirewild on
  • dracorndracorn Posts: 2,345
    edited September 2016

    Lookin' good, Saphirewild!

    At this point, start practicing with the sliders.  Pull up pictures of people on the web and try to create a likeness.  You have the basic idea, now what you need is lots of practice. 

    Next, we will mess around with eyes and skin color, but I will be going out this evening and may not have time. 

    Post edited by dracorn on
  • Now I can not wait for these to play around with :D

    I will return tomorrow with a new charactor with a ref picture to show how close I am coming!!!

    May start a new thread for that.

  • dracorndracorn Posts: 2,345

    Or you can put it on your own thread.  Pop me a line to let me know where you put it, 'cause I wanna see.

  • I sure will Dracorn, I think I will want to keep it seprate from my regular renders, so may start new thread maybe call it Saphire's Charactors WIPs

  • dracorndracorn Posts: 2,345
    edited September 2016

    I just picked up DG's Brocade & Satin Shaders for 3DL and had fun with Arki's Glacier Queen.  I used one of my Photoshop backgrounds, plus AoA's Advanced Distant Light and Ambient Light with very little adjustment. 

    Glacier Queen with DS Brocade.jpg
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    Post edited by dracorn on
  • I just picked that up this week too!  I was really impressed with the brocade especially.  I felt like I could actually touch the texture. I have the Glacier Queen too, I love what you did with it!

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