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Nice! I like what you did with the texturs and the dress and the lighting and magical effects are beautiful. The dancer one has a very elegant and sophisticated feel to it.
I've been trying to get that soft look, so I have been playing around with Gaussian blur in Photoshop.
This render is A-Deck with Bot Genesis, done in 3Delight. Since 3DL doesn't have emissive lighting, I faked it by increasing the ambient and specular on the tech panels. I removed the glossiness from the panels and made use of AoA's Advanced Lighting, to illuminate the panels only to brighten them. I completed the effect by adding a blue linear point light at her feet. I really love how the chrome is reflecting the background.
A-Deck is an older package and I found the render at the higher resolution only made the walls look flat. So I used Lumina Materials Library, dull plastic, and choose Ignore to leave the maps in place. Lumina enhances the subsurfaces - but in this case, I wanted to use the layered materials feature. In the Diffuse 2, I added a texture from Funky Old Patena, and lowered the Diffuse Strength, since I only wanted a little of the texture to show through. This plus a little added color in the diffuse gave the flat gray walls more depth. I repeated these steps for all of the walls.
Here is the render before postwork:
I watched some vids on soft focus, so I applied the techniques in Photoshop. The color is a little faded, but the softness and the extra glow from the lighting adds an interesting effect.
This is all for my quest to create render that gets lots of comments and likes. So far my best render has received 9 likes. Not bad, but I have been looking at the most popular renders and am trying to emulate them.
Here is the final render for "Focal Point":
This difference looks kind of interesting. Is Focal Point a filter or a Photoshop action? I'm wondering if I can get the same effect in Gimp. I would love to be able to do some of those softer type of images. So far, I haven't figured out the secret yet.
I gave this a thumbs up when I saw it in the gallery but didn't realie it was yours lol! ( I don't always look at who did it, if an image catches my eye I will favorite it anyway)
I have that! I got it back before I knew a lot about how to do stuff. I bought it directly from Dreamlight's site, though, so I had to download everything because there is a time limit there as opposed to here which I didn't know when I bought it. But, it was cheaper. I'll have to dig that up. I have it on the external HD with all my Dreamlight stuff. Sounds like I'll have to watch it again now that I actually know what I'm doing.
SOFT LOOK IN PHOTOSHOP (instructions to translate to GIMP)
The soft look was in Module three of DAZ Studio Illuminated Master DS Lighting. Here is essentially the steps:
The first duplicated layer he turned down the saturation slightly, because Daz Studio (3Delight) tends to be more saturated with color than real life.
1. Duplicate your original layer.
2. Change the layer type to Screen. This brightens it up. Adjust the opacity to your liking.
3. Duplicate this layer.
4. Adjust the saturation down so it pretty gray but not completely black and white. (-80)
5. Adjust the brightness/contrast: High contrast (80+), low brightness (-60).
6. Add Gaussian Blur (15 pixels or percent)
7. Change the layer type to screen, then use opacity to bring in as much of the soft effect as you want.
8. For more effect, duplicate this layer and add additional Gaussian Blur, but increase it to 40. Use opacity to adjust.
9. If you want it really bright, duplicate the layer again and increase the Guassian Blur to 100.
Thanks, Dracorn. I'll give that a try tomorrow. We'll see what kind of trouble I manage to get into while I'm playing around. :)
I've been poking around on Pinterest and was inspired to do this portrait. I want to look at it for a bit before I try a larger render and pull it into Photoshop for cleanup and inhancements.
It went together rather quickly. I used the promo light set that came with Wynter Hair (3DL) which worked well. Background pic came from Pixabay.
Very pretty. I like the highlights the lighting is giving to the face, shoulders and collar bone area on the left.
Lovely! You matched up the lighting with the background very well. Love that hair too, I think I have it but haven't tried it out yet.
Thanks. I see some shadows coming from the headpiece on her jawline and forehead that I need to get rid of. It's coming from my fill light, so I have to turn off those shadows.
The headpiece is an expansion - Wynterlove which I picked up on Rendo (there are several of these and they are very pretty). I'm not really into dreads hairstyles but I love the headpieces. It's not a separate piece from Wynter Hair, so I would have to load two hairstyles to use it with another and make Wynter invisible. Have to try that.
The character is Tamara for Monique 6. I like her. However, I didn't invest in Monique 6. I created my own head morph that resembles Monique which the Tamara is laid on top of. It's a dial spinner's solution, but I don't get Monique's really nice skin. There have been too many other things I have wanted to buy.
Here is my rendition of the snow elf with elemental powers of air and water. Only a Sayleshi would be crazy enough to throw lightning bolts as she is coming out of the water.
I was particularly pleased by the pure white skin. I used RM Nieves for V4 on G2F, along with SAV's Aides Hair which renders very white. Rendered in 3Delight with Ron's Brushes in Photoshop: Splashes, Waterline and Water Explosion. The lightning came from free brush downloads. They weren't bad, but I think I may try my hand at finding some high res photos to create my own.
"Emergence"
Wow! Nice, Dracorn. I agree, that white skin turned out really nicely. White is hard to get right digitally without blowing it out. Love your postwork.
Thanks! As I said, RM Nieves is a great skin to start with.
Oh she is gorgeous! Her skin looks amazing and I agree with KM your post work is beautiful!
I'm getting better at the postwork. This was the first time I tried doing both lightning and splashes.
I found that the water style didn't look real, so I just used white for the water. The lightning brushes were free, and I added a soft brush for extra glow.
What's interesting is that all the postwork for this piece is entirely white.
I need to sit down and play with more brushes because I absolutely do not do some things very well yet with them.
Here's a freebie hair I found on Rendo - Gwennili Hair for G3F. The materials were originally Iray, but I converted them to 3DL using Lumina Hair Mats.
https://www.renderosity.com/mod/freestuff/gwennili-hair-for-genesis-3-female/77151
That looks pretty good in 3DL, Janice! I got that hair, too, but haven't had a chance to try it out yet. Kayleyss had another hair, too, and a free choker as well so, if you haven't seen it yet, you might want to pick those up, too.
I picked up the other hair but passed on the choker. Haven't tested the second hair yet.
I grabbed some jewelry that I had been drooling over for some time and found it on sale. Most jewelry is contemporary or fantasy and there are few royal jewelry sets. They are the GCD Sets - Tierra and Jewelry Sets. Both are Poser materials only.
First Render - converted to Iray using AllenArt's Iray Jewelry Shaders from Share CG. They look very nice.
Second Render - 3Delight. I used a freebie preset for converted 3DL materials and played with it. Both look nice.
I picked up the hairs, the choker and I also picked up a couple of those sets lol. No time to play with it all this week unfortunately. Maybe tomorrow. The look really good! Love the hair as well and Allen Arts shaders are excellent
Llynara inspired me to play around with the Digivault Stardome. The pictures are great but I wanted to add my own. I downloaded some pix from NASA - now that have pictures with high resolution (one was something like 20323x16259 and 169 MB!) That was a little big for my use.
So deconstructing the textures from the Stardome shows the main object in the center with a starfield around it. The NASA pictures are up close and personal, so I had to go to Photoshop.
Here's a smaller version of the original NGC 5189:
1. I opened a new file in Photoshop, 8192x8192 and filled it with black.
2. I added a new layer and copied NGC 5189 into it.
3. I did some clean up to hide the edges, then added stars in the black field using Ron's Space Brushes. The first set of stars I set to clone and then used one of Ron's brushes to give the feel of galaxies in the background. I finished it up with just white stars. Here's the revised version (small enough for the forum):
4. I loaded up Digivault Stardome and replaced the original with my new version, both in the Diffuse and Ambient (3DL). Here's what a couple of renders look like. The detail is fabulous!
Llynara is experimenting with converting it to Iray - so take a look there, too!
https://www.daz3d.com/forums/discussion/comment/2301251#Comment_2301251
Wow that looks fantastic!
Wasn't that hard, either. I'm going to find a spaceship...
Nice work! I may have to try that out. I believe I have that star dome, too.
Be sure you pop over to Llynara's thread - she has links to copyright notices for NASA - some of them require that you give credit if you use them in your renders.
Yep, been there. I saw the links. I love getting stuff from government websites as most of it is public domain. NASA images fascinate me, though, so I go there quite a bit to see what's new.
I was reading your thread about the soft focus and just a little tip, from the looks of most the "top" images in the gallery, most of them look like they were ran through "Nik color effect pro" It's a free filter by google for photoshop. The ones I'm guessing are being used for the soft focus ones I see in the gallery are "cross processing" "classical soft focus" - there's others but I can't remember them off teh top of my head. Sometimes using a lot of layers as you work in photoshop will just naturally soften an image also and you start getting that soft painted look.
Hey, deathbycanon, thanks! I am downloading them right now.