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© 2024 Daz Productions Inc. All Rights Reserved.
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I had the same issue the handles were too small and hard to see, but I repaired a bunch of Windows C++ system files
and suddenly, the handles were large like the ones in the Mopat demonstration video.
I am not sure what fixed it, it could be many things but it suddenly worked right. It was like the edit mode was reversed to the non-edit mode.
But it is better now. I hope you figure it out. There is also the slow-motion issue where you move the handles, and the slightest movement sustains and keeps moving after you let off the click.
The slow-motion thing is not a big deal but it is an issue. It might be my vertical mouse playing tricks on me.
Thanks for the reply.
I tried to repair the Windows C++ system, but there was no change.
It may be due to the fact that the Mopat node is an object, not a system cursor as DazStudio is supposed to be.
It may be that they look smaller when they are far away.
Like in a scene 10 kilometers square, even if it is the size of a basketball, it will not be visible.
When I create a scene with an airplane flying around a city, it may be easier to manipulate the control points if I work with a scene where the city is reduced to 10 meter squares.
If the three “external point-internal point-external point” points are not neatly aligned, the camera will move jerkily when it passes through the “internal point” in the red circle.
Test Movie
https://i.imgur.com/z9A9plS.mp4
Thank you. I'll check it.
Hello!
I did several tests, however, I couldn't replicate the crash.
A question: Did the crash happen after the message asking for the precision? Or this message didn't appear.
By the way, I found two unrelated bugs. I fixed them for a soon update.
The message for precision comes up before the crash, the precision is set for 20% and I always leave it at that and click to continue and then Daz crashes.
I sent you a PM.
Hello Alberto!
I tried the new DLL version you sent me and it crashed as well.
Here is the crash report zip file and also the .duf file for the scene I created.
Please send any updates you create and I will test them for you. I am very happy that you are trying to figure out what is at the root of this issue.
Thank you!
I sent you another PM.