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Comments
Bummer. I haven't tried it.
What do you mean “installed” the retarget rig?
there is no "installation" for this product
you upload the Retarget rig to mixamo.om> apply mixamo animation of your choice
download FBX > import FBX into Dazstudio >save as animated .duf file > apply .duf to any other G9 figure
Are you following the EXACT steps in this video?
@Dartanbeck Check your DM's
I have done exactly as you have said. The toes and foot are deformed when I add the animation! Cheers
I have had another try. This is better. It seems that you cannot mix any animations from other sources with the Mixamo made animations. Cheers
This product is specifically designed to allow users of genesis 9 to have FREE access to the thousands of FREE motions on mixmao.com instead of buying recycled & repackaged copies of them piece meal
If you have the full version of DS aniMate2 you may be able to save your G9
animations as aniblocks and cut & mix them with other existing aniblock motions as described by @Dartanbeck in his comprehensive aniMate 2 pipeline.
Okay, I'll try this again. Here we go:
After downloading your FBX and sending it into Daz Studio, run 3D Universe's Body2Hip tool. Then save as a pose file to your library. Then you can mix it.
Cheers!
You can save the loaded animation as an aniblock (assuming you imported the bvh from Mixamo) and also add a new layer in animate2 to add additional changes to the pose or keyframe additional motions.
Well, the BIG issue with that is that Mixamo uses the Body of the figure for transforms (translation/rotation) of the figure through 3D space.
So when we make an aniBlock dierctly from Mixamo imports, they're not the way we'd expect them to be.
The cure is 3D Universe's Body2Hip tool from his Daz Studio Animation Tools Set 1.
A great workflow:
Ah, I did not realize you were talking about a different workflow.
I have the Mixamo library as a bvh archive. Using bvh importer, the bone mappings I made takes in the bvh and assigns the hip translations/rotations to the hip correctly. I wish there was more control and scriptability around the bvh importer but I hear rumblings that this may change in the future.
When I was new to animating in Daz Studio - not that long ago - I was wondering how to get some of my Reisormocap animations onto my figure of a different generation.
Well Reisormocap includes BVH files so I tried that. I was completely and utterly impressed!