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© 2024 Daz Productions Inc. All Rights Reserved.
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To the best of my knowledge the simplest and most accurate way would be to reapply the original mats/textures to the prop.
You have created a nice, initimate atmosphere with the reduction in the lighting.
I think it looks great. Love the new hair and I like it a bit darker as well.
Hi Richard, yeah sorry, I'm old school and was talking DPI when I should be talking PPI. However, 300ppi does mean quite a bit though... Most of the people on the forum probably work in inches but some of us work with millimetres and centimetres so we've always had to do double conversions, anyway, the best way to work out you size if you don't work in inches is to go into photoshop or similar, start a new file, size it to 300 pixel resolution and put the inches/centimetres/millimetres you want, then change the measurement to pixels and that will show the size required.
lol okay now I am totally confused!
Ahh..thanks, White Rabbit! I still want to work on that scene, so I will either find a similar prop, or just do without.
Also, I have a support ticket pending. Wonder how long it will take them to figure it out. : ) I may go double check that and see if I get the same results, then go update the ticket and give the support guys a break.
Thanks bud!
Try it this way Sonja - In Photoshop go
File/New Image
Set your Resolution to 300 Pixels Per Inch
In the size area, lets say you want something that's 7 inches by 7 inches but you don't know what the pixel conversion will be.
Put 7 in the boxes and select Inches (this goes for any measurement on there except pixels and percentage.)
Click OK
In the new document go Image/Image Size
In the measurement (highlighted) boxes pull down and select Pixels - tadaa! The number that appears is the correct pixel count for a 7x7 inch box at 300 pixels per inch.
And Bob's your uncle. lol!
Cheers,
Kath
Excellent Kath... pictures definitely speak thousands of words.
Thank you so much Kath! THAT I can follow lol. I am horrible at any type of conversion math. My brain just refuses to make any kind of sense out of it. I occaisionally have an Ah ha! moment where I think I understand it but when I go back to it its pretty much gone. Thank goodness I have other skills!
Thanks! And regarding your render time, that... is impressive! I could never muster such patience. I'm looking forward to see the results.
Great work on this version! I like it very much and congrats on getting rid of all unwanted lines ;-)
You don't need to start Photoshop to work out the size - if you know the size in inches (which was my original point, PPI without the size in inches or other physical units is meaningless) then just do the arithmetic in the render settings pane - in this case, type 7*300 into the height and width boxes and DS will calculate the pixel size (though the image won't be tagged as 300PPI).
Thanks Linwelly! And of course also thanks to everyone else here for feedback, help and inspiriation!
Winning the October contest was a huge ego boost and I was happily floating up among the clouds. This month's theme brutally brought me back to earth again and I have to admit I have not been able to learn much. That's to no fault of all the great instruction posts made though. I just haven't been able to absorb the info given and will need much much more time to process this. But hopefully it will all start making sense to me some day. I did learn how to make spot renders in Iray though, so always something.
I've posted my entry in the entry thread, but with a bit mixed feelings. I like the render but I don't think it's a good representative for the "surface and materials" theme of this month. But with not really understanding the subject there's not much else I can do. So it will be someone else's turn to win this month.
Good luck everyone and thanks again for all help and advice!
Yeah, I know both, the ego boost and the hard landing but its ok, there is so much to learn nobody can take that all in such a short time, the important thing is to remember for future renders that there where things to try and with every try you learn something more about the topic. And its a good thing about the new user contest to be challenged with a new topic each month to get to know the range of things possible with the programm, otherwise one would stopp learning after mastering the first few things and just feel at home in that area, not developing further.
Thank you! its starting to make a glimmer of sense now but I will be marking this thread as a favorite so I can find it again lol. You guys are seriously awesome to take the time to help!
I felt that way the last contest. I KNOW what atmosphere is but just could not get a good grasp on how to make it happen. Your render looks great though and you may have picked up more than you thought.
Thanks Richard... good to know.
Good luck everyone, there is a lot of beautiful work here.
Here's my last two renders, sorry I haven't posted them for comment, but the newer one, I had doubled the max render samples and it just finished about an hour or two ago.
The first of the two, and
-=-
the second.
I like the second one Shinji, where you can clearly (well, it's blurred, but you know what I mean ;) ) see the terminator (?) behind him. It adds a bit more danger to the scene imo.
There's still a little bit of background shining through his hair, but if you get that fixed (should be doable even with a simple image editor) I'd say you're good to go. (I do still prefer the full figure version, but I got a feeling that is abandond by now ;) )
Glad to be of help. Yes, I am going to substitute the bear with something else. So curious how it crashes DAZ even the DAZ 3.0 versions? I would like to delve deeper to find out the exact cause. Maybe its a files location, or a files extension? I tried saving the P Bear as a Sub-Scene and then re-reloading it into a new scene, but that crashed too.
I have been continuing on with the tutorial for this month, and here's the latest version. Its still a WIP of course. I have been learning a ton of new things about DAZ this month that I am extremely happy about. I have been like a "kid in a candy store". Oh, that's DAZ candy by the way... very tasty!
Nice!
Looking good!
I think that I was able to get the explosion that was shining though his hair fixed using some postwork (something that I try to avoid when posable, but I just couldn't figure out why the hair was acting like it was and our deadline looms.)
Has anyone said how much your military guy looks like Kurt Russel? Your image could be the cover image for another "Escape from (name a place)" with Kurt Russel, aka..Snake Plissken!
I LOVE it!
3D models are difficult to create. Especially hair. I can imagine that the reason you were getting a shine through, was only due to an oversight in the morphs for the hair set. Not that either you or the creator are to blame, But, the person who created the hair could not foresee every single instance in which his model would be used. And you could not imagine that a simple morph to the width of the head could cause something like that. It is just the nature of crowd sourced 3D resources. The creator of the asset will cover all the main bases, but the actual render artist, (us) will always have to fix the random problems. That is why Postwork is such a huge part of 3D. Good on you for fixing the problem. The image looks much more amazing!
I don't think anyone has no that I think of it. But after reading your comment, I can see it.
The funny thing is that a friend of mine who was creating a character for the game 'Elder Scrolls Online' did the same thing. I was hanging out at his place after work watching what he was doing and found myself pointing it out. Had to find him a picture of Mr. Plissken, but when he looked at he got what I was trying to discribe to him.
Now if I can just think of an approprite place for his next escape I have this months title.
Escape from Amish Paradise!
I did .
Just givin' y'all a bad time.
I think it's looking better and better.
Cheers,
Kath