Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Thanks so much for the nice comment Sven!
It means a lot to me!
I love the spooky atmosphere going on here! Is your character a monster hunter?
Yes she is out hunting for Orcs as a matter of fact!
This Fog looks much better than your previous one - good work
Thanks for the nice comment @SpaceVagabond!
Nice work on the fogg ther. It adds to the atmosphere of the image :)
Thanks for the nice comment Mori-Mann!
Here is one I did for the PC+ Inspiration Contest.
Used: Rage Autumn for Genesis 8 Male(s) ,
Post Apocalyptic Living Room ,
Sci-Fi Siren Outfit for Genesis 2 Female(s)
Chace Hair
Tryed my hand at SSS skin and this is that result I sure do not like it!
I am rerendering it now with the default skin and full body to compare the 2.
Here is the rerender to show comparison of the 2.
Edit to add: This is Vicky 4,2 character Janessa then I added aging morphs to make her look older.
I also retextured her outfit and cane to suit me
Have to say that looks rather...umh...disturbing=)
To me they look like Poser SSS mats, which won't auto-convert nicely to 3DL, but I might be wrong;)
I mean, for one thing, look at the highlights on the skin, poser mats usually convert that way, they get the DS default shader with glossiness at 100&, too small bump min- and max-values and possibly ambient strength at 100% with a gray (or even worse) or red tinted ambient color. Also the diffuse color is usually tinted green;) All this makes for a very bad looking skin when rendered with 3DL.
If you want to use SSS, the proper way would be to apply the default poser mat, then convert the skin to either AoA SS or UberSurface. Or you could apply a DS skin at first which uses SSS, then just browse to the poser runtime textures folder and load the diffuse- specular- bump- and possibly displacement maps for Janessa, and use that as a startingpoint.
A tip for using the DS default shader on skin: Set glossiness to around 65%, set lighting model to skin, kill all the ambience strength, unless you want it to look like it glows. When you use the skin lighting model you get two more channels to play with, sheen and scattering, which is a fast rendering SS algoritm. In the sheen channel you can insert the corresponding specular map and in the scatter channel you can use the same map or even the diffuse map. When done right, you can get very nice results that is almost like using UberSurface or the AoA SS, but renders so much faster;)
PS, when applying poser mats inside DS, 9 times out of 10 the specular maps won't load even if they are in the same folder, you need to load them manually.
Thank you so much Sven for this tutorial/advice I am going to work on this tonight and will post my findings tomorrow.
I decided to just bring the "Beach Party Girls" into GIMP and do some postwork on it
I know it doesn't exactly match the background but it is the best I could do with it.
...holy cow! I like your wintery beach party, though. Just pretend that there's a large, seemless glass wall surrounding them, and they're warm and snug, having a party to liven up the winter drearyness.
Made this for the other ROTM at PDF lives
Using some new to me clothes for Vicky 4.2
Love this!
You've been busy! I'ts so much fun to see how much you are improving! Your hard work is paying off!
Thanks so much for the kind words @IceDragonArt, it means so much to me.
Here is one I did up just for the fun of it.
Done in 3Delight no postwork.
Hey, you've been rather busy rendering, lots of fun images. I really like the new clothes for Vicky and the glowing Anubis!
Thank you so much @Linwelly for those nice comments.
This is a WIP I have been working on for a few days now trying to figure out how to get a good shadow on it when the shadow i already set up through AoA!
Used: Ranch Campfire Scene
Genesis Basic Female Randomizer
Western Outlaw for Genesis 2 Male(s)
Millennium Horse
Lee 6
Rendered in 3Delight Postworked in GIMP
Titled: Campfire Gathering
Titled: Boots Are Made For Walking
Not logged in often, but I do view your art thread You have been quite busy, creating lot's of fun, fantastic images. Really like this one, CU soon friend
Thank you so much my friend for the very nice comments!
Here is the poster and banner for this month's Contest
Here is a project I am working on a WIP you might say! Any and all comments and advice welcome.
A few thoughts/suggestions:) The water first: If that's the DS default shader, remove the diffusemap, set diffuse color to a dark aqua/dark blue, set diffuse strength to 15% or less. Set the lighting model to glossy plastic. Max specular strength with a white color. Set glossiness to 85% or more. Set opacity to 50% as a start. Turn "multiply specular through opacity" off. Set reflection color to pure white, make sure there's no map inserted. Set reflection strength to 100%. Set refraction strength to 100%. Index of refraction to 1.3. Control the color of the water with refraction color, start with a light aqua or greenish tint and experiment. Maybe add a yellow spotlight to cast light out of the door opening onto the whales and the water. You might get some nice reflections/highlights on the water and the skins if done properly? Make sure the skins have some specular strength dialed in. Maybe use the skin lighting model with a glossiness of 75%? Maybe add some subtle skylight with soft shadows? If needed, add some spots aimed at the whales with only specular light. If you don't get enough reflections on the water, clic on the cogwheel for reflection strenght and remove limits, turn reflection strength to 300% or even more if needed;)
Or just do it your way, I'm sure it will be nice
Awww. I need to do something with the Milennium Horse.