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© 2024 Daz Productions Inc. All Rights Reserved.
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hey a word from the creator is always welcome! ^^ and not biased since what you wrote was informative and to the point. i think i see it now. and my primary idea with terradome 3 was to render my own background pics instead of buying them from others - and i suck with terragen, so.. but yeah, the geometry is enormous and using it as a scene with figures wasn't so easy. so your series might fit in better for this. i love the tree of life a lot btw, as well as the hell and the road to hell ^^. also a few others.
another thing: i tried to use a few of terradome 3's hdr in other scenes, and there's always a problem with the sky not going "down to the horizon" i.e. showing terrain, since as you said the concept is more about mountains/valleys (that would hide this). i guess it's not the case with EE so i can use the hdrs for anything...
as to the size of the hdri, Oreste's (in harvest moon) are wayyyy bigger, like 200MB. and when i use the outdoor for iray hdr which are around 100mb, no problem - so yours will be ok ^^
Yes, the Easy Environments HDRIs don`t stop at the horizon, they include landscape in the bottom half. A bit like most photo-based HDRIs, but from a higher camera position.
In other terms, you are free to simply not use the geometry from the sets, and still have your scene fully covered.
I have a few sets which are HDRI only, no geometry. The HDRIs from Easy Environments are done the same way, so those sets could give you a good impression of how they are done..
E.g.:
https://www.daz3d.com/high-peaks-skydome-and-hdri
Since you mentioned it, "Road to Hell" predates Iray, so it`s a 3Delight only set.
HDRI/Iray support started with "Snowy Mountains".
noted! thanks ^^
If you'd like to see samples of them other than the promos, check out almost any outdoor scene in my cover art gallery, or my sff gallery I'd show them here, but I've shown them before and don't want to seem like a thread-hog. If you have any questions as to what I used for which scene, feel free to ask :)
nice gallery ^^ - since i'm not familiar with those sets i only recognized instantly the eternal sands, and i think one of the winter scenes. the text makes it hard too. but anyways, i don't have any particular idea or project in mind involving a specific landscape, i just like to have some basic elements at hand for when the muse hits me, lol. so from the promos i already wishlisted the items i liked, it's enough, and i'll pick them starting from the ones i find most exclusive/special, or likely to fit in themes that are recurrent in my imagination, or with figures i own. but thx for offering ^^
Thanks :) I forgot to warn you I tend to alter elements so all my covers don't look alike since I use the same sets over and over. Another reason I like EE so much ... especially the early days with the skyboxes ... easy to modify.
I think you redesigned your website since I last saw it Willow. Or maybe it`s just that it filled up with content, anyway I dig the nice clean look!
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Exoplanet V is now set to release at the very end of the week, time for a few more previews. :)
Hey guys, just the usual "set is now available" post. I hope you`ll have fun with it. ;)
The storepage added quite some compression to the previews, if you want to check all images with less compression, you can have a look at the gallery on my site >
http://flipmode3d.com/easy-environments-exoplanet-v/
Hi guys!
Two new sets are up for release this weekend, so it`s time for previews again. :)
Grim Dawn is a Skysphere/HDRI set, and pretty much what the name suggests. Mist in the landscape, dark clouds on the horizon.
New record holder in terms of time it took me to render it, 360 hours. No clue why. ;) I fully expected a power outage at 359 hours.
Tower of Hope is a medieval / fantasy watchtower. I wanted it to work not only for distance renders but also close range, so every brick is modeled.
Probably not the most soft approach. ;)
I hope you like the previews, at least those of you who haven`t molten away in the summer heat yet. :)
Tower of Hope:
Grim Dawn:
Those look great. Will be watching for them.
Tower of hope should fit in with my fantasy multiverse very well. I will await further developments with interest.
Cheers,
Alex.
Thanks JOdel and alex, glad you`re interested. (+ sorry for my slow reply, busy days)
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Afaik the sets should release tomorrow, here`s the title images. I just uploaded all promos to my website (sig).
A quick test render using Andrej Pestryakov's Medieval Lands as a backdrop. The effort put into the stonework really shows, it looks absolutely amazing.
Cheers,
Alex.
Thanks Alex, glad you like the stonework ... work it was. ;)
The mix with Medieval Lands looks very promising, if you keep going with it I`d be happy to see more.
This explains the "wow" factor! I'm normally the sort of customer nobody likes because I am always squinting at promos this way and that way, lurking in the galleries and generally ending up putting stuff in wishlist to wait out a deeper discount as a result... not this time :) Amazing design!
Sorry, no renders yet, but hopefully this weekend :)
Thanks for your kind feedback Mustakettu. I do like you. ;)
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Since Daz moved my tips+info for Towers of Hope to a notes-page I for one can`t find it anywhere, I`ll at least drop the link here:
http://flipmode3d.com/fm-tower-of-hope-tips/
It`s just some info about the Poser/3Delight lights, and on why there are two preloads.
Grim Dawn promos with less compression issues than on the store can be found here:
http://flipmode3d.com/grim-dawn-skysphere-hdri/
Oh, I was just wondering what happened to the tips =) Thanks for the link!
Here's finally a render! I use all custom 3Delight shaders so it took me some time to develop the materials... loved how all the surfaces are organised logically, and the scene is grouped so nicely. Thanks a lot!!
A sunny shot! So, no torches (I'm still tinkering with the flames as emitters). Need to tune down the specular on the ground plants =)
// should open a full-size image if you click it... //
Thanks for posting, glad you seem to have fun tinkering with the set!
Looks pretty cool, I especially like what you did with the floor stones.
Imo it looks surprisingly Iray-ish, if you turn the flames into emitters I doubt I could tell the difference between 3Delight and Iray version. ;)
Thanks so much :)
I guess most pathtracers look similar :) and I'm using the pathtracer module of 3Delight (this is why all the shaders are custom). I am cheating a little with the torches - by using not the flame surfaces with opacity as emitters, but geoshells without opacity (invisible to camera). Without opacity, emitters are easier to sample for the renderer, so it's faster.
BTW if you would like to play with the pathtracer, wowie has a free version of his shader here on the forums, packaged with my lights and renderscripts.
It's a general-purpose shader with lots of optimisations and so on. Renders really fast, especially in complex scenarios; but I think you know what it's like, when you're using your own stuff that you know by heart vs a friend's work that is a product of his mind and his ideas of what's convenient :)) So for materials I do not plan to redistribute, I use 100% my stuff.
To be honest, I didn`t even know there is raytracing for 3Delight. I did use the uber shaders back in the day though, I saw that mentioned on the link you gave.
Going by your image it looks really good.
That said, I feel my head is already filled to the rim memorizing how the default stuff for 3Delight/Iray/Poser works. ;)
I see :) I have Poser, too, but its UI keeps scaring me away :(
Hi guys!
Time for a new Easy Environment ;) It`s back to the desert, with a sandstorm rolling in on the horizon.
Hope you`ll like it!
Note: This is Daz Studio (Iray and 3Delight) only.
Poser presented odd issues I didn`t manage to fix, so ultimately it was a mutual decision with Daz not to release that version.
(Thanks Jack for all the help with testing)
That sand storm looks awesome. I love all your world domes though so i am kind of partial because work so great in animations , I look forward to using this set as well :)
Thanks Ivy, glad you like it!
You could animate the palm trees if you want. Can`t say I`ve tried it, but moving a few % on the morph slider could work to give a windy feeling. ;)
In a word.... SQUEEE!!!!!
I so very need this! It looks amazing, as always - thank you for continuing to be brilliant :-)
if you included a morph dial I am sure i can come up with something to make it animate :)
This dragon animation i used your high peaks and rolling hills world domes , they looked amazing in this animation
Thanks Missel, glad you like it. I am grateful to have customers who allow me to continue doing those sets :)
Great anim Ivy, made me smile. Perfect use for those spheres. The scene with the physical trees at the castle must have taken a while to render.
Will be watching for this.
The tree morps alone make this an instant buy. I'd buy a mess of stuff with movement morphs.
Thanks JOdel and Willow, glad you`re interested. :)
So, morphs is how I can lure you in these days Willow, good to know!
(Got footprint morphs on offer too, see 2nd image) ;)