[RELEASED!!!] Dynamic Character Animation in Daz Studio [commercial]

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited July 2023

    Phatmartino said:

    I'm really enjoying this and learning a lot! I got through Part 2-2 and wanted to stop and practice making some Pose Controls while the info was fresh in my mind (these are so awesome, even beyond their use in animating), so I loaded in a Base Genesis 9 as that's what I've mainly been using. I created a few Controls, boy were you right, especially after the way you went through it, slowly, repeating the important things, it really is fast and easy.

     

    One detail I'm missing, and I went back through a couple of the vids to try to find it, but what I'm not sure about is if there is a step necessary to "Save" the Pose Controls you create so that it's available for any character of the same generation... I found a mention when you were looking for a rogue improperly pathed dial, you mentioned saving the ones that you could find... but not what that process is, if there is any. All I've done is left Edit Mode and saved the Scene with the G9 that has the Controls I made (which work great!), that's obviously not enough to have the Controls be there on another character I loaded into another new Scene. I apologize if I'm missing where you mentioned it or if it's something obvious... my brain is stuck, apparently.

     

    EDIT: I think I found my answer in the Daz3D Documentation of all places... It looks like it's Select the Figure, Save As->DSF Morph File, Name it, tick the boxxes of the Controls you made, hit Go... Sorry again if I missed you explaining this. Maybe let me know if this is either wrong or not entirely right.

     

    Thanks for this Tutorial. It is fun and it is exciting to me to learn these kinds of things that open tons of doors in DS!!

    Dartanbeck will probably answer but I do this

    (is for triax figures but steps the same) 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start 

     

    Post edited by WendyLuvsCatz on
  • PhatmartinoPhatmartino Posts: 287

    Oh good, that's the page in the documentation I had found... Thanks for confirming, Wendy!

  • DartanbeckDartanbeck Posts: 21,511

    Phatmartino said:

    I'm really enjoying this and learning a lot! I got through Part 2-2 and wanted to stop and practice making some Pose Controls while the info was fresh in my mind (these are so awesome, even beyond their use in animating), so I loaded in a Base Genesis 9 as that's what I've mainly been using. I created a few Controls, boy were you right, especially after the way you went through it, slowly, repeating the important things, it really is fast and easy.

     

    One detail I'm missing, and I went back through a couple of the vids to try to find it, but what I'm not sure about is if there is a step necessary to "Save" the Pose Controls you create so that it's available for any character of the same generation... I found a mention when you were looking for a rogue improperly pathed dial, you mentioned saving the ones that you could find... but not what that process is, if there is any. All I've done is left Edit Mode and saved the Scene with the G9 that has the Controls I made (which work great!), that's obviously not enough to have the Controls be there on another character I loaded into another new Scene. I apologize if I'm missing where you mentioned it or if it's something obvious... my brain is stuck, apparently.

     

    EDIT: I think I found my answer in the Daz3D Documentation of all places... It looks like it's Select the Figure, Save As->DSF Morph File, Name it, tick the boxxes of the Controls you made, hit Go... Sorry again if I missed you explaining this. Maybe let me know if this is either wrong or not entirely right.

     

    Thanks for this Tutorial. It is fun and it is exciting to me to learn these kinds of things that open tons of doors in DS!!

    OMG!!! How did I omit that?

    Here's what we do:

    1. After we create the new dials
    2. Select the Actor (Genesis 9, for example)
    3. File > Save As > Figure/Prop Asset > Morph Asset
    4. Give it a name, author, etc., the actual directory is automatic (data/DAZ 3D/Genesis 9(example)/base/morphs/<author>)

    in the dialog, the morph dials will be under the top figure heading, so expand that. Go through the Pose Controls to find your morphs and check them. This is why I like to make my own custom categories - it makes it easier to save them.

  • DartanbeckDartanbeck Posts: 21,511

    WendyLuvsCatz said:

    Phatmartino said:

    I'm really enjoying this and learning a lot! I got through Part 2-2 and wanted to stop and practice making some Pose Controls while the info was fresh in my mind (these are so awesome, even beyond their use in animating), so I loaded in a Base Genesis 9 as that's what I've mainly been using. I created a few Controls, boy were you right, especially after the way you went through it, slowly, repeating the important things, it really is fast and easy.

     

    One detail I'm missing, and I went back through a couple of the vids to try to find it, but what I'm not sure about is if there is a step necessary to "Save" the Pose Controls you create so that it's available for any character of the same generation... I found a mention when you were looking for a rogue improperly pathed dial, you mentioned saving the ones that you could find... but not what that process is, if there is any. All I've done is left Edit Mode and saved the Scene with the G9 that has the Controls I made (which work great!), that's obviously not enough to have the Controls be there on another character I loaded into another new Scene. I apologize if I'm missing where you mentioned it or if it's something obvious... my brain is stuck, apparently.

     

    EDIT: I think I found my answer in the Daz3D Documentation of all places... It looks like it's Select the Figure, Save As->DSF Morph File, Name it, tick the boxxes of the Controls you made, hit Go... Sorry again if I missed you explaining this. Maybe let me know if this is either wrong or not entirely right.

     

    Thanks for this Tutorial. It is fun and it is exciting to me to learn these kinds of things that open tons of doors in DS!!

    Dartanbeck will probably answer but I do this

    (is for triax figures but steps the same) 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start 

    Cool! I just learned a new way!

    FYI, the method I describe above has the exact same result. That DSF Morph way just seems faster. Less digging.

  • DartanbeckDartanbeck Posts: 21,511

    @Phatmartino

    I'm so happy to hear that you're liking it! :)

    It's truly amazing how much better this makes the workflow!

  • DartanbeckDartanbeck Posts: 21,511

    crosswind said:

    As you know I'm not a true animator with DS... but congrats on the release of this tutorial product! yesdevil

    Thank you!

    I'm really pleased with the feedback I've been getting. PMs, YouTube, and now in this thread.

    Deeply honored = me! smiley

  • DartanbeckDartanbeck Posts: 21,511

    For some reason the forum stopped notifying me of replies to followed threads.

    If you have a question that doesn't get answered in here, please send me a PM. It's nice to have the questions in here, so that others can read the answers, so I may include your question and my answer back into this thread - and you can remain anonymous if you like ;)

  • KenYanoKenYano Posts: 104

    I just purchased this and on Part 1/Chapter 1 and already learnded things I didn't know. I hope Daz improves Animate 2 as well. Thanks for this!

  • DartanbeckDartanbeck Posts: 21,511

    StrapMacGow said:

    I just purchased this and on Part 1/Chapter 1 and already learnded things I didn't know. I hope Daz improves Animate 2 as well. Thanks for this!

    Awesome! I hope you enjoy the whole thing!

    Yeah, I hope they add some lovin' to the animation situation as well. In the meantime, I'm sure you'll have a lot of fun animating in Studio after completing this course. I know I sure am! 

    Special thanks to Paul Bussey from Digital Art Live for helping me to make this thing what it is. He's really awesome to work with, as are the members.

  • DartanbeckDartanbeck Posts: 21,511
    edited July 2023

    I have a basic Custom Animation (Genesis 1 MorphForms +) Dial setup for Genesis available for free. If you use Genesis in animations, this is a handy little batch of extra pose dials that I've designed for adjusting and completely altering the end results of aniBlocks, but they are also really handy for just perfecting a pose to the differences your character has from the base figure.

     

    These are an early Genesis 1 version of what I've made for Genesis 3 Female - and are the results we get from the major part of this course. The setup isn't nearly as massive as what I demonstrate on Rosie 7 simply because, once I got really used to making them, I made new ones every time I had the need. 

     

    For Genesis 1, this is an excellent start to your custom pose dial collection!

     

    Anyways, it's on my site HERE, if anyone's interested.

     

    Included dials for Genesis 1:

    Genesis parameters pane > Pose:

     

    Arms

    • Arms Twist - twists both arms

     

    Torso

    • Neck Bend - bends only the neck

    • Chest Bend

    • Abdomen Bend

    • Abdomen 2 Bend

    • Torso Slump - bends chest and abdomen 2 opposite each other

    Post edited by Dartanbeck on
  • KenYanoKenYano Posts: 104

    Dartanbeck said:

    StrapMacGow said:

    I just purchased this and on Part 1/Chapter 1 and already learnded things I didn't know. I hope Daz improves Animate 2 as well. Thanks for this!

    Awesome! I hope you enjoy the whole thing!

    Yeah, I hope they add some lovin' to the animation situation as well. In the meantime, I'm sure you'll have a lot of fun animating in Studio after completing this course. I know I sure am! 

    Special thanks to Paul Bussey from Digital Art Live for helping me to make this thing what it is. He's really awesome to work with, as are the members.

     

    Thanks. I was practicing on my own since I got my first PC back during the pandemic. I learned a lot by searching around but there are so many things I don't know. I just watched the first video and answers started arriving like the first keyframe on the timeline and TCB. I couldn't find out any of that stuff on my own. Can't wait to get to the other parts. 

  • DartanbeckDartanbeck Posts: 21,511

    If you like animating, and like the idea of doing it in Studio, you'll really like it.

    In Part 1 we take a bit of a look at the timeline and I show nice little techniques that I've discovered that make it a lot easier to just do our work and move on - something that the Studio timeline seems to want to prevent us from doing.

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