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Ok, one more. Hoping that someone will join me when they get the time. Rendered on regular.
Horo, Fantastic version.
NGArtplay, more great examples.
I made several variants, mostly by changing textures, sky and spherical light, camera position or width of view or direction. In some I added a reflective sphere and in others a reflective Nurbs cube. In the light green ones I added a Boolean object. Hope you like them.
Wow to both NGartplay and Hansmar, beautiful renders. I love Hansmar's collection expecially the 4th and 6th ones.
Wow Hansmar, gorgeous efforts. Numbers 1 and number 4 are my favorites but I like the others too. Great job!
NGartplay - very nice variant.
Hansmar - thank you. Seven great variants.
NGartplay : wonderful new variant.
Hansmar : wow, a great collection of examples, like them all.
NGartplay:
Beautiful. I see an emerald cave.
Hansmar:
Amazing variants! Fascinating mat work. My favourites are #1 and #2.
@ all: Here is my contribution:
I kept only the "Pyramid_1" object and made 7 copies of it. Inside the Shiny Sphere I found a strange gate. I entered it, lo and behold, there was this otherworldly cherry tree! :)
Beautiful otherworldly cherry tree Hubert
Two renders using this file, the 1st I did not change anything, only attached the EWL lens to the camera, the 2nd still viewed thru the EWL, I changed the sky using an Hdri from the Exotic Hdri for Fantasy Skies (available at bryce-tutorials), changed the size of the file to 2:1, gave the sphere some transparency.
hubert - two cool render. The first one looks a bit like a face with eyes, a nose and the open mouth.
mermaid - also two cool renders. The first one was also one of my tries. The second looks very different and the background looks very nice.
hubert : two excellent variations of the original.
mermaid : outstanding renders, the sphere transparency shows a beautiful background on the second one.
Tried something, removed a few meshes, replaced the landscape with an old object.
Thanks Horo and Adbc
Adbc a superb render, really fabulous.. an alien underwater scene
really beautiful NGartplay
Hansmar - dito.
Hubert - one more dito. Beautiful.
Mermaid - both are wonderful... my Favorit is the green one.
adbc - beautiful too. Like a fairytale...
adbc - yes, a bit like an underwater scene, very nice result.
I'm thrilled that everyone has taken up the challenge, thank you.
hubert, what planet is that? It reminds me of alen buildings. So Cool!
mermaid, love your variations on the original just by changing the POV and sky. Both are lovely. I'm drawn to the color of the second one.
adbc, Edward Scissor Hands is in there somewhere. The spikes give this a dangerous feel. Great work.
Forgot to ask mermaid, what is an EWL lens?
Thanks for the comment
EWL_Extreme Wideangle Lens
www.daz3d.com/bryce-7-1-pro-lenses-and-filters
mermaid, that is so cool, thank you
mermaid, Yellow Pen, Horo, NGartplay : thank you for the nice comment.
Mermaid, Horo, adbc, NGartplay, Yellow Pen: Thanks for the comments.
Mermaid: Two gorgeous variants! The 2nd one has a magical touch.
adbc: A fascinating and prickly place. Cool shape work and render!
NGartplay:
> (quote) "hubert, what planet is that?"
I don't know... It was your world which I visited. :)
PS: Just tell me, if you want the corresponding BR7 work files. (Around 8MB per file as ZIP.)
Thanks Yellow Pen and Hubert
hubert : thank you.
hubert, thanks, but no. I'm moving things to my new computer and not sure where I'm putting things right now.
NGartplay: No problem. It's available whenever you would want it in the Future.
> (quote) "I'm moving things to my new computer and not sure where I'm putting things right now."
Am wishing you a smooth, fast and especially *safe* data migration!
19,999 Leagues Under the Sea...
... I found this Purple Smoker (the rare cousin of the much better known Black Smoker).
The same NGartplay Shiny Sphere as before in Bryce7, with:
- One of my own imported Cinema4D meshes with some wild extruded stuff.
- Three Radial Lights. (One white and two for the colors.)
- An imported Leopard shark mesh. (A free 3DS model from around 2005 from the site http://www.toucan.co.jp/3DCG/3ds/FishModels.html . -- Whereas I slightly bent this mesh in Carrara then and replaced its original texture now in Bryce with a black mat. To suppress its unwanted distorted reflections on the Sphere, I rendered first with the shark object set to "hidden" and afterwards a small Render Region around the now visible shark.)
With the exception of the shark, there are only reflections in this image! The blue haze is from the Sphere's specularity.
Here's one of many variants:
PS: Thanks to adbc and to Horo for this inspiration.
PPS: I really love Shiny Spheres™.
Wow Hubert- a fantastic, colorful underwater scene
hubert - I would lie if I would not confirm to you that this is a most beautiful render.
Whoa hubert, awesome underwater theme. The terrain is amazing. Where did that shark from from? This has a Fantasia feel to it.
hubert : wow what a fantastic and colourful underwater scene.
Mermaid, Horo, NGartplay, adbc: Many thanks for your nice comments. And my kudos to Bryce for such (unexpected/surbrycing) results!
@ all:
Here is my Easter gift to you: A very similar scene as Bryce7 workfile.
Hints:
- A BR7 workfile (zipped to 3.4MB). The Document Resolution/Size is 1200x900 and Render Quality set to "Regular (Normal AA)".
- The visible structures are all reflections! (My bizarre mesh object, once created in Cinema4D, is positioned outside the Camera's view. You can select it conveniently either by its neon-green "Families" color or by type "Meshes".)
- The Camera is positioned very close to the Sphere's wall. Thus, moving the POV might take you easily outside the Sphere. ;)
- The Sphere is from NGartplay's "Game On 5 - Random Objects" file.
- I removed the Shark mesh to avoid possible trouble with its redistribution. -- Said free 3DS mesh and many others (including lowpoly flowers) are still available at the "Toucan" web site (for URL - see my post above).
- I reduced my bizarre mesh's much too high polygon count with Cinema4D to only 10%. (And "E"-smoothed in Bryce after import.)
- Even a minor change to the Camera, to the size/orientation/position of Mesh or Sphere might make a big difference. Have fun to explore this fascinating place.
PS: Few times, my Bryce7.1-Pro crashed when I closed/exited Bryce (reason unknown)!
Preview:
Download my Bryce7 workfile (3.4MB ZIP) here:
http://hubert-schaefer.com/hubert/temp/Hubert_PurpleSmoker_2023-04-10_lowpoly-sample_(BR7).zip
Bon voyage..... "19,999 Leagues Under the Sea". :)