Alternativ UV map for G9 female anatomical elements

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Comments

  • Richard HaseltineRichard Haseltine Posts: 101,346

    buddy_ozz said:

    I am not honestly real good with doing this kind of stuff in DAZ3D. However, I found a way to do it perfectly in Blender, I made a UV converter just for Genesis for male and Female. It grabs the textures from the torso skin  and generates male and female textures for any genesis model. If there is an Dev that can use my blender model to make an asset to help others, please reachout to me, ill make you a good deal for it. I am a video game developer, not a DAZ dev. lol. Blender it my playhouse.

    No, becaues the UVs are daz IP (copyright). You can make your own but not share the converted maps or the converter.

  • oh. I did not realize it was something that even could be copywrited. My bad. Now I know why thuch a thing doesnt exist. lol. Well thank you for informing me. You may have saved me from alot of trouble.

  • I guess it will be best if I leave this info here then.

    IF a user uses blender... Export 2 models, one with the G9 Female Gens, one with out. If you go to edit mode and seperate by materials, it will take that part and detach it from the body. Then you select the female ge mesh and use mesh data transfer to simply transfer the UV. This will grab the textures from the torso texture. From there you just select all meshes of the body and press CTRL+J to make it one mesh again and you can export as a FBX to bring it back into DAZ again with the new UV. 

    (PS: you will notice my G9 is cut up in different spots than normal, this is because I remapped all UV's and re-baked the textures to further optimize it for a video game.)
     

    G9 Gens.png
    3840 x 1982 - 2M
  • rokkrrokkr Posts: 172

    Late to the party, but couldn't not thank you. You're a hero! Thanks!

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