Getting on the 9 train, or not

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Comments

  • Currently, for characters I am mostly using G3 & G8, with some G9 & the odd G8.1. The G8.1 & G9 are mostly creatures that I don't have something similar for 3 or 8 like Arcturian (9) & Tree Giant (8.1). Also Hairs since they are so easy to use on other generations. 

     

  • Serene Night said:

    I hope so. Want the gender split to return. Genesis 9 was a fail for me. 

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

  • joannajoanna Posts: 1,469

    BAM! Renders said:

    Serene Night said:

    I hope so. Want the gender split to return. Genesis 9 was a fail for me. 

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    "EVERYONE" minus one (I'm pretty sure "minus more", but I can only speak for myself). I love that I can use morphs from both genders on a character without doing gymnastics with some additional products to make it work.

  • ZiconZicon Posts: 321

    BAM! Renders said:

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    And who is this "everyone", exactly? Because I happily left G8 behind the moment I had enough essentials for G9, and I have never regretted it. I have spent considerable time and effort converting my custom characters to G9, and it was worth every moment. G9 is an amazing improvement over G8, and the gender neutral base is just the first entry in the long list of improvements. On the rare occasion I have to use G8 again, I am boggled at how I thought this was not just fine, but pretty darn good, for so long.

    I could honestly come into this thread and wax poetic about how fantastic G9 is every day, but I'm too busy making art with it.

  • joanna said:

    BAM! Renders said:

    Serene Night said:

    I hope so. Want the gender split to return. Genesis 9 was a fail for me. 

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    "EVERYONE" minus one (I'm pretty sure "minus more", but I can only speak for myself). I love that I can use morphs from both genders on a character without doing gymnastics with some additional products to make it work.

    Definitely minus more. I rather like having a unified human figure that can be morphed either way and wear clothing meant for either gender. 

  • GatorGator Posts: 1,296

    Zicon said:

    BAM! Renders said:

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    And who is this "everyone", exactly? Because I happily left G8 behind the moment I had enough essentials for G9, and I have never regretted it. I have spent considerable time and effort converting my custom characters to G9, and it was worth every moment. G9 is an amazing improvement over G8, and the gender neutral base is just the first entry in the long list of improvements. On the rare occasion I have to use G8 again, I am boggled at how I thought this was not just fine, but pretty darn good, for so long.

    I could honestly come into this thread and wax poetic about how fantastic G9 is every day, but I'm too busy making art with it.

    What are the long list of benefits exactly? 

    To understand my perspective, I'm a Daz user that significantly customizes their things.

    The single mesh has some significant drawbacks.  Big one that immediately comes to mind is that you have texture compression and stretching issues.  It's most apparent in the chest.

    I'm far from an expert in content creation, but for someone who doesn't care about cross gender clothing it seems like more work.  From what I recall, it's recommeded to model to the gender neutral base figure, and then morph to your intended gender.  I forget the details, but in any event the times I did it meant modeling/modifying the clothing for two figures (gender neutral and female) instead of one.  It also means modeling on this totally non-natural genderless figure with fires off my uncanny valley response to 11.

    Another potential - has there been an improvement with handling a large number of morphs when loading a figure?  With G9 now it has to parse through two genders of morphs in your library.  I've tried, but I don't really use G9 so I don't have that much.

    As for cross-gender clothing, I simply don't have any use for it.  Never have in over 10 years of rendering and probably never will.

  • Gator said:

    Zicon said:

    BAM! Renders said:

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    And who is this "everyone", exactly? Because I happily left G8 behind the moment I had enough essentials for G9, and I have never regretted it. I have spent considerable time and effort converting my custom characters to G9, and it was worth every moment. G9 is an amazing improvement over G8, and the gender neutral base is just the first entry in the long list of improvements. On the rare occasion I have to use G8 again, I am boggled at how I thought this was not just fine, but pretty darn good, for so long.

    I could honestly come into this thread and wax poetic about how fantastic G9 is every day, but I'm too busy making art with it.

    What are the long list of benefits exactly? 

    To understand my perspective, I'm a Daz user that significantly customizes their things.

    The single mesh has some significant drawbacks.  Big one that immediately comes to mind is that you have texture compression and stretching issues.  It's most apparent in the chest.

    I'm far from an expert in content creation, but for someone who doesn't care about cross gender clothing it seems like more work.  From what I recall, it's recommeded to model to the gender neutral base figure, and then morph to your intended gender.  I forget the details, but in any event the times I did it meant modeling/modifying the clothing for two figures (gender neutral and female) instead of one.  It also means modeling on this totally non-natural genderless figure with fires off my uncanny valley response to 11.

    Another potential - has there been an improvement with handling a large number of morphs when loading a figure?  With G9 now it has to parse through two genders of morphs in your library.  I've tried, but I don't really use G9 so I don't have that much.

    As for cross-gender clothing, I simply don't have any use for it.  Never have in over 10 years of rendering and probably never will.

    BOOM!!!! 

  • richardandtracy said:

    3Diva said:

    Yeah, it's not an either/or situation for me either as there is no reason why one can't use figures from different generations. :) I have even set up shader presets that make even G2 and G3 characters look good in Iray. It does take some work, but it can be fun getting the older characters pretty in Iray. :)

    I have a V3 origin character I still like to use on a regular basis. Updating the shaders to Iray and working on the figure to TriAx it and create autofit clones for A3, M3, V4, M4, G3F/M and G8F/M means the character is now well equipped for good clothing and hair too. With this, the character doesn't look out of place sharing a scene with much more modern G8 figures

     (V3 is on the right)

    The image above is pretty typical for how close-up I make my shots, and the improved facial expressions of G9 vs G8 simply don't show at this range. As a result, G9 doesn't really offer me much more than the improved V3 I use, or anything over G8. Maybe G10 will have the large technology step change missing from the G8-G9 move and offer a marked figure improvement at the full figure image range I tend to use.

    Regards,

    Richard.

    Looks good! I've been picking up more older figures recently to do similar.

    Love that terrace set - one of my favs, although a bit tricky to resurface. What car products are those?

  • WolfwoodWolfwood Posts: 735

    Having read many passionate things in favor, many passionate thing against. And because i don't have enough experience/knowledge to make an educated judgent myself, i decided to incline for letting the budget do the talking. I do have some investment(nothing massive) in G8 form a couple years ago (several figures, bundles and some tools). Conversion are never that consistent, always adds more time. Better keep spends on one side. Particularly seems like a bad investment spending on big tools for G9 that are sometimes more expensive and almost always less discounted than G8.

  • TorquinoxTorquinox Posts: 3,332

    I don't want to participate any further in the bashing. It wasn't really my intention to bash, though I likely came across that way. There's a lot for G9 that doesn't tickle my fancy for various reasons. True! And some of it really does! I'm not converting my whole everything to G9 - That doesn't make sense to me. Even so, I like the idea of a unimesh figure. I like the idea of a good unisex outfit working for both genders without having to buy the outfit twice or doing a lot of additional work. I do think more can be done to make outfits that should work equally well for both genders do that - Such an outfit should work well for both genders. There's a preponderance of form-fitting clothing and items, but not everything should be so form-fitting. Maybe that's an area for further exploration? All generations of 3D figures need and tend to benefit from fixing and 3rd party enhancement. G9 has a lot of that available, though I'm still slow on buying it. Even so, I now have enough G9 stuff to get some use from it. No reason I can see to avoid doing that. I don't know that going back to a dedicated male and dedicated female base will do anything that G8 didn't already do. Is G9 really pushed to the breaking point already? I doubt it.

  • frank0314frank0314 Posts: 14,055

    Gator said:

    Zicon said:

    BAM! Renders said:

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    And who is this "everyone", exactly? Because I happily left G8 behind the moment I had enough essentials for G9, and I have never regretted it. I have spent considerable time and effort converting my custom characters to G9, and it was worth every moment. G9 is an amazing improvement over G8, and the gender neutral base is just the first entry in the long list of improvements. On the rare occasion I have to use G8 again, I am boggled at how I thought this was not just fine, but pretty darn good, for so long.

    I could honestly come into this thread and wax poetic about how fantastic G9 is every day, but I'm too busy making art with it.

    What are the long list of benefits exactly? 

    To understand my perspective, I'm a Daz user that significantly customizes their things.

    The single mesh has some significant drawbacks.  Big one that immediately comes to mind is that you have texture compression and stretching issues.  It's most apparent in the chest.

    I'm far from an expert in content creation, but for someone who doesn't care about cross gender clothing it seems like more work.  From what I recall, it's recommeded to model to the gender neutral base figure, and then morph to your intended gender.  I forget the details, but in any event the times I did it meant modeling/modifying the clothing for two figures (gender neutral and female) instead of one.  It also means modeling on this totally non-natural genderless figure with fires off my uncanny valley response to 11.

    Another potential - has there been an improvement with handling a large number of morphs when loading a figure?  With G9 now it has to parse through two genders of morphs in your library.  I've tried, but I don't really use G9 so I don't have that much.

    As for cross-gender clothing, I simply don't have any use for it.  Never have in over 10 years of rendering and probably never will.

    Making one for each has its drawbacks. It takes longer to make, and no one is going to pay for that time spend. Everyone is severally unhappy if the price raises in the slightest amount.

  • Serene NightSerene Night Posts: 17,647
    edited November 21

    For me, the male chest and body on genesis 9 just looks really undeveloped compared to 8. The shoulders and the odd little hands are weird. There is a real lack of detail where I want it.

     It is not an improvement to genesis 8 for me.

    Plus everytime I load a male figure a ton more morphs load making it slow. It's just not nearly as optimized and yes I can turbo load the female stuff  but if I want to render a woman I have to turn the morphs  all back on again. I'd rather load the female stuff with a female figure.

    Plus a lot of the gender neutral outfits simply look female  which is fine if your character dresses this way but I don't think unisex is really the win for those who like rendering men.  Also unisex tends to go one way. Male charcters come with female options, but female characters rarely come with skins and chest adjustment for male chests. 

    Post edited by Serene Night on
  • G9 has the objective advantage in overall design, capabilities and realism.  But it also depends on the artist-that's a huge part of this, too.  Not all assets are created equal.  Even comparing two different G9 models is like comparing two different brands of cereal of the same type and it's just a matter of preference.  Some of the models look incredible while others...not so much.  And I don't think it's fair to bash G9 as a whole when you can step back, look at some great models and appreciate them for what they are.  I'll admit myself there are some fantastic 8.1 models that look better than G9.

    A lot of the argument against also G9 sits with the investment in the earlier models and their assets that fit well together.  I love G9 (obviously) but once the next model comes out, I see myself having a grievance will deciding on sticking with it or stepping to the new model and having to get new clothes, hair, etc.

  • takezo_3001takezo_3001 Posts: 1,979

    nonesuch00 said:

    I bought Natural Movements Pack for Genesis 9 | Daz 3D in expectation that using it in combination with Pose Architect for Genesis 9 | Daz 3D would work very well. I've not try it yet though. Have any of you used them together?

    No, as I don't have Pose Architect for Genesis 9 | Daz 3D but holy hannah, I will soon enough, as that is exactly what I need!

    But yeah, I'd imagine that it would work magnificently as the product doesn't seem to include any JCMs or the like...

  • Serene Night said:

    For me, the male chest and body on genesis 9 just looks really undeveloped compared to 8. The shoulders and the odd little hands are weird. There is a real lack of detail where I want it.

     It is not an improvement to genesis 8 for me.

    Plus everytime I load a male figure a ton more morphs load making it slow. It's just not nearly as optimized and yes I can turbo load the female stuff  but if I want to render a woman I have to turn the morphs  all back on again. I'd rather load the female stuff with a female figure.

    Plus a lot of the gender neutral outfits simply look female  which is fine if your character dresses this way but I don't think unisex is really the win for those who like rendering men.  Also unisex tends to go one way. Male charcters come with female options, but female characters rarely come with skins and chest adjustment for male chests. 


    Exactly. Well said, serene. 

  • TorquinoxTorquinox Posts: 3,332

    OrangeFalcon said:

    G9 has the objective advantage in overall design, capabilities and realism.

    No. I strongly disagree with this assertion. It's a different design, not especially better. The argument is included earlier in the thread, so I won't say anything more.

  • takezo_3001takezo_3001 Posts: 1,979
    edited November 22

    As I've said before, there is plenty of room in my content files for both G8.1 and G9, as I have many custom morphs that benefit both characters!

    I'm dual purchasing content for both, which is far better than just stockpiling for one, as it is an inevitability that DAZ will develop a new flagship character for us to play with, so to limit yourself to only one character will not be as rewarding as not limiting yourself at all... 

    Sure there will always be the concern that the new product turns out to be stir-fried excrement, but it doesn't mean that it will take over the market by default, no, there will always the fact that if something is crap then people won't buy it, and seeing as people are buying content for both characters, tells me that neither character is useless as there#39;s a place for each in our content files.

     

    Post edited by takezo_3001 on
  • 3Diva3Diva Posts: 11,522
    edited November 22

    As someone who enjoys dial-spinning characters, I love that I can mix all the morphs, and I'm not limited to male or female - particularly creature morphs. Traditionally many/most of the creatures are stuck on one gender, and using character converters rarely works perfectly and is usually especially bad for creatures.

    Even being able to dial in different human characters from across genders can be a big help for creating a wide variety of people. I'm not interested in every single one of my characters looking like models (just some of them lol).

    I also love that a unified figure expands my character's wardrobe and poses. Not every woman I render do I want half naked and her chest and bottom sticking out. lol Being able to use clothes and poses across all my G9 characters is great!

    And SKIN is nice to be able to use universally. Sometimes you want to render a boy but all you're male characters have stubble or obvious man characteristics. A lot of female skins are better for kids of both genders. And creature skins are so nice to be able to use across all genders.

    And honestly, it's just nice to buy something and know that it's not just stuck on one gender without a big hassle of converting it (and often the converting ends up introducing issues with the mesh or morphs). I also like G9's eyes a lot. I think the eyes and a few other additions are an improvement - just my personal taste preference.

    A new figure, though, will never invalidate other figures. So if you prefer another figure, just use that. In the end, use what you enjoy.

    Please don't slam others for liking something you may not. We're not all going to agree on what we like, but we can respect that someone else's preference doesn't invalidate ours. Neither do your individual preferences invalidate someone else's. :)

    (Edited on my PC to fix mobile formating issues.)

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,522
    edited November 22
    Oh gosh, I hate posting on my phone. It messes up what I wrote. It turned SEVEN different paragraphs into one giant wall of text. :(
    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,522

    richardandtracy said:

    3Diva said:

    Yeah, it's not an either/or situation for me either as there is no reason why one can't use figures from different generations. :) I have even set up shader presets that make even G2 and G3 characters look good in Iray. It does take some work, but it can be fun getting the older characters pretty in Iray. :)

    I have a V3 origin character I still like to use on a regular basis. Updating the shaders to Iray and working on the figure to TriAx it and create autofit clones for A3, M3, V4, M4, G3F/M and G8F/M means the character is now well equipped for good clothing and hair too. With this, the character doesn't look out of place sharing a scene with much more modern G8 figures

     (V3 is on the right)

    The image above is pretty typical for how close-up I make my shots, and the improved facial expressions of G9 vs G8 simply don't show at this range. As a result, G9 doesn't really offer me much more than the improved V3 I use, or anything over G8. Maybe G10 will have the large technology step change missing from the G8-G9 move and offer a marked figure improvement at the full figure image range I tend to use.

    Regards,

    Richard.

    Your V3 character looks good! That's great that you're using a variety of different figures for your scenes. I do the same! I love that, with a few tweaks, one can use a variety of figures from different generations in the same scene. And even within the same generation it's sometimes needed to make tweaks to get them to look good together, so tweaking is kind if necessary either way when you're working with multiple figures. 

  • vrba79vrba79 Posts: 1,398

    Genesis 9 had nothing to offer me until they rolled out the free toon characters with Filatoon.

  • 3Diva3Diva Posts: 11,522
    edited November 22

    vrba79 said:

    Genesis 9 had nothing to offer me until they rolled out the free toon characters with Filatoon.

    Oh gosh, yes, the new toon characters are also really fun! I didn't even touch on those in my above comment. 

    Post edited by 3Diva on
  • TimbalesTimbales Posts: 2,333

    For me, the male chest and body on genesis 9 just looks really undeveloped compared to 8. The shoulders and the odd little hands are weird. There is a real lack of detail where I want it.

     It is not an improvement to genesis 8 for me.

    Plus everytime I load a male figure a ton more morphs load making it slow. It's just not nearly as optimized and yes I can turbo load the female stuff  but if I want to render a woman I have to turn the morphs  all back on again. I'd rather load the female stuff with a female figure.

    Plus a lot of the gender neutral outfits simply look female  which is fine if your character dresses this way but I don't think unisex is really the win for those who like rendering men.  Also unisex tends to go one way. Male charcters come with female options, but female characters rarely come with skins and chest adjustment for male chests. 

    Agreed. G9 is a boon in versatility for people who render women. G9 has a great head and does amazing portraits. But G9's chest is set up favors adult women. Maybe if someone with the skills took the time reshape and balance out the available geometry, but it's been over two years now. I'm not holding my breath.
  • richardandtracy said:

    3Diva said:

    Yeah, it's not an either/or situation for me either as there is no reason why one can't use figures from different generations. :) I have even set up shader presets that make even G2 and G3 characters look good in Iray. It does take some work, but it can be fun getting the older characters pretty in Iray. :)

    I have a V3 origin character I still like to use on a regular basis. Updating the shaders to Iray and working on the figure to TriAx it and create autofit clones for A3, M3, V4, M4, G3F/M and G8F/M means the character is now well equipped for good clothing and hair too. With this, the character doesn't look out of place sharing a scene with much more modern G8 figures

     (V3 is on the right)

    The image above is pretty typical for how close-up I make my shots, and the improved facial expressions of G9 vs G8 simply don't show at this range. As a result, G9 doesn't really offer me much more than the improved V3 I use, or anything over G8. Maybe G10 will have the large technology step change missing from the G8-G9 move and offer a marked figure improvement at the full figure image range I tend to use.

    Regards,

    Richard.

    Looks good! I've been picking up more older figures recently to do similar.

    Love that terrace set - one of my favs, although a bit tricky to resurface. What car products are those?

    The 2CV is 3djoji's Teuf-Teuf in the store here, with a custom texture to make it match my 2CV Charleston. The other car is the Fiat 126 freebie from DryJack at Renderosity.

    Regards, Richard

  • kyoto kidkyoto kid Posts: 41,054
    edited November 22

    miladyderyni_173d399f47 said:

    Currently, for characters I am mostly using G3 & G8, with some G9 & the odd G8.1. The G8.1 & G9 are mostly creatures that I don't have something similar for 3 or 8 like Arcturian (9) & Tree Giant (8.1). Also Hairs since they are so easy to use on other generations. 

     

    ...pretty much my modus  operandi as well.  I tend to use a lot of merchant, morph, shaping, and skin resources to create custom characters with G3/G8.as well as transfer utilities that allow me to mix aspects and morphs of both along with even those from G2.

    One of the other things that keeps me from moving to G9 is the lack of transfer utilities from older generations.  I still use GenX and GenX2 which lets me transfer shapes from as far back as G1 to G3.  From twhich I can use either Zev0's XTransfer or River soft Art's character  converters (both which come in very handy for converting older custom made characters to G8 without having to rebuild them from scratch again) 

    I'm a bit reluctant to go with much dForce content (which seems pretty much to have become rule rather than the exception) as I have older hardware that it often doesn't like to play very nicely with.

    Post edited by kyoto kid on
  • 3Diva3Diva Posts: 11,522
    edited November 22

    kyoto kid said:

    miladyderyni_173d399f47 said:

    Currently, for characters I am mostly using G3 & G8, with some G9 & the odd G8.1. The G8.1 & G9 are mostly creatures that I don't have something similar for 3 or 8 like Arcturian (9) & Tree Giant (8.1). Also Hairs since they are so easy to use on other generations. 

     

    ...pretty much my modus  operandi as well.  I tend to use a lot of merchant, morph, shaping, and skin resources to create custom characters with G3/G8.as well as transfer utilities that allow me to mix aspects and morphs of both along with even those from G2.

    One of the other things that keeps me from moving to G9 is the lack of transfer utilities from older generations.  I still use GenX and GenX2 which lets me transfer shapes from as far back as G1 to G3.  From twhich I can use either Zev0's XTransfer or River soft Art's character  converters (both which come in very handy for converting older custom made characters to G8 without having to rebuild them from scratch again) 

    I'm a bit reluctant to go with much dForce content (which seems pretty much to have become rule rather than the exception) as I have older hardware that it often doesn't like to play very nicely with.

    If you have moved the characters to G8 already, there are a couple of different transfer utilities to move G8 characters to G9:

    https://www.daz3d.com/rssy-character-converter-genesis-8-and-81-female-to-genesis-9

    https://www.daz3d.com/rssy-character-and-material-conversion-genesis-8-to-genesis-9-bundle

    I don't have those but I have a couple of other ones for older generations by the same content creator that work well on human characters. And if you're more "hands-on" The WP Guru on Youtube has a tutorial on how to transfer characters from G8 to G9.

     

    Post edited by 3Diva on
  • richardandtracy said:

    ainm.sloinneadh said:

    richardandtracy said:

    3Diva said:

    Yeah, it's not an either/or situation for me either as there is no reason why one can't use figures from different generations. :) I have even set up shader presets that make even G2 and G3 characters look good in Iray. It does take some work, but it can be fun getting the older characters pretty in Iray. :)

    I have a V3 origin character I still like to use on a regular basis. Updating the shaders to Iray and working on the figure to TriAx it and create autofit clones for A3, M3, V4, M4, G3F/M and G8F/M means the character is now well equipped for good clothing and hair too. With this, the character doesn't look out of place sharing a scene with much more modern G8 figures

     (V3 is on the right)

    The image above is pretty typical for how close-up I make my shots, and the improved facial expressions of G9 vs G8 simply don't show at this range. As a result, G9 doesn't really offer me much more than the improved V3 I use, or anything over G8. Maybe G10 will have the large technology step change missing from the G8-G9 move and offer a marked figure improvement at the full figure image range I tend to use.

    Regards,

    Richard.

    Looks good! I've been picking up more older figures recently to do similar.

    Love that terrace set - one of my favs, although a bit tricky to resurface. What car products are those?

    The 2CV is 3djoji's Teuf-Teuf in the store here, with a custom texture to make it match my 2CV Charleston. The other car is the Fiat 126 freebie from DryJack at Renderosity.

    Regards, Richard

     Thank you smiley I'm fond of vintage vehicles in my scenes.

  • savagestugsavagestug Posts: 172

    BAM! Renders said:

    Serene Night said:

    I hope so. Want the gender split to return. Genesis 9 was a fail for me. 

    It was a fail for EVERYONE.  Should never have gone back to this in the FIRST place... 

    G9 isn't a fail for EVERYONE. I prever G8 in a lot of situations, but I also like G9 in some situations. It's not an either/or. 

  • NylonGirlNylonGirl Posts: 1,816

    This train is certainly taking a long time to leave the station.

  • 3Diva3Diva Posts: 11,522

    NylonGirl said:

    This train is certainly taking a long time to leave the station.

    You're repeating yourself: https://www.daz3d.com/forums/discussion/comment/8820846/#Comment_8820846

    I didn't know what you meant then, and I still don't know what you mean. A lot of people are buying G9 content. If that weren't the case then PAs would stop making it. If you, personally, don't use G9, that's fine and your personal choice. Again, I don't get the meaning behind your comments about long waits at train stations.

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