CAR AND BIKE LOVERS THREAD - MARK IV

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Comments

  • music2u4umusic2u4u Posts: 2,822
    hacsart said:

    Nice Capt. America chopper...  Back in the day (mid 1960's) I had a   bobbed/chopped 1936 Harley ULH  - 80 cubic inch flathead.. Very similar to this 3Delight render I did, save this is a Panhead, and has disc brakes, mine was black, started out as a suicide shifter, and had  drum brakes..  Seems that really good bike models are hard to find, especially of older ones..

    Some of the best bike models ever made and given were by the famous Cateraman. He mysteriously disappeared in 2009 and is still on the missing list. It was believed that he was seen in 2010, but not confirmed. He has never resurfaced again. However, there is a site that has contributed a page of all his models for free download in his memory. I have all of these, so go fill up your hard drive with these great bikes.

    http://www.morphography.uk.vu/dlcatamaran.html

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2019
    music2u4u said:

    F 550 Sports Car

     

    Nice render. A tip for you though, there is too much sun reflection coming from the car when there is no sun out on an overcast day such as this. It makes the car too bright. Go to your reflection tab in surfaces and cut back to about 20% and it will tone it down to where it fits the environment around it.

    I appreciate your comments! But I think, for a "realistic" render, it could rather use some dust and mud splatters:) Yeah I agree the specular highlights are a bit overexposed.

    music2u4u said:

    Also use the background image as your reflection map in the little icon box there. Just a few tippers.

    Oh, you mean like old school faked reflections? No thanks...not even possible with this shader.

    Post edited by Sven Dullah on
  • GLWoodardGLWoodard Posts: 3,335
    edited August 2019

     

    Downtown!

     

     

    Downtown.jpg
    1860 x 881 - 397K
    Post edited by GLWoodard on
  • Sven DullahSven Dullah Posts: 7,621
    music2u4u said:

    F 550 Sports Car

     

    Nice render. A tip for you though, there is too much sun reflection coming from the car when there is no sun out on an overcast day such as this. It makes the car too bright. Go to your reflection tab in surfaces and cut back to about 20% and it will tone it down to where it fits the environment around it.

    I appreciate your comments! But I think, for a "realistic" render, it could rather use some dust and mud splatters:) Yeah I agree the specular highlights are a bit overexposed.

    music2u4u said:

    Also use the background image as your reflection map in the little icon box there. Just a few tippers.

    Oh, you mean like old school faked reflections? No thanks...not even possible with this shader.

    So I revisited this one and followed your advice, fixed the blown out speculars + some other things. Better?

  • kenmokenmo Posts: 908
    GLWoodard said:

    Classic Car Run!

     

     

     

    Love those hot rods and the classic Studebaker and Olds!!!!

  • hacsarthacsart Posts: 2,025
    edited August 2019

    Mazda Furai

     

    mazda_furai_2.jpg
    1680 x 1050 - 1M
    Post edited by hacsart on
  • MadHammerMadHammer Posts: 34
    edited August 2019

    I just found Daz3D and am trying to learn how to take my CAD background and translate it to this type of modeling, This is my sixth render after installation. 2015 McLaren 650S Spider. Not my model, just my conversion to DAZ.

    How the heck do you place the image inline on this forum?

    Lotus 650S Spider.png
    3840 x 2160 - 4M
    Post edited by MadHammer on
  • hacsarthacsart Posts: 2,025

    Welcome Bud! Nice one!

  • Robert FreiseRobert Freise Posts: 4,444

    I just found Daz3D and am trying to learn how to take my CAD background and translate it to this type of modeling, This is my sixth render after installation. 2015 McLaren 650S Spider. Not my model, just my conversion to DAZ.

    How the heck do you place the image inline on this forum?

    Howdy nice workyes

  • Sven DullahSven Dullah Posts: 7,621

    F 612

  • How so others here place logo's on various model surfaces?

    TLDR: Can someone direct me here to the correct subforum, I just finished up a model conversion of an Alfa Romeo 8C Spider and I am trying to figure out how to place the badges. I have them currently in transparent PNG format. I think I am going about it incorrectly. What I did was to use the Geometry tool (Ctrl-G) and then select the hub center and make it it's own surface. Then I tried using the logo as the base color but surface doesn't have scale, so I can't either enlarge or shrink the image and trying to figure out how to make the adjustments in GIMP to get the correct sizing is proving to be too difficult.

    Alfa Romeo 8C Spider

  • hacsarthacsart Posts: 2,025
    edited August 2019

    You need to use the Horizontal and Vertical Tile and Offset sliders in Daz to get your logo image to line up.. Uuse the image as a diffuse map, but in most cases you will need to see how it maps and rotate/flip/mirror it as needed...

    Here's an Alfa 8c with the Alfa logo and tiling adjustments (still needs fine tunimng, but this should illustrate how to work it).. Note its mirrored.. will need to modify the raw logo..

     

    logo_fix.jpg
    1680 x 1050 - 633K
    Post edited by hacsart on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2019

    How so others here place logo's on various model surfaces?

    TLDR: Can someone direct me here to the correct subforum, I just finished up a model conversion of an Alfa Romeo 8C Spider and I am trying to figure out how to place the badges. I have them currently in transparent PNG format. I think I am going about it incorrectly. What I did was to use the Geometry tool (Ctrl-G) and then select the hub center and make it it's own surface. Then I tried using the logo as the base color but surface doesn't have scale, so I can't either enlarge or shrink the image and trying to figure out how to make the adjustments in GIMP to get the correct sizing is proving to be too difficult.

    I figure it depends on what rendering engine you use. With IRay I think you can use a decal, but I'm not an IRay user so can't help. You could post in the Technical help- or new users- subforum. Or do a google search on IRay decals.

    Found this:https://www.daz3d.com/forums/discussion/75203/wtut-decal-will-s-iray-decal-tutorial/p1

    https://www.daz3d.com/forums/discussion/57322/decal-node

    Post edited by Sven Dullah on
  • Thanks guys, I figured out @hacsart was correct, I was going down the right path, but failed to lock the geometry once set. Yes I am using Iray. And yes, you actually can't see what you are doing without setting your viewport to Iray.

    I have a long ways to go, but I know what surfaces I need to change to 'repaint' the vehicle, just need to start learning the DAZ scripting language to figure out how to 'automate' the process. Here is the updated render with wheel and bumper logos.

     

     

    Alfa Romeo 8C Spider - 002.png
    3840 x 2160 - 6M
  • hacsarthacsart Posts: 2,025
    edited August 2019

    Surfaces can be an issue if your using game model conversions, quite often two or more unrelated sufaces are conjoined. and with often you can end up with duplicate surfaces, one overlaid on the other... Can't help you with Iray - don't use it, and probably never will..

    Speaking of the 8C...

     

    alfa_8c_2.jpg
    1680 x 1050 - 1M
    Post edited by hacsart on
  • Sven DullahSven Dullah Posts: 7,621

    Thanks guys, I figured out @hacsart was correct, I was going down the right path, but failed to lock the geometry once set. Yes I am using Iray. And yes, you actually can't see what you are doing without setting your viewport to Iray.

    I have a long ways to go, but I know what surfaces I need to change to 'repaint' the vehicle, just need to start learning the DAZ scripting language to figure out how to 'automate' the process. Here is the updated render with wheel and bumper logos.

     

     

    Looks pretty nice:) From the shadow artefacts I conclude that your model is quite low poly. You could try converting it to SubD (edit/figure/geometry/convert to SubD) to see if that helps. Probably set the SubD algorithm to bilinear. (in the parameters pane/general/mesh resolution)

  • hacsarthacsart Posts: 2,025
    edited August 2019

    Rossion Q1

     

    rossion_q1_3.jpg
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    rossion_q1_1.jpg
    1680 x 1050 - 1M
    Post edited by hacsart on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2019

    ...more sportscars...Meteor;)

    Post edited by Sven Dullah on
  • hacsarthacsart Posts: 2,025

    Nice one.. love  the background  - hdrihaven??

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2019
    hacsart said:

    Nice one.. love  the background  - hdrihaven??

    Tks, yeah, it's a nice background for sure:) Had a look, it's called "ostrich road".

    Post edited by Sven Dullah on
  • hacsarthacsart Posts: 2,025

    Thanks.. will check it out.. always on the lookout for good  HDRIs and backplanes..

  • DanaTADanaTA Posts: 13,210
    hacsart said:

    Rossion Q1

     

    Wow!

    Dana

  • SaphirewildSaphirewild Posts: 6,668
    DanaTA said:
    hacsart said:

    Rossion Q1

     

    Wow!

    Dana

    +1

  • hacsarthacsart Posts: 2,025

    Thanks all..

  • hacsarthacsart Posts: 2,025
    edited August 2019

    Mclaren F1

     

    mclaren_f1_1.jpg
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    mclaren_f1_3.jpg
    1680 x 1050 - 1M
    Post edited by hacsart on
  • Sven DullahSven Dullah Posts: 7,621
    hacsart said:

    Mclaren F1

     

    Beautiful! I'd love to hear the sound:) IIRC It has a 6 liter V12 enginesmiley

  • hacsarthacsart Posts: 2,025
    edited August 2019

    Thanks.. Yeah BMW V-12 in there...

    Have a Mclaren P1..  This mesh drove me crazy, in the end let  it render and fixed the offending patch in PP.. I might revisit this...

    mclaren_p1_1.jpg
    1680 x 1050 - 1M
    mclaren_p1_5.jpg
    1680 x 1050 - 1M
    Post edited by hacsart on
  • music2u4umusic2u4u Posts: 2,822
    music2u4u said:

    F 550 Sports Car

     

    Nice render. A tip for you though, there is too much sun reflection coming from the car when there is no sun out on an overcast day such as this. It makes the car too bright. Go to your reflection tab in surfaces and cut back to about 20% and it will tone it down to where it fits the environment around it.

    I appreciate your comments! But I think, for a "realistic" render, it could rather use some dust and mud splatters:) Yeah I agree the specular highlights are a bit overexposed.

    music2u4u said:

    Also use the background image as your reflection map in the little icon box there. Just a few tippers.

    Oh, you mean like old school faked reflections? No thanks...not even possible with this shader.

    So I revisited this one and followed your advice, fixed the blown out speculars + some other things. Better?

    Now you're talkin'...nice!

  • music2u4umusic2u4u Posts: 2,822
    edited August 2019

    I found this while surfing the net, can't remember where. It was listed as a "useless and damaged file" of a panel truck. So I downloaded it. It was just a small zip of an .obj file. I imported it into Daz and wow it scared me...lol. All the normals were pined at the corners but no edges. Itb was full of holes. The entire file. YUP pretty worthless, as it was. It just needed someone to fix it. So I thought about Poseray and imported it into it and it was real badly damaged. I welded the vertices and recalculated the normals then smoothed it and exported a new geometry .obj file. No textures were with it, so I imported it into Daz and with the help of Tom's shaders was able to "color" it all. I did use one texture from another model that fit perfectly for the side of the tires. Got white walls. All else is colored. This is what I got after I finished working on it. I think I did ok on it. Does anyone know where this came from...who made it originally? I have no idea, but it was absolutely destroyed by someone.

    Before and after renders:

    1951PanelTruckraw.jpg
    676 x 665 - 134K
    1951PanelTruck1.jpg
    676 x 665 - 190K
    Post edited by music2u4u on
  • GLWoodardGLWoodard Posts: 3,335
    music2u4u said:

    I found this while surfing the net, can't remember where. It was listed as a "useless and damaged file" of a panel truck. So I downloaded it. It was just a small zip of an .obj file. I imported it into Daz and wow it scared me...lol. All the normals were pined at the corners but no edges. Itb was full of holes. The entire file. YUP pretty worthless, as it was. It just needed someone to fix it. So I thought about Poseray and imported it into it and it was real badly damaged. I welded the vertices and recalculated the normals then smoothed it and exported a new geometry .obj file. No textures were with it, so I imported it into Daz and with the help of Tom's shaders was able to "color" it all. I did use one texture from another model that fit perfectly for the side of the tires. Got white walls. All else is colored. This is what I got after I finished working on it. I think I did ok on it. Does anyone know where this came from...who made it originally? I have no idea, but it was absolutely destroyed by someone.

    Before and after renders:

    That one is by Dreamland Models, it still comes out okay once you start putting DAZ shaders on it, you can also pull obj into Blender, and re-export it out as another obj and then just import it into DAZ, it becomes a solid mesh then, also, while you have it Blender, take off all the excess accessaries that are attached to the original obj!

     

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