CAR AND BIKE LOVERS THREAD - MARK IV
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Some of the best bike models ever made and given were by the famous Cateraman. He mysteriously disappeared in 2009 and is still on the missing list. It was believed that he was seen in 2010, but not confirmed. He has never resurfaced again. However, there is a site that has contributed a page of all his models for free download in his memory. I have all of these, so go fill up your hard drive with these great bikes.
http://www.morphography.uk.vu/dlcatamaran.html
I appreciate your comments! But I think, for a "realistic" render, it could rather use some dust and mud splatters:) Yeah I agree the specular highlights are a bit overexposed.
Oh, you mean like old school faked reflections? No thanks...not even possible with this shader.
Downtown!
So I revisited this one and followed your advice, fixed the blown out speculars + some other things. Better?
Love those hot rods and the classic Studebaker and Olds!!!!
Mazda Furai
I just found Daz3D and am trying to learn how to take my CAD background and translate it to this type of modeling, This is my sixth render after installation. 2015 McLaren 650S Spider. Not my model, just my conversion to DAZ.
How the heck do you place the image inline on this forum?
Welcome Bud! Nice one!
Howdy nice work
F 612
How so others here place logo's on various model surfaces?
TLDR: Can someone direct me here to the correct subforum, I just finished up a model conversion of an Alfa Romeo 8C Spider and I am trying to figure out how to place the badges. I have them currently in transparent PNG format. I think I am going about it incorrectly. What I did was to use the Geometry tool (Ctrl-G) and then select the hub center and make it it's own surface. Then I tried using the logo as the base color but surface doesn't have scale, so I can't either enlarge or shrink the image and trying to figure out how to make the adjustments in GIMP to get the correct sizing is proving to be too difficult.
You need to use the Horizontal and Vertical Tile and Offset sliders in Daz to get your logo image to line up.. Uuse the image as a diffuse map, but in most cases you will need to see how it maps and rotate/flip/mirror it as needed...
Here's an Alfa 8c with the Alfa logo and tiling adjustments (still needs fine tunimng, but this should illustrate how to work it).. Note its mirrored.. will need to modify the raw logo..
I figure it depends on what rendering engine you use. With IRay I think you can use a decal, but I'm not an IRay user so can't help. You could post in the Technical help- or new users- subforum. Or do a google search on IRay decals.
Found this:https://www.daz3d.com/forums/discussion/75203/wtut-decal-will-s-iray-decal-tutorial/p1
https://www.daz3d.com/forums/discussion/57322/decal-node
Thanks guys, I figured out @hacsart was correct, I was going down the right path, but failed to lock the geometry once set. Yes I am using Iray. And yes, you actually can't see what you are doing without setting your viewport to Iray.
I have a long ways to go, but I know what surfaces I need to change to 'repaint' the vehicle, just need to start learning the DAZ scripting language to figure out how to 'automate' the process. Here is the updated render with wheel and bumper logos.
Surfaces can be an issue if your using game model conversions, quite often two or more unrelated sufaces are conjoined. and with often you can end up with duplicate surfaces, one overlaid on the other... Can't help you with Iray - don't use it, and probably never will..
Speaking of the 8C...
Looks pretty nice:) From the shadow artefacts I conclude that your model is quite low poly. You could try converting it to SubD (edit/figure/geometry/convert to SubD) to see if that helps. Probably set the SubD algorithm to bilinear. (in the parameters pane/general/mesh resolution)
Rossion Q1
...more sportscars...Meteor;)
Nice one.. love the background - hdrihaven??
Tks, yeah, it's a nice background for sure:) Had a look, it's called "ostrich road".
Thanks.. will check it out.. always on the lookout for good HDRIs and backplanes..
Wow!
Dana
+1
Thanks all..
Mclaren F1
Beautiful! I'd love to hear the sound:) IIRC It has a 6 liter V12 engine
Thanks.. Yeah BMW V-12 in there...
Have a Mclaren P1.. This mesh drove me crazy, in the end let it render and fixed the offending patch in PP.. I might revisit this...
Now you're talkin'...nice!
I found this while surfing the net, can't remember where. It was listed as a "useless and damaged file" of a panel truck. So I downloaded it. It was just a small zip of an .obj file. I imported it into Daz and wow it scared me...lol. All the normals were pined at the corners but no edges. Itb was full of holes. The entire file. YUP pretty worthless, as it was. It just needed someone to fix it. So I thought about Poseray and imported it into it and it was real badly damaged. I welded the vertices and recalculated the normals then smoothed it and exported a new geometry .obj file. No textures were with it, so I imported it into Daz and with the help of Tom's shaders was able to "color" it all. I did use one texture from another model that fit perfectly for the side of the tires. Got white walls. All else is colored. This is what I got after I finished working on it. I think I did ok on it. Does anyone know where this came from...who made it originally? I have no idea, but it was absolutely destroyed by someone.
Before and after renders:
That one is by Dreamland Models, it still comes out okay once you start putting DAZ shaders on it, you can also pull obj into Blender, and re-export it out as another obj and then just import it into DAZ, it becomes a solid mesh then, also, while you have it Blender, take off all the excess accessaries that are attached to the original obj!