More Non-photorealistic Renders (NPR III)

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Comments

  • csaacsaa Posts: 822

    pavsikakyj,

    That's interesting work! Is that G8F figure? Between the two I personally like the first version. The unsmoothed surfaces give more character to the image. And the colors are more vivid.

    Thanks for sharing. laugh

    Cheers!

  • LoreMistress IzariaLoreMistress Izaria Posts: 145
    edited October 2022

    Minor postwork on this one. I had started this render for Mermay #Pet, but only had time to do the kraken in the fishbowl. I decided to go back and finish the piece.

    Kraken Pet.jpg
    1920 x 1080 - 311K
    Post edited by LoreMistress Izaria on
  • csaacsaa Posts: 822
    edited October 2022

    A few more renders from my recent use of colored shaders.

    Cheers!

     

    Sgts. Andrea & Inez | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • pavsikakyjpavsikakyj Posts: 139
    edited October 2022

    GMIC is awesome!

    ptb2_1.jpg
    1600 x 900 - 469K
    Post edited by pavsikakyj on
  • LordGeneralLordGeneral Posts: 106
    edited October 2022

    Testing

    jkzykz.png
    1550 x 2156 - 5M
    Post edited by LordGeneral on
  • ArtiniArtini Posts: 9,458

    Interesting style, @LordGeneral, especially looks great on the character.

     

  • Aww shucks. The feedback is very much appreciated Artini.

  • @LordGeneral Love it so far.

     

    I have found that bumping up or adding a smoothing modifier really helps get a nice cartoon look to the hair if you want it less blocky.

  • csaacsaa Posts: 822

    vrba79,

    Talk about Persona Non Grata! What's happening to your posts? It begs the question ...

    Sgt. Andrea: XNJ Crime Unit | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

  • LordGeneralLordGeneral Posts: 106
    edited October 2022

    Aww thanks. I will be sure to keep that in mind LoreMistress Izaria. Your feedback is very much appreciated.

    Post edited by LordGeneral on
  • LordGeneral said:

    Testing

     

    Hi. What shaders do you use? And is it LineRenderer9000?

  • vrba79vrba79 Posts: 1,398

    Since this just isn't gonna work here, those who wanna follow my art, and future tutorials may do so at my new devaintArt account 

    Its empty at the moment, but that'll change soon enough.

  • It's a heavily tweaked version of an old fork of renderman I've been messing around with.pavsikakyj.

  • tkdroberttkdrobert Posts: 3,543

    Knight

    European Knight

  • csaacsaa Posts: 822
    edited October 2022

    Working on the COG Sci-Fi Mask to give it an NPR look. Some samples ...

    Sgts. Andrea & Inez | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • csaacsaa Posts: 822
    edited October 2022

    Hello, NPR Peeps.

    Moving away here from the pulled back bun hair style for Sgt. Andrea. It took a while to find a substitute that had short tresses (functional and practical) and one that didn't have too complicated a mesh (quick to render). This is a modified Bowl Cut Hair for Genesis 3M mop. A bit androgynous, but it has a stylish  silhouette, don't you think?

    Not visibile in these renders are the hair fuzz I added at the nape. Blender particles came in handy.

    Up next I'll have to alter the shader for black and white.

    Cheers!

    Sgt. Andrea: Boy Cut Hair Style | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • FirstBastionFirstBastion Posts: 7,760

    csaa said:

    Working on the COG Sci-Fi Mask to give it an NPR look. Some samples ...

    Sgts. Andrea & Inez | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

     I'm liking these colorized panels. They have a great visual style.

  • csaacsaa Posts: 822

    FirstBastion said:

     I'm liking these colorized panels. They have a great visual style.

    FirstBastion,

    Thank you!  For now I can only fiddle with the shaders procedurally to set the colors and to apply noise masks. I'm still learning how to create texture images. Until then I'm using the ones the PA created, mainly from the Sci-Fi Police Outfit for Gensis 8 attire.

    BTW, I was trying out the new bowl cut hair with the combat attire. Here's how it came out. Certainly a different vibe compared to the pulled-back-bun hairstyle! smiley

    Cheers!

    Sgt. Andrea | Daz assets and setup | Blender Eevee render | Clip Studio Paint post-edit

  • tkdroberttkdrobert Posts: 3,543

    A Jedi Samurai.  Inspred by Star Wars Visions: The Duel.  Created using Sketchy for IRAY.

    Jedi Samurai 2 BW by tkdrobert

  • ArtiniArtini Posts: 9,458
    edited October 2022

    Experiment with postworked iray render of UltraScenery.

    image

    usc202210sc02pic01Watercolor.jpg
    1920 x 1200 - 1M
    Post edited by Artini on
  • csaacsaa Posts: 822
    edited October 2022

    Hello, Peeps of the NPR Nation.

    Still trying out her new hair, this time in manga-esque black and white.

    Cheers!

    Sgt. Andrea: When That Moment Arrives | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • csaacsaa Posts: 822

    I've had the Yamaki Rapture in my assets for a while and today I got down to work on it. Some initial renders.

    Cheers!

  • LoreMistress IzariaLoreMistress Izaria Posts: 145
    edited October 2022

    It took me several weeks to get the custom textures right, but I'm happy with this character. Can't wait to start playing with her.

    Custom Textures using Visual Style Shaders
    Photoshop- GMIC filter Smooth (thin brush)
    Topaz Studio (free version)- Pintype Afternoon Style at 50%

     

    FiFi Character Profile.jpg
    3840 x 2160 - 2M
    Post edited by LoreMistress Izaria on
  • csaacsaa Posts: 822

    LoreMistress Izaria,

    Good to see you again! I've heard a lot of good things about Visual Style Shaders but never tried it myself. Does it allow for lights to be used in Daz? Creative use of lighting creates interesting shades in a render for a 2.5D look -- not wholly 3D but not 2D either. Something in between. wink

    I wonder how a 2.5D look with your Photoshop and Topaz filters would look like.

    Cheers!

    LoreMistress Izaria said:

    It took me several weeks to get the custom textures right, but I'm happy with this character. Can't wait to start playing with her.

    Custom Textures using Visual Style Shaders
    Photoshop- GMIC filter Smooth (thin brush)
    Topaz Studio (free version)- Pintype Afternoon Style at 50%

     

  • Phyre FeyPhyre Fey Posts: 20
    edited October 2022

    I honestly can't recommend Visual Style Shaders enough. It was the missing element for what I wanted to achieve for my characters in DAZ, so much so I wish there was another pack available for environments, though you can use VSS for anything it works best and easiest on character models. The best lights to use with it are the manga lights from here:https://forum.daz3d.com/forums/discussion/10961/manga-style-visual-style-topic-update-sept-23rd-2017-fixed-dropbox-links-commercial

    Post work in clip studio. For the eyebrows I use the model from Sakura...

     

    demsdance.png
    1893 x 1893 - 2M
    Post edited by Phyre Fey on
  • Phyre FeyPhyre Fey Posts: 20
    edited October 2022

    I was trying to edit above post... lol

    Post edited by Phyre Fey on
  • csaacsaa Posts: 822

    Sgt. Inez: Standard Issue Motorbike | Daz assets | Blender Eevee render | Clip Studio Paint post edit

  • LoreMistress IzariaLoreMistress Izaria Posts: 145
    edited October 2022

    @csaa I love the latest renders. The shadows and colors really pop.

    I haven't played too much with the lighting, but it does show shadows. I'll be posing her soon, so we will see!

    Post edited by LoreMistress Izaria on
  • csaacsaa Posts: 822
    edited October 2022

    LoreMistress Izaria said:

    @csaa I love the latest renders. The shadows and colors really pop.

    It's hard to see but I've been using procedural nodes in Blender to texture her uniform. Originally I used the image materials that came with the armor, but these bloated the memory consumption of the render. With Blender nodes, I got a reasonable outcome, compromising details for memory savings. The image below shows the replacement. I'm still weighing whether or not to go forward with this new look.

    I just exagerrated the pose and added the text in post-edit to make things wacky!

    Cheers!

    Sgt. Inez: Intemperate Thoughts | Daz assets | Blender Eevee render | Clip Studio Paint post-edit

    Post edited by csaa on
  • csaacsaa Posts: 822

    New hair! I took the 90s Stylish Hair (w/o scarf) and modded it a bit. I think the wavy tresses complement the shape of her eyes and face. A keeper, don't you think?

    Cheers!

    Sgt. Inez | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

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