More Non-photorealistic Renders (NPR III)
Artini
Posts: 9,456
This discussion was created from comments split from: More Non-photorealisitic Renders (NPR II).
Post edited by Artini on
Comments
Example renders with Sakura 8 and different LUTs (Look Up Table) in Beautify 2 in Unity.
One more render with different angle of the light and Kuato LUT.
I like playing with LUTs a lot. They give such a nice variation to the images.
Has changed the sky preset in Sky Studio, used RealToon tesselated shaders on the puppies and the different LUT in Beautify 2.
... and the short video, I have made on YouTube, with some animations added.
Has posted some tips on:
https://www.daz3d.com/forums/discussion/491026/npr-and-daz-post-your-renders-experiences-and-recipes#latest
Excellent NPR outcome @Artini , Yours already great !!
Thanks, @juvesatriani. I am really enjoying working with Unity.
Daz Studio render - post render in RepaintMyImage, Clip Studio Paint and Photoshop
Two POV of same scene - similar render/ post render NPR: Daz Studio>save OBJ file>import .obj in Poser>render cartoon w/line>Clip Studio Paint>Photoshop
This DAZ > Poser Cartoon line is something I need to learn, thanks for sharing
BTW anyone already seen MARVEL WHAT IF series ? So many amazing NPR stuff in there
Here my latest experiment in Blender Eevee and with special layering tricks in Photoshop to make it look like Toon style
Looks great - well done.
Kuwahara post processing effect in Unity.
Used: https://www.daz3d.com/babina-8
https://www.daz3d.com/collective3d-contemporary-home-1
Batgirl panel - 1 flat color and 1 tones
This has a nice basic look to the figures and backgrounds. A different angle on the light would add some more depth by letting the shadows add definition to her body.
The problem is the tones. Although I like the way they look on her, having the same tint applied to the background completely flattens this image. If possible, consider using a lighter tint for the background (may just 5-10%) and if you want to still use lines, reverse the angle so that they come from the opposit direction (or use dots). This will help her to "pop" from the background more. I love the helmet/cowl, btw. This is a good character design. Nice job.
Nice pic. Kind of reminds me of Frank Miller's work during his "Ronin" period (that is to say, his style twixt Daredevil and Sin City).
The composition is nice and simple, and it is really enhanced by your subtle use of color (the reds and yellows, particularly).
Nice placement of your sig, btw. Nice job, all around.
Testing new pwToon preset and check how easy to get look i wanted in Photoshop
Very niceley done. Machines look great w/a cartoon edge. I haven't tried PWToon yet, but the look is nice and clean here.
Thank you for the look and yes, I totally agree about tone background, I usually combine these in photoshop - just haven't had time to explain more on technique I use - but essentially I'll be applying the screen tone as a layer to the flat color. I'll juice the contrast in the final. Thanks for the view and solid critique!
You are very welcome. Your tone usage is interesting and adds a lot to the illustration.
Very, very cool. It has a nice, illustrated look. Which motorcycle is this? It looks very familiar (in other words, I think I have it or one very like it).
Is this in service to a story, or are you just doing it for the thrill of it?
The motor is this https://www.daz3d.com/steampunk-motorbike
About the design , that my first test to see if is already good enough to create poster for art print
Very well done. You are very talented.
Superb! Metal and rubber are perfect. Are you planning to share those presets?
My first go at G8M.
Guys , Already posted the new stylized pw Toon preset in freebie Sub Forum , you can get in here
Here is a link to a discussion on FREE Manga shader.
@juvesatriani Thanks for all your wonderful toys. Keep up the great work.
First attempt with G8F.
I find myself having to fake eye specular highlights in post when using G8 with 3Delight. Is there a better way? With non G8 eyes, its as easy as slapping a map onto the cornea, but as best I can tell no such maps are there for G8.