Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I am not really sure what you can do legally. As far as I am concerned, you can use them as you want.
Okay.. so from what I read here on the forum it's legally about what You, as the creator and rights holder, say about it. So thanks...
Unfortunately the script did not work on this strand-based hair:
https://www.daz3d.com/dforce-fringe-theory-hair-for-genesis-8-81-and-3-females
It saves as a new morph the morph-dial adjustments I have activated, but it does not save the dforce simulation results.
I don't know what is different about that hair (and I don't own it), but I will try and look into it.
I can't get it to work! :(
Saving the simulation as a morph works, but the application of the morph doesn't.
At the end it seems out of phase with the character's pose.
I've tried with different clothes and with different types of poses, but the problem is always the same.
::::
Daz Studio 4.21.0.5
Figure: Genesis 8 without any morph applied
Dress: Bell Sleeve Shift Dress
Pose: Confident Poses and Expressions for Eva 8 and Genesis 8 Female - I
Can I see the results? The morph on the default posed figure and the morph on the posed figure?
Have nearly all of Lindays fabulous hair. So if you are about to share morphs made with dForce2Morph, please let me know where to get them. Did some my own but boy dForcing that hair is taking ages on my machine.
I've tried adding an image both as an attachment and integrating the image into the text, but to no avail. I try to share the image from Google Drive: https://drive.google.com/file/d/1Yy-DZpf_0xOAXqpB7XRtGfRD_2Uhsr_-/view?usp=sharing
Ok, this is how morphs work. You have the dress fitted to the figure. When the figure is posed, DS automatically makes the dress follow the figure and its pose. Then the morph ADDs to that and moves it. Unfit the dress to the figure and apply the morph. dForce2Morph is more about adding wind morphs and things like that.
Ok I get it, thank you for your help!
You're welcome!
@RiverSoftArt I don't know where you find the time and energy to follow all your commercial threads and help all of us so much. Please know that we appreciate it greatly. It is efforts like this that bring us back to your store over and over.
It's getting harder and harder! The more products I release, the more some days are just answering questions. It would help GREATLY if the forums would actually work and notify me when threads change. Thank you for the kind words.
I posted here because I couldn't find this thread but now here it is
https://www.daz3d.com/forums/discussion/comment/8277551/#Comment_8277551
to recap
BTW like Optitex freeze an obj with a series of morphs is wanted not a fitted figure with saved morphs
Not sure what you are asking or why, but clearing the simulation is a necessary step of the procedure.
I am asking for a script that does what the Optitex freeze does (and Poser dyn2morph.py) but for Dforce
creates a keyframed morphing object
you can then use keyframe actions like creating Aniblocks and reversing and looping animations, trimming, offsetting etc ( along with the matching figure animation )
I do this with Optitex sims but they are limited in content
What Wendy wants can be done via DAZ Script, and Casual uses the technique in a number of his scripts, e.g.:
https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop
For each relevant animated Node you end up with 1 Property slider per Frame, which holds the Morph Deltas for that Frame and has a Value of 0 for all Frames except that Frame #. You then just Play the animation via the TimeLine (and watch the sliders in the Parameters Pane making like a Player Piano).
That's a lot of sliders, but it has worked well for me for animations up to 360 Frames. (I haven't tried it for longer - could be no problem.)
The advantages include being to save any of those Morphs as an Asset, or as Wendy said convert to aniBlocks, etc.
I believe I tried Casual's script already but it didn't work on the Sagan obj sequence but I will revisit it in case I am mistaken
there is more than one script out there and I hadn't gotten any to work
I've just done a quick test of Casual's script I referenced in my post above, and it worked as expected: (using DS v4.15.0.30)
1) New Scene: Loaded G8F, in default pose and position, Base resolution, deleted EyeLashes wearable.
File > Export to 000.obj
Copied 000.obj to 002.obj and 004.obj
In an external 3d App I created 2 simple quick mods from 000.obj:
001.obj = "Belly in"
003.obj = "Belly Out"
2) New Scene: Timeline = 31 frames, File > Import 000.obj, selected it.
Loaded Casual's mcjAnimObjsToMorphs.dsa into the Script IDE Pane (to see if it threw any errors when I ran it - it did not).
(mcjAnimObjsToMorphs.dsa has file date 2012-06-01 17:32)
Ran the script:
[Browse...] - selected 000.obj
obj import scale = DAZ Studio (1:1)
[Objs to Morph] ...(Took about 5 secs per Frame)
[Animate Morphs] ...NB: Casual's instructions seem to omit saying you must do this. If you don't then the Morphs and sliders will exist but will not be animated.
[Exit]
That created a new "Morphs" section in the Parameters Pane, containing 4 sliders named fr_1, fr_2, fr_3, fr_4, corresponding to Morphs 001.obj, 002.obj, 003.obj, 004.obj - In the Parameter Settings dialog of each one you can see the KeyFrame values in the Keys sub-Page. Because the Frame Range was 31 frames, the 5-Frame .obj sequence is repeated (30/5) = 6 times.
When I Play the Timeline, the G8F belly snaps In/Out as expected.
Of course, the result is not an animated morph of G8F - its an animated morph of a G8F-shaped Prop, but the script can easily be changed to create morphs of G8F, e.g. using Casual's technique per https://sites.google.com/site/mcasualsdazscripts4/mcjaddstretchmorph - see https://www.daz3d.com/forums/discussion/47183/mcjaddstretchmorph-add-stretcher-morph-to-usually-a-prop
Interesting.
@maikdecker: Sent you a PM regarding those morphs you made for various dForce states of Lindays hairs. Would be great if you could share those.
RiverSoftArt said:
I'm currently facing the same issue. Could you implement a checkbox feature that automatically adjusts the clothing before conversion and then reverts it back to its original state after the morph has been created? It's quite frustrating having to manually un-fit the clothing, generate the morph, and then re-fit the cloth again.
@RiverSoftArt I'm having trouble getting this to work on a shorter than average figure. When I try to use the morph that I have created, the clothing basically slides down the torso rather than stays in place. When I run the simulation everything looks correct. I then create the morph for the sweater, fit the sweater to a new figure, and thats where I run into problems.
Bottom line: How would I go about using this to create a morph for a sweater to fit a large-breasted but short character? Also, how do I delete morphs that I don't want anymore? I have a bunch of failed attempts now.
Unfortunately, the conversion process is destructive and cannot be reverted in that scene.
From the manual: It is recommended to not use custom characters, but the generic Genesis 3 Female, Genesis 8 Female, etc. You are creating a morph the will make the sweater work on a large-breasted character. The short part really doesn't make a lot of sense to me; that changes the character and not the sweater in any way.
The morphs will be in the data folder. Look for the most updated file location after running the script.
Hmmm, I'm wondering if it's possible to use custom poses/characters via the timeline, as in starting the process with the default figure/pose, (which practically no one uses) and having the last frame contain custom poses/characters?
In general, morphs are supposed to base off the generic figures. Then they are combined with other morphs (such as a fat morph) to give you what you want. If they are not based off a common starting point, they won't always give you want you want.
Ahhh, that makes perfect sense, thanks for the enlightenment!
You're welcome! Thanks for the support!
You're welcome, thanks for the magnificent scripts! :^)