Missing Morphs

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Comments

  • edited December 1969

    Everything is in C / Users / Punblic / Documents / My Daz 3D Library

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited August 2014

    And I assume the other is correct as well. the "32 bit Software" thing in Daz Install Manager?

    If so, try an uninstall, and then install.
    (edit)
    when you go to put the morph pack back in, it may end up in the "Ready to Install" top-tab, possibly.

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    Post edited by ZarconDeeGrissom on
  • edited December 1969

    Ok. I'll try that.

    I don't want bother you guys anymore. For today. If I had some issues I'll talk to you tomorrow.

    And thanks a lot for the pacience.


    See you!

  • edited December 1969

    A-HA!

    Worked nicely!

    Everything is ok!

    https://www.youtube.com/watch?v=xos2MnVxe-c

    I do expect Daz is paying a nice salary for you by the support.

    Thanks a lot

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  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    LMAO I love that last screenie, Bachmaniac

  • edited December 1969

    Hi, it's me again.

    Although everything is working on new figures, that dials are just missing in my old ones.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    well I can think of two reasons for that. It is a saved scene file keeping the old config for that scene, or the old figure files are not telling Daz Studio there compatible with the morph set.

    Figure thinking it is not compatible. This may need that figure to be uninstalled and reinstalled, Assuming add-on for Genesis (like FW Yasmin for example). The simplest thing to try is to find that figure in DIM, and do the same steps that fixed the morph pack on Genesis. Make sure Daz Studio is NOT running when you try this.

    Figure is not compatible to begin with, I don't think so, as long as it is a Genesis (1) figure, or are you now looking for Genesis 2 morphs on a Genesis 2 figure.

    Old saved scene. If saved before fixing the morphs, it may not acknowledge some stuff for that figure. I don't understand entirely why, I've noticed similar behavior with "Duplicate ID" errors that were fixed after the scene was saved. The solution was to remove the offending item from the scene completely, save the scene, then reload the fixed item back in. As much of a hassle this may be removing a figure and reloading the figure and posing and stuff again. It may be the other.

    I do welcome further input from anyone as this on the edge of my knowledge. Aside from warm fuzzies, Daz3d dose not pay me to be here, lol. We are here learning from our collective experiences.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    Instead of deleting the character then loading in a new and reposing, it may work to load in a new character, copy the pose over, then delete the old "broken" character.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited September 2014

    well I can think of two reasons for that. It is a saved scene file keeping the old config for that scene, or the old figure files are not telling Daz Studio there compatible with the morph set.

    Figure thinking it is not compatible. This may need that figure to be uninstalled and reinstalled, Assuming add-on for Genesis (like FW Yasmin for example). The simplest thing to try is to find that figure in DIM, and do the same steps that fixed the morph pack on Genesis. Make sure Daz Studio is NOT running when you try this.

    Figure is not compatible to begin with, I don't think so, as long as it is a Genesis (1) figure, or are you now looking for Genesis 2 morphs on a Genesis 2 figure.

    Old saved scene. If saved before fixing the morphs, it may not acknowledge some stuff for that figure. I don't understand entirely why, I've noticed similar behavior with "Duplicate ID" errors that were fixed after the scene was saved. The solution was to remove the offending item from the scene completely, save the scene, then reload the fixed item back in. As much of a hassle this may be removing a figure and reloading the figure and posing and stuff again. It may be the other.

    I do welcome further input from anyone as this on the edge of my knowledge. Aside from warm fuzzies, Daz3d dose not pay me to be here, lol. We are here learning from our collective experiences.

    Another trick to "adding new morphs" into a preexisting saved character is to select the figure in question, go to your content library tab Daz 3D> My Library> People> Genesis (Genesis 2 Male or Female)>Character and "load" a new base figure and click "Apply to the currently selected figure" in the pop-up menue. This will reset your character to a base Genesis (or Genesis 2) figure, then you Edit>Undo and this will load the "new" morphs into the preexisting character. You may or may not need to fix your textures (especially the eyes), after doing this, but you should have all of your morph dials available for your preexisting characters now.
    Post edited by Tramp Graphics on
  • edited December 1969

    Actually these are characters I've shapped with these dials, but now they are missing.

  • edited December 1969

    I copy my old figure, past to new one, and all that dials returned, working nicely. Then I save it as Character Preset in my library, but when I import it to use, the dials are missing again.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    I copy my old figure, past to new one, and all that dials returned, working nicely. Then I save it as Character Preset in my library, but when I import it to use, the dials are missing again.
    I don't use "character presets" for my characters. I save them all as Scene Assets with skin textures, hair, their "standard" wardrobe, etc.
  • edited December 1969

    I've never seen this option before. I saved as figure/prop assets and everything is ok.

    Thanks a lot. You guys are geniuses!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    "Character Preset" is a method of saving a figure, cloths etc as a single file. I've been using the more fundamental method of "Scene Subset". It allows me to save combinations of almost anything in a scene from cameras, lights, or objects. Even a complete character cloths and all.

    I have noticed that different methods of saving stuff, doesn't always save all the aspects of the saved items. Like saving a Scene vs the "Smoothing" on/off switch for cloths, lol.

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