Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Everything is in C / Users / Punblic / Documents / My Daz 3D Library
And I assume the other is correct as well. the "32 bit Software" thing in Daz Install Manager?
If so, try an uninstall, and then install.
(edit)
when you go to put the morph pack back in, it may end up in the "Ready to Install" top-tab, possibly.
Ok. I'll try that.
I don't want bother you guys anymore. For today. If I had some issues I'll talk to you tomorrow.
And thanks a lot for the pacience.
See you!
A-HA!
Worked nicely!
Everything is ok!
https://www.youtube.com/watch?v=xos2MnVxe-c
I do expect Daz is paying a nice salary for you by the support.
Thanks a lot
LMAO I love that last screenie, Bachmaniac
Hi, it's me again.
Although everything is working on new figures, that dials are just missing in my old ones.
well I can think of two reasons for that. It is a saved scene file keeping the old config for that scene, or the old figure files are not telling Daz Studio there compatible with the morph set.
Figure thinking it is not compatible. This may need that figure to be uninstalled and reinstalled, Assuming add-on for Genesis (like FW Yasmin for example). The simplest thing to try is to find that figure in DIM, and do the same steps that fixed the morph pack on Genesis. Make sure Daz Studio is NOT running when you try this.
Figure is not compatible to begin with, I don't think so, as long as it is a Genesis (1) figure, or are you now looking for Genesis 2 morphs on a Genesis 2 figure.
Old saved scene. If saved before fixing the morphs, it may not acknowledge some stuff for that figure. I don't understand entirely why, I've noticed similar behavior with "Duplicate ID" errors that were fixed after the scene was saved. The solution was to remove the offending item from the scene completely, save the scene, then reload the fixed item back in. As much of a hassle this may be removing a figure and reloading the figure and posing and stuff again. It may be the other.
I do welcome further input from anyone as this on the edge of my knowledge. Aside from warm fuzzies, Daz3d dose not pay me to be here, lol. We are here learning from our collective experiences.
Instead of deleting the character then loading in a new and reposing, it may work to load in a new character, copy the pose over, then delete the old "broken" character.
Actually these are characters I've shapped with these dials, but now they are missing.
I copy my old figure, past to new one, and all that dials returned, working nicely. Then I save it as Character Preset in my library, but when I import it to use, the dials are missing again.
I've never seen this option before. I saved as figure/prop assets and everything is ok.
Thanks a lot. You guys are geniuses!
"Character Preset" is a method of saving a figure, cloths etc as a single file. I've been using the more fundamental method of "Scene Subset". It allows me to save combinations of almost anything in a scene from cameras, lights, or objects. Even a complete character cloths and all.
I have noticed that different methods of saving stuff, doesn't always save all the aspects of the saved items. Like saving a Scene vs the "Smoothing" on/off switch for cloths, lol.