Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Yea, I was just noticing that it would take allot longer with the reflection on, vs off. I wasn't holding it to its nose with a stopwatch, just simply waiting to take a screen-cap of the spot render with settings, lol. I think I have a few colors to work with, including a random idea I came across while looking for "cinco de mayo" Photos to sample cloth colors from. I found a cool pic of the south pole station with an Aurora over it. So I decided to try to reproduce the shifting colors of that Aurora as a cloth color.
Oh, that reminds me (Evil laugh), Just ignore the other attachments, nothing to see here y'all, lol. Just testing something, nope, got to fix it still.
So, color sources, and what I'm about to do to get a pink of sorts. Some of the images were random pics from a google search months ago, others from Wikipedia months ago, from when I was working on an outfit for this post.
http://www.daz3d.com/forums/discussion/comment/867829/#Comment_867829
As you can guess, my methods for setting up the colors were not the best, and I was not that happy with results. So this is a perfect opportunity to try again in a better shader for the job.
So this is a reference for the pink I want to make. I'm not all that sure about a good Velvet sample from this one, so I will have to look at another photo with obvious edge-on lighting somewhere, and average the other settings (Diffuse and Specular).
Tho this is the general idea, sample a few spots for each surface setting, and average it out. Then further nudging of values to get the spot render to match the colors in the photo to a reasonable margin (it will never be perfect without matching the lighting exactly, and doing that in 3DL is incredibly difficult).
In general use white or a very light shade of the diffuse color for velvet unless you're going for a special effect.
I typically use a very light gray...something above 220, 220, 220...if not a very slightly tinted version of hte diffuse.
And with some cloths, it is tinted from what I'v seen. That and the definition is not exactly what I'm seeing with that 'Aurora' experiment. Yea, quite odd. I would think no tinting at all, except for as Fisty said for special cassis. I've simply dropped the 'Saturation' till I got something close to what was in the reference photos.
Also, if the Diffuse is dark, the specular brightness has to be rather exaggerated to get it to respond with the Omni shader (or if your only using one specular channel).
I'm almost curious if nylon is more transparent then cotton, giving it that heavy tinted velvet in some cases. Or if that was just lights the photographer used. So I stuck with the outside photos posted in that score card a few posts back, I figured it was a safer choice for sampling colors.
It's not that nylon is more or less opaque as a fiber, it's that nylon velvet is made cheeply, it's for prom and other similar things where it's going to get worn once or twice and cost is a factor, so they pack less fuzzy strands per square inch. Silk velvet is very expensive and made for weddings where cost isn't as much a factor, or for things that will get more use, and is densely packed. Rayon kind of rides the middle of the road. Standard cotton velvet (velveteen) is constructed differently, has a shorter pile, and the threads themselves are more fuzzy, all of which change the appearance. I have seen real velvet in cotton but it's very rare.
Costs as much or more than some silk velvets...it's not cheap. And it has very distinctive look.
Aye, it's cool.. but outside my budget. I've sewn mostly historical costumes so rayon and nylon are out as they're too shiny, and real cotton velvet being too expensive and hard to find I've always used velveteen. Plus it goes through the washing machine without complaining.. pretty much a requirement after spending a weekend walking through mud.
I don't know how bad the rest of them are, tho this is a good example here. There is an aria that is obviously over exposed on the front of the skirt, and at least three shades on the rest where it is not over exposed. Now honestly I would not use this for a reference, as I have no idea what the tinting of the Photographers lights are, tho it is the kind of material I had in mind (Not the only type I was looking at, cotton or velveteen was in the reference photos I chose I think).
http://agnadeviphotographer.deviantart.com/art/Spandex-Metallic-Dress-II-279031257
And a few other Cropped examples of what I had in mind for some of the colors I was working on. And again, I have no idea what the photographer was doing with the lights.
Simple fact is you won't be able to match a metalic spandex without a multilayer (probably minimum of 3 so even UberSurface 2 isn't enough)...there's just too much going on with the cloth itself for anything less to come close. And/or constructing the 'cloth' thread by thread and individually shading each and every thread (sort of like the best hair shaders for curve/particle based hairs work).
Now, I have no idea where this Photo is from, tho some of the ribbons/stripes on the outfits have that rather brilliant sheen to them. This is one of the Photos I was looking at and sampling color RGB values from (and a second one . And the third, halfSize of the original 4MB image). Photos named as found. Let me read what was just posted, lol
(EDIT) Yea, I kind of got that impression, and 3DL in studio will refuse to work with such things, as the thred is much smaller then a single pixel/voxel/whatever-ixel etc. Still, if I can come close, it at least something.
Took a litle digging, the 2007 Photo is from here.
http://www.colorado.com/dancers-participating-cinco-de-mayo-festival-downtown-denver
Trying using the red satin from Phoebe's fancy, and then apply the add glitter from Lune Nails. I can't remember which specular channel has the anostrophic for Phoebe and which has the glitter for the nails.. but if you can get the anostrophic in one channel (probably have to lower its spec strength a bit) and the glitter mask in the other channel you might be able to get close.
It's worth a try. I think that one link was a mistake, as that 'Metallic' wasn't what I was thinking of, just the bright gloss part. I need to go threw all of them again anyway, as that second Specular channel was not on, and I didn't notice that till the last one (the Aurora one). oops.
I got close =)
Nice . That "Specular2 Active" was off for me, and it didn't show in the 'Currently Used' list. So I just assumed the Specular just was not bright enough with all the ones I was working on last night, lol.
There is a few channel connections I need to figure out. Like if Specular1 tints the color/shading of the Specular2 channel, stuff like that. I had the map in the second channel, and regular specular in the first. I'm still working on it, tho I had to back way off on the specular when I turned that second channel on.
I don't see Blue yet, hmmmm. Never mind, wrong switch, lol. Now it's green. And I'm starting to get something that resembles speckles with that Lune Nails map in the Specular2 channel .
(Edit) Before I forget to say it. Thanks mjc1016 and Fisty for the help, I honestly don't know what most of the dials in this shader do.
OK, before I run off to look at some other stuff, here is another incredible example of some really nice colors. Yes, black dose work with vibrant colors, lol.
A breathtaking combination of purples greens yellows, etc. I'm not going to even consider mimicking the patron (For many reasons), tho the colors alone are very impressive together.
Original Photo from, http://en.wikipedia.org/wiki/Indigenous_peoples_of_the_Americas#Bolivia
Part2.
So while I wait on DIM to pore some stuff into my computer from the beginning of the month, Let me run down what I have so far. Back on 22 of July I made some minor adjustments to Zaniyah (I think I spelled it wrong a few places back then as well, sorry). I'm going to be using those adjustments, and the same outfit for the most part (I'm also using the Ghawazee Coat shirt, not just the skirt). Because of this, I'm going to hold off on the Zaniyah update siting in DIM, as I don't wan't to break anything I already have going.
For the Hair, I've decided to try the Buenaventura Hair by EJ as the style looks rather close to (I'm not sure what it's called) that runs down the center of the head, rather then a Cowlick of sorts at the top center of the scalp. There is also that 'Flirty Hair' style as well (in a 2015 PC bundle). It is one of many things I'm going threw, Screen-cap just as a teaser of sorts, lol.
Ah, What am I doing with that "Dry Mud Desert", and the other "Easy Environments Eternal Sands", I decided I needed a good desert for that 'Precinct Forecourt' that I was building. I had planned on having a row of stuff on the entrance to the place, and I lacked a good ground for the place to be on outside the walls.
So Life has been buisy.
alright, I get this far, and I already have an issue . Iray vs 3delight mat icons.
Outfit sets, figures, even props. When it comes to making Smart Tab Icons for the 3delight (3DL) and Iray mats...
Pleas make the 3delight Icons/names different from the Iray ones,
PLEAS!
OK, enough said, moving on. Grrrr.
(EDIT after the discussion below) There is something in the works regarding this.
http://www.daz3d.com/forums/discussion/comment/946632/#Comment_946632
In what way? Do you want us to render 4 thumbs for each color then? (2x256 and 2x91) Is having them in different folders not obvious enough?
I'm sorry, it's just in the "Not so smart" tab, unless the files are named different (tack "3DL" and/or "Iray" to the end of the file name) or have something (Even a small "3DL" in the bottom left corner of the icon), there is just no telling them apart. It's a right click, and view in content library step, that moves me away from the content path I was working in. In any case, The "Not So Smart" tab could also present them differently (That's up to Daz address tho). lol. Yea, making tons of Icons for something is kind of tedious miserable step along the way (especially when you need to remake them multiple times because of a change), been there and done that.
(EDIT) I added 'Name' to the former post, as I guess it will not sit well with allot of PAs to be making many icons for each render engine. The 'Smart tab' is odd with how it present's stuff from separate folders at times. Again, Moving on.
Doing some more testing of cloth settings, and still being confused by some of the omUberSurface Specular dials. This is a great morning. I still need to back off on the tiling of some of the zones, tho it is getting there. And this is still missing two New figures.
I have no idea what 'Atacama filter' is, tho turning it on just made the colors come to life.
Ah.. I have never used the "smart content" tab. Duely noted.. however the names already have to have the item it's for listed as well apparently so in the curent project I'm working on I have some matfiles names that already wrap around to three lines. I know on yeo of them if I add Iray or 3DL to the end it will be 4 lines long.
Yeah...naming is getting to be a bear for a 91 px icon.
yeah.. it's getting stupid. I guess I'll put little markers on the thumbnails themselves.. another layer of work, thankfully one I automate most of with photoshop. Actually, I can get Thumbnail mastery to do that.. yay.
When the name takes up more space than the icon something needs to change...I'm running into the same problem with something I'm working on.
Yea, I'll second that. Even if it's something akin to categories in the smart tab (CL has the paths of folders). I don't think Studio 4.8 has a Iray sub category, I should look (I actually keep forgetting about the sub categories when I'm just looking for a hair color, lol).
Some marginal Progress on that cloth project of sorts. I'll need to go threw all of these 'zones' and save the Shader Presets again, lol.
Left is 'Wachiwi 2' with the Darkest Eve outfit, right is Zaniyah (with adjustments) wearing the Ghawazee Coat skirt and shirt. The shoes is a combo of the number five top and number two bottom of the Patchwork Shoes.
The texture mats used on the outfits is from the "Fabric Basics Mix and Match for Iray". The omUberSurface settings for 3delight are completely fumbled together by me, lol.
Still needs work, tho getting there.
*squints* You used one of the lace tranparency maps as a diffuse map? Cool idea.
And as a bump on the pants with the hounds tooth as diffuse. And even tho it is not exactly a 'Matching combo", each zone looks cool. I keep forgetting that Wachiwi loads from the smart tab with certain attributes. Redoing the render now, I will replace the one above .
Some of that outfit, well almost all of it, was a random toss together of maps to see what would happen.
Why is it the day I'm waiting for Fallout 4 the mail lady still hasn't come and it's 6:30pm.. >.<
Umm....half the country is waiting for Fallout 4?
Ah, I never changed that clock, I thought it was an hour later then that, lol.
I uploaded a slightly larger version of the former one (With nipples off, oops), and here is a slightly closer view. Because of the level of detail in the maps, I can go allot closer. The yellow top on Wachiwi (foreground) is the Hounds tooth as bump, and the 'Dots' as diffuse mask.
Also at work, tho not as pronounced is that Lune Nails glitter map, producing what almost looks like faded threats.